Underwhelming Frostbite 3 demo (being used for next ME)
#51
Posté 28 mars 2013 - 11:18
Bioware said it themselves that the next gen graphics weren't going to be a huge upgrade like it was back in the day.
#52
Posté 28 mars 2013 - 11:23
#53
Posté 28 mars 2013 - 11:26
DEADLINE2000 wrote...
Who cares what the engine is. ME 4 be amazing either way. You running around shotting anyway who stops to look at the views? LOL ( joke by the way)
OMG COD MUCH!??!?!?!? (that the joke amirite?)
To be perfectly honest I need to stop and admire the scenery more in games. I'm pretty terribly tunnel visioned when I set my mindset to the utter destruction of the enemy.
#54
Posté 28 mars 2013 - 11:37
Hmm, I wonder how long the SP campaign will be? I like MP, but I also like a meaty SP campaign to go with it.
I'll have to check. If I find out the SP is only like 10 hours, then I won't be getting it. If the SP has meat on its bones, however....
And no, OP. The game looks great.
edit: oh, dear. I can't find anything on a speculated SP length, but BF3 seems very short. Idk if BF4 will be short, too. But this does not bode well for someone like me that likes MP--but Loves SP.
Aww
Modifié par rapscallioness, 28 mars 2013 - 11:57 .
#55
Posté 29 mars 2013 - 12:14
They could even keep the current ME engine I wouldn't mind.
Better graphics for me are a bonus, not a necessity.
#56
Posté 29 mars 2013 - 12:19
rapscallioness wrote...
I....might have to pick this BF4 up.
Hmm, I wonder how long the SP campaign will be? I like MP, but I also like a meaty SP campaign to go with it.
I'll have to check. If I find out the SP is only like 10 hours, then I won't be getting it. If the SP has meat on its bones, however....
And no, OP. The game looks great.
edit: oh, dear. I can't find anything on a speculated SP length, but BF3 seems very short. Idk if BF4 will be short, too. But this does not bode well for someone like me that likes MP--but Loves SP.
Aww
Yeah the SP campaign will more than likely not be very long at all. The BF franchise has always been built on MP however. The SP in BF3 was actually a new tihng for the games. I'm sure it will be fun but yeah, the BF games may not be your cup of tea.
#57
Posté 29 mars 2013 - 12:24
That makes me a sad panda cuz honestly the game looks like alot of fun. but...yeah. I enjoy MP, but I'm still..SP-centric. lol.
#58
Posté 29 mars 2013 - 12:36
#59
Posté 29 mars 2013 - 12:41
rapscallioness wrote...
Thnx, Sharkboy.
That makes me a sad panda cuz honestly the game looks like alot of fun. but...yeah. I enjoy MP, but I'm still..SP-centric. lol.
Np. Still I would recommend giving either BF4 (when it comes out) or BF3 (now) a chance. Origin seems good about sales and BF3 usually gets some kind of sale.
It is a really fun game. The SP is good, short, but good. The MP can be frustrating at times but it is still a lot of fun. The thing I like the most about it is that I'm not the best shot but the game still allows me to progress and do well through its different classes (medic, support, etc.).
But if its not your thing I can appreciate that as well.
#60
Posté 29 mars 2013 - 01:00
#61
Posté 29 mars 2013 - 02:43
I mean look at the plethora of games UE3 has underpinned. Everything from Too Human to Masseffect 1/2/3 to Batman: arkham city and so forth.
None of which look ANYTHING or play anything like each other.
This being an inhouse engine just means that they'll have a better understanding of how to use it than licensing someone elses engine and making it work.
Thus cheaper production.
#62
Posté 29 mars 2013 - 04:40
#63
Posté 29 mars 2013 - 09:32
IntelligentME3Fanboy wrote...
i've never quite understood the fascination about the graphics
The engine is not all about graphics.
Besides a huge upgrade in graphics, the switch from UE3 to FB3 will also make it possible to implement huge areas both indors and/or giant cities, destructible unviroments is also a huge part of the frostbite engines, and then there are the upgraded physics, something ive felt like UE3 lacked a lot.
FB3, if utilised correctly by bioware, will open a lot of new exciting oppertunities for the next Mass Effect game, and bring the whole universe to life in a way that UE3 would never be able to handle.
#64
Posté 29 mars 2013 - 09:46
#65
Posté 29 mars 2013 - 02:49
Game graphics should have a distinct, non-realistic art style. For example Borderlands. Warcraft. Homeworld. Command & Conquer.
It is far more important to establish your own unique art style than to try be as realistic as possible. Games are not movies, and BioWare need to realize that. Art has never been their strong suit though.
Anyway if ME4 is to look like Battlefield 4 it would make me even less inclined to buy it, because resources are being wasted on useless ugly graphics which would pointlessly inflate its price. It's like Diana Allers, but in a different form.
Modifié par iOnlySignIn, 29 mars 2013 - 02:56 .
#66
Posté 29 mars 2013 - 02:59
It might not be a CryTek engine orso but that doesn't mean it can't give nice surroundings. For me its more important that the detail does not fade when looking into the distance. I won't be staring a dang tree with my nose pressed against it.
Also ... the game has to run smootly overall. If you have a high end system you should be running max graphics with all shaders on. Not a high end machine with medium settings just because they pushed the graphics to far.
#67
Guest_Rubios_*
Posté 29 mars 2013 - 04:08
Guest_Rubios_*
Cool opinion bro, but most people disagree.iOnlySignIn wrote...
It's a stupid waste of resources either way.
Game graphics should...(snip)
Modifié par Rubios, 29 mars 2013 - 04:08 .
#68
Posté 29 mars 2013 - 04:20
Well, that is nice too. I'm always glad to see BioWare get more sales, no matter the reasons behind it.Rubios wrote...
Cool opinion bro, but most people disagree.iOnlySignIn wrote...
It's a stupid waste of resources either way.
Game graphics should...(snip)
Modifié par iOnlySignIn, 29 mars 2013 - 04:21 .
#69
Posté 29 mars 2013 - 06:20
Abraham_uk wrote...
THAT SOUNDS AWESOME!
Oh and it looks realistic and very detailed... Naa. Don't care about that! It's the destructible physics that I care about!
Imagine what kind of nightmare it would be to fight vs a Cerberus Atlas if we had destructible physics in ME3.
Their main cannon could probably rip through most cover on the battlefield, while their missile launcher could bring down the side of whatever house you took shelter in, lol
THERE WOULD BE NOWHERE TO HIDE!
Modifié par SinerAthin, 29 mars 2013 - 06:21 .
#70
Posté 29 mars 2013 - 06:46
Comm1Sheppard wrote...
And i hope that, the next ME will support DX11:)
No DX11 for yo! DX9.0c forevah!!
Modifié par Wiggly, 29 mars 2013 - 06:46 .
#71
Posté 29 mars 2013 - 06:53
With the new engine, BW can take the storytelling to the next level. Showing us how the protagonist feels, without saying anything.
Remember the creepy smiles in ME2? They are gone forever. ^^
On top of that, the destruction of buildings will look much more realistic, which adds atmosphere.
#72
Posté 29 mars 2013 - 07:05
kumquats wrote...
The engine is not so much about the graphics anymore. It's about physics and how realistic humans look. I think that's very important for BW. This is a major difference between ME1 and ME3. In ME3, you can tell what Shepard is feeling by looking at him. In ME1, his face is more like a mask.
With the new engine, BW can take the storytelling to the next level. Showing us how the protagonist feels, without saying anything.
Remember the creepy smiles in ME2? They are gone forever. ^^
On top of that, the destruction of buildings will look much more realistic, which adds atmosphere.
All 3 MEs use the same exact engine. Shepard couldn't smile in ME2 because the animators didn't do a good job animating his face. Shepard's smiles in ME3 are much better.
The facial language in general is better in 3 than 1 or 2.
#73
Guest_Catch This Fade_*
Posté 29 mars 2013 - 08:17
Guest_Catch This Fade_*
Uh...Short answer: No.iOnlySignIn wrote...
It's a stupid waste of resources either way.
Game graphics should have a distinct, non-realistic art style.
Long Answer: No.
There isn't some universal standard on graphical art style (thankfully), and there shouldn't be. Exaggerated art styles don't fit realistic depictions of war. Can it be done? Yeah. Should it be done is the real question. Does a non-realistic art style fit what you're trying to portray? In the case of military FPS games, no. They're not terribly divergent in their style.
#74
Posté 29 mars 2013 - 08:36
dreamgazer wrote...
"I know you can be overwhelmed, and you can be underwhelmed, but can you ever just be whelmed?"
Incidentally, you can. Whemled, however, just means the same as overwhemled.
That being said, OP, are you even watching the same video I am? Because that looks damned sexy and WAY better than the engine that Mass Effect 2 and 3 was made out of.
#75
Posté 29 mars 2013 - 08:49
it IS all about the graphics if you ask a PC elitistDelacruz wrote...
IntelligentME3Fanboy wrote...
i've never quite understood the fascination about the graphics
The engine is not all about graphics.
Besides a huge upgrade in graphics, the switch from UE3 to FB3 will also make it possible to implement huge areas both indors and/or giant cities, destructible unviroments is also a huge part of the frostbite engines, and then there are the upgraded physics, something ive felt like UE3 lacked a lot.
FB3, if utilised correctly by bioware, will open a lot of new exciting oppertunities for the next Mass Effect game, and bring the whole universe to life in a way that UE3 would never be able to handle.





Retour en haut






