He's probably comparing that to what Battlefield 3 is capable of on PC already. Even so, that still looks impressive. And as you said, it looks a lot better than what BioWare was doing with Unreal Engine 3 for all three Mass Effect games.Shad Croly wrote...
dreamgazer wrote...
"I know you can be overwhelmed, and you can be underwhelmed, but can you ever just be whelmed?"
Incidentally, you can. Whemled, however, just means the same as overwhemled.
That being said, OP, are you even watching the same video I am? Because that looks damned sexy and WAY better than the engine that Mass Effect 2 and 3 was made out of.
Underwhelming Frostbite 3 demo (being used for next ME)
#76
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Posté 29 mars 2013 - 09:13
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#77
Posté 29 mars 2013 - 09:24
#78
Posté 29 mars 2013 - 10:04
Are you implying that there are realistic depictions of war in Mass Effect games? Or that there should, or will be?J. Reezy wrote...
There isn't some universal standard on graphical art style (thankfully), and there shouldn't be. Exaggerated art styles don't fit realistic depictions of war.
Modifié par iOnlySignIn, 29 mars 2013 - 10:08 .
#79
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Posté 29 mars 2013 - 10:44
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Not really. I was disputing your point that games (very general word there) should have a non-realistic style. My point was that art style is dependent on the type of vision that the developer is trying to portray.iOnlySignIn wrote...
Are you implying that there are realistic depictions of war in Mass Effect games? Or that there should, or will be?J. Reezy wrote...
There isn't some universal standard on graphical art style (thankfully), and there shouldn't be. Exaggerated art styles don't fit realistic depictions of war.
#80
Posté 30 mars 2013 - 01:41
Modifié par MrDbow, 30 mars 2013 - 01:50 .
#81
Posté 30 mars 2013 - 01:48
#82
Posté 30 mars 2013 - 01:57
its a sort of wait and see moment
#83
Posté 30 mars 2013 - 02:01
FlamingBoy wrote...
not a big fan of frost bite, there always seems to be these annoying appreciation moments where the player does nothing (ala battlefield 3 single-player).
How is that anyhting to do with the engine?
#84
Posté 30 mars 2013 - 02:10
HolyAvenger wrote...
FlamingBoy wrote...
not a big fan of frost bite, there always seems to be these annoying appreciation moments where the player does nothing (ala battlefield 3 single-player).
How is that anyhting to do with the engine?
the engine is pretty, hence developers like to show us its pretty, good graphics seem to take away from gameplay.
for example in battlefield 3 the game made SURE that I spent about a minute watching a building fall down (in the most glorious way possible) instead of shooting things. I am worried mass effect will take the same path
But thats just my experience with frost bite 2
#85
Posté 30 mars 2013 - 02:14
and @ MrDBow, That'd be great if the whole game looked like that, but to date, no game uses the same tech to play with as it does its cutscenes. Even if their the on the same engine. Playing a bik file is MUCH less resource intensive than maxing an engine on the fly.
Current consoles can't. The new PS might be able to for a while, but consoles are no more than propriatary computers for gaming (and some social). And really they have to be these days.
I'm rather pleased really, the Console folks have always got the short end of the stick where visuals go and then they're told "it's AWESOME" and superior. :\\ That is why us "PC'rs" have been yelling for so long. Because we know you've been duped. On the other hand, most hard core gaming rigs cost about 1K to build ... but I digress.
#86
Posté 30 mars 2013 - 02:21
FlamingBoy wrote...
HolyAvenger wrote...
FlamingBoy wrote...
not a big fan of frost bite, there always seems to be these annoying appreciation moments where the player does nothing (ala battlefield 3 single-player).
How is that anyhting to do with the engine?
the engine is pretty, hence developers like to show us its pretty, good graphics seem to take away from gameplay.
for example in battlefield 3 the game made SURE that I spent about a minute watching a building fall down (in the most glorious way possible) instead of shooting things. I am worried mass effect will take the same path
But thats just my experience with frost bite 2
Thats your problem with Dice and BattleField and valid points, but I don't think you should worry that BioWare would do the same thing, for the engine doesn't dictate what the developer would do with the engine, it might just give them a heads up. Instead of watching a building falldown, they might incorporate the destruction to do more storytelling elements such as helping with cover or leaving buildings.
#87
Posté 30 mars 2013 - 02:21
Dup3r wrote...
I'm curious to know why the Frostbite engine, over other engines. IE, CE3 or UE4?
and @ MrDBow, That'd be great if the whole game looked like that, but to date, no game uses the same tech to play with as it does its cutscenes. Even if their the on the same engine. Playing a bik file is MUCH less resource intensive than maxing an engine on the fly.
Current consoles can't. The new PS might be able to for a while, but consoles are no more than propriatary computers for gaming (and some social). And really they have to be these days.
I'm rather pleased really, the Console folks have always got the short end of the stick where visuals go and then they're told "it's AWESOME" and superior. : That is why us "PC'rs" have been yelling for so long. Because we know you've been duped. On the other hand, most hard core gaming rigs cost about 1K to build ... but I digress.
They are using FrostBite for it was developed by Dice which is another EA company.
#88
Posté 30 mars 2013 - 04:32
FlamingBoy wrote...
HolyAvenger wrote...
FlamingBoy wrote...
not a big fan of frost bite, there always seems to be these annoying appreciation moments where the player does nothing (ala battlefield 3 single-player).
How is that anyhting to do with the engine?
the engine is pretty, hence developers like to show us its pretty, good graphics seem to take away from gameplay.
for example in battlefield 3 the game made SURE that I spent about a minute watching a building fall down (in the most glorious way possible) instead of shooting things. I am worried mass effect will take the same path
But thats just my experience with frost bite 2
That doesn't bother me as long as it takes place at the right moment in a story.
#89
Posté 30 mars 2013 - 06:19
Fair enough, I am putting my fears of battlefield onto bioware and thats not entirely fair, but its still something to watch out forSanunes wrote...
FlamingBoy wrote...
HolyAvenger wrote...
FlamingBoy wrote...
not a big fan of frost bite, there always seems to be these annoying appreciation moments where the player does nothing (ala battlefield 3 single-player).
How is that anyhting to do with the engine?
the engine is pretty, hence developers like to show us its pretty, good graphics seem to take away from gameplay.
for example in battlefield 3 the game made SURE that I spent about a minute watching a building fall down (in the most glorious way possible) instead of shooting things. I am worried mass effect will take the same path
But thats just my experience with frost bite 2
Thats your problem with Dice and BattleField and valid points, but I don't think you should worry that BioWare would do the same thing, for the engine doesn't dictate what the developer would do with the engine, it might just give them a heads up. Instead of watching a building falldown, they might incorporate the destruction to do more storytelling elements such as helping with cover or leaving buildings.
#90
Posté 30 mars 2013 - 06:56
Then again, ME was never a technical showcase, but a storytelling one, and I and everyone here hopes it stays that way. Graphics are a plus
#91
Posté 30 mars 2013 - 01:08
#92
Posté 30 mars 2013 - 01:12
o Ventus wrote...
All 3 MEs use the same exact engine. Shepard couldn't smile in ME2 because the animators didn't do a good job animating his face. Shepard's smiles in ME3 are much better.
The facial language in general is better in 3 than 1 or 2.
Not my point idiot. The UE3 engine can produce something like this: http://www.gameranx....-engine-3-x.jpg
But that doesn't mean, a smile looks realistic, all ME3 smiles, sad faces look better then in ME2, true, but NOT realistic.
That's why I wrote, the new engine, isn't all about graphics, it can do much more. And what it can do, is exactly what BW wants.
Human emotions won't look better then in ME3, it will look REALISTIC.
#93
Posté 30 mars 2013 - 01:44
#94
Posté 30 mars 2013 - 02:08
1) Since Frostbite is an EA engine they don't have to pay for the right to use it, this can save a lot of money that can be redirected to the actual game development.
2) Frostbite 3 can revolutionize ME with his ability to create larger maps maybe we will have explorations (with vehicles) and an higher varieties of locations in future ME games instead of the shooting galleries we have now with Unreal engine.
3) I really like how in Frostbite everything take a realistic and less cartoonish look so will be totally look forward to see how ME will be in this regard. (I admit this point is a matter of personal preference)
In conclusion moving to Frostbite 3 is a great deal for BW and can revitalize the game letting BW doing new things they previously were not able to do with Unreal engine. It depends on how they will use this opportunity. I think we will see with DA3 what BW is capable to do with the new engine, Wish them all the best.
EDITED for minor corrections
Modifié par MassStorm, 30 mars 2013 - 02:09 .
#95
Posté 30 mars 2013 - 04:30
The only good thing that can come from using frostbite is that Bioware actually implement these features into mass effect.
#96
Posté 30 mars 2013 - 04:47
#97
Posté 30 mars 2013 - 07:01
Also, I wasnt saying Frostbite 3 will be bad, I'm saying the jump in visuals and physics is a lot less than it seemed when we were jumping generations last time
#98
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Posté 30 mars 2013 - 09:09
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Your saves are carrying over?KevinT18 wrote...
Why would BW people want them to switch mid cycle in a trilogy that carries your saves over? Wouldnt this just introduce a plethora of coding issues for the devs?
UE3 isn't ten years old.Solmanian wrote...
For more than 5 years bioware fans have
been clamoring for it to stop using modified ten years old engine. Now
that theymoved on, only thing the fans has to say is "meh". Talk about
people that can't be satified...
Modifié par J. Reezy, 30 mars 2013 - 09:12 .
#99
Posté 30 mars 2013 - 09:12
Solmanian wrote...
For more than 5 years bioware fans have been clamoring for it to stop using modified ten years old engine.
As in between ME1-2 people complained. ME2-3 people complained. Not ME3-future (save carry).
I'm saying it would have been stupid to switch engined within the trilogy.
PS we dont know if your saves will somehow carry over but I'd love that, at least for the macro-level decisions in the trilogy (Wrex and the krogan implications, geth/quarians, etc.)
#100
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Posté 30 mars 2013 - 09:45
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Ah. Yeah, I'm not sure what the deal is with all the complaining. As BioWare became more familiar with UE3 the games progressed in their visuals. They weren't the best looking games out but it didn't look significantly dated imo. I think it was a sound decision to stick with the same engine for this Shepard trilogy at least.KevinT18 wrote...
No...Here:Solmanian wrote...
For more than 5 years bioware fans have been clamoring for it to stop using modified ten years old engine.
As in between ME1-2 people complained. ME2-3 people complained. Not ME3-future (save carry).
I'm saying it would have been stupid to switch engined within the trilogy.
PS we dont know if your saves will somehow carry over but I'd love that, at least for the macro-level decisions in the trilogy (Wrex and the krogan implications, geth/quarians, etc.)





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