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Underwhelming Frostbite 3 demo (being used for next ME)


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#101
Cassandra Saturn

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Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?

#102
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Cassandra Saturn wrote...

Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?

Yeah...no. All three games used Unreal Engine 3. Changes in the tech of the engine itself is why all three Mass Effect games look different.

#103
KevinT18

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Cassandra Saturn wrote...

Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?


You have no idea what you're talking about do you?

rhetorical

#104
KevinT18

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J. Reezy wrote...

Cassandra Saturn wrote...

Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?

Yeah...no. All three games used Unreal Engine 3. Changes in the tech of the engine itself is why all three Mass Effect games look different.


yes, this

#105
Sidney

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Really don't care much. The ability have slightly more realisitc eyelash rendering doesn't mean much. I was fine with DAO as it was and thought ME1-3 all looked more than good enough.

All that said, the new engine clearly looks better than the ME* graphics so it should be more than good enough,

#106
Cassandra Saturn

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J. Reezy wrote...

Cassandra Saturn wrote...

Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?

Yeah...no. All three games used Unreal Engine 3. Changes in the tech of the engine itself is why all three Mass Effect games look different.

uh, not really. Unreal Engine 3 was't out back then.
clearly it says Unreal Engine in the title menu of Mass Effect

#107
katamuro

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Cassandra Saturn wrote...

J. Reezy wrote...

Cassandra Saturn wrote...

Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?

Yeah...no. All three games used Unreal Engine 3. Changes in the tech of the engine itself is why all three Mass Effect games look different.

uh, not really. Unreal Engine 3 was't out back then.
clearly it says Unreal Engine in the title menu of Mass Effect


Go look at wikipedia page. It clearly says ME1 is UE3 based. And yes all three games used the same engine but it was tweaked, the first unreal engine came out together with the game of the same title back in what 1999?
Please dont try to have an argument when you dont have your facts straight. 

As to OP. The next gen console games will be way better than current gen due to much higher availability of ram. So more actual HD textures, normal maps and lightning. 

#108
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Cassandra Saturn wrote...

J. Reezy wrote...

Cassandra Saturn wrote...

Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?

Yeah...no. All three games used Unreal Engine 3. Changes in the tech of the engine itself is why all three Mass Effect games look different.

uh, not really. Unreal Engine 3 was't out back then.
clearly it says Unreal Engine in the title menu of Mass Effect

*Chalking this one up to plain ignorance* So an engine that came out in 2004 wasn't out in 2007?:lol:

#109
Solmanian

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"goes to unrealengine.com"

Well it does say ME1 was made with UE3. However the pics they put look waaaay better than I remember. Maybe they "remastered" it for the new release of the full trilogy? The original ME1 graphics obviously didn't compare well to the sequels.

#110
mereck7980

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It is really a shame that BW won't be using Unreal 4 for the new Mass Effect game. When you look at the two tech demos I think you can really see which one is better suited for this type of game.

Have any of you experimented UDK (which is essentially Unreal 3.5 if I am not mistaken)? If you play around with the terrain tool you can pretty much build replicas of the explore able planets from ME1, minus any static meshes used for the buildings, enemies, and turrets.

#111
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mereck7980 wrote...

It is really a shame that BW won't be using Unreal 4 for the new Mass Effect game. When you look at the two tech demos I think you can really see which one is better suited for this type of game.

Have any of you experimented UDK (which is essentially Unreal 3.5 if I am not mistaken)? If you play around with the terrain tool you can pretty much build replicas of the explore able planets from ME1, minus any static meshes used for the buildings, enemies, and turrets.

I was actually assuming they would use it. It seems Unreal Engine 4 has taken steps to make development an easier process as well. I guess EA didn't want to pay any licensing fee to use it. The small possibility that the next ME might come out on current-gen consoles probably affected the decision as well. No console out right now is going to be able to use UE4. I always wanted to mess around with UDK, I never get around to downloading it though.

Modifié par J. Reezy, 31 mars 2013 - 04:42 .


#112
sarnokh

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For me the question is more, how they design it. I am so tired of the closed tunnels DA2 and ME3 had. If they open that up, I could care less if they use the Unreal 3 engine, the Cry Engine or the Frostbite 3 engine. I guess all these engines can be used for open areas. Only Bioware didn't create that.

I don't need Skryim open-ness (though it would be welcome), but please no more these crammed quest-tunnels. That is of much greater concern to me than the engine.

#113
ObserverStatus

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greaaaaaat, the thing that really stood out at the end was "pre-order now to receive a Battlefield 4 premium expansion pack" looks like EA is doubling down on day 1 DLC. It was bad enough when you had to buy the game new to get a "premium expansion pack" and they just gave out horse armor for pre-orders.  I guess that after Sim City they just can't risk people knowing what they're buying anymore.

Modifié par bobobo878, 31 mars 2013 - 05:19 .


#114
Sanunes

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bobobo878 wrote...

greaaaaaat, the thing that really stood out at the end was "pre-order now to receive a Battlefield 4 premium expansion pack" looks like EA is doubling down on day 1 DLC. It was bad enough when you had to buy the game new to get a "premium expansion pack" and they just gave out horse armor for pre-orders.  I guess that after Sim City they just can't risk people knowing what they're buying anymore.


Pre-order bonuses are more then just EA, there has been enough tossed around for Assassin's Creed 3, BioShock: Infinite, Tomb Raider, Borderlands 2, Defiance, and more.  I generally ignore the pre-order bonuses simply because I have no interest in the extra items, but for the people that would get the DLC anyway I don't see anything wrong with it.

#115
ObserverStatus

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Sanunes wrote...
Pre-order bonuses are more then just EA, there has been enough tossed around for Assassin's Creed 3, BioShock: Infinite, Tomb Raider, Borderlands 2, Defiance, and more.  I generally ignore the pre-order bonuses simply because I have no interest in the extra items, but for the people that would get the DLC anyway I don't see anything wrong with it.

It isn't really a problem when they just inclue an extra suit of armor or an extra weapon, but when they include an entire $10-20 expansion, the likes of which you could get  just by getting the game new, it just becomes a tax on waiting for reviews before buying.

#116
Sanunes

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bobobo878 wrote...

Sanunes wrote...
Pre-order bonuses are more then just EA, there has been enough tossed around for Assassin's Creed 3, BioShock: Infinite, Tomb Raider, Borderlands 2, Defiance, and more.  I generally ignore the pre-order bonuses simply because I have no interest in the extra items, but for the people that would get the DLC anyway I don't see anything wrong with it.

It isn't really a problem when they just inclue an extra suit of armor or an extra weapon, but when they include an entire $10-20 expansion, the likes of which you could get  just by getting the game new, it just becomes a tax on waiting for reviews before buying.


True, but those examples I gave either give the first DLCs for free (even if its not Day1) or a discount on the Season Pass (such as 25% off), now that might be only from the Steam store its just something I have been seeing more regularly from all companies.  I could be misremembering the released games and what they offered as a bonus, but to me I have been seeing more incentivies to pre-ordering to avoid the reviews and its beyond armor and weapons.

To the orginal topic, I can't see any demo for a game that isn't one the developer working on to really show what another publisher will develop for they all have similar yet different goals.  What they show is great for Battlefield, but BioWare would have a bunch of people that probably look at the engine completely different then a person working on a FPS especially when considering some of the other elements they are probably going to include.

Modifié par Sanunes, 31 mars 2013 - 05:44 .


#117
JoltDealer

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I'd just like to take the time to remind everyone that ME1's graphics were top-notch in 2007 and could contend with the best even now. Mass Effect 4 will likely do the same with the frostbite 3 engine.

#118
KevinT18

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Cassandra Saturn wrote...

J. Reezy wrote...

Cassandra Saturn wrote...

Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?

Yeah...no. All three games used Unreal Engine 3. Changes in the tech of the engine itself is why all three Mass Effect games look different.

uh, not really. Unreal Engine 3 was't out back then.
clearly it says Unreal Engine in the title menu of Mass Effect


It also says Coca Coal Original on my 12 can box, doesnt mean it's from 1907. They used unreal engine tech. Namely UE 3. U really think they would use a 9 year old game engine to make ME1? Especially when 2 other newer iterations were released? It WAS out back then. Gears of War even used it a year earlier.

You have no idea what you're talking about. At all.

#119
Bleachrude

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I assume why they're using Frostbite 3 is because they can cut down on costs...Not just the licensing fee but post-production support as well...

And honestly, among the current day engines, can people tell the difference between Cryengine 3, Unreal 4 and Frostbite 3 games?

#120
Slashice

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Frostbite 3 is actually pretty decent, I like it much. A don't forget, the next ME game will probably come out in '14 or '15, so it will only get better.

#121
Sidney

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bobobo878 wrote...

Sanunes wrote...
Pre-order bonuses are more then just EA, there has been enough tossed around for Assassin's Creed 3, BioShock: Infinite, Tomb Raider, Borderlands 2, Defiance, and more.  I generally ignore the pre-order bonuses simply because I have no interest in the extra items, but for the people that would get the DLC anyway I don't see anything wrong with it.

It isn't really a problem when they just inclue an extra suit of armor or an extra weapon, but when they include an entire $10-20 expansion, the likes of which you could get  just by getting the game new, it just becomes a tax on waiting for reviews before buying.


It isn't a problem then. How it is a "tax" I can't understand. You are arguing that someone is taking that which you never had. Can't be. The pre-order bonus is nothing more than a Happy Hour/Early Bird special where they toss in a free appetizer or something.

Most games the reviews are a day in advance. I do not know how steam/amazon works but at brick n' mortar stores I will drop a pre-order and if the reviews stink (Aliens:CM) I just cancel it so I'm not sure how the pre-order changes things much unless there is no way to stop a Steam order.

#122
jeansplice

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have you guys seen what the Frostbite engine is capable of? It's waaaay beyond the unreal engine. I just hope Bioware use the engine to it's capacity with big maps, vehicles, stunning detail and the trademark; destruction. Only bad thing about the FB engine is the BRIGHTNESS OF THE SUN, and flashlights. Geth would blind you

#123
Guest_Rubios_*

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Cassandra Saturn wrote...

J. Reezy wrote...

Cassandra Saturn wrote...

Unreal Engine 3 is used in Mass Effect 3, Mass Effect had Unreal Engine and Mass Effect 2 had Unreal Engine 2.
notice the differences in all three games?

Yeah...no. All three games used Unreal Engine 3. Changes in the tech of the engine itself is why all three Mass Effect games look different.

uh, not really. Unreal Engine 3 was't out back then.
clearly it says Unreal Engine in the title menu of Mass Effect

This is Unreal Engine:

Image IPB

Now please stahp...

Modifié par Rubios, 31 mars 2013 - 03:02 .


#124
Jeffonl1

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Here's a link to a Unreal Engine 4 demo:
http://www.unrealeng...ed_at_gdc_2013/

And remember UE has had many versions and builds. A game designer must choose whats right for him: Duke Nukem used UE1 in 2011
All ME used the UE3 engine (but various builds)

#125
ofarrell

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K2LU533 wrote...

f1r3storm wrote...

Underwhelming, what?