Honestly, this does not look very next gen to me, and is quite underwhelming.
Thoughts?
Not sure if serious. The lighting definitely looks better than Crysis 3. Mind you, this is a real game footage, not a video of tech demo where developers pretend it is real-time rendered.
bobobo878 wrote... It isn't really a problem when they just inclue an extra suit of armor or an extra weapon, but when they include an entire $10-20 expansion, the likes of which you could get just by getting the game new, it just becomes a tax on waiting for reviews before buying.
It isn't a problem then. How it is a "tax" I can't understand. You are arguing that someone is taking that which you never had. Can't be. The pre-order bonus is nothing more than a Happy Hour/Early Bird special where they toss in a free appetizer or something. Most games the reviews are a day in advance. I do not know how steam/amazon works but at brick n' mortar stores I will drop a pre-order and if the reviews stink (Aliens:CM) I just cancel it so I'm not sure how the pre-order changes things much unless there is no way to stop a Steam order.
It's not so much the fact that the "free appetizer" in your analogy doesn't come with the meal for free that annoys me as much as how overpriced this "free appetizer" is when it's not "Happy Hour/Early Bird Special time"
Sanunes wrote... Pre-order bonuses are more then just EA, there has been enough tossed around for Assassin's Creed 3, BioShock: Infinite, Tomb Raider, Borderlands 2, Defiance, and more. I generally ignore the pre-order bonuses simply because I have no interest in the extra items, but for the people that would get the DLC anyway I don't see anything wrong with it.
It isn't really a problem when they just inclue an extra suit of armor or an extra weapon, but when they include an entire $10-20 expansion, the likes of which you could get just by getting the game new, it just becomes a tax on waiting for reviews before buying.
It isn't a problem then. How it is a "tax" I can't understand. You are arguing that someone is taking that which you never had. Can't be. The pre-order bonus is nothing more than a Happy Hour/Early Bird special where they toss in a free appetizer or something.
Most games the reviews are a day in advance. I do not know how steam/amazon works but at brick n' mortar stores I will drop a pre-order and if the reviews stink (Aliens:CM) I just cancel it so I'm not sure how the pre-order changes things much unless there is no way to stop a Steam order.
And many commercial reviewers are wh0res. Are you ever going to be told how good it was, truthfully? Not when their client is stuffing proverbial dollar bills into their thong.
billy the squid wrote... And many commercial reviewers are wh0res. Are you ever going to be told how good it was, truthfully? Not when their client is stuffing proverbial dollar bills into their thong.
Well, there are a few gaming journalists I trust more than others, but I also like to wait for peer feedback.
I'm curious to know why the Frostbite engine, over other engines. IE, CE3 or UE4?
and @ MrDBow, That'd be great if the whole game looked like that, but to date, no game uses the same tech to play with as it does its cutscenes. Even if their the on the same engine. Playing a bik file is MUCH less resource intensive than maxing an engine on the fly. Current consoles can't. The new PS might be able to for a while, but consoles are no more than propriatary computers for gaming (and some social). And really they have to be these days. I'm rather pleased really, the Console folks have always got the short end of the stick where visuals go and then they're told "it's AWESOME" and superior. : That is why us "PC'rs" have been yelling for so long. Because we know you've been duped. On the other hand, most hard core gaming rigs cost about 1K to build ... but I digress.
The cutscenes are ingame and nothing prerendered.
listen 4:35-4:50 This guy was in stockholm and attended a DICE presention of the trailer and additional talks DICE gave, some about FB3.
Honestly, this does not look very next gen to me, and is quite underwhelming. When Crytek, EA, Epic Games, etc. were showing off demos of their coming games in 2005 for next gen, I was quite taken aback, as were most. Killzone 4 even looks better than this, and it seemed like a very small step up from current gen.
Now that we recently found out through an accidental dev tweet that ME will be using this engine, what do you guys think? For me, there is definitely potential, but perhaps we are reaching a plateau in terms of graphical beauty. Thankfully BW games have more focus on story than crappy Call Of Fieldy Modern Battle games...
The best equivalency current gen would be ME1-Gears1.
Thoughts?
Speak for yourself, you console peasant. Having the next ME game on a new engine made my computer grow a big bohnar because us pc gamers are sick and tired of playing ports that are made from old-gen tech. ANY new addition is welcomed by the pc master race.
I'm curious to know why the Frostbite engine, over other engines. IE, CE3 or UE4?
and @ MrDBow, That'd be great if the whole game looked like that, but to date, no game uses the same tech to play with as it does its cutscenes. Even if their the on the same engine. Playing a bik file is MUCH less resource intensive than maxing an engine on the fly. Current consoles can't. The new PS might be able to for a while, but consoles are no more than propriatary computers for gaming (and some social). And really they have to be these days. I'm rather pleased really, the Console folks have always got the short end of the stick where visuals go and then they're told "it's AWESOME" and superior. : That is why us "PC'rs" have been yelling for so long. Because we know you've been duped. On the other hand, most hard core gaming rigs cost about 1K to build ... but I digress.
They are using FrostBite for it was developed by Dice which is another EA company.
But so is Crytek.
And to the guy that replied about "prerendering". I meant that the cutscenes were rendered ingame on the game engine but saved as a separate file; not at a CG farm.
Where to begin?! Do you listen? Read? Frostbite3.0 has been updated to add better animations, emotion to facial animations, more dynamic lightning & more realistic, more detailed destruction also guessing more intricate, even larger scale to environments, better A.I, better physics & particles effects!!!
So now we establish that there's more than meets the eye with FROSTBITE3.0 & it truly is a beast in the right hands!
Now imagine that BF4 demo was actually in the mass effect universe just say. The characters with you were actually squad members...the emotion in their face was so amazing that you will fight tooth & nail to protect them! Lol that shot showing the birds & huge buildings in the back was like planet jupiter, with massive alien structures, there are vehcles you can choose to drive possibly a hover bike a la Star Wars?! Your choice f you want to drive it, you could decide to suppress the enemy using your squad....while you pull out your N7crusader & blast a hole in the wall so you can flank the enemy...notice the debris your shotgun leaves in it's trail...also notice how the light dynamically seaps through that hole as if you were in an alternate reality?! Now that you have flanked the enemy...you decide to pull an enemy towards you the particle effect looks impressive & the physics kick in as his hopeless body flies through the air all made that bit more special with the new animations of him begging mid air not to kill him....and like a match to a flame you engulf his body with incinerate...the fire particles are as real as you have ever seen in a game & his body even turns to ashes before your very eyes....all of this possible because of FROSTBITE3.0!!
It could actually not be true that moving over to the Frostbite engine will be a good thing for EA or Bioware. Working with the Frostbite Development Tools is significantly more difficult and time consuming than the very mature Unreal Development Tools. Which means that EA will be saving money, but it will take longer to do the same tasks. The development team also need to learn the new tools after perfecting their craft in UE. Sure they will be able to do it, but time will be lost and the nuances and tacit skills they learned with the UDK etc will most likely not be transferable.
UDK also has an extensive development community more so than probably any other high end engine out there.
As for the destructible terrain, the Mass Effect games had support for it, but choose not to use it. UE has always had support for large outdoor areas, even back in UE1. But the direction of the series was to increase the pace and intensity throughout, something large terrain and vehicles would have made it difficult to achieve.
So my concern is that EA will save money, but also sacrifice and what they could have achieved in the same time UE. And it would be great to hear some honest feedback from the developers and designers on how switching to the new engine has influenced their workflow.
Modifié par unnamedplayer, 02 avril 2013 - 10:14 .
Frostbite 3.0 although different to UDK it won't differ too much & I'm pretty sure that bioware devs will be more than capable of picking it up pretty quick! It could also boost some creativeness considering its a new toolset it depends what way you look at things....glass half full or glass half empty!! UDK may be able to pull off large scales but Frostbite will excel in doing it because BF is all about large scale realistic landscapes & this integrated into a ME universe will be amazing! My bet is when they're finished most gamers won't even know what engine it's running on!
unnamedplayer wrote... So my concern is that EA will save money, but also sacrifice and what they could have achieved in the same time UE. And it would be great to hear some honest feedback from the developers and designers on how switching to the new engine has influenced their workflow.
The BW Montreal studio only really worked on MP for the 3rd game, I'm sure they can get a hang of Frostbite.
I'm more worried that we'll get more Omega, but a full game
Well, the battlefield series outright sucks, i think it is utter trash, they are making things too realistic for my liking, if i wanted to experience realism, i would signup and get shipped to Iraq or Afganastan or however its spelt.
I play video games for entertainment and realism is not entertaining to me at all, which is why any game that shows realism, as in they try to be as realistic as possible is an instant failure to me.
Yes, I agree, but the largest portion of palm applied to my face was sayinf "if i wanted to experience realism I would signup and get shipped to Iraq of Afganastan or however its spelt"
IQ missing.
If I wanted to know about global hunger I wouldnt watch a documentary on it I would just stop eating.
If I wanted to learn how to fly I would just get a BA, get a relevant degree, pass the tests and become a pilot, I dont need a flight sim to play.
If I wanted to really feel like a race car driver I would simply raise funds build a team and enter professional circuits, fvck Gran Turismo.