How to play a Shotgun Sentinel?
#26
Posté 02 avril 2013 - 01:32
Have I missed anything?
Is there any incorrect information?
#27
Posté 02 avril 2013 - 02:01
Abraham_uk wrote...
M-300 Claymore: Best damage per shot. Extreme close range weapon. If an enemy is within the range of a claymore, that said enemy is within the range of a melee attack. It has impressive crowd control and is apparantly a Krogan's answer to every problem. This is a very unforgiving weapon. It has one shot per clip and has very low reserve ammo. Also it is very heavy. Thanks to balance changes the Wraith is now similiar in damage department, has a larger clip size and weighs less.
N7 Piranaha: I don't know if this is available for singleplayer. (If it is, it's part of one of the weapons packs). A short range machine gun that fits in the shotgun slot. It's very short range and as automatic weapons go, it's rate of fire is a bit slow. The damage is okay. It's weight is a bit hefty but nowhere near as heavy as the Claymore. (Probably a DLC weapon).
I'm no Claymore expert, but I don't think it's really that extremely close range anymore. Slap a Smart Choke on there and it has pretty good accuracy, I think.
Unless the Pirahna has different weight in SP, it's actually incredibly light for what it can do. One of the best "caster" weapons in the game, IMO. Smart Choke is mandatory, though.
#28
Posté 02 avril 2013 - 02:31
Abraham_uk wrote...
What do you think of the list?
Have I missed anything?
Is there any incorrect information?
You forgot the Venom. (Groundside Resistance Pack)
It fires grenade like projectiles that explode and send people flying. Its fun to use... if you can manage to hit people with it.
Also, the Raider is not a Collector's Edition weapon. It was pre-order bonus from Bioware.
And the N7 Piranaha is available in SP, its in the Groundside Resistance Pack.
Modifié par Asch Lavigne, 02 avril 2013 - 04:46 .
#29
Posté 02 avril 2013 - 02:17
I mean Shepard in general is godly already, but you know.
#30
Posté 02 avril 2013 - 03:44
Scimitar was the highest DPS shotgun in ME2. Now it is fairly mediocre. Probably best reserved, again, for Infiltrator or Soldier.
Eviscerator has higher accuracy than the other shotguns, it is similar to the Wraith. Before the buff to the Wraith, there weren't really many ranges or enemies that you could one-shot with the Wraith that you couldn't with the Evi. Now that probably isn't true. In any event, you can get it early (Grissom Academy) and it is ok for a caster since a Level V should be able to one-shot many of the basics, if you hit the head.
Raider is the second least accurate shotgun. Best on combat classes (Soldier, Infiltrator, Vanguard) IMO since you have to get close, but would also work on a tank Sentinel. The issue I have for casters is that you give up some effective range, partly because of the pattern of the shot, and the fact that caster's can't buff weapon damage enough to extend the range. The rate of fire and stability also make it sort of odd to go with power use. But it is a good gun.
Reegar is probably best with AP or Warp ammo. Or you could try Incendiary ammo on it. There isn't a great need to run Disruptor on it. It is also worth noting that it is near useless on squadmates because they will fire it out of range.
I agree with you on the Graal. I think the GPS and Graal are nearly equivalent in many ways, except that Graal can get headshot damage bonuses and the GPS cannot. Neither are all that good against armored targets.
Don't use the Disciple... you get fairly late and it doesn't do damage.
What needs to be said about Claymore? If you get the cooldowns in the right spot you can power reload it all day long. It is actually very useful for casters because of this. Run Smart Choke and you have enough range for SP (Soldier and Infiltrator can extend the range even further via damage bonuses). You could also run Marksman to turn it into a sniper rifle...
Piranha is a DLC gun. IIRC it is in it's pre-nerf state. Run Smart Choke and profit. Personally I don't really care for it, but it has good DPS. In SP though keep in mind you are mainly fighting low-mid tier enemies so one-shot kills could be considered more valuable than paper DPS.
Crusader has strange firing behavior. If you get it down then it is a cross between Saber and Black Widow.
Wraith was decent before. Now it is an excellent shotgun. You just have to pay for it. If you are set on running shotguns, then start saving at Mars and buy it around Sur'Kesh.
#31
Posté 02 avril 2013 - 04:17
The disciple does do damage. Just not very much.
Oh boy. Imagine the wrath on the forums if the disciple didn't do any damage whatsoever.
#32
Posté 02 avril 2013 - 04:24
#33
Posté 02 avril 2013 - 04:31
capn233 wrote...
I suppose it does some damage... a bit more than Katana and Scimitar per shot. It is a whole lot weaker than any other shotgun you would pick up after the first two missions though.
For me it was a "pick up and don't use" kind of weapon.
It is definitely one of my favorite sounding shotguns.
It sounds futuristic, in a game where the developers are trying to make guns sound more realistic.
If a weapon has the letter "M" followed by - and then a number in it's name, it's loosly based on a real life weapon. (I think).
M stands for millitary right?
I love the alien weapons so much more (M-7 Lancer being the exception).
Graal and Geth Plasma Shotguns are awesome!
#34
Posté 02 avril 2013 - 04:36
Doubtful that "M" stands for military.Abraham_uk wrote...
If a weapon has the letter "M" followed by - and then a number in it's name, it's loosly based on a real life weapon. (I think).
M stands for millitary right?
I doubt than any weapon in the game is loosely based on a real life weapon, though I do stand to be corrected if anyone has a source.
At least half of the weapons in the game follow the naming convention "M<number> <weapon name>."
#35
Posté 02 avril 2013 - 05:22
capn233 wrote...
Don't use the Disciple... you get fairly late and it doesn't do damage.
I find it bizarre the game is still giving you weapons to unlock at Thessia. I mean by the end of Thessia you have 3 story missions to go, if you're playing with DLC, you're maxed out at level 60...playstyle is basically set.
I'd love to run a Widow Infiltrator for nostalgia's sake, but since I don't do NG+, its a pain to wait that long to unlock the damn gun.
I only picked up the Wraith after Tuchanka (as initially I want to run an AR Adept), but really there's no shortage of credits in the game...
#36
Posté 02 avril 2013 - 05:53
#37
Posté 02 avril 2013 - 06:00
HolyAvenger wrote...
capn233 wrote...
Don't use the Disciple... you get fairly late and it doesn't do damage.
I find it bizarre the game is still giving you weapons to unlock at Thessia. I mean by the end of Thessia you have 3 story missions to go, if you're playing with DLC, you're maxed out at level 60...playstyle is basically set.
I'd love to run a Widow Infiltrator for nostalgia's sake, but since I don't do NG+, its a pain to wait that long to unlock the damn gun.
I only picked up the Wraith after Tuchanka (as initially I want to run an AR Adept), but really there's no shortage of credits in the game...
Thessia is nothing. You can find the Saber in Sanctuary and the Falcon in Cronos Station after all. Both those are after Thessia and CS is the point of no return, just Earth left. New game plus, I guess.
#38
Posté 02 avril 2013 - 07:33
And f*ck NG+. Never played it, never will. Each of my Shepards is a special snowflake.
#39
Posté 02 avril 2013 - 08:01
HolyAvenger wrote...
Yeah I forgot about those. That's even worse.
And f*ck NG+. Never played it, never will. Each of my Shepards is a special snowflake.
Same here. And you are restricted to level V weapons unless you mod.
Some really questionable design decisions in this game.
#40
Posté 02 avril 2013 - 08:10
We've talked about weight and cooldowns of the sentinel.
We've talked about the various shotguns available in single player.
What about the build?
What about the powers that work well with a shotgun sentinel?
What about bonus powers?
What about squad?
Ammo powers? What about those?
This list isn't exaustive. These are some of the unanswered questions that come to mind when I read the opening post.
I am going to attempt to answer these questions.
#41
Posté 02 avril 2013 - 08:54
What about the build?
Get tech armor and fitness maxed out for this build.
Now there are two really effective options here. Either go for the tanking route or go for the melee route or go for the Infameous Turian route.
In the tanking route you can spec as follows:
Tech Armor: Durability, Either, Durability
Fitness: durability, squad bonus, fitness expert
In the melee route you can spec as follows:
Tech Armor: Durability, Melee Damage, Durability
Fitness: Melee Damage, Squad synergy, Melee Damage
In the Infameous Turian route you can spec as follows:
Tech Armor: Damage and Radius, Power Damage, Power Recharge
Fitness: durability, squad bonus, fitness expert
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What about the powers that work well with a shotgun sentinel?
All of them.
Tech Armor will either give you a powerful crowd control option , or a useful tanking power with a melee/power damage boost. This is very useful if you're getting in close with a shotgun (since most shotguns are close range weapons).
Warp will enable debuff armor and health allowing you to finish the foe with your shotgun.
Cryoblast will chill some of the protected foes, debuff armor and freeze unprotected foes.
Now if your warp followed by shotgun blast didn't kill the enemy, your throw will finish the foe with a biotic explosion. High tier foes may require you to exploit the warp + throw combo.
Lift grenade is a very useful power for dealing with large number of mooks. People who are surrounding you
________________________________________________________________________________________
What about bonus powers?
Warp Ammo or Armor Piercing ammo works well for boosting the damage output of your shotgun.
If you pick armor piercing ammo you don't need to put a piercing mod on your shotgun.
Defensive powers work well.
If you want to go "The Infameous Turian" you can have a layer of protection that doesn't get purged.
Barrier is a bit pointless. You already have the detonating armor power.
Defence Matrix can restore your shields when purged.
Fortification is useful since it gives you power damage bonus, melee damage bonus when purged and lots of protection.
There are other good choices for your shotgun sentinel, so make the most of Armax Arsenal Arena (if you have it) and experiment.
________________________________________________________________________________________
What about squad?
Any squad will do.
If you want to go for a Kronner tanking route where you pack every gun under the sun and only use throw, bring Liara and Javik.
Other considerations to James Vega for his squad incendiary ammo, Ashley Williams for her squad disruptor ammo, Liara T'Soni for her squad warp ammo or Garrus Vakarian for his squad armor piercing ammo.
Garrus Vakarian can further debuff foes with his proximity mine as long as you spec the power for vulnerability.
________________________________________________________________________________________
Ammo powers? What about those?
Incendiary Ammo: Great against Reapers and Cerberus. In other words most of the enemies in single player. If you're into Armax Arsenal Arena this is a must on Mirror Mode, though if you're going for shotguns, I recommend a long range shotgun like a Graal or Geth Plasma.
Disruptor Ammo: Useful against cerberus and essencial against Geth! If you have Ashley Williams bring her during Geth Story arc. If you have Reegar Carbine, well this is already an anti-shields shotgun so you won't get much from this weapon (other than tech bursts).
Warp Ammo: The anti-reaper ammo. Useful against barriers, armor and health. However I hear that the ammo power's damage bonus versus biotically affected targets is bugged. So go for damage versus barriers, armor and health.
Armor Piercing Ammo: Like incendiay, but doesn't setup fire explosions. This will pierce cover. Useful against Cerberus guardians. Great against reapers.
#42
Posté 02 avril 2013 - 08:54
Definitely want Warp for Biotic goodness.
With Cryo Blast you could freeze them then shatter them with the shotgun.
Sentinel doesn't have any ammo powers so I would take Armor-Piercing. Though if you keep James with you I would use his Incendiary Ammo instead but that's my personal choice.
Squad - Maybe Javik or Liara. Someone to help set up and detonate biotic explosions would be good.
I would say Kaidan is a must as he can prime with Reave and has Overload for tech bursts and to help strip shields. Yeah, he's the same class as you but between biotic explosions and tech bursts, double Sentinels seems good to me.
Modifié par Asch Lavigne, 02 avril 2013 - 08:57 .
#43
Posté 02 avril 2013 - 09:05
Shotgun Sentinel Grissom Academy
From multiplayer
Geth Plasma Turian Sentinel
Geth Plasma Krogan Sentinel
Another Krogan Sentinel
Geth Plasma Turian versus Reapers
#44
Posté 02 avril 2013 - 09:08
Asch Lavigne wrote...
Definitely would want overload. Take out their shields and then blast them with a shotgun.
Definitely want Warp for Biotic goodness.
With Cryo Blast you could freeze them then shatter them with the shotgun.
Sentinel doesn't have any ammo powers so I would take Armor-Piercing. Though if you keep James with you I would use his Incendiary Ammo instead but that's my personal choice.
Squad - Maybe Javik or Liara. Someone to help set up and detonate biotic explosions would be good.
I would say Kaidan is a must as he can prime with Reave and has Overload for tech bursts and to help strip shields. Yeah, he's the same class as you but between biotic explosions and tech bursts, double Sentinels seems good to me.
All squadmates work well with the sentinel. No exceptions.
As for Kaidan in your squad as a second sentinel: sounds like double trouble:devil:
#45
Posté 03 avril 2013 - 11:03
As far as shotgun choice goes I would go with the wraith as my first choice (like OP said). With its extremely good weight to damage ratio, the wraith seems perfectly tailored to this build. While not being a shotgun I would rank the tallon a close second for having similar advantages to the wraith, with an extra round in the magazine. Of course the claymore would make the next best choice for straight killing power, but I'd probably consider upgrading it a bit beforehand if you want to keep your cool downs low.
#46
Posté 03 avril 2013 - 02:15
I have decided
Liara and Javik
Only wraith
Bonus power - Fortification
The build remains unchanged.
Once again, thanks.
#47
Posté 03 avril 2013 - 03:54
I switched back to my neglected sentinel who did missions in this order:
Mars
Menae
Sanctum (N7 Cerberus Lab)
Eden Prime
Sur'Kesh
Before Sur'Kesh I had 205,000cr. I am not sure if I missed something or had spent any money previously. I don't think I did unless I bought a mod or two since my weapons were still low level (Punisher I, etc). Directly after Sur'Kesh I had 227,500 cr. I could have returned the Pillars of Strength prior to Sur'Kesh and would have had 230,000 cr, but that wouldn't have been quite enough to get it with a 5% discount (237,500cr).
But anyway, I was able to buy it, then buy a couple mods and did N7 Cerberus Attack, and then Grissom Academy. Have a whole Wraith III (or IV) at this point with Shredder II and Smart Choke I.
If anything I think this shows the value of Throw early game. I decided to go into Cryo Blast this time around and will either go towards tech or maybe melee / tech armor. Haven't decided.
edit: fixed link, hopefully it will look a little better when done with processing.
Modifié par capn233, 03 avril 2013 - 06:07 .
#48
Posté 03 avril 2013 - 04:33
SWkazashi wrote...
Thank you all very much for all your responses, especially Abraham_uk. It has been an absolute reading pleasure.
I have decided
Liara and Javik
Only wraith
Bonus power - Fortification
The build remains unchanged.
Once again, thanks.
It's a good build.
You can wreak havok,
deal some serious damage with powers, weapons and melee
and you can take some damage too.
Liara and Javik will setup your biotic explosions, leaving you to shoot, detonate, overload and cryo blast:wizard:
#49
Posté 03 avril 2013 - 06:04
Fixed link in post above.
Modifié par capn233, 03 avril 2013 - 06:06 .
#50
Posté 04 avril 2013 - 04:13
Also, the Reegar is not a shotgun, but a heavy weapon ala ME2. I don't like its range or ammo capacity, but its DPS/weight is unbeatable, so you can lug one alongside whatever main weapon of your choice and never fear anything again. I think you can just about 1-clip any boss mook with it, so yeah.





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