How 2 Sentinel? Human and Turian edition
#1
Posté 28 mars 2013 - 02:30
For the Human, I've come up with:
Power spam
or
Weapon damage
I don't think that I've ever really run the Human Sentinel, so I'm not sure what works best for him.
For the Turian, I've come up with:
Weapon damage
I can't really think of anything else. Could I get some help, here? Advice and suggestion are greatly appreciated.
#2
Posté 28 mars 2013 - 02:32
#3
Posté 28 mars 2013 - 02:33
That build works, though personally I'd remove the last rank of warp and put three ranks into fitness.
#4
Posté 28 mars 2013 - 02:35
#5
Posté 28 mars 2013 - 02:46
#6
Posté 28 mars 2013 - 02:56
/thread
#7
Posté 28 mars 2013 - 03:04
I run 56663 these days. Still plenty tanky, power damage plus overload built for shield stripping means I can shield strip anyhting up to and including Phantoms. Run a hard-hitting gun like a Saber or Crusader or Claymore. Warp and warp ammo or incendiary for bosses.
#8
Posté 28 mars 2013 - 03:05
I personally spec it the same way for both HS and TS except for the changes I mentioned above. (4/6/6/6/4 for both).
#9
Posté 28 mars 2013 - 03:16
Human Sentinel
6 Tech Armor - Durability, Power, Durability
6 Warp - Detonate, Expose, Pierce
6 Throw - Radius, Detonate, Force
0 Passive
6 Fitness - Shields, Shield Recharge, Shields
Weapons: Hurricane (ULM + EB), Acolyte (ULM + PHB)
Gear: Commando
Consumables: SMG/Pistol Rail, Incendiary/Cryo Ammo, Power/Cyclonic
Acolyte strips shields and primes for explosions, as well as staggering the enemy. Throw is likely to hit due to Acolyte stagger, detonates the ammo and sends them flying. For boss Armor there's the Hurricane with Warp + Incendiary and Biotic Explosions.
Turian Sentinel
6 Tech Armor - Durability, Power, Durability
6 Warp - Detonate, Expose, Pierce
3 Overload
6 Passive - Stability, Headshots, Stability
5 Fitness - Shields, Shield Recharge
Weapons: Valkyrie (Scope + EB), Hurricane (ULM + Heatsink)
Gear: Stronghold
Consumables: AR Rail, Incendiary/Warp Ammo, Adrenaline/Cyclonic
Very high durability to compensate for lack of dodging and allow longer time firing your guns. Overload does some damage to infantry Shields and sets them up for easy Valkyrie headshots. Hurricane and Warp + Incendiary/Warp Ammo makes quick work of bosses.
Modifié par OniGanon, 28 mars 2013 - 03:29 .
#10
Posté 28 mars 2013 - 03:20
Edit: My reason is that with faster shield recharge, I think I'm able to get back out of cover to shoot my Hurricane X with Incendiary Ammo on Warped targets more often in exchange for shields/DR. I think this is a good tradeoff as he's already pretty 'tanky' when it comes to shields and DR. I could be wrong about this tradeoff though.
Modifié par dtm7817, 28 mars 2013 - 03:24 .
#11
Posté 28 mars 2013 - 03:22
http://narida.pytalh...mniCapacitors5/
on Plat twice, and it's worked out pretty okay so far. granted, i consistently got the bottom 2 ranks in the match, but i never failed to get gold medals for assists.
Modifié par sw0rd5, 28 mars 2013 - 03:24 .
#12
Posté 28 mars 2013 - 03:23
dtm7817 wrote...
Personally I go 3/6/6/6/5 as I prefer the 15% shield recharge over the extra 5% DR. Not sure it makes a huge difference as thematically the builds are identical.
Edit: My reason is that with faster shield recharge, I think I'm able to shoot my Hurricane X with Incendiary Ammo more often in exchange for shields/DR. I think this is a good tradeoff as he's already pretty 'tanky' when it comes to shields and DR. I could be wrong about this tradeoff though.
Yeah if you're not going 5 in TA for power damage, then 3-5 is better than 4-4 IMO.
#13
Posté 28 mars 2013 - 03:32
Rank 6 gives us 10% DR (translates to about 7.1% in game). For the same number of power points we can take 3 ranks of Fitness and get 25% (hu) or 40% (tur) more health and shields -- to which we are applying 40% DR from the 1st 4 ranks of tech armor. Considering that we don't need to take the 5th TA rank to get 40%, 46664 is the best way to go for pure survivability.
Caveat: Aiming for a combination that gets you over 1000 shields may be ideal, since a few people have pointed out that that is a break point for a variety of Gold enemy attacks. For the human, 3/6/6/5/6 or 4/6/6/4/6 will both reach that threshold.
3/6/6/5/6
(1+.35*.71)*825= 1030 (71% of 35% DR)
4/6/6/4/6
(1+.40*.71)*825= 1060 (better to take damage radius at TA4 frankly.)
Modifié par Shampoohorn, 28 mars 2013 - 03:35 .
#14
Posté 28 mars 2013 - 03:51
#15
Posté 28 mars 2013 - 03:54
#16
Posté 28 mars 2013 - 04:47
Turian Sentinel Tanky Caster
Tech Armor (4) - Durability
Warp (6) - Detonate, Expose, Pierce
Overload (6) - Chain/Neural Shock/Shield Damage
Veteran (4) - Damage & Capacity
Fitness (6) - Durability/Shield Recharge/Fitness Expert
Stronghold Package V, usually Warp ammo (or Incendiary for full-on cheese-mode), Power Amplifier, and gun/gun consumable of your choice. I like my Mattock, but I'm also weird, so. There.
I never see anyone ever mention or run a build like this. Usually they max out Tech Armor instead of Fitness or max out the passive, or skip either Overload or Warp which I will never, ever understand. This build has maximum durability, still delivers lots of dakka even without a maxed passive, and with a low cooldown (200% with Mattock) can spam dem powers. Overload's evolution in this build has a little bit of crowd control with the first Chain, but the Neural Shock and Shield Damage combine to strip down a Banshee or Phantom's barrier to almost nothing with one cast on Gold. Warp is the traditional biotic boom-boom build, best when paired with a biotic buddy, but still good for softening up the big baddies.
#17
Posté 28 mars 2013 - 04:52
DragonRacer wrote...
I never see anyone ever mention or run a build like this.
Huh?
I would say 46664 or 36665 is the standard build. In fact its the 4th post in this thread.
Maybe its coz you're a PS3 peasant:P
#18
Posté 28 mars 2013 - 04:55
I guess it kinda makes sense if you're using relatively low recoil weapons like the Mattock... but it seems such a shame to not make the most of that awesome Turian passive...
Modifié par OniGanon, 28 mars 2013 - 05:00 .
#19
Posté 28 mars 2013 - 05:03
OniGanon wrote...
Look again dood. He's running 4/6/6/4/6.
I guess it kinda makes sense if you're using relatively low recoil weapons like the Mattock... but it seems such a shame to not make the most of that awesome Turian passive...
I meant valium's.
#20
Posté 28 mars 2013 - 05:05
DragonRacer wrote...
... skip either Overload or Warp which I will never, ever understand. ...
6/6/0/6/6 and 6/0/6/6/6 are both fun setups. Between promotions and respec cards, it's not like your build is set in stone. This week I've specced him for Overload and weapon damage with a scoped Saber.
#21
Posté 28 mars 2013 - 05:24
For Turian Sent I'm loving 4/6/6/6/4. You get Warp/Overload maxed, Turian weapon passives, and are still very durable.
Modifié par RamsenC, 28 mars 2013 - 05:26 .
#22
Posté 28 mars 2013 - 05:34
The cyclonic plus survival gear keeps me alive on gold and plat. An SMG amp with warp ammo supplements my biotics. Anything that cancels my powers can be taken down by my hurricane.
#23
Posté 28 mars 2013 - 05:35
I have tried both... a lot... and 4/4 is better in chaotic situations, as I lived in situations where I am fairly certain I would have died otherwise.HolyAvenger wrote...
dtm7817 wrote...
Personally I go 3/6/6/6/5 as I prefer the 15% shield recharge over the extra 5% DR. Not sure it makes a huge difference as thematically the builds are identical.
Edit: My reason is that with faster shield recharge, I think I'm able to shoot my Hurricane X with Incendiary Ammo more often in exchange for shields/DR. I think this is a good tradeoff as he's already pretty 'tanky' when it comes to shields and DR. I could be wrong about this tradeoff though.
Yeah if you're not going 5 in TA for power damage, then 3-5 is better than 4-4 IMO.
#24
Posté 28 mars 2013 - 05:41
#25
Posté 28 mars 2013 - 05:50
HolyAvenger wrote...
DragonRacer wrote...
I never see anyone ever mention or run a build like this.
Huh?
I would say 46664 or 36665 is the standard build. In fact its the 4th post in this thread.
Maybe its coz you're a PS3 peasant:P
My build is 46646. Not 46664. You are interchanging some numbers there.
Literally every post I see talking about TSent builds either skips Warp, skips TA, skips Overload, or is 66644 or 46664.





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