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How 2 Sentinel? Human and Turian edition


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#1
Metal-Three

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Seeing as how there's no better time than now to shake things up, I'v edecided to start playing classes that I've never paid all that much attention to, as in, the vanilla Human and Turian Sentinels.  I was hoping to get some advice on builds and loadouts for these guys.

For the Human, I've come up with:

Power spam

or

Weapon damage

I don't think that I've ever really run the Human Sentinel, so I'm not sure what works best for him.

For the Turian, I've come up with:

Weapon damage

I can't really think of anything else.  Could I get some help, here?  Advice and suggestion are greatly appreciated.

#2
IllusiveManJr

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Supposedly the Warp/Incendiary glitch is great, never got around to trying it out myself.

#3
Pyroninja42

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For the Turian Sentinel, you're going to have trouble speccing him wrong. Aside from a melee build. Which would be, um, really quite silly.

That build works, though personally I'd remove the last rank of warp and put three ranks into fitness.

#4
valium

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4/6/6/6/4 on Tsent, focusing on weapon damage. do it and pwn all the things.

#5
andhe78

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narida.pytalhost.com/me3/classes/#Sentinel/Turian/PQELF//////

#6
Whlte Rlder

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Tech armour all the things.

/thread

#7
HolyAvenger

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TSent is very versatile, don't think I've found a bad build for him.

I run 56663 these days. Still plenty tanky, power damage plus overload built for shield stripping means I can shield strip anyhting up to and including Phantoms. Run a hard-hitting gun like a Saber or Crusader or Claymore. Warp and warp ammo or incendiary for bosses.

#8
cgtrfghj7

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There was a thread here a few months ago stating that for maximum protection on classes with defensive powers, maxing one and leaving nothing in the other is NOT the way to go. (ie. 6 ranks in TA and 0 in fitness). 4 ranks in TA and 4 ranks in fitness is a better option in terms of maxing out your defenses.

I personally spec it the same way for both HS and TS except for the changes I mentioned above. (4/6/6/6/4 for both).

#9
OniGanon

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Here's how I have mine set up...

Human Sentinel
6 Tech Armor - Durability, Power, Durability
6 Warp - Detonate, Expose, Pierce
6 Throw - Radius, Detonate, Force
0 Passive
6 Fitness - Shields, Shield Recharge, Shields
Weapons: Hurricane (ULM + EB), Acolyte (ULM + PHB)
Gear: Commando
Consumables: SMG/Pistol Rail, Incendiary/Cryo Ammo, Power/Cyclonic

Acolyte strips shields and primes for explosions, as well as staggering the enemy. Throw is likely to hit due to Acolyte stagger, detonates the ammo and sends them flying. For boss Armor there's the Hurricane with Warp + Incendiary and Biotic Explosions.


Turian Sentinel
6 Tech Armor - Durability, Power, Durability
6 Warp - Detonate, Expose, Pierce
3 Overload
6 Passive - Stability, Headshots, Stability
5 Fitness - Shields, Shield Recharge
Weapons: Valkyrie (Scope + EB), Hurricane (ULM + Heatsink)
Gear: Stronghold
Consumables: AR Rail, Incendiary/Warp Ammo, Adrenaline/Cyclonic

Very high durability to compensate for lack of dodging and allow longer time firing your guns. Overload does some damage to infantry Shields and sets them up for easy Valkyrie headshots. Hurricane and Warp + Incendiary/Warp Ammo makes quick work of bosses.

Modifié par OniGanon, 28 mars 2013 - 03:29 .


#10
dtm7817

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Personally I go 3/6/6/6/5 as I prefer the 15% shield recharge over the extra 5% DR. Not sure it makes a huge difference as thematically the builds are identical.

Edit: My reason is that with faster shield recharge, I think I'm able to get back out of cover to shoot my Hurricane X with Incendiary Ammo on Warped targets more often in exchange for shields/DR. I think this is a good tradeoff as he's already pretty 'tanky' when it comes to shields and DR. I could be wrong about this tradeoff though.

Modifié par dtm7817, 28 mars 2013 - 03:24 .


#11
sw0rd5

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i used this

http://narida.pytalh...mniCapacitors5/

on Plat twice, and it's worked out pretty okay so far. granted, i consistently got the bottom 2 ranks in the match, but i never failed to get gold medals for assists.

Modifié par sw0rd5, 28 mars 2013 - 03:24 .


#12
HolyAvenger

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dtm7817 wrote...

Personally I go 3/6/6/6/5 as I prefer the 15% shield recharge over the extra 5% DR. Not sure it makes a huge difference as thematically the builds are identical.

Edit: My reason is that with faster shield recharge, I think I'm able to shoot my Hurricane X with Incendiary Ammo more often in exchange for shields/DR. I think this is a good tradeoff as he's already pretty 'tanky' when it comes to shields and DR. I could be wrong about this tradeoff though.

 

Yeah if you're not going 5 in TA for power damage, then 3-5 is better than 4-4 IMO. 

#13
Shampoohorn

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I agree with Obey. 66660 and 06666 builds are inefficient.

Rank 6 gives us 10% DR (translates to about 7.1% in game). For the same number of power points we can take 3 ranks of Fitness and get  25% (hu) or 40% (tur) more health and shields -- to which we are applying 40% DR from the 1st 4 ranks of tech armor. Considering that we don't need to take the 5th TA rank to get 40%, 46664 is the best way to go for pure survivability.

Caveat: Aiming for a combination that gets you over 1000 shields may be ideal, since a few people have pointed out that that is a break point for a variety of Gold enemy attacks. For the human, 3/6/6/5/6 or 4/6/6/4/6 will both reach that threshold.

3/6/6/5/6
(1+.35*.71)*825= 1030 (71% of 35% DR)

4/6/6/4/6
(1+.40*.71)*825= 1060 (better to take damage radius at TA4 frankly.)

Modifié par Shampoohorn, 28 mars 2013 - 03:35 .


#14
capn233

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I guess I am a dinosaur for running 6/6/6/4/4 on both of those guys.

#15
InstaShark

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You get more power spam from this.

#16
DragonRacer

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I like running my Turian Sentinel like this...

Turian Sentinel Tanky Caster

Tech Armor (4) - Durability
Warp (6) - Detonate, Expose, Pierce
Overload (6) - Chain/Neural Shock/Shield Damage
Veteran (4) - Damage & Capacity
Fitness (6) - Durability/Shield Recharge/Fitness Expert

Stronghold Package V, usually Warp ammo (or Incendiary for full-on cheese-mode), Power Amplifier, and gun/gun consumable of your choice. I like my Mattock, but I'm also weird, so. There.

I never see anyone ever mention or run a build like this. Usually they max out Tech Armor instead of Fitness or max out the passive, or skip either Overload or Warp which I will never, ever understand. This build has maximum durability, still delivers lots of dakka even without a maxed passive, and with a low cooldown (200% with Mattock) can spam dem powers. Overload's evolution in this build has a little bit of crowd control with the first Chain, but the Neural Shock and Shield Damage combine to strip down a Banshee or Phantom's barrier to almost nothing with one cast on Gold. Warp is the traditional biotic boom-boom build, best when paired with a biotic buddy, but still good for softening up the big baddies.

#17
HolyAvenger

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DragonRacer wrote...

I never see anyone ever mention or run a build like this.

 

Huh?

I would say 46664 or 36665 is the standard build. In fact its the 4th post in this thread. 

Maybe its coz you're a PS3 peasant:P

#18
OniGanon

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Look again dood. He's running 4/6/6/4/6.

I guess it kinda makes sense if you're using relatively low recoil weapons like the Mattock... but it seems such a shame to not make the most of that awesome Turian passive...

Modifié par OniGanon, 28 mars 2013 - 05:00 .


#19
HolyAvenger

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OniGanon wrote...

Look again dood. He's running 4/6/6/4/6.

I guess it kinda makes sense if you're using relatively low recoil weapons like the Mattock... but it seems such a shame to not make the most of that awesome Turian passive...

 

I meant valium's. 

#20
Shampoohorn

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DragonRacer wrote...
... skip either Overload or Warp which I will never, ever understand. ...


6/6/0/6/6 and 6/0/6/6/6 are both fun setups.  Between promotions and respec cards, it's not like your build is set in stone.  This week I've specced him for Overload and weapon damage with a scoped Saber.

#21
RamsenC

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The Human Sent build that makes the most sense is 4/6/6/4/6 or no fitness at all if you always pack a Cyclonic. The reason I say this is the DR from tech armor is not worth the cooldown hit or the points if you have crap shields. With full fitness and 40% DR (which is really ~28%) you get 1k effective shields. That's enough to absorb most hits and still have shield gate. Otherwise you are squishy either way so at least have the faster cooldowns. 

For Turian Sent I'm loving 4/6/6/6/4. You get Warp/Overload maxed, Turian weapon passives, and are still very durable.

Modifié par RamsenC, 28 mars 2013 - 05:26 .


#22
NYG1991

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For my human I go 66660. I don't do any fitness and I use a cyclonic 3 or 4. I max TA for durability. The biggest oddball thing I do with her is taking the weapon bonuses on rank 4 & 6 for her passive. I still take power damage on rank 5.

The cyclonic plus survival gear keeps me alive on gold and plat. An SMG amp with warp ammo supplements my biotics. Anything that cancels my powers can be taken down by my hurricane.

#23
valium

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HolyAvenger wrote...

dtm7817 wrote...

Personally I go 3/6/6/6/5 as I prefer the 15% shield recharge over the extra 5% DR. Not sure it makes a huge difference as thematically the builds are identical.

Edit: My reason is that with faster shield recharge, I think I'm able to shoot my Hurricane X with Incendiary Ammo more often in exchange for shields/DR. I think this is a good tradeoff as he's already pretty 'tanky' when it comes to shields and DR. I could be wrong about this tradeoff though.

 

Yeah if you're not going 5 in TA for power damage, then 3-5 is better than 4-4 IMO. 

I have tried both... a lot... and 4/4 is better in chaotic situations, as I lived in situations where I am fairly certain I would have died otherwise.

#24
HolyAvenger

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Really? You find 5% DR that noticeable? I never do.

#25
DragonRacer

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HolyAvenger wrote...

DragonRacer wrote...

I never see anyone ever mention or run a build like this.

 

Huh?

I would say 46664 or 36665 is the standard build. In fact its the 4th post in this thread. 

Maybe its coz you're a PS3 peasant:P


My build is 46646. Not 46664. You are interchanging some numbers there.

Literally every post I see talking about TSent builds either skips Warp, skips TA, skips Overload, or is 66644 or 46664.