Aller au contenu

Photo

How 2 Sentinel? Human and Turian edition


  • Veuillez vous connecter pour répondre
46 réponses à ce sujet

#26
valium

valium
  • Members
  • 1 443 messages

DragonRacer wrote...

HolyAvenger wrote...

DragonRacer wrote...

I never see anyone ever mention or run a build like this.

 

Huh?

I would say 46664 or 36665 is the standard build. In fact its the 4th post in this thread. 

Maybe its coz you're a PS3 peasant:P


My build is 46646. Not 46664. You are interchanging some numbers there.

Literally every post I see talking about TSent builds either skips Warp, skips TA, skips Overload, or is 66644 or 46664.

well... yeah, the only other alternative is to cheat and have 6/6/6/6/6.

numbers show skipping fitness altogether and maxing everything else provides less survivability even with maxed durability tech armor, so they tend to split the 2. 5 in tech armor for better power, 4/4 as I do for a max out shield, or 3/5 for faster shield recharge.

#27
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
I've started only putting 3 points in Warp on the Turian Sentinel. I don't ever use it for Biotic Explosions... it's just a way to activate the ammo abilities of Warp or Incendiary Ammo... and 3 ranks is enough to do that.

#28
drmoose00

drmoose00
  • Members
  • 1 971 messages

valium wrote...

4/6/6/6/4 on Tsent, focusing on weapon damage. do it and pwn all the things.


for some reaspon i though splitting between tech and HF like this^^ was better than 6/0 either way

edit: should have read the whole thread first

Modifié par lemon00, 28 mars 2013 - 06:05 .


#29
valium

valium
  • Members
  • 1 443 messages

megabeast37215 wrote...

I've started only putting 3 points in Warp on the Turian Sentinel. I don't ever use it for Biotic Explosions... it's just a way to activate the ammo abilities of Warp or Incendiary Ammo... and 3 ranks is enough to do that.

I thought the incendiary ammo thing was from a reaction to the debuff? either way, the debuff is extremely useful.

#30
LuckyBullet95

LuckyBullet95
  • Members
  • 3 918 messages
I run 4/6/6/6/4 on my Turian Sentinel. I always spec my classes to fully max weapon damage output and the expose evolution helps do that.Besides you don't really need the extra power damage or survivability.

I've NEVER specced my Human Sentinels out... No idea how that happened...

Modifié par LuckyBullet95, 28 mars 2013 - 06:08 .


#31
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

valium wrote...

megabeast37215 wrote...

I've started only putting 3 points in Warp on the Turian Sentinel. I don't ever use it for Biotic Explosions... it's just a way to activate the ammo abilities of Warp or Incendiary Ammo... and 3 ranks is enough to do that.

I thought the incendiary ammo thing was from a reaction to the debuff? either way, the debuff is extremely useful.


That shows how much I actually use that glitch LOL...

That debuff costs 9 more character points though... I'd rather be tanky on a kit with no dodge.

#32
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

LuckyBullet95 wrote...

I run 4/6/6/6/4 on my Turian Sentinel. I always spec my classes to fully max weapon damage output and the expose evolution helps do that.Besides you don't really need the extra power damage or survivability.

I've NEVER specced my Human Sentinels out... No idea how that happened...


You might as well just spec 0 points in all your kits... b/c you're always some Banshee's meat bracelet!! Image IPB

#33
lightswitch

lightswitch
  • Members
  • 3 664 messages
6/6/6/6/0 on the TSent, full DR in TA.

At least two builds for HSent I think are good:

6/6/6/5/3 weapons damage in passives with a CSMG
and
6/6/6/0/6 with a Talon.

#34
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

DragonRacer wrote...

HolyAvenger wrote...

DragonRacer wrote...

I never see anyone ever mention or run a build like this.

 

Huh?

I would say 46664 or 36665 is the standard build. In fact its the 4th post in this thread. 

Maybe its coz you're a PS3 peasant:P


My build is 46646. Not 46664. You are interchanging some numbers there.

Literally every post I see talking about TSent builds either skips Warp, skips TA, skips Overload, or is 66644 or 46664.


Ahh you're right sorry. I was too distracted perusing that other thread posters who should leave BSN:lol: 

Maxing Fitness is waste I feel, especially on higher levels. Extra weapon damage is usually better for survivability (because killing stuff is better than soaking bullets). 

#35
TheShadyEngineer

TheShadyEngineer
  • Members
  • 1 723 messages
The HSentinel unfortunately is poop. I tried to make him work after doing a replay of SP where my Shep was a sentinel. The only good use I found for him is detonating with throw since throw detonates anything.

But then again why use him when you have an AA that has the same amount of shields and gets stasis? The 40% DR of tech armor is just not worth it.

#36
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages

lightswitch wrote...

6/6/6/6/0 on the TSent, full DR in TA.

At least two builds for HSent I think are good:

6/6/6/5/3 weapons damage in passives with a CSMG
and
6/6/6/0/6 with a Talon.



See my above post.  5/6/6/6/3 is much more durable with no downside vs the last 10% DR.  4/6/6/6/4 is even better if you don't care about melee/power damage bonuses.

#37
EVILFLUFFMONSTER

EVILFLUFFMONSTER
  • Members
  • 1 046 messages
Just run at them and TECH ARMOR

#38
LuckyBullet95

LuckyBullet95
  • Members
  • 3 918 messages

megabeast37215 wrote...

LuckyBullet95 wrote...

I run 4/6/6/6/4 on my Turian Sentinel. I always spec my classes to fully max weapon damage output and the expose evolution helps do that.Besides you don't really need the extra power damage or survivability.

I've NEVER specced my Human Sentinels out... No idea how that happened...


You might as well just spec 0 points in all your kits... b/c you're always some Banshee's meat bracelet!! Image IPB


Wut about Batarian 2.5*∞ is a **** of a lot of damage...

#39
DaveT

DaveT
  • Members
  • 980 messages
Figures I find this thread the day AFTER specing out my TSent. Specing it out wrong, of course. :(

#40
JimiPepper

JimiPepper
  • Members
  • 143 messages
 

#41
OniGanon

OniGanon
  • Members
  • 4 829 messages

DragonRacer wrote...

Literally every post I see talking about TSent builds either skips Warp, skips TA, skips Overload, or is 66644 or 46664.


I don't skip anything and I run 6/6/3/6/5. So there's at least one post that doesn't meet your pattern.

Rank 3 Overload is enough to stagger infantry for easy headshots and take a decent chunk out of their Shields. For bosses, casting Warp and firing a high DPS weapon (eg Hurricane) is better than using Overload. The only place where I've found I missed having max Overload is against Phantoms. But even then, it's easy enough to just cast Warp to force their Barrier, then headshot them to death.

#42
valium

valium
  • Members
  • 1 443 messages
I cant imagine missing out on full overload given the recently buffed pyro explosions, they are more prevalent than ever and you are speccing out of some good damage for negligible survivability.

#43
FlowCytometry

FlowCytometry
  • Members
  • 2 253 messages
3/6/6/6/5 for my TSe, w/ Harrier and UML Hurri w/ HVB (cause harrier ammo)
6/6/6/0/6 for my HSe, w/ Scorp_Acolyte and UML Hurri w/ HVB (for bosses); if I built him like a biotic soldier w/ warp debuff (*snore*) I'd prob max out training for weapons by taking some away from fitness and TA (likely mirroring the TSe's build, but subbing BE's and human dodge for Turian stability and OL)

As far as the 5% DR in TA.. I agree its not worth speccing further than 3 in TA if you aren't going for power dmg or the rank 6 evos. Esp since that 5% DR is actually more like 3.75% effectively (DR cap is 133 or 135% iirc- its not 100%) and potentially even less out of cover.

Modifié par FlowCytometry, 29 mars 2013 - 04:11 .


#44
AaronEh

AaronEh
  • Members
  • 415 messages
 My original spec was 6/6/6/4/4 and then I used 3/6/6/5/6 for my Platinum solo.But after some reflection I've evolved my build again.  This is the current spec here:
[**5/5/6/6/4**]

[**Video**]

**Tech Armour**
Tech Armour fills two roles on this character.  First it increases our effective shields with it's 40% DR, only about 30% DR out of cover, but still beneficial as we have no side step or dodge.Combined with original Turians high base shields it lets us eat a few more shots if we can't duck behind a corner or get into cover.Detonating, will also stagger most enemies and is usefull in a bind.  But, it's tied to cooldown and may not always be available.
Second, and more importantly we need the 30% power damage increase for Overload.

**Warp**
Warp is used for primarily debuffing bosses.  The Expose evolution increases the damage done by powers and weapons which includes ammo powers.That is substantial, as Expose is multiplicative and combined with Warp Ammo's bonus to lifted targets means we can two shot Brutes and Ravagers and three shot Scions.Warp, like many other powers, can also be used to hide you reloading animation with the Claymore.  It allows you to shoot, Warp, reload cancel, and shoot again.And, depending on the teammates you may score the odd Biotic Explosion and depending on the detonator will still be very powerful because of Warp's Detonate and Explosion evolutions.

**Overload**
It's the penultimate shield and barrier stripping power in the game.  With our evolutions we get 6x multiplier vs robots and **8x** against organics.This is critical to our survival as we haven't had Reaper tech implanted in our ankles and cannot dodge.  Maximum single target damage is required to stay alive in one on one battles with Phantoms.If they slash you chances are you'll end up on the floor for the remainder of the round.  To counter, stripping their barrier will put them into defensive mode or expose the low health pool.Gold Phantoms have 3075 barriers our Overload does 3168 damage to organics shields - their barriers are gone in one cast and with precision they are dead a second later.Otherwise, it will remove everything short of a Pyro's shields and bosses on Gold.

**Turian Veteran**
In my opinion the owner of the best weapons passive tree in the game.  And, I won't pass that up.  All choices are geared to weapon damage.

**Fitness**
We are allowed up to rank 4 in durabilty and that gives us a pretty high 1200 shields.

Ammo Powers
I generally prefer to use Warp Ammo to leverage the bonus to lifted targets you'll get from casting Warp.Incendiary also works well with lighter weapons like the Harrier or Wraith that allow use of powers more often to detonate Tech Combos.This build is not particularly suited to Warp/Incendiary bug abuse because we do not have Pierce.

Armour Slot
I prefer Adrenaline module to offset the slow base speed of Turians.Shield Power Cells, Cyclonic Modulators and Power Efficiency Modules are also good choices.
I prefer weapon amps in the gear and weapon slot.  They synergize well with Expose and the more base damage you have the better Expose is.

**Loadout**
I generally run the Claymore (Choke and HVB) or Harrier (AR Piercing and Magazine).Other good choices could be the Wraith, Paladin, Carnifex or PPR (better for bosses - worse for trooper class).

Take a look at the video for how I handle different enemies and factions.   And, why I hate Flamer.

Modifié par AaronEh, 29 mars 2013 - 04:07 .


#45
OniGanon

OniGanon
  • Members
  • 4 829 messages

valium wrote...

I cant imagine missing out on full overload given the recently buffed pyro explosions, they are more prevalent than ever and you are speccing out of some good damage for negligible survivability.


Warp detonates fire explosions, y'know.

Negligible survivability? Being able to casually shrug off a full Ravager or Geth Prime salvo to unload a clip of Hurricane fire into their face is not a negligible thing.

#46
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages

AaronEh wrote...

 My original spec was 6/6/6/4/4 and then I used 3/6/6/5/6 for my Platinum solo.But after some reflection I've evolved my build again.  This is the current spec here:
[**5/5/6/6/4**]

[**Video**]

....


Aaron, that's a great build and overview of its strengths. 

Crimson Vanguard should definitely put it in his Guide Library.

#47
AaronEh

AaronEh
  • Members
  • 415 messages

Shampoohorn wrote...

AaronEh wrote...

 My original spec was 6/6/6/4/4 and then I used 3/6/6/5/6 for my Platinum solo.But after some reflection I've evolved my build again.  This is the current spec here:
[**5/5/6/6/4**]

[**Video**]

....


Aaron, that's a great build and overview of its strengths. 

Crimson Vanguard should definitely put it in his Guide Library.


Thanks for the feedback.  :wizard: