You glad to have a Jugg in your Gold/Plat rooms?
#26
Posté 28 mars 2013 - 06:46
#27
Posté 28 mars 2013 - 06:49
TchockTckocky wrote...
I'm fine with only having one on my team but three Juggs
take the hint switch to Jugg
#28
Posté 28 mars 2013 - 06:49
fortunately he also indulged in many heavy melee , i indulged in waiting a bit and steal all his kills.
#29
Posté 28 mars 2013 - 06:50
Tallgeese_VII wrote...
It`s hard to find a good Geth Juggernaut.
Pretty much this when it comes to randoms, friends it's all good. I had though for the first week or so players were just learning how to use the kit whoch is fine, the past week or so in gold pugs there is always at least one and the vast majority are simply a liability, there must be some really messed up builds as a juggy going down two or three times per wave makes no sense to me at all.
#30
Posté 28 mars 2013 - 06:51
It's a huge hulking decoy giving me easy headshots.
#31
Posté 28 mars 2013 - 06:54
#32
Posté 28 mars 2013 - 06:58
capn233 wrote...
Not typically. Usually it just means that the game will be a little slower and more importantly since they are slow sometimes the spawns do not behave as you would like.
Unless you're trying to speed run, the games are not that much slower. The fact that characters die less when the Jugg is around and the Jugg generally can get them back up without gel balances it out. Plus no sync kills? I'll take it, but I won't use it.
udinbak4 wrote...
Juggs are awesome.
And so is the Geth Juggernaut right?
Modifié par JeIIyyyyyyyyyy, 28 mars 2013 - 07:00 .
#33
Posté 28 mars 2013 - 07:00
#34
Posté 28 mars 2013 - 07:02
so yea, im pretty happy when i see one (score stays about the same too since they seem to stay alive longer than if they were playing something squishier)
#35
Posté 28 mars 2013 - 07:08
High DPS cqc specced juggs ftw.
#36
Posté 28 mars 2013 - 07:15
#37
Posté 28 mars 2013 - 07:18
#38
Posté 28 mars 2013 - 07:20
#39
Posté 28 mars 2013 - 07:22
Had a few games with friends last night on gold, one of whom was juggernaut, was kinda silly as he just soaked up all the aggro. Felt kinda bad because 3 of us were running off doing BEs and he was too slow to follow - sorry dude
Modifié par PhoenixUK, 28 mars 2013 - 07:22 .
#40
Posté 28 mars 2013 - 07:24
#41
Posté 28 mars 2013 - 07:25
Many people still struggle with dps, when I run my volus engie I support the strongest player and keep them alive out in the open while stripping shields with my acolyte. Though 1 volus/jugg is enough for a group, any more of either is too much.Cirvante wrote...
Most Juggernaut PuGs are like volus PuGs. They just spam heavy melee and think they are contributing. DPS or GTFO.
#42
Posté 28 mars 2013 - 07:29
#43
Posté 28 mars 2013 - 07:31
On gold? I don't really care as long as the people using them know how to play them well.
I prefer having them on platinum cause they distract bosses and they stunlock Phantoms. It's a little annoying when they pull up their damn Hex Shield when I'm shooting at a group of enemies but, as long as they distract the bosses, I'll deal with it.
#44
Posté 28 mars 2013 - 07:43
DJCS wrote...
Hate when they pop up Hex Shields during hack objectives. Just lets the enemies get close and overrun us, since you can't shoot through them.
I'd say that is a personal problem. Go up to shield, poke weapon through shield, fire away. or, use right hand advantage and stand off to the side of the shield, while remaining protected from return fire.
#45
Posté 28 mars 2013 - 07:47
Yeah, wonderful. In one game, I've had some little volus sh*t follow my Destroyer for the entire match constantly locking up my weapons. Why don't you go kill stuff instead? There's enough videos on how to run the volus efficiently.your-friendly-noggin wrote...
Many people still struggle with dps, when I run my volus engie I support the strongest player and keep them alive out in the open while stripping shields with my acolyte. Though 1 volus/jugg is enough for a group, any more of either is too much.Cirvante wrote...
Most Juggernaut PuGs are like volus PuGs. They just spam heavy melee and think they are contributing. DPS or GTFO.
#46
Posté 28 mars 2013 - 07:50
Oh, and I like having a Juggernaut on our team, too.
#47
Posté 28 mars 2013 - 07:50
#48
Posté 28 mars 2013 - 07:51
#49
Posté 28 mars 2013 - 08:00
Half the PUGs play the Juggernaut and they slow the game down, don't kill anything, don't help with objectives and put the shield directly in my line of fire half the time. They also seem to die. A LOT. They also hardly ever use missiles on hacking or escort missions because they don't feel overwhelmed.
That said, if a friend switches to a Juggernaut, I have no problems because GOOD people can actually do damage with him.
#50
Posté 28 mars 2013 - 08:10





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