Aller au contenu

Photo

Something I feel Dragon Age lacked...


  • Ce sujet est fermé Ce sujet est fermé
17 réponses à ce sujet

#1
The Gay Warden

The Gay Warden
  • Members
  • 1 219 messages
I love Dragon Age, it's without a doubt my favorite game. But there's something I felt it lacked.

Dragon Age is great, because it allows you to get to know and love those in your party... but I felt it needed some scripted deaths. Evidently, death's you couldn't stop. I know that you could kill Leliana, Wynne, Zevran, and Shale... but I thought there should have atleast been a cutscene that has to do with the main story that involves a Party Member's death. (Disincluding Alistair and Loghain)

Anyways, aside from that, is was perfect. Thoughts? Agreements, disagreements? Image IPB

#2
Seagloom

Seagloom
  • Members
  • 7 094 messages
I would only agree to that if it made sense in a storyline context. The heroic death of an NPC on Virmire in Mass Effect was okay. Sagacious Zu sacrificing himself to aid in your escape in Jade Empire was acceptable as well.



However it's very easy to go wrong with forced deaths and make the player feel railroaded in a bad way. I know all these games are largely scripted, but it's hard to pull a proper death scene and not leave the player feeling like their choices were stolen from them.



As far as DA is concerned I feel they handled it the right way all things considered. Besides there are deaths you can't stop depending on endgame choices. (Since this isn't a spoiler forum I'll stop there.)

#3
The Gay Warden

The Gay Warden
  • Members
  • 1 219 messages
I know, but overall, it wasn't too much of an issue because the game was basically over and you wouldn't have been able to use them anyhow. Until, maybe, Dragon Age 2. (IF that ever happens)

#4
Seagloom

Seagloom
  • Members
  • 7 094 messages
Well, if all you want is to lose a party member midway, thereby forcing you to rely on other party members or tactics, a death scene isn't needed for that. You can easily have them ditch you at certain points in the story to pursue personal interests. Leliana could leave you after finding a certain artifact for instance or Shale after its sidequest.

I only accept this sort of thing if it makes sense in a story and doesn't kill fun factor. I've seen death scenes done pretty badly in a few other RPGs, and the end result has felt annoying and contrived more often than not.

The Gay Warden wrote...

I know, but overall, it wasn't too much of an issue because the game was basically over and you wouldn't have been able to use them anyhow.


This is one way to circumvent my above pet peeves. You get to have a dramatic death without screwing up gameplay options.

Modifié par Seagloom, 15 janvier 2010 - 12:28 .


#5
The Gay Warden

The Gay Warden
  • Members
  • 1 219 messages
Of course, I agree one hundered percent. But a scripted death for the character's at the end of the game would have been nice: watching Zevran or Lelianna dramatically fall in battle as the Warden climbs Fort Drakon to slay the Archdemon... but there are two sides to this, and I feel both need a compromise. It is very much true that scripted deaths would effect gameplay.

#6
Skellimancer

Skellimancer
  • Members
  • 2 207 messages

The Gay Warden wrote...

I love Dragon Age, it's without a doubt my favorite game. But there's something I felt it lacked.

Dragon Age is great, because it allows you to get to know and love those in your party... but I felt it needed some scripted deaths. Evidently, death's you couldn't stop. I know that you could kill Leliana, Wynne, Zevran, and Shale... but I thought there should have atleast been a cutscene that has to do with the main story that involves a Party Member's death. (Disincluding Alistair and Loghain)

Anyways, aside from that, is was perfect. Thoughts? Agreements, disagreements? Image IPB


Agreed, and guess who i vote for.. :wizard:

Modifié par Skellimancer, 15 janvier 2010 - 12:29 .


#7
The Gay Warden

The Gay Warden
  • Members
  • 1 219 messages
Wynne? O_o

#8
Godak

Godak
  • Members
  • 3 550 messages
Eh. I disagree. Any CRPG that's worth its salt should have a variety of choices.



Choosing who lives and who dies is one of the most powerful choices you can make.

#9
Skellimancer

Skellimancer
  • Members
  • 2 207 messages

The Gay Warden wrote...

Wynne? O_o


NO! :ph34r:

#10
The Gay Warden

The Gay Warden
  • Members
  • 1 219 messages
That's a good point.

#11
Skellimancer

Skellimancer
  • Members
  • 2 207 messages

Godak wrote...

Eh. I disagree. Any CRPG that's worth its salt should have a variety of choices.

Choosing who lives and who dies is one of the most powerful choices you can make.


You are correct.

#12
Seagloom

Seagloom
  • Members
  • 7 094 messages

The Gay Warden wrote...

Wynne? O_o


Pretty sure the name of the character in question starts with an M and ends with a "orrigan". :pinched:

#13
The Gay Warden

The Gay Warden
  • Members
  • 1 219 messages
Sadface.



I particullarly enjoy Morrigan.

#14
Seagloom

Seagloom
  • Members
  • 7 094 messages
A forced death scene for a character you particularly like has great potential to be moving though, doesn't it? Not that my overall opinion on deaths changed from my above posts.

Modifié par Seagloom, 15 janvier 2010 - 12:37 .


#15
Skellimancer

Skellimancer
  • Members
  • 2 207 messages

Seagloom wrote...

The Gay Warden wrote...

Wynne? O_o


Pretty sure the name of the character in question starts with an M and ends with a "orrigan". :pinched:


:D

#16
The Gay Warden

The Gay Warden
  • Members
  • 1 219 messages
Yes, that's true. Although, I don't support a character dying without cause. If Morrigan died for a reason, and a logical one that effects the story, then I wouldn't mind too much. If she were to be slain because some fan asked for it to be so, I would probably be enraged.

#17
SargeantRenegade

SargeantRenegade
  • Members
  • 935 messages
If a party character was going to die in DA, I would hope that it's a permadeath. Most of the other games I've played that have incorporated the death of a majorly important character have gone cheap and brought them back in some way (Millenia in Grandia 2, Togo in Guild Wars to name but two). The same has happened in a good deal of TV shows and movies over the years.



For DA to avoid falling into the same cliche trap, if a character died midway in the plot it would have to be permanently and irrevocably. Even being omitted from the "what happened next" blurbs at the end, just to reinforce that they're dead and gone.

#18
SymbolicGamer

SymbolicGamer
  • Members
  • 345 messages
If I answered "exciting, new gameplay mechanics and not something that plays like it belongs in some 1998 computer game", would I be trolling?