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Does Soldier Sheaprd really need 3 ammo powers?


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23 réponses à ce sujet

#1
Nitrocuban

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I understand that a soldier should be all about weapon use and I get that 1 ammo vs shields and 1 ammo vs armor is a good thing, but is there really a need for 3 differnet ammo powers?

#2
FifthBeatle

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Well, personally, I never put any points into Cryo Ammo, but the Soldier was designed so that you could carry multiple weapons into battle. Assuming you do carry three or more weapons you could use one for shields, one for armor, and one for unprotected enemies as opposed to having to rely on powers as other classes do.

I like the Soldier class, but I can't play it without using Gibbed to give myself a few more interesting bonus powers.

#3
RedCaesar97

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Not really. But then again, I never use all three ammo powers for Shepard only. I would always recommend that you spec at least one ammo power for the Squad Bonus so you can give one the powers to your squad and then you can use one or both of the other ammo powers.

Generally I like to give Cryo Ammo to the squad (no point in Shepard using it) and the using Incendiary Ammo and Disruptor Ammo for Shepard only.

You could even skip Cryo and use Incendiary for Shepard and Disruptor for the squad, or vice versa. Or just use one squad version of Incendiary or Disruptor Ammo and not bother with the other types.

#4
jasonxxsatanna

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I love the soldier class....I use inferno ammo on my main go to gun, disruptor on my back up gun to strip Shields then lite em up with inferno , cryo I mainly use for squad mates for crowd control, but I have found use for it in some missions like the Citadel DLC ,where you only had the M 11, I have CS spec for amp. Which I used to conserve ammo.....disruptor CS to strip Shields , cryo CS to freeze mooks in place, inferno for panic and FE....they came in handy with CS once the heard was thin I went for some headshots

#5
Ledgend1221

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Inferno ammo is all you need.

#6
Nitrocuban

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I speced Inferno and Disruptor for damage to 6 and the rest of the points into team-Cryo Ammo.
Most of the time shields drop so fast that changing to Disruptor Ammo is a waste of time and Incendiary Ammo kills everything.

For ME4 I'd really like to see better balanced ammo types and maybe only 2 ammos for Soldiers but the option to choose between all available ammos and select the 2 ammos you want.
That'll be great.

#7
capn233

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Need? No.

Basically the whole of combat was somewhat diluted when a bunch of powers and combos are able to do good damage to everything.

In ME2 it was much more useful to have the 3 ammo powers because they clearly were superior to the others in their specific role... Inferno vs standard organics, Disruptor against synthetics, and Cryo against melee organics.

#8
RA RA XD

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ME3's weapon sandbox and cover system with ME2's power mechanics (especially biotics) would actual be such a good game IMO

#9
jasonxxsatanna

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I think BW understands that they may have made the enemies protection a little to relax, by trying to make up for it with the Citadel DLC, Cat6 were more stronger and tactically sound than all the foes in the game , although I could have used only inferno ammo on them , I found it was tactical to strip Shields with disruptor ammo then follow up with inferno ammo......but I recall when playing ME2 I mainly stuck with inferno ammo on my main weapon and used a squad to strip Shields, even though I kept disruptor ammo on my predator if I decided to take them down my self.

#10
Cmpunker13

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Maybe they're not necessary, but still can help changing your playstyle. You can go disruptor with Mantis or Widow to play the one-shot one-kill sniper, incendiary on ARs and SMGs for a more "standard" playstyle, or cryo with amplified concussive shot for a cc soldier.

Modifié par Cmpunker13, 29 mars 2013 - 01:33 .


#11
Forst1999

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Explosive burst incendiary ammo on any fast firing weapon is all you need. If you're more into slower, hard hitting weapons, Disruptor ammo becomes noticeably better against shields, so it has it's uses for certain playstyles. Cryo ammo became good in ME3, but it's also focussed on armor, so it's a weaker alternative to incendiary ammo. However, it's an ideal candidate for group ammo.
So the soldier doesn't really need all his ammo types, but he can use them.

#12
jasonxxsatanna

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Im glad that we have them .......you have choices in play style by having all 3

#13
RA RA XD

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Cmpunker13 wrote...

You can go disruptor with Mantis or Widow to play the one-shot one-kill sniper


*cought*shieldgate*cough*

#14
Getorex

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FifthBeatle wrote...

Well, personally, I never put any points into Cryo Ammo, but the Soldier was designed so that you could carry multiple weapons into battle. Assuming you do carry three or more weapons you could use one for shields, one for armor, and one for unprotected enemies as opposed to having to rely on powers as other classes do.

I like the Soldier class, but I can't play it without using Gibbed to give myself a few more interesting bonus powers.


Anymore, I almost ONLY focus on maxing out cryo ammo.  As a soldier or as an infiltrator, I max out cryo.  It just does such a nice number on so many enemies.  I let Vega have his carnage and incendiary ammo, and Garrus his armor piercing.  My Shepard?  He loves cryo.

#15
capn233

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RA RA XD wrote...

Cmpunker13 wrote...

You can go disruptor with Mantis or Widow to play the one-shot one-kill sniper


*cought*shieldgate*cough*

Ammo power damage is applied before actual weapon damage, so if you have enough ammo power damage to strip the shields, you can potentially one-shot an enemy even with 100% shieldgate.

This was not really practical until the last patch that rolled in some balance changes and made the Widow and Javelin significantly more powerful.  It is also really only practical on the Infiltrator, since Tactical Cloak will give a bonus to ammo power damage.

#16
Nitrocuban

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U sure?
The shieldgate in MP isn't a gate anymore, it's more of a bottleneck letting through 25% damage and Disruptor ammo has a 400% multiplier vs shields now.
I thought this changes found their way to SP, didn't they?

#17
RedCaesar97

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Nitrocuban wrote...

U sure?
The shieldgate in MP isn't a gate anymore, it's more of a bottleneck letting through 25% damage and Disruptor ammo has a 400% multiplier vs shields now.
I thought this changes found their way to SP, didn't they?

No, this change never found its way into single player.

#18
capn233

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RedCaesar97 wrote...

Nitrocuban wrote...

U sure?
The shieldgate in MP isn't a gate anymore, it's more of a bottleneck letting through 25% damage and Disruptor ammo has a 400% multiplier vs shields now.
I thought this changes found their way to SP, didn't they?

No, this change never found its way into single player.

Yeah, it is too bad.

Then again if it did then they would need to rescale the enemy health on Insanity to match Gold or Platinum at the high end.

Although honestly it should be scaled to match Gold maybe around Level 50 and be higher than that by 60.  Just because Shepard has more powers and can gain a bunch of random bonuses.

#19
Nitrocuban

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Last time I played SP Geth Primes had the same abilities as in MP (that nasty Drone with Incinerate and Turret)

#20
HolyAvenger

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Some MP changes carry over, some don't.

SP and MP singularity are very different.

Modifié par HolyAvenger, 31 mars 2013 - 06:16 .


#21
RA RA XD

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HolyAvenger wrote...

Some MP changes carry over, some don't.

SP and MP singularity are very different.


There are so many SP irregularities that need patching. Javiks power reset, stimpack bonus power, singularity buff... the list goes on. If Bioware don't realse an SP patch soon I'm going to march into Bioware's head office and threaten to cut the balls off of whoever is in charge and sell them to a Krogan :devil:

#22
Nitrocuban

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RA RA XD wrote...

HolyAvenger wrote...

Some MP changes carry over, some don't.

SP and MP singularity are very different.


There are so many SP irregularities that need patching. Javiks power reset, stimpack bonus power, singularity buff... the list goes on. If Bioware don't realse an SP patch soon I'm going to march into Bioware's head office and threaten to cut the balls off of whoever is in charge and sell them to a Krogan :devil:


There won't be one last patch, not even one to fix the most obvious bugs like Ashley's Marksman, Talon Merc's keybinding or Shadow Strike not working on Atlases.

#23
Cmpunker13

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RA RA XD wrote...

Cmpunker13 wrote...

You can go disruptor with Mantis or Widow to play the one-shot one-kill sniper


*cought*shieldgate*cough*


A lot of enemies are unshielded; for centurions and marauders Shoot - Andrenaline Rush - Shoot. It's not technically a one-shot one-kill, but the infiltrator sniper had the same issue too - without the AR magic, which makes the soldier more practical for that kind of playstyle, imo.

Modifié par Cmpunker13, 01 avril 2013 - 01:06 .


#24
Manimal

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If he carries all five guns, he might need all three ammo powers.