That said, the Volus Sentinel keeps getting brought up because, by and large, he brings nothing powerful to the table that an experienced team can't provide with a bullet or two.
Shield Boost — Great team-oriented power, but on a veteran Platinum team, most people can usually take care of themselves. You're essentially just boosting yourself, which isn't really helpful.
Combat Drone — Surprisingly effective, but it's not a reliable damage dealer or distraction. Case in point: if a Dragoon is bearing down on you, do you feel comfortable casting that as your last defense? If I want to lock up foot soldiers, I'd just as soon have chain Overload.
Decoy — A paper tiger now, and especially painful on PUGs because it usually only works if enemies see it before an actual player, and that takes communication. And again, good Platinum teams usually don't need a distraction element. They'd rather have something that A) is more reliable and
The Volus Engineer (with Recon and Proxy) can clear a room by himself in 4-5 seconds. A Volus Sentinel can only distract a room (sometimes) until someone can come clear it for him, or painstakingly clear it himself — with weapons as his only reliable damage dealer — in 30-40 seconds, and even then only if he isn't rushed by a Phantom bowling team or a Dragoon 4x100 relay team, etc.
Is he a fun kit? Yes; I've led Gold games in points with him before. Is he a helpful kit with a newbie team on, say, Silver? Yep, especially with a Medi-gel Transmitter gear. But a good team doesn't need him or a single one of his powers, hence the negative public opinion.
Modifié par Im the Big Bare, 29 mars 2013 - 01:27 .




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