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Blog Post: The Mass Effect 3 controversy. One Year Later.


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#1
MrDavid

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I write a weekly gaming blog and this week I wrote about something I've been wanting to write about since I started it. I thought some of the people here might be interested in reading it. I'm not trying to fetch page views so I'm going to post a link if you want to read it directly, but I'm also going to post article below. Enjoy.

link: http://aspiegamingbl...one-year-later/

t's been over a year since Bioware released Mass Effect 3 to the world, and in doing so they invited a firestorm of criticism from fans, critics and even the Better Business Bureau. If somehow you haven't heard, the ending to Mass Effect 3 was vilified and hated by longtime fans of the franchise and they took to the Bioware forums to vent their hatred. In response Bioware released a special download called "the extended cut" which sought to improve the original ending by adding extra content to the original game. While the exact numbers are difficult to determine, I estimate that less than 50 percent of players are satisfied with the extended cut. Regardless of how anyone feels about Mass Effect 3, the release of the extended cut was an unprecedented event not only in gaming history, but in entertainment history. Never before had a product of entertainment been so swiftly altered in response to its fans. As someone who has invested hundreds of hours into each game, I think it's long overdue that I talk about the controversy. I'm not going to talk about how Mass Effect 3 should have ended; I simply want to express how I feel about the controversy and more importantly what it says about the industry.

When I completed Mass Effect 3 for the first time, my initial response was confusion. I had heard a lot about the fan response to the ending but I hadn't had anything spoiled for me. I asked myself "is this really what people are so mad about?" However over the next few days I slowly realized how unsatisfying the original ending was. Leading up to Mass Effect 3's release, Bioware made a lot of claims about how the game would end. They promised multiple endings that were all different and that every question would be answered. These are just some of the many promises that original ending broke. For this reason, I think that the initial response to Mass Effect 3's ending was justified (at least partially) based on the fact that Bioware blatantly lied to their customers. Then Bioware released the extended cut the following June, and I (for the most part) was satisfied with the new endings. I have absolutely no problem with people expressing their opinions but I noticed very quickly that on the topic of Mass Effect 3, I disagreed with a lot of people.

One of Bioware's responses to criticism of the original ending was that it fit their "artistic vision" of how they saw the Mass Effect trilogy. This one statement was probably the most mocked and ridiculed quote during the months following Mass Effect 3's release. Fans believed that the idea of artistic vision meant nothing and that Bioware owed their fans an ending that they could appreciate. Looking back at this statement, I realize that hardly anyone understood what Bioware was trying to say and it saddens me because it's symbolic of what is truly wrong with the video games industry: people who play video games.

Right now, video games are looked at as products of entertainment, as electronic toys.This limits what games can or can't be and the reception to Mass Effect 3 is a prime example of this. Bioware sees themselves as artists, and art is an entirely subjective concept. You can't assess the numerical value of art, you have to decide what it means on your own. Because art is subjective it means that not everyone is going to understand the meaning of a particular piece. A true artist knows that they have to stick with their instincts and create something that they are happy with. Bioware had an idea of how they wanted their game to end and expressed it.

Unfortunately players see Mass Effect 3 as a product that they purchased. Gamers are consumers who see themselves as consumers. People mocked Bioware for valuing "artistic vision" but I think that fans campaigned for an equally ridiculous concept called "product justice." According to these people, all that matters is that any message the game delivers has to cater to the lowest common denominator. This means that anything that doesn't make immediate sense is rejected and this is what happened to Mass Effect 3's ending. I think very few people made an effort to understand what Bioware was trying to say. Most people rejected Bioware's vision and claimed that they owed them a "good" ending.

The idea that Bioware "owe" their fans is nonsense to me. It's true that Bioware misled customers and they were rightly criticized for this and probably lost a few fans because of their dishonesty. I draw the line at the fact that Bioware see themselves as artists and as artists they are entitled to write an ending that they are satisfied with. I think a lot of people missed the possibility that the ending that they wanted simply wasn't one that Bioware would have been happy with. I get that people are going to disagree with this, that's fine. It frustrates me however, when people mock an artist for standing behind their own decisions.

I see video games as a growing, fledgling art and I think that there is little merit in simply catering to your fans in comparison to an artist creating something that they are pleased with. I wouldn't mind so much but this controversy affects the entire industry. The reaction to Mass Effect 3's ending wasn't just heard by Bioware, it was heard by every game developer. A message that told developers that if they don't cater to everyone they will suffer the wrath of their own fanbase. This can only weaken the industry.

Just about every issue regarding the games industry that I've talked about on my blog stems from a mindset that this controversy reinforces. I think the Mass Effect 3 controversy was a step backwards for video games becoming an art. It's true that gamers are not solely responsible for how games are perceived, but they are a significant part of it. To anyone reading this who plays video games, it might be time to ask yourself why you play them. To anyone who still hates Mass Effect 3's ending one year later, if you haven't already, it's time to move on to something else. I think that games becoming an art benefits everyone who enjoys them, but if it's going to happen it's time that we grow up a little.

Modifié par MrDavid, 28 mars 2013 - 07:43 .


#2
frostajulie

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you good sir feel free to purchase your art. I for one choose to purchase a video game that is fun to play and delivers an ending that fits within established lore and narrative.

#3
Uncle Jo

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Claiming to be an artist doesn't make you one.

Don''t ****** in my ear and tell me it's rain.

Modifié par Uncle Jo, 28 mars 2013 - 07:49 .


#4
Dr. Megaverse

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Uncle Jo wrote...

Claiming to be an artist doesn't make you one.

Don''t ****** in my ear and tell me it's rain.


Seconded.

#5
dreamgazer

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Uncle Jo wrote...

Claiming to be an artist doesn't make you one.

Don''t ****** in my ear and tell me it's rain.


When did they claim to be artists?

#6
clarkusdarkus

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I still hate all things ME3, i did move on to dragons dogma straight after the ending debacle and skyrim dlc, Now a year later iv'e done dark souls which laughs in the face at ME3's insanity/platinum difficulty....So to sum up i moved on ages ago and over the year it became laughable in regards to the ending and the one thing that stands out more than anything is the complete denial from bioware and the arrogance from they're PR, Thats two things but like i care.

ME3 to this day is remembered for splitting a fanbase and it's ending.

#7
Reap_ii

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some people like the ending, and some people don't. but there are some facts you can't deny, and facts that the EC does not fix.

the ending doesn't make sense. its jarring. it's thematically incorrect. its not foreshadowed properly. Shepard does not act like Shepard. these are facts, not opinions.

the writers really screwed up, not that they would admit it, but they know it. I only hope they learned and became better writers because of it.

Modifié par Reap_ii, 28 mars 2013 - 07:56 .


#8
Taboo

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Can't you see? It all makes perfect sense. Expressed in dollars and cents, pounds schillings and pence.

#9
Liamv2

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I consider the trilogy to be art whether people like that art however is up to them

#10
_- Songlian -

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Well said, OP. I'm with you on this one.

#11
Mordanticus

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frostajulie wrote...

you good sir feel free to purchase your art. I for one choose to purchase a video game that is fun to play and delivers an ending that fits within established lore and narrative.


OP, please observe the above statement.. And might I add, your opinion may be valid to you, but my opinion and the others who hated the endings are just as valid..I have been around since the advent of video games and hardly need to be told to "grow up".. And even Pong had a better ending than Mass Effect 3..

Hold the Line.. For life..

Modifié par Mordanticus, 28 mars 2013 - 08:20 .


#12
SpamBot2000

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You got it backwards. BioWare have damaged the case for video games as art, by selling a plagiarized piece of franchise arson with brazen dishonesty, then hiding behind the "Artistic Integrity" excuse.

#13
phat0817

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Op your correct there game there choice on how they end it....I didn't like still even a year later so now its my money and my choice on what I purchase

#14
Wayning_Star

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The art of video gaming and build up to the winnings.

oop's..

(some gamers can handle that, other can/will not and will indeed repaint old masters..)

#15
Wayning_Star

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Gamer's don't like to have the choices be theirs.

#16
SpamBot2000

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Hmm... I might as well add this Hideo Kojima reply to the question "Are games art?":

"No. At least not in a traditional sense. Games need to be interactive and provide a service to the consumer. Therefore, the creator never has complete artistic control. For example, in modern art, an artist may create a sculpture of a car with a square steering wheel in order to make a statement. In the world of art, this is fine, since the viewer never needs to actually drive the car. However, that level of expression is limited in the medium of games, where the user must interact with the final product. Games may consist of many artistic elements in terms of the visuals and the audio in the game; the final product is not art."

(My italics)

Personally, I wouldn't even go this far. But surely Kojima knows a thing or two about this subject. He at least has a body of work as proof of his engagement with the question.

Modifié par SpamBot2000, 28 mars 2013 - 08:25 .


#17
Spartas Husky

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Sad thing is... they could have brought most of their base back if they had spent a fraction of the effort they put into Omega and Citadel into actually fixing the ending. Would have cost less too.

Oh well.

#18
dreamgazer

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Spartas Husky wrote...

Sad thing is... they could have brought most of their base back if they had spent a fraction of the effort they put into Omega and Citadel into actually fixing the ending. Would have cost less too.

Oh well.


Who's to say that this magical new ending would be any better, though, and who's to say that people would actually buy a new ending?

#19
JamesFaith

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SpamBot2000 wrote...

Hmm... I might as well add this Hideo Kojima reply to the question "Are games art?":

"No. At least not in a traditional sense. Games need to be interactive and provide a service to the consumer. Therefore, the creator never has complete artistic control. For example, in modern art, an artist may create a sculpture of a car with a square steering wheel in order to make a statement. In the world of art, this is fine, since the viewer never needs to actually drive the car. However, that level of expression is limited in the medium of games, where the user must interact with the final product. Games may consist of many artistic elements in terms of the visuals and the audio in the game; the final product is not art."

(My italics)

Personally, I wouldn't even go this far. But surely Kojima knows a thing or two about this subject.


Yes, videogames aren't art in traditional sense. They are new form art based on new technology so they can't be same are other form of art.

I don't remember source but in one discussion about new form art I saw nice old quote from critic about photographies. I canť write it exactly (translation from French to my language and now to English), but it was someting like that:

"Photography will never become art. Camera is just copying machine, there is nothing artistic about pointing it on someting."

And voilá, photography is widely acceped as art today.  

#20
CronoDragoon

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dreamgazer wrote...
When did they claim to be artists?


Claiming artistic integrity is pretty much that.

Regardless, I'd love to hear anyone's argument excluding video game developers from being artists. Especially game writers.

#21
Skullheart

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The endings still sucks... and the Citadel DLC made them even worse.

#22
Wayning_Star

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fans cannot win the game. I started a thread about that..as that may be the crux of the controversy alluded to by the OP. The 'E-quation' to ME3+...

Modifié par Wayning_Star, 28 mars 2013 - 08:29 .


#23
JamesFaith

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dreamgazer wrote...

Spartas Husky wrote...

Sad thing is... they could have brought most of their base back if they had spent a fraction of the effort they put into Omega and Citadel into actually fixing the ending. Would have cost less too.

Oh well.


Who's to say that this magical new ending would be any better, though, and who's to say that people would actually buy a new ending?


Yeap.

There was no consensus about this mythical better ending, just incoherent hitparade of I donť like and I personally want, both often claimed to be objective facts. 

#24
Wayning_Star

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JamesFaith wrote...

dreamgazer wrote...

Spartas Husky wrote...

Sad thing is... they could have brought most of their base back if they had spent a fraction of the effort they put into Omega and Citadel into actually fixing the ending. Would have cost less too.

Oh well.


Who's to say that this magical new ending would be any better, though, and who's to say that people would actually buy a new ending?


Yeap.

There was no consensus about this mythical better ending, just incoherent hitparade of I donť like and I personally want, both often claimed to be objective facts. 



I like your name Image IPB

#25
dreamgazer

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CronoDragoon wrote...

dreamgazer wrote...
When did they claim to be artists?


Claiming artistic integrity is pretty much that.

Regardless, I'd love to hear anyone's argument excluding video game developers from being artists. Especially game writers.


I don't exactly agree, given the context of the message, since it seems to be a poor choice of words that more closely resembled a declaration of "creative" integrity. But a poor choice of words is a poor choice of words.

I wholeheartedly agree with the second portion of your post, though.

Modifié par dreamgazer, 28 mars 2013 - 08:43 .