Auld Wulf wrote...
ME2 started to break away from that by having its characters introduce interesting philosophies. Legion and Mordin especially. It was enough to get me interested. I loved discussing ethics with those two. Plus, it had some interesting factors, like trying to save the crew. It was a step above the usual entertainment slurry that Western gaming has become. ME3 though... it just completely blew that away and amped up the artistic values of 2. ME3 wasn't pulling any punches.
I think that's why it made people upset. People who were with the series since ME1 (I played ten minutes of ME1 and watched the cutscenes on Youtube, I fell asleep) were expecting something that was part of the usual entertainment slurry. You know, steroid pumped person with gun runs around shooting things. Very typical. I think ME2 and ME3 tried to open people up to a more mature style of game. Sadly, the effort was a failure as it didn't work for the many, but I vastly appreciated the effort. The artistic values of ME3 have cemented it as one of my all-time favourites -- right up there with Shadow of the Colossus.
My only worry is that after this reprisal, BioWare will stop being brave and return to the Western entertainment slurry, not even trying to be philosophical, poignant, clever, or intellectual. I really hope that won't be the case.
Sorry AW but you have it all wrong. I do agree with you that ME2 brought an interesting development by fleshing out the characters and the universe and trying something a bit different but if anything ME2 and ME3 fell back on the Western tropes and was mostly all about running around shooting things. It was so much so that interesting mechanics from ME1 like weapon overheating and upgrades that helped stabilise weapons etc were taken out or watered down so much when reintroduced, to allow us to just run and gun. Even so, ME2 and ME3 ended up with a single small starship still blasting away at bigger starships.
ME3 has no artistic values because it set out to do exactly what you don't like about western games, it appealed to the run and gun crowd that plays CoD or MoH or Battlefield, so much so that ME3 had a multiplayer component stuck into it to further appeal to the run and gun crowd.
I was hoping for something clever, intellectual, possibly philosophical and poignant from ME3, instead I got a Gears of War/CoD/MoH with a bad Dues Ex rehash. What could have been a brave attempt to try something different failed miserably because they rushed something that needed more time to develop so that they could explain their concept to the audience. Instead we got a mess that ended up being a nightmare for them to conclude satisfactorily for the audience and instead of saying "mea culpa", and expanding on thier concept to answer all the plotholes and dangling threads, they gave us the infamous "artistic integrity" and went into the fetal position, covered their ears and "listened" to the well deserved critisim their "art" deserved.





Retour en haut




