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The Spittfire is a boss killer.


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#51
IllusiveManJr

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BACON4BREAKFAST wrote...

M-3 Predator is a boss killer

eventually


Yet the Shuriken heals enemies. 

#52
lightswitch

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I prefer to kill bosses using Tech Armor only.

#53
BattleCop88

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Air Quotes wrote...

BattleCop88 wrote...

Of course it's a boss killer... If you chuck it at one.

 

Would probably squash a Phantom. :P And Phantoms can't evade slow moving stuff. 

Geth Juggernaut: Requesting weapons exchange. Please receive.
Phantom: Ungh! *splat* *dies*
Juggy: *projects a troll face from the omni-tool*

#54
DHKany

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IllusiveManJr wrote...

BACON4BREAKFAST wrote...

M-3 Predator is a boss killer

eventually


Yet the Shuriken heals enemies. 


Scimitar is a pop gun. 

#55
Ronnie Blastoff

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RedJohn wrote...

ClydeInTheShell wrote...

Extended magazine, incendiary rounds, HVB, AR Amp, Destroyer with all weapon damage and ammo capacity passives.

What else did you use?



If you use incendiary ammo you are doing it very, very wrong.


Stopped taking seriously after stupid comment.

#56
HolyAvenger

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Superblaze is that you?

#57
nataleighjvr

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The fact that most guns need more than one shot - some need a whole magazine to kill a trooper - aim for the head and reach the stars (hurricane)

#58
RedJohn

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Ronnie Blastoff wrote...

RedJohn wrote...

ClydeInTheShell wrote...

Extended magazine, incendiary rounds, HVB, AR Amp, Destroyer with all weapon damage and ammo capacity passives.

What else did you use?



If you use incendiary ammo you are doing it very, very wrong.


Stopped taking seriously after stupid comment.


Oh please, teach me how to do it and explain me why incendiary ammo is not a bad option.

Because in my opinion Cryo Ammo is better on Typhoon and Spittfire than incendiary ammo.

Now, if you think what I say is really stupid, please, explain me why and try to not look like a fool while you tell me that what i said was stupid :P

#59
Ronnie Blastoff

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RedJohn wrote...

Ronnie Blastoff wrote...

RedJohn wrote...

ClydeInTheShell wrote...

Extended magazine, incendiary rounds, HVB, AR Amp, Destroyer with all weapon damage and ammo capacity passives.

What else did you use?



If you use incendiary ammo you are doing it very, very wrong.


Stopped taking seriously after stupid comment.


Oh please, teach me how to do it and explain me why incendiary ammo is not a bad option.

Because in my opinion Cryo Ammo is better on Typhoon and Spittfire than incendiary ammo.

Now, if you think what I say is really stupid, please, explain me why and try to not look like a fool while you tell me that what i said was stupid :P


Looking like a fool starts now.

Incendiary ammo does 10~50% additional damage per bullet to a target over 6 ticks after initial damage is applyed to health and armor. It also prevents shields from boosting back up once your on armor, and acutaly does more damage than APR! Incendiary also sets up target for fire explosions.

Cryo ammo debuffs targets armor and slows them down (or freezes them) Don't need armor debuffing on a gun such as the spitfire, heavy as a bus already, so who cares about another 50 with barrel for 90% DR negate. If your looking to use the 25% damage barrel, you'd be better off using Warp ammo for same debuff and more ammo damage.

What you said, was stupid...

Looking like a fool ends..=]

#60
Zjarcal

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Ah yes, Ronnie Blastoff and his AP ammo hatred. Never gets old.

#61
iOnlySignIn

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Yeah, with AP Ammo IV and AR Amp III. That is a tautology if I've ever seen one.

#62
LegionofRannoch

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is it platinum appoved?

#63
DHKany

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Ronnie Blastoff wrote...

RedJohn wrote...

Ronnie Blastoff wrote...

RedJohn wrote...

ClydeInTheShell wrote...

Extended magazine, incendiary rounds, HVB, AR Amp, Destroyer with all weapon damage and ammo capacity passives.

What else did you use?



If you use incendiary ammo you are doing it very, very wrong.


Stopped taking seriously after stupid comment.


Oh please, teach me how to do it and explain me why incendiary ammo is not a bad option.

Because in my opinion Cryo Ammo is better on Typhoon and Spittfire than incendiary ammo.

Now, if you think what I say is really stupid, please, explain me why and try to not look like a fool while you tell me that what i said was stupid :P


Looking like a fool starts now.

Incendiary ammo does 10~50% additional damage per bullet to a target over 6 ticks after initial damage is applyed to health and armor. It also prevents shields from boosting back up once your on armor, and acutaly does more damage than APR! Incendiary also sets up target for fire explosions.

Cryo ammo debuffs targets armor and slows them down (or freezes them) Don't need armor debuffing on a gun such as the spitfire, heavy as a bus already, so who cares about another 50 with barrel for 90% DR negate. If your looking to use the 25% damage barrel, you'd be better off using Warp ammo for same debuff and more ammo damage.

What you said, was stupid...

Looking like a fool ends..=]


https://encrypted-tb...IS0erXTg_BIaZti

I thought it was well established that AP ammo > everything else on low base damage weapons. 
https://encrypted-tb...S0erXTg_BIaZtip

#64
Zjarcal

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iOnlySignIn wrote...

Yeah, with AP Ammo IV and AR Amp III. That is a tautology if I've ever seen one.


This doesn't get old either, the "you used consumables, doesn't count" argument.

Well, it kind of does.

Modifié par Zjarcal, 28 mars 2013 - 11:52 .


#65
Ronnie Blastoff

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DHKany wrote...

https://encrypted-tb...IS0erXTg_BIaZti

I thought it was well established that AP ammo > everything else on low base damage weapons. 
https://encrypted-tb...S0erXTg_BIaZtip


That depends on what weapons/mods you use. And at the moment the only weapons APR actually do anything on are shotguns and pistols since they don't have 90% DR negating mods, and in those cases you'd be better off using warp rounds for team debuffing of a target instead of buffing yourself, (like a nub) anyway. Also theres the increased damage against a target already effected by a biotic debuff. APR are the second most useless ammo in the game.

#66
DHKany

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Ronnie Blastoff wrote...

DHKany wrote...

*snip*

I thought it was well established that AP ammo > everything else on low base damage weapons. 
https://encrypted-tb...S0erXTg_BIaZtip


That depends on what weapons/mods you use. And at the moment the only weapons APR actually do anything on are shotguns and pistols since they don't have 90% DR negating mods, and in those cases you'd be better off using warp rounds for team debuffing of a target instead of buffing yourself, (like a nub) anyway. Also theres the increased damage against a target already effected by a biotic debuff. APR are the second most useless ammo in the game.


ok now genuinely wat. 
Ap ammo is nowhere near uselss lol. IIRC 50% increase damage to armor and health, 90% armor negation + 1. 

#67
Shepard VI

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Spitfire X is very good on the Geth Engineer.

There, I said it.

#68
-Sxx-

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@OP, Not sure about that.

What I did find though was just using it principally to ONLY strip shields and keep them down was much more effective. Did this on Geth, once an enemies shields were down I shifted onto the next and the next, staggering them in the process. I noticed my teammates picked up on what I was doing and focused on one after another, following my gunfire. 

Modifié par -Sxx-, 29 mars 2013 - 12:10 .


#69
SOMETHING_FOR_NOTHING

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RedJohn wrote...

Period.

It is very good against mooks.

It can take down 2 Possessed Praetorians with 1 clip if you use extended magazine, and I think it could kill another one if you have the oportunity.


Come at me.



you fail brosky

now uninstall and dont come back

#70
Arni90

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I'm still waiting for the punchline

#71
Kei-kun8610

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Big Jack Shepard wrote...

RedJohn wrote...

Period.

It is very good against mooks.

It can take down 2 Possessed Praetorians with 1 clip if you use extended magazine, and I think it could kill another one if you have the oportunity.



Come at me.


The spitfire should come equipped w/ a lawn chair.


I giggled.

#72
JeIIyyyyyyyyyy

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The screen shake and the lack of damage are the biggest turnoffs for me. But I can see how it has the ability to shred bosses if you pin the trigger from cover.

#73
RedJohn

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Ronnie Blastoff wrote...

RedJohn wrote...

Ronnie Blastoff wrote...

RedJohn wrote...

ClydeInTheShell wrote...

Extended magazine, incendiary rounds, HVB, AR Amp, Destroyer with all weapon damage and ammo capacity passives.

What else did you use?



If you use incendiary ammo you are doing it very, very wrong.


Stopped taking seriously after stupid comment.


Oh please, teach me how to do it and explain me why incendiary ammo is not a bad option.

Because in my opinion Cryo Ammo is better on Typhoon and Spittfire than incendiary ammo.

Now, if you think what I say is really stupid, please, explain me why and try to not look like a fool while you tell me that what i said was stupid :P


Looking like a fool starts now.

Incendiary ammo does 10~50% additional damage per bullet to a target over 6 ticks after initial damage is applyed to health and armor. It also prevents shields from boosting back up once your on armor, and acutaly does more damage than APR! Incendiary also sets up target for fire explosions.

Cryo ammo debuffs targets armor and slows them down (or freezes them) Don't need armor debuffing on a gun such as the spitfire, heavy as a bus already, so who cares about another 50 with barrel for 90% DR negate. If your looking to use the 25% damage barrel, you'd be better off using Warp ammo for same debuff and more ammo damage.

What you said, was stupid...

Looking like a fool ends..=]


LOL

Good job looking like a fool.

Yes, incendiary can outdamage AP ammo but only with damage over time, which means that it will take you longer to kill a heavy unit like atlas.


With what you wrote I can see that you don't know very well how the game works, okay it looks cool run all the numbers and do the math, but the thing is, you have to talk about the things in game.

You said that what I said was stupid and you tried to prove it with something that even a low level player would know :P


Also AP ammo is worthless? Man I don't usually say this, but learn to play :).

Weapons like typhoon, harrier, spittfire, PPR, etc etc will kill much faster a heavy armored unit with AP ammo than with incendiary.

Even if incendiary can outdamage AP ammo it doesn't mean it kills faster and sadly for you, here what kills faster is the best.

#74
Nl55

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RedJhon: Because in my opinion Cryo Ammo is better on Typhoon and Spittfire than incendiary ammo.

Ronnie Blastoff: Cryo ammo debuffs targets armor and slows them down (or freezes them) Don't need armor debuffing on a gun such as the spitfire, heavy as a bus already, so who cares about another 50 with barrel for 90% DR negate. If your looking to use the 25% damage barrel, you'd be better off using Warp ammo for same debuff and more ammo damage.

Utility comment:
- if you go for 90% AP barrel - high damage from ammo would be prefered.
- if you go for 25% Dam barrel - utility ammo can be prefered.
- Cryo ammo prevent taking cover and moving out of LoS. It is important for kind of weapon like Spitfire and Typhoon. They also prepare cryo explosion what can be detonated by every class (i dont remember who can't). But it is near useless for weapon with non constant RoF.
- Armor Piercing ammo allow to push enemies to leave cover and you can ignore LoS. It is important for kind of weapon like Spitfire and Typhoon.
- Incendiary ammo mostly would be prefered for agile fighter - provide DoT and shield\\barrier regen lock for burst fire. This is not about sustained fire. They also prepare fire explosion, but it is near useless for weapon with non constant RoF.
- Biotic ammo provide high damage and weakening armor but provide primary bonus for biotic users. Utility of this ammo type is really special. You can reach even more effectiveness with other types of ammo if you don't use biotic powers.

Cryo and AP would be better for this weapon most of times, but in any case you must be careful with "weapon tuning":
- 25% damage + AP module (not barrel) for Cryo or electric.
- 25% damage + utility module (magazine \\ dumper \\ scope) for AP.
- 90% barrel + utility module (magazine \\ dumper \\ scope) for Incendiary or biotic (high biotic bonus will compensate weight).

So, maybe someone right and player can choose loadouts even more wisely than "fire always better"?

Modifié par Nl55, 29 mars 2013 - 01:05 .


#75
Bechter

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What is this obsession with 1 clipping things? In the time it takes you to kill a boss in your "1" clip with the spitfire I will reload my harrier and do the job faster.

Modifié par Bechter, 29 mars 2013 - 01:13 .