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The Spittfire is a boss killer.


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#76
Trogdorx

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RedJohn wrote...
Yes, incendiary can outdamage AP ammo but only with damage over time, which means that it will take you longer to kill a heavy unit like atlas.


Um. Wat.

Plz explain how doing more damage over time isn't useful against enemies with high health, and therefore take more time to kill?

Anyway if you're taking a heavy AR why wouldn't you put HVB on it, therefore making AP ammo redundant?


And I stand by my argument that if you have to put consumables on a gun to make it work, it's a bad gun and you would be better off taking one that doesn't need consumables to be effective.

If it had higher DPS, and if you could fire it peeking from cover, then maybe I could see it being competitive on gold/plat..

Considering Coalesced.win-ing it into a death hose, turning Destroyer into 9/9/9/9/9 with buffed power damage, and going Terminator on plat. :devil:

Modifié par Trogdorx, 29 mars 2013 - 01:30 .


#77
DHKany

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Trogdorx wrote...

RedJohn wrote...
Yes, incendiary can outdamage AP ammo but only with damage over time, which means that it will take you longer to kill a heavy unit like atlas.


Um. Wat.

Plz explain how doing more damage over time isn't useful against enemies with high health, and therefore take more time to kill?

Anyway if you're taking a heavy AR why wouldn't you put HVB on it, therefore making AP ammo redundant?


And I stand by my argument that if you have to put consumables on a gun to make it work, it's a bad gun and you would be better off taking one that doesn't need consumables to be effective.

If it had higher DPS, and if you could fire it peeking from cover, then maybe I could see it being competitive on gold/plat..


And once again, we have consumables for a reason.  

#78
Trogdorx

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DHKany wrote...

And once again, we have consumables for a reason.  


To keep us from filling our manifests, and to keep putting money in BW/EA's pocket? No thanks.

#79
RedJohn

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[quote]Bechter wrote...

What is this obsession with 1 clipping things? In the time it takes you to kill a boss in your "1" clip with the spitfire I will reload my harrier and do the job faster.[/quote]

You are not catching the joke here [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

Spittfire is a boss killer because it kills them....... eventually lol.

I think the weapon us underpowered, very.




[quote]Trogdorx wrote...

[quote]RedJohn wrote...
Yes, incendiary can outdamage AP ammo but only with damage over time, which means that it will take you longer to kill a heavy unit like atlas.
[/quote]

Um. Wat.

Plz explain how doing more damage over time isn't useful against enemies with high health, and therefore take more time to kill?

Anyway if you're taking a heavy AR why wouldn't you put HVB on it, therefore making AP ammo redundant?


And I stand by my argument that if you have to put consumables on a gun to make it work, it's a bad gun and you would be better off taking one that doesn't need consumables to be effective.

If it had higher DPS, and if you could fire it peeking from cover, then maybe I could see it being competitive on gold/plat..

[/quote]

oh my....... 

okay i will explain you in a way that you will easily understand.

if there are 5 Troopers and you throw an incendiary granade they won't die instantly even if the final damage of incendiary granade is over 9000, because it works with damage over time, wich means you won't deal the whole damage instantly.

On the other hand, you throw a lift granade let's say, with less damage capacity, but the damage is done instantly.

Which granade will kill the spawn faster?

The lift granade of course because all the damage capacity is done instantly unlike the incendiary granade.

Now you understand?


[quote][quote]Trogdorx wrote...

[quote]DHKany wrote...

And once again, we have consumables for a reason.  

[/quote]

To keep us from filling our manifests, and to keep putting money in BW/EA's pocket? No thanks.

[/quote]

:mellow:


You know that what you said doesn't sound very smart?

Modifié par RedJohn, 29 mars 2013 - 01:34 .


#80
Julian Skies

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Trogdorx wrote...

DHKany wrote...

And once again, we have consumables for a reason.  


To keep us from filling our manifests, and to keep putting money in BW/EA's pocket? No thanks.


You ARE aware that the game was originally designed so that Gold was only doable with consumables?
There is no need to take consumables out of the equation, they are there to be used. If you are not going to use them, worse for you. For they make many weapons great and a handful of weapons borderline broken.
So why not consider a weapon good if it needs consumables? You're going to use them ANYWAY if you're talking about absolute high level play (mutant- I mean- platinum difficulty), so take that into account.

#81
Bechter

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RedJohn wrote...


Bechter wrote...

What is this obsession with 1 clipping things? In the time it takes you to kill a boss in your "1" clip with the spitfire I will reload my harrier and do the job faster.


You are not catching the joke here [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

Spittfire is a boss killer because it kills them....... eventually lol.

I think the weapon us underpowered, very.


Why you tease me RedJohn:devil:

#82
RedJohn

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Bechter wrote...

RedJohn wrote...


Bechter wrote...

What is this obsession with 1 clipping things? In the time it takes you to kill a boss in your "1" clip with the spitfire I will reload my harrier and do the job faster.


You are not catching the joke here :whistle:

Spittfire is a boss killer because it kills them....... eventually lol.

I think the weapon us underpowered, very.


Why you tease me RedJohn:devil:


BSN has to feel the greatness :P

#83
Trogdorx

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RedJohn wrote...

oh my....... 

okay i will explain you in a way that you will easily understand.

if there are 5 Troopers and you throw an incendiary granade they won't die instantly even if the final damage of incendiary granade is over 9000, because it works with damage over time, wich means you won't deal the whole damage instantly.

On the other hand, you throw a lift granade let's say, with less damage capacity, but the damage is done instantly.

Which granade will kill the spawn faster?

The lift granade of course because all the damage capacity is done instantly unlike the incendiary granade.

Now you understand?


Yeah, but the example I was challenging was not burst damage vs. mooks. It was sustained damage vs. bosses.

RedJohn wrote...
Yes, incendiary can outdamage AP ammo but
only with damage over time, which means that it will take you longer to
kill a heavy unit like atlas.


Why would doing more damage over time make it take longer to kill Atlases? You going to throw a lift grenade and 1shot an Atlas there RedJohn? :P

Modifié par Trogdorx, 29 mars 2013 - 01:43 .


#84
DHKany

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Trogdorx wrote...

DHKany wrote...

And once again, we have consumables for a reason.  


To keep us from filling our manifests, and to keep putting money in BW/EA's pocket? No thanks.


I give up 

#85
shming

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the Spitfire didn't kill them, they died of old age.  :wizard:

#86
Credit2team

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5/10

leaves out and strongly implies the obvious flaw: it would take two eternities to get through that clip

#87
Tallgeese_VII

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I think we can kill things faster with BPP, no?

#88
DHKany

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Tallgeese_VII wrote...

I think we can kill things faster with BPP Hornet, no?


probably. 

#89
BridgeBurner

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One second of difference isn't that significant. Sure, the typhoon is better versus armour, but the spitfire isn't bad.

#90
DHKany

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Annomander wrote...

One second of difference isn't that significant. Sure, the typhoon is better versus armour, but the spitfire isn't bad.


Isn't the 10% multiplicative damage bonus HUGE or something? 

#91
Tallgeese_VII

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I just have side-topic question...
I am still not sure if Incendiary ammo damage stacks..
For example, if 3 bullets land on an enemy within 5 seconds, will each bullet deals full extra burning damage, or last one always override the one before?
If anyone can clarify this.. I will thank you for it!

#92
RedJohn

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Why would doing more damage over time make it take longer to kill Atlases? You going to throw a lift grenade and 1shot an Atlas there RedJohn? :P


*facepalm*

omg tell me you are joking pls.

It's so hard to understand? I mean it is obvious that if you have damage over time it means that the whole damage is not applied instantly, meaning that you HAVE to wait time.

Have to wait = not very fast.

Besides, Incendiary ammo only can outdamage AP ammo with the damage over time. That means that if you want to kill a boss faster you have to use AP ammo because with incendiary if you want a better result than that you have to wait longer, wich means is not faster.

Now you understand?

#93
DHKany

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Tallgeese_VII wrote...

I just have side-topic question...
I am still not sure if Incendiary ammo damage stacks..
For example, if 3 bullets land on an enemy within 5 seconds, will each bullet deals full extra burning damage, or last one always override the one before?
If anyone can clarify this.. I will thank you for it!


I think they stack....

Hence as to why Reegar incendiary is so freakishly powerful.....

At least it seems that way. Sorry for unclear answer just speaking from experience. 

#94
BridgeBurner

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DHKany wrote...

Annomander wrote...

One second of difference isn't that significant. Sure, the typhoon is better versus armour, but the spitfire isn't bad.


Isn't the 10% multiplicative damage bonus HUGE or something? 


The weapons platform geth soldier is the spitfire's niche. It works, and it's good, and it's not that much weaker than the typhoon except versus targets that have only 1.4x headshot modifiers and only armour (brutes and bombers).

#95
DHKany

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RedJohn wrote...

Why would doing more damage over time make it take longer to kill Atlases? You going to throw a lift grenade and 1shot an Atlas there RedJohn? :P


*facepalm*

omg tell me you are joking pls.

It's so hard to understand? I mean it is obvious that if you have damage over time it means that the whole damage is not applied instantly, meaning that you HAVE to wait time.

Have to wait = not very fast.

Besides, Incendiary ammo only can outdamage AP ammo with the damage over time. That means that if you want to kill a boss faster you have to use AP ammo because with incendiary if you want a better result than that you have to wait longer, wich means is not faster.

Now you understand?


Its no use RedJohn. 

#96
DHKany

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Annomander wrote...

DHKany wrote...

Annomander wrote...

One second of difference isn't that significant. Sure, the typhoon is better versus armour, but the spitfire isn't bad.


Isn't the 10% multiplicative damage bonus HUGE or something? 


The weapons platform geth soldier is the spitfire's niche. It works, and it's good, and it's not that much weaker than the typhoon except versus targets that have only 1.4x headshot modifiers and only armour (brutes and bombers).


hm ok. 
I thought the Destroyer might fit it better but i might respec my trooper to give it a go once I unlock it. 

#97
RedJohn

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DHKany wrote...

RedJohn wrote...

Why would doing more damage over time make it take longer to kill Atlases? You going to throw a lift grenade and 1shot an Atlas there RedJohn? :P


*facepalm*

omg tell me you are joking pls.

It's so hard to understand? I mean it is obvious that if you have damage over time it means that the whole damage is not applied instantly, meaning that you HAVE to wait time.

Have to wait = not very fast.

Besides, Incendiary ammo only can outdamage AP ammo with the damage over time. That means that if you want to kill a boss faster you have to use AP ammo because with incendiary if you want a better result than that you have to wait longer, wich means is not faster.

Now you understand?


Its no use RedJohn. 


Sorry man I don't understand what you just said :P

#98
Tallgeese_VII

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DHKany wrote...

Tallgeese_VII wrote...

I just have side-topic question...
I am still not sure if Incendiary ammo damage stacks..
For example, if 3 bullets land on an enemy within 5 seconds, will each bullet deals full extra burning damage, or last one always override the one before?
If anyone can clarify this.. I will thank you for it!


I think they stack....

Hence as to why Reegar incendiary is so freakishly powerful.....

At least it seems that way. Sorry for unclear answer just speaking from experience. 


At least it helps,
thank you !

#99
DHKany

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RedJohn wrote...

DHKany wrote...

RedJohn wrote...

Why would doing more damage over time make it take longer to kill Atlases? You going to throw a lift grenade and 1shot an Atlas there RedJohn? :P


*facepalm*

omg tell me you are joking pls.

It's so hard to understand? I mean it is obvious that if you have damage over time it means that the whole damage is not applied instantly, meaning that you HAVE to wait time.

Have to wait = not very fast.

Besides, Incendiary ammo only can outdamage AP ammo with the damage over time. That means that if you want to kill a boss faster you have to use AP ammo because with incendiary if you want a better result than that you have to wait longer, wich means is not faster.

Now you understand?


Its no use RedJohn. 


Sorry man I don't understand what you just said :P


No use explaining to him -.-

tried it in another thread and it didnt work. 

#100
DHKany

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Tallgeese_VII wrote...

DHKany wrote...

Tallgeese_VII wrote...

I just have side-topic question...
I am still not sure if Incendiary ammo damage stacks..
For example, if 3 bullets land on an enemy within 5 seconds, will each bullet deals full extra burning damage, or last one always override the one before?
If anyone can clarify this.. I will thank you for it!


I think they stack....

Hence as to why Reegar incendiary is so freakishly powerful.....

At least it seems that way. Sorry for unclear answer just speaking from experience. 


At least it helps,
thank you !


Glad I could help ;)

Also as a side note, shotguns/PPR seem to be the best match with incendiary. 

Modifié par DHKany, 29 mars 2013 - 02:04 .