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A few advices for such talented team


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dwade1987

dwade1987
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Ok,everyone knows that Bioware is possibly the best RPG developer today but there are a few things you should certainly improve for any upcoming project you guys have in mind.DAO is possibly the best game I've ever played in my life and I'm an old school gamer so I'm damn serious about this.However,it is far from being even close to perfection.Here are a few details you should really keep in mind for next time:
1-The graphics are amazing; gorgeous landscapes and all that but it's kind of repetitive.I mean one cave looks exactly just like the other one,the same happens with forests, and so on and so forth.Ambitious gamers(like myself) get bored when they visit different locations that have a lot in common.I know you can come up with some brilliant ideas to give a magic touch of difference to every place in the map....and by the way,that fast travel system must be something optional...give us some dragon or any other beast to ride.We want to explore a whole map!
2-The combat system is awesome to say the least,but it can be way better yet.Give it some more glorious finishing moves like God of War's!I'm not insinuating you should copy those moves,just make some of your own....and please,when an enemy's laid on the floor and you're swinging your sword in the air you're not supposed to inflict any damage....you should make some melee moves exclusively for that kind of situations.
3-This is extremely important.It's not typical on RPGs,but very hard and thoughtful puzzles can be a superb addition to the game.Think about it...all the hack and slash and blablabla with other characters could also bore the player.There hasn't been a game since the old Resident Evils with that peculiar characteristic.
4-The last one...we want beautiful cutscenes.All the trailers you launched looked amazing and then when I got to play the actual game I was like..where's all the beauty I saw on the trailers??!!I've criticized Square Enix a lot before because their cutscenes are out of this world and then the hands on gameplay is not as intense as you expected...but you've done it all the way around which is good but...c'mon...if you were able to make those beautiful trailers you can put on a show in cutscenes!

Well,that's it.I hope all the time I spent sharing my thoughts with my favorite developers of all time eventually pay off.I didn't mean to criticize a work that has deeply satisfied me, but simply give some ideas that i hope you take into account in order to make upcoming projects as close to perfection as possible.Best regards....
                                                                                                                                                                                  ML