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{RECRUITING} History of the Grey Wardens


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31 réponses à ce sujet

#1
Originsmaster

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Hi this project is about, well.... the history of the grey wardens starting with the First Blight on to Soldiers peak and so on.

In the planning stages post ideas here





Seeking help with:

=2]Scripting
=3]Scenario design
=4]Cinematics
=5]Writing dialog
=8]Audio/Sound effects
=9]QA/testing
=10]Area design
=11]Character design
=12]Music/composing
=14]Story writing
=15]Visual effects
=16]Voice acting
=17]Animation
=1]3D modelling

Modifié par Originsmaster, 15 janvier 2010 - 12:36 .


#2
AliTheLord

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So do you have any ideas??



And what do you plan to do in this mod?

#3
Originsmaster

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Yea I have Ideas a lot but could udse help making them.
The main plan was to be able to use the joining to recruite peaple into the grey wardens.
Not sure have a bunch of stories written up but don't know which one is best.

What is your opinion on these ideas:
1.Start with the Ideas in first post. (3rd place)
2.Move the Grey Wardens to somewhere they haven't expanded to (after deafeating the blight) go to riordans body get documents. Depending on what you said (if you survived) when you are going to before the game "ends" and your relationships with your party members they will follow you to help you on your quest to expand the Grey Wardens to other countries maybe even include a what happened to morrigan mission. (2nd place)
3.During game when traveling you run in to a knight fighting darkspawn when you help him defeat the darkspawn he says he was traveling between lothering and ostagar and a random group of darkspawn attacked him. Well making this long story short one of the darkspawn was carrying some documents when you search their bodies you find joining ritual info and use it on the knight he becomes your first recruite. (1st. place)

If you want to help just message me and i'll send you the long version of the one you like

Modifié par Originsmaster, 16 janvier 2010 - 03:27 .


#4
AliTheLord

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So what work in the toolset have you done on this??

#5
mad_cat_prime

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It would be interesting if you start out as a Warrior or Commander, prior to the creation of the Grey Wardens, during the first Blight and Fereldan is nearly defeated. You are then invited to meet a secret group who later turns out to be the founding members of the Grey Wardens, possibly you are one of the Founding members. Bug given you need Archdemon blood, would make it interesting how you would go about getting this. Perhaps there are multiple Archdemons you must slain.

#6
Originsmaster

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@mad_cat_prime:Those are good ideas actually pretty close to mine :) going to write them down

@AliTheLord: Write now I'm creating the areas and what not still trying to decide what idea to go with probobly the recruit while in the campain.Then go with the other ideas

Modifié par Originsmaster, 18 janvier 2010 - 12:13 .


#7
mad_cat_prime

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Let me know what I can do to help.



Another thought came to me, about the joining procedure. My guess is, the reason Duncan killed what's his face, was to keep their joining ritual a secret, and we could perhaps have a trace of that, in the first meeting, that you must complete the cermony or die.

#8
Originsmaster

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Ok right now I need to know which story people think is best.

Need help with:

Cutscenes

Setting created character orcreature to being the PC

Making a created character or creature a party member.

Morfing creatures so they look like a Griffon (hardest part don't think it can be done)

Voiceacting, narrations like the ones duncan does

and setting area on world map



Thats about it maybe some dialuge writting and story writting but its about covered.

#9
mad_cat_prime

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I am thinking for the PC, they can either be a soldier or a Mercenary. This gives us the chance to use alignments of Lawful Good (Dutiful Solder) or Chaotic Good (Anti-hero). I also wonder when the Orlesian war occurred in relation to the first Blight. Perhaps you were fighting against the Orleasians when the first Darkspawn incursion happened. With a new powerful enemy, could give you the opportunity, at least in the beginning part of the game to convince enemy soldiers to help you fend off this new threat.

#10
Originsmaster

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Ok. Thats good. Can you give me like an Idea or story to them?

#11
Skyintheeye

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how about this: You are a soldier in the tevinter imperium, and you are marching off to the southern reaches of the imperium with your battalion when you recieve a message that your magister-lord is dead(turned into a darkspawn) As your leader tries to keep order, you lead a mutiny and take control, marching your soldiers off to your homeland of the Anderfels. (Soldiers=some of the first wardens)



Any good?

#12
Originsmaster

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Pretty good but need to check the info on that I want to include real information from that time period. If you want I also have a side project that I haven't posted. It's about spreading the Wardens to a place they haven't spread to. You can work on a story for that if your interested message me.

EDIT:I checked and that is pretty good I'm getting started again on story writting

Modifié par Originsmaster, 27 janvier 2010 - 06:44 .


#13
jazzy B 3

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For voice actors, try the VA Samples Database. It has links to samples from many of the people interested in voice acting who are situated on this social site. Helps finding people.

#14
SnipeyMcGee

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I'm open for voice acting. I'm a member of Jazzy's VA Sample Database, here's the direct link to my profile:



http://social.bioware.com/project/309/

#15
Originsmaster

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Cool i'll message you when im ready for now I need info.



I have a few questions

What is used in the Joining other then darkspawn blood?

How was the joining founded?

How did the first Grey Wardens know what to do in the joining?



Also any info. you may have about the History of the Grey Wardens please post here.

#16
mad_cat_prime

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From my research, the Joining ritual consisted of Darkspawn Blood, Lyrium, and a Drop of Archdemon blood. If there is short supply of Archdemon blood, it is possible to treat regular darkspawn blood to become similiar as Archdemon blood, but it is complicated.



I imagine that it was Blood Mages, speaking with their Old Gods, the other Dragons not touched by the Darkspawn who told them what they needed to know in order to create the Joining ritual. It would be in their best interest, because they want to be free and not be turned into an Archdemon.

#17
Originsmaster

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Thanks I found out that you don't need Archdemon blood since it is rare you just need Darkspawn blood in a high enough concentration that it will effect them immediatly not slowly where they will be sickened and tainted with the blight turning them into a ghoul. You just need to magically enchant the blood.



Your proboly right I'll have to write that down.

#18
mad_cat_prime

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From: http://dragonage.wik...ing#The_Joining



To become part of the Grey Wardens a recruit must first go through a ritual called the Joining. One of the reasons the ranks of Grey Wardens are small is that few can survive this ritual. Only those who have a decent chance of surviving the Joining will even be made recruits. The ritual and the details about it are kept a strict secret by the Grey Wardens, because during the Joining, the recruits drink from a goblet containing a mixture of common darkspawn blood, lyrium and a drop of blood from an Archdemon. Few survive this, but those who live become Grey Wardens - forever connected to the darkspawn, and forever tainted by the blood they have consumed.



Becoming a Grey Warden requires a dose of the darkspawn corruption in sufficient potency that it immediately affects someone, rather than slowly enough to sicken them, which would turn them into a ghoul. While Archdemon blood is typically used, any darkspawn blood can be magically treated to make it work. However, the average darkspawn doesn't have enough of the corruption within it for this to work. [1]



This ritual grants Grey Wardens several abilities: their link to the group mind allows them to detect the presence of darkspawn and they become immune to further corruption by the Blight. However, they also suffer from bad (if occasionally prophetic) dreams, ravenous hunger, and shortened lifespans. Also, while they can sense darkspawn, darkspawn are also capable of sensing the Wardens. As much of a boon as this dark gift is for the Wardens, it has also allowed them to be hunted by the darkspawn on occasion.

#19
Originsmaster

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Thanks I just read that right before I checked here lol


#20
BrotherJason

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Becoming a Grey Warden requires a dose of the darkspawn corruption in sufficient potency that it immediately affects someone, rather than slowly enough to sicken them, which would turn them into a ghoul. While Archdemon blood is typically used, any darkspawn blood can be magically treated to make it work. However, the average darkspawn doesn't have enough of the corruption within it for this to work. [1]


Would be pretty much pointless if Archdemon blood was essential for the ritual. Because prior to the foundation of the Wardens there has never been a blight and thus there was simply no opportunity to get any archdemon blood. Since it requires time to think of such a ritual and some research to actually make it work I doubt the initial Warden Members had even undergone the ritual. Mankind faced extinction being sorrounded by more darkspawn hordes than your average tax collector could count so in the beginning all that mattered was to keep them from advancing further. The first "Joining" therefor might have happened by accident. However to stop the blight sensing the Archdemon was essential as slaying him is the only way to scatter the horde. Not to mention a Warden has to deal the final blow for the Archdemon to die. Since the Wardens know what happens if a Non-Warden aims to kill an Archdemon it is pretty likely that killing the first one took a few attempts. Maybe they were unsuccessful at killing it until they began using drops of his blood for the Joining.

#21
Originsmaster

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True I'm thinking of not including the actual joining but after it was founded. But the main thing I need is ideas for after like what quests to include were the Archdemon was killed the citys that were taken back, major battles things like that. Since there are no exact citys nor battles nor places that are mentioned about the first blight it will be hard unlike the second and third blight which have more exact history but that also opens up to having more space in the project for the first blight.

Modifié par Originsmaster, 03 février 2010 - 01:20 .


#22
BrotherJason

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Looking at all the ruins throughout the lands and the differences in architecture it is possible the people had to rebuild everything from scratch. Since the ruins don't share much similarity to the actual structures present in today's Ferelden they're obviously much older than any of the cities present in the game. What I often ask myself is what's up with that extremely large wall parts you see in Lothering, the Circle Tower, the Sulcher's Pass and many other places. Maybe they're what you seek the very walls that once surrounded the major cities or fortresses that fell during the first blight. It wouldn't be unlikely since the first blight brought down the empire and all those structures architectural-wise look pretty much like Ostagar. And as we all know Ostagar was built by the Tevinter Emperium and was first abandoned during the first blight. Thus everything sharing architectural similarity dates back to the Tevinter Emperium and therefore must have existed prior to the first blight. The Circle Tower, Fort Drakon, The Ruined Temple and Ostagar all share the architectural style of the Tevinter Empirium. Redcliffe Castle, Highever, Soldier's Peak and everything similar in appearence is obviously centuries younger.

#23
Originsmaster

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Yea I know what you mean in the begging I pretty sure it says that Ostagar was part of the TE and that it was mainly ruins of it. If you look at the temple it also gives you an idea of what it looked like.
Another thing was like you mentioned if you look at the Cicle Tower and Fort Drakon they look almost exactly alike.

Modifié par Originsmaster, 04 février 2010 - 01:39 .


#24
BrotherJason

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Looking back on it I found Fort Drakon a bit ... funny to say the least. I mean you run through multiple corridors, but never actually have the feeling of climbing any higher, and then in the achdemon shockwave cutscene it looks like you climbed a Circle Tower replica. Quite shocked me that my experience of the whole thing didn't match the looks suggested by the cutscene at all.

#25
gordonbrown82

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i can help with something in exchange for scripting help for my own module. i can write, test, design areas from someone elses designs or design my own if anything is specified. but i need help with scripting tutoring in return.