DA:I art direction....photorealistic VS stylized
#26
Posté 29 mars 2013 - 07:03
#27
Guest_Puddi III_*
Posté 29 mars 2013 - 07:15
Guest_Puddi III_*
#28
Posté 29 mars 2013 - 07:20
Filament wrote...
I think going for photorealism is a waste of resources and that justifying a lack of fidelity with artistic license is a good way to go, but I think the din of people decrying 'cut corners' and spitting on artistic integrity would be palpable.
While Origins was far from photo-realistic, a lot of people enjoyed the muted, almost grounded look it had because it seemed realistic, over the more fantastical design we typically see. But it also made it bland in other respects
The change in the art directon for Dragon Age II made the world more distinct, but had enough realism in it to be credible to me, over the top armors notwithstanding.
I guess the better question is, with Frostbite 3 at the helm, what is possible in terms of graphical quality? Going photorealistic is a one way ticket to uncanny valley, which is an issue I had with Skyrim, L.A Noire and other games that have attempted to do this. I think Inquisition is better suited to keep the stylized slant to be different, while utilizing the engine to make it realistic.
An Oxymoron yes, but probably the best course of action.
Modifié par LinksOcarina, 29 mars 2013 - 07:21 .
#29
Posté 29 mars 2013 - 07:21
#30
Posté 29 mars 2013 - 07:32
I've played Crysis 3 and just started playing BioShock Infinite. The former game is incredibly realistic and impressive in that respect...but BioShock Infinite is the game that I'm wowed by. I want to go play it right now (and will after I'm done writing this) specifically because of its beautiful, stylized graphics and its unique world.
Another game that I really like (and it's on my Vita) is Gravity Rush, which also has stylized graphics instead of photorealistic ones. Photorealism is nice, sure, but it's not the end-all, be-all of a game. What matters is having a unique style that works - just pick and approach and make sure to do a good job and stick by it.
#31
Posté 29 mars 2013 - 08:39
Now a mixture of both would be good. A stylish more cartoony look such, mixed with more realistic clothing.
Modifié par M25105, 29 mars 2013 - 08:49 .
#32
Posté 29 mars 2013 - 08:50
M25105 wrote...
Stylish has a longer lasting appeal, the whole grim dark realism is just blargh.
Realism doesn't have to be grim dark. Sunshine and birds and flowers and raindrops on roses and whiskers on kittens are all real.
#33
Posté 29 mars 2013 - 09:53
what do you think of thisAtreiyaN7 wrote...
Realism vs. stylized graphics, you mean?
I've played Crysis 3 and just started playing BioShock Infinite. The former game is incredibly realistic and impressive in that respect...but BioShock Infinite is the game that I'm wowed by. I want to go play it right now (and will after I'm done writing this) specifically because of its beautiful, stylized graphics and its unique world.
Another game that I really like (and it's on my Vita) is Gravity Rush, which also has stylized graphics instead of photorealistic ones. Photorealism is nice, sure, but it's not the end-all, be-all of a game. What matters is having a unique style that works - just pick and approach and make sure to do a good job and stick by it.

That is what I hope DAI and ME4 are going for
#34
Posté 29 mars 2013 - 10:11
Also, out of interest, what would a photrealistic dragon/darkspawn/pride demon even look like? A certain amount of stylization is... kind of inevitable.
#35
Posté 29 mars 2013 - 10:17
tell me about it....I had a slew of fantasy calendars, one of them was as photorealistic as it gets....ever seen a photorealistic minotaur? Not epic, not at allKingsTiger wrote...
I'd like realism in some elements, but not in others. Color palate, for instance, shouldn't be realistic, that usually ends up being just brown/grey. On the other hand, I'd like to see better skin textures, particle physics, clothing models (down with bendy armor!), etc. So it's on a case-by-case basis.
Also, out of interest, what would a photrealistic dragon/darkspawn/pride demon even look like? A certain amount of stylization is... kind of inevitable.
#36
Posté 29 mars 2013 - 10:41
#37
Posté 29 mars 2013 - 10:46
crimzontearz wrote...
Would you rather have DAI to be more like the witcher (in its looks) or Darksiders? Crysis or Gears of war? Metro or Bioshock?
Witcher, Crysis, Metro.
#38
Posté 29 mars 2013 - 10:49
Filament wrote...
I think going for photorealism is a waste of resources and that justifying a lack of fidelity with artistic license is a good way to go, but I think the din of people decrying 'cut corners' and spitting on artistic integrity would be palpable.
I do like the idea, but I'm not sure that people would inherently spit on a game that didn't have the level of graphics of, say, Crisis 3.
I liked the level of detail in DA:O and didn't find the colors "washed out" or "muted" in my mind. It could use some polish, wihtout a doubt... but that's what happens when you have a game that is nor four years old and was made on an engine that's over twice that age.
I would prefer they add a bit of polish, but always with one eye on "how much is this going to increase production costs?" Not because I want them to watch their budget, but because I would hate a good idea thrown out simply because "it would cost too much to implement given the graphical/animation/art resources/what-have-you that the rest of the game offers." I know this WILL happen, but it would be beneficial if it happened the least amount possible. Set the bar to a level of appealing, while not restrictive.
#39
Posté 29 mars 2013 - 10:53
That doesn't mean I want to see cartoonish characters or anything, but a slightly stylized look wouldn't be too bad. Realism also puts higher stresses on the CPU and GPU, so that's another knock against it.
Probably my main reason for avoiding "gritty realism" in DA is because it sometimes seems the more developers try to make graphics realistic, the worse the result is. I mean, the closer it is to realistic, you can often pick out problems or something doesn't look quite right.
#40
Posté 29 mars 2013 - 11:10
let's post examples?
#41
Posté 29 mars 2013 - 11:14
#42
Posté 29 mars 2013 - 11:18
crimzontearz wrote...
what do you think of thisAtreiyaN7 wrote...
Realism vs. stylized graphics, you mean?
I've played Crysis 3 and just started playing BioShock Infinite. The former game is incredibly realistic and impressive in that respect...but BioShock Infinite is the game that I'm wowed by. I want to go play it right now (and will after I'm done writing this) specifically because of its beautiful, stylized graphics and its unique world.
Another game that I really like (and it's on my Vita) is Gravity Rush, which also has stylized graphics instead of photorealistic ones. Photorealism is nice, sure, but it's not the end-all, be-all of a game. What matters is having a unique style that works - just pick and approach and make sure to do a good job and stick by it.
That is what I hope DAI and ME4 are going for
Is that GoW? I have no problems with this per se as a style - it does seem to be largely realistic with a certain amount of stylization (which I think lies in the character design and proportions).
As far as ME4 goes, because of the the past three games, I think the trend will be to go as realistic as they can - which I have zero problem with and think is appropriate with the history of the series thus far. As for DA:I...both DA games have looked quite different. Given the switch to Frostbite 2 for DA:I, I'm guessing that they will probably go for a more realistic approach.
I don't have any particular preference so long as the game world ends up being vibrant and interesting.
#43
Posté 29 mars 2013 - 11:20
gow judgment....people can fly always goes for the vibrant tonesAtreiyaN7 wrote...
crimzontearz wrote...
what do you think of thisAtreiyaN7 wrote...
Realism vs. stylized graphics, you mean?
I've played Crysis 3 and just started playing BioShock Infinite. The former game is incredibly realistic and impressive in that respect...but BioShock Infinite is the game that I'm wowed by. I want to go play it right now (and will after I'm done writing this) specifically because of its beautiful, stylized graphics and its unique world.
Another game that I really like (and it's on my Vita) is Gravity Rush, which also has stylized graphics instead of photorealistic ones. Photorealism is nice, sure, but it's not the end-all, be-all of a game. What matters is having a unique style that works - just pick and approach and make sure to do a good job and stick by it.
That is what I hope DAI and ME4 are going for
Is that GoW? I have no problems with this per se as a style - it does seem to be largely realistic with a certain amount of stylization (which I think lies in the character design and proportions).
As far as ME4 goes, because of the the past three games, I think the trend will be to go as realistic as they can - which I have zero problem with and think is appropriate with the history of the series thus far. As for DA:I...both DA games have looked quite different. Given the switch to Frostbite 2 for DA:I, I'm guessing that they will probably go for a more realistic approach.
I don't have any particular preference so long as the game world ends up being vibrant and interesting.
Modifié par crimzontearz, 29 mars 2013 - 11:25 .
#44
Posté 29 mars 2013 - 11:23
So in the end, it doesn't matter how realistic they go, if there's not enough shadow or light in areas then it won't look as realistic as it could.
DON'T FORGET ABOUT THE TONAL SCALE BIOWARE!
#45
Posté 29 mars 2013 - 11:31
Modifié par duckley, 29 mars 2013 - 11:33 .
#46
Posté 29 mars 2013 - 11:47
#47
Posté 29 mars 2013 - 11:48
sooo GOW?Link Ashland 614 wrote...
Why not both?
#48
Posté 30 mars 2013 - 12:02
Fast Jimmy wrote...
I liked the level of detail in DA:O and didn't find the colors "washed out" or "muted" in my mind. It could use some polish, wihtout a doubt... but that's what happens when you have a game that is nor four years old and was made on an engine that's over twice that age.
Yeah. I never understood those complaints about Origins looking washed out. I think that was more with the console versions perhaps rather than the PC.
As for photorealism versus stylized, it depends. I'm playing Bioshock Infinite right now on my PC and I think its one of the very best looking games I've ever played. It does make good use of the technical side of graphics, like a bunch of DX11 effects and nice looking lighting yet its also somewhat stylized when it comes to characters. Elizabeth isn't photorealistic at all, but she's probably one of the most expressive characters I've met in any game, ever.
I don't necessarily want DA3 to look like Battlefield 4 in terms of realism but I wouldn't necessarily be opposed to it either. Having a heavily stylized game doesn't excuse poor technical graphics, just as much as having masterful technical visuals doesn't excuse bland art direction. Bioshock Infinite is a pretty good example of some truly fantastic art direction thats further bolstered by some technically proficient graphics.
#49
Posté 30 mars 2013 - 12:07
duckley wrote...
I will let you decide...
Would it really have killed you to crop all the white out that picture? Also did the person playing the DA2 on the right not download the high resolution texture pack, that armour detal is an eyesore
#50
Posté 30 mars 2013 - 12:07





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