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DA:I art direction....photorealistic VS stylized


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#76
filetemo

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to be honest the dragon age franchise is so far behind in terms of graphics that it would be OK to me if DA:I looked as good as the Witcher 2 looks on current PC's, different art style and all.

#77
Blackrising

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crimzontearz wrote...

Blackrising wrote...

crimzontearz wrote...

Blackrising wrote...

Can we have Tomb Raider 2013 level of realism, please?
I just can't stop staring at Lara's face. So pretty...*.*

michael Psycho Sykes looks better


If you mean he looks prettier than Lara...wut? O.o
If you mean that the style of Crysis is more realistic than TR, then you are absolutely right.

In any case, that would be too realistic for me. I don't want them to look like real people. Crysis, BF4 and all those games look really ugly to me. So as far as realism goes, Tomb Raider 2013 is about as far as they should take it, IMO.

yeah totally...50 years old guy looks sexier than a teenage girl....hell no!

I meant that under a technical standpoint crytek nailed facial animations better


Well, I'm pretty sure there are a lot of people out there who would prefer the 50 year old grizzled war veteran to Lara. :lol:

That I can't judge. Crysis is not my kind of game, so I never played it. And I honestly didn't pay too much attention to how life-like the facial animations in TR were. I was blinded by all the pretty.
Same thing happened when I started playing FF XIII. I spent hours getting the camera angle just right so I can stare at Lightning's face. Still, I'd say FF XIII is a perfect example of how shiny graphics and pretty faces don't matter when the gameplay sucks.

#78
crimzontearz

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Lol a few reviewers said crytek did a better job in crysis 3 than LA Noir when it comes to facial animations

#79
Fredvdp

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Bfler wrote...

Fredvdp wrote...

Bfler wrote...

In general, photorealism like Crysis needs ultra expensive new hardware, therefore I have no need for it.

Not really. I can run Battlefield 3 on high settings (1920x1080, 50-60 fps) on a custom-built mid-range PC that I now value at about $550. Since DA3 runs on an updated version of this engine, I think that's a good comparison.


Release of Battlefield 3 was in 2011. Your $550 PC was much more expensive in those days and I don't want to wait two years after release of the game.

It cost €600 + €15 to have it assembled (I didn't trust myself with that task). That's $788 in total, but hardware is more expensive where I live than in the States. My current price estimate is based on the price categories on the website http://www.logicalincrements.com .

I think DA3 will have lower requirements than Battlefield 3, despite it running on a more advanced version of the engine. Battlefield 3 was designed for PC and then ported to consoles, while BioWare is more console oriented nowadays, and the PS4 is less powerful than my system. I think the game will look really good, but I don't think they're going for the same level of graphical quality as Battlefield 3.

This is speculation of course. I'm still eagerly awaiting screenshots and gameplay videos.

Modifié par Fredvdp, 30 mars 2013 - 01:09 .


#80
sharkboy421

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sirus1988 wrote...

You know what I think would be amazing? If DAI has the same graphics and style as Dawn of the Seeker. I actually really like the more cartoony graphics than more realistic ones. Wind Waker and Ni No Kuni are some of my favorite games ever, and I highly enjoyed Dawn of the Seeker.


That would be interesting to play a DA game using cel-shading (I think that is what its called).  I had fun with Dawn of the Seeker as well and I do think cel-shading could work with a DA.  I pesonally prefer graphics to be more stylized than realistic as it gives a game its own "flavor" if you will.  Also color.  I like colors, colors are awesome.  This whole "gritty" trend I find to be a little boring.  You can still have a very in-depth and well crafted story even if your world is full of vibrant colors (like The Witcher 2).

On a side note, have you played Borderlands 1 or 2 sirus?  Both those games use cel-shaded graphics and while they are quite insane, I found the writing in them to be quite good.  They are also very fun to play.

#81
SwordofMercy1

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I like the 'realistic' graphics better, but I don't want them to compromise style aspects, like the elf, kossith, and dwarf designs of DA:2. I really like what they did with them, but I thought they would be better, along with the humans, if their graphics took a photorealistic or even 'stylized but detailed' approach.

#82
Twisted Path

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Photorealism please, none of that silly anime stuff. Let's just pretend DA2 never happened.

In fact if they named the next game Dragon Age: DA2 Never Happened I'd be more inclined to buy it.

Modifié par Twisted Path, 31 mars 2013 - 03:30 .


#83
EpicBoot2daFace

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It doesn't have to be the most technically impressive game to win me over. Great art direction is far more important, and it's something that determines whether or not a game will age well. Half-Life 2, a game from 2004, still looks great today. It's graphics are very outdated, but it's art is so well done that it makes you forget that.

Posted Image
Posted Image

Realistic or stylized, it doesn't matter as long as the execution is good and the developers actually have a vision. The Walking Dead is proof of that. The problem with Dragon Age is bad execution and a lack of vision, not the game engine.

Modifié par EpicBoot2daFace, 31 mars 2013 - 07:04 .


#84
The Teyrn of Whatever

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crimzontearz wrote...

GOW = stylized but detailed
Crysis 3 = photorealistic
Daeksiders = comic book stylized

The GOW approach would do it for me


Stylized but detailed works for me, just so long as the characters aren't oversized beefcake monsters like the ones in GOW series...

I'd say the same design and aesthetics for characters as DA:O with better textures and a prettier colour palette. If BioWare can wing environments anywhere near as gorgeous as the piece of Inquisition concept art below, I'll be a very happy lad indeed.

Posted Image

#85
The Teyrn of Whatever

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Twisted Path wrote...

Photorealism please, none of that silly anime stuff. Let's just pretend DA2 never happened.

In fact if they named the next game Dragon Age: DA2 Never Happened I'd be more inclined to buy it.


Posted Image

ANIME.

Posted Image
NOT ANIME.

Any questions?

Modifié par The Teryn of Whatever, 31 mars 2013 - 10:25 .


#86
andy6915

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@The Teryn of Whatever

Is that fanart of Dalish aravel (land ship) camp? Would that make the person with the spear a Dalish hunter?

#87
BeatoSama

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It's pretty silly when people say 'anime' as if it was a single aesthetic anyway.

#88
Wulfram

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The Teryn of Whatever wrote...

I'd say the same design and aesthetics for characters as DA:O with better textures and a prettier colour palette. If BioWare can wing environments anywhere near as gorgeous as the piece of Inquisition concept art below, I'll be a very happy lad indeed.


I don't know.  I think that environment would risk just being mostly a boring green field in actual play - at least the way I tend to play which has the camera angled downwards

#89
Senior Cinco

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If it's toony or anime, I will gladly pass. Aren't we evolving out of that crap?

Make it as freaking realistic as possible. I'm talking about as close to CGI previews as you can get without thermal nuclear meltdown of the system.

Modifié par Senior Cinco, 31 mars 2013 - 11:47 .


#90
Dagr88

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In DA:O when I looked at any character it felt like they were... mortal. Some sort of combination between plot/atmosphere/graphics/music. I really liked that.

Plot, atmosphere and music will be tied to the settings - Orlais. Everything is expected to be more pretty, look richer than backwater Ferelden.

I think it will be hard to recreate that mortality, because contrast between beautiful world and ugly people might be a bit to noticeable. So there will be a decision: make faces more perfect/less realistic or "add more grey into the world". (Would prefer 2nd option)

Or maybe I'm over thinking it... And it's not like I have finished art/designer school or something.

Modifié par Dagr88, 31 mars 2013 - 04:58 .


#91
Malsumis

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Photorealism, they aren't limited by the eclipse engine anymore.

#92
crimzontearz

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so uhmmmmmm....any input from devs?

#93
ironcreed2

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More realistic, but not overly so. It still needs to have that fantastical look, with a nice mix of dark and foreboding, as well as lively and majestic environments so that it will feel like a big world with variety.

#94
Twisted Path

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The Teryn of Whatever wrote...

Any questions?


Note that you picked a picture without Merril or Fenris in it.

I supose "anime and JRPG inspired design" would be a better but less flippant sounding term. And in the promo video for Dawn of the Seeker several developers went on and on about how much Dragon Age 2 was inspired by anime, so that's not a critisism people pulled out of thin air.

Of course they also said they looked to the movies of Aikira Kurosawa for inspiration, and that's something I sure didn't see in DA2. People say some weird and hyped up things in those promotional videos.

I should add that "inspired by anime" isn't nessisarily a bad thing. The creators of Mask of the Betrayer said they drew a lot of inspiration from the movies of Hayao Miyazaki and that turned out great. I just don't think the giant elaborate swords, silly impractical armor, giant elf eyes or high-flying combat did DA2 much good.

#95
crimzontearz

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OK, stylized...yes

anime? please no

#96
BeatoSama

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Twisted Path wrote...

silly impractical armor


The armor in DA2 was generally more practical than the one in DAO though. While there was a couple of spikey suits most of them are completely spike free. Most of the armor in DA2 actually looks wearable compared to the giant shoulder-pauldrons of the massive armors, the midriff-baring dalish armor, the boobcups on almost all female armor and the impossible Light boots (seriously how would you put them on? They look nothing like real boots) of DAO

#97
Conduit0

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Twisted Path wrote...

The Teryn of Whatever wrote...

Any questions?


Note that you picked a picture without Merril or Fenris in it.

I supose "anime and JRPG inspired design" would be a better but less flippant sounding term. And in the promo video for Dawn of the Seeker several developers went on and on about how much Dragon Age 2 was inspired by anime, so that's not a critisism people pulled out of thin air.

Of course they also said they looked to the movies of Aikira Kurosawa for inspiration, and that's something I sure didn't see in DA2. People say some weird and hyped up things in those promotional videos.

I should add that "inspired by anime" isn't nessisarily a bad thing. The creators of Mask of the Betrayer said they drew a lot of inspiration from the movies of Hayao Miyazaki and that turned out great. I just don't think the giant elaborate swords, silly impractical armor, giant elf eyes or high-flying combat did DA2 much good.

Those giant elaborate swords and silly impractical armors were all the rage in DAO as well, the DA2 elves still look nothing like anime or any kind of animated characters and the high-flying action though admittedly over the top is still a massive improvement over the stiff, badly animated, and painfully slow combat in DAO. Overall, yes they did in fact pull the anime critisism out of their a thin air, because apparently people feel the need to invent new reasons to continue to justify their hate of the game.

#98
andy6915

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@BeatoSama

Yeah, but the "giant shoulder-pauldrons" armor still exists in the game.

http://dragonage.wik...rgotten's_Armor

And let's not even get into this ultra-bulky DLC armor-

http://dragonage.wik...rince's_Raiment

#99
crimzontearz

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andy69156915 wrote...

@BeatoSama

Yeah, but the "giant shoulder-pauldrons" armor still exists in the game.

http://dragonage.wik...rgotten's_Armor

And let's not even get into this ultra-bulky DLC armor-

http://dragonage.wik...rince's_Raiment

omg fugly

#100
BeatoSama

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The first is a reused DAO armor.
The second one is ridiculous though I agree but it's dlc and optional.