DA:I art direction....photorealistic VS stylized
#126
Posté 01 avril 2013 - 06:17
#127
Posté 01 avril 2013 - 06:22
Actually LoTR does have demons, the Balrog, demoic-ish possession in the form of what the Ring does to Gollum and starts to do to Bilbo and Frodo, and it even has necromancy, the Wraiths. So by your logic, LoTR is a dark fantasy... riiiight. Dragon Age has its fair share of dark elements, but those dark elements are not the primary theme of the story, its over all theme is quite clearly high fantasy. If simply having some dark elements was enough to label DA dark fantasy, than it could also be labeled softcore porn because it has sex scenes in it. In other words, your logic fails completely.Elton John is dead wrote...
@Conduit
So Dark Souls is high-fantasy too because it has dragons, magic and wizards? Or is Castlevania: Lords of Shadow high-fantasy too because it includes magic, fairies, trolls and goblins?
LoTR doesn't have demons, demonic possession or necromancy and doesn't tackle rape or sexism. By the former subjects alone Dragon Age is a dark fantasy. You can have a setting that contains "dark" elements as well as elements commonly found in a high-fantasy setting.
DAO was just as heavily stylized as DA2, just focused more on generic fantasy, where DA2 attempted to create a look and feel that was unique. But neither was anymore realistic than the other.Elton John is dead wrote...
@OP
Finally, someone who understands the definitions of this subject. DA2 was highly stylized whereas Origins bordered more on realism. Photorealism for DA:I though? Personally I think that's too common in many games today. Bioware should try to make an artstyle that is as unique as the one from Dark Souls or Castlevania: Lords of Shadow, both of which are realistic but not photorealistic.
#128
Posté 01 avril 2013 - 06:24
This 100%.andy69156915 wrote...
Gritty realism fits Dragon Age far more. Probably why I think Origins looks better then 2 even if it's technically far inferior graphically, because Origins had a more realistic and gritty look that fit the series. Not to say that I always prefer realistic graphics. I just like a graphic style that fits the setting, and for DA, gritty and realistic is it.
DA2 may have had superior graphics to DAO technically speaking, but DAO's graphics were more suited and spot-on which ultimately made for an overall better art direction. While it wasn't bad, I don't think DA2's art style fits the series as much as Origins'. To me it just felt too shiny and laid back for what the game was supposed to be.
#129
Posté 01 avril 2013 - 06:26
LOL @ kids calling Dragon Age dark or gritty. BioWare games are about wish-fulfilment fantasies and witty dialogues.
Modifié par iOnlySignIn, 01 avril 2013 - 06:27 .
#130
Posté 01 avril 2013 - 06:38
#131
Posté 01 avril 2013 - 06:39
Wulfram wrote...
Conduit0 wrote...
Charts are always nice, but honestly the point will largely fall on deaf ears, its my general experience that the people constantly screaming for photorealism are the ones who are afraid people will think they're immature if they play games that are too, "cartoony". So they'll keep shouting for that photorealism, oh and, "dark and gritty" which actually means dull and brown, because apparently varied and vibrant colors are not "realistic".
It's my general experience that the people screaming for stylization are the ones who want to seem arty and sophisticated.
Or actual artists who want to play up their role.
edit: But on this forum a lot of it comes down to the fact that Bioware said DA2 was stylised and DA2 looked rubbish.
It's my general experience that Wulfram's posts betray someone that tries to seem cynical and perceptive, but is in fact neither.
Such as the case may be here, where a simple demonstration of what stylization is has been interpreted as an endorsement of sylization as a concept, and is thus fashioned into a strawman for Wulfram to take down.
And so we get yet another thread where those who know what they are talking about when it comes to art demonstrate that Origins and DA2 were both stylized realism with different styles. Again this is lost in the quagmire of misused art terminology, the fetishization of photorealism that Origins did not even attempt to achieve let alone succeed in, being put forward as more desireable for something it isn't even an example of.
These are the squalid, silly battlefields of DAO vs. DA2 on the BSN, fought using weapons its combatants do not know how to use, but feel compelled to fire with enthusiasm anyway.
Modifié par Upsettingshorts, 01 avril 2013 - 06:46 .
#132
Posté 01 avril 2013 - 07:03
correct....minus the last 10 minutes of ME3...those are about bad storytelling, grimdark art and speculationsiOnlySignIn wrote...
Stylish of course.
LOL @ kids calling Dragon Age dark or gritty. BioWare games are about wish-fulfilment fantasies and witty dialogues.
#133
Posté 01 avril 2013 - 07:29
Well, probably not even that. To me ME3's ending is just a marketing stunt. Nothing more.crimzontearz wrote...
correct....minus the last 10 minutes of ME3...those are about bad storytelling, grimdark art and speculationsiOnlySignIn wrote...
Stylish of course.
LOL @ kids calling Dragon Age dark or gritty. BioWare games are about wish-fulfilment fantasies and witty dialogues.
#134
Posté 01 avril 2013 - 07:32
Your return has instantly raised the average IQ of BSN by 10 points.Upsettingshorts wrote...
snip
#135
Posté 01 avril 2013 - 07:36
Too much green, clearly too cartoony for a DA game.axl99 wrote...
Dark. Gritty. Realistic.
#136
Posté 01 avril 2013 - 08:20
BeatoSama wrote...
Dragon Age Origins wasn't in any way bordering on realism. The characters are badly proportioned the colors washed out and the lightning and textures doesn't look like anything you would see in real life.
I Agree, origins was just plain dull and bland. It had bad graphics and a very bad artstyle to boot. People think that muted color schemes equal realistic and think that DA:O nailed the dark gritty, brown and gray colour scheme and looked realistic and good, think again.
These games are mainly dark and gritty but look amazing combining style and have a realistic touch without looking too dull or overdone.






They should go for the sacred ashes artstyle , a nice blend of both style and realism imo.
Modifié par Azraelatrix, 01 avril 2013 - 09:05 .
#137
Posté 01 avril 2013 - 08:29
I'd say they are a mixture of both, especially the first three.
Perhaps we need to define realistic & stylized first. For example, IMO:
Tomb Raider (2013) - Extremely Realistic

Shadow of the Colossus - Highly Realistic

Skyrim - Realistic

Dishonored - A mixture

Final Fantasy XIII - Stylized

StarCraft II - Highly Stylized

Borderlands 2 - Extremely Stylized
Modifié par iOnlySignIn, 01 avril 2013 - 08:51 .
#138
Posté 01 avril 2013 - 08:36
iOnlySignIn wrote...
Azraelatrix I'm curious did you post those screens as examples of realistic? Or stylized?
I'd say they are a mixture of both, especially the first three.
Perhaps we need to define realistic & stylized first. For example Shadow of the Colossus. Realistic or stylized? How about Dishonored? How about StarCraft II?
Yes, thats what I said in a previous post saying that bioware should find a balance between both realistic and stylized using some dynamic vivid lighting and conrasting colors while not oversaturating everything.
I think you are right with your classifications of artstyles and realism. Crysis and battlefield are other good examples of "pure realism".
Alan wake is the perfect example of style and realism imo. It uses muted colors and has a very dark and grim look to it but at the same time it uses light with amazing contrast and vibrancy.
Combining both style and realism would be the best option imo.
Modifié par Azraelatrix, 01 avril 2013 - 09:09 .
#139
Posté 01 avril 2013 - 08:54
iOnlySignIn wrote...
Azraelatrix I'm curious did you post those screens as examples of realistic? Or stylized?
I'd say they are a mixture of both, especially the first three.
Perhaps we need to define realistic & stylized first. For example, IMO:
*snip*
Pseudocognition's post on page 5 gives very good examples of the three major styles, photorealism, stylized realism, and stylized. The general bulk of games fall under stylized realism, as few games genuinely strive for real world accuracy.
Modifié par Conduit0, 01 avril 2013 - 08:57 .
#140
Posté 01 avril 2013 - 09:00
#141
Posté 01 avril 2013 - 09:03
Conduit0 wrote...
iOnlySignIn wrote...
Azraelatrix I'm curious did you post those screens as examples of realistic? Or stylized?
I'd say they are a mixture of both, especially the first three.
Perhaps we need to define realistic & stylized first. For example, IMO:
*snip*
Pseudocognition's post on page 5 gives very good examples of the three major styles, photorealism, stylized realism, and stylized. The general bulk of games fall under stylized realism, as few games genuinely strive for real world accuracy.
Most games aim for stylized realism and the examples I have given are examples of games which have that look. Gow and a few examples I have given use mainly grey and brown hues just like origins but at the same time dont look dull and bland like origins.
Games like crysis and battlefield aim for pure realism but I believe a mixture of both style and reaism is what DA needs.
#142
Posté 01 avril 2013 - 09:11
Modifié par iOnlySignIn, 01 avril 2013 - 09:11 .
#143
Posté 01 avril 2013 - 09:16
iOnlySignIn wrote...
I don't think pure realism is a good way to go for games with magic or futuristic/alien technologies (in other words >90% of the games that exist).
Agreed, DA should have realistic characters and environments but should use stylized lighting and vibrant colours for spell, magic and elemental effects.
With frostbite 3 the sky's the limit and I hope they improve the skin shaders this time around. Everyone looked clay-like and made out of plastic in DA.
#144
Posté 01 avril 2013 - 09:38
The way game engines handle lighting and material shading can affect how "real" or "stylized" they look.
As for photorealistic looking characters, we see more of that in games like Crysis 3 and BattleField 4. I hesitate to add Modern Warfare but the faces have been slightly stylized in comparison to other art assets, and it's rather wasteful to devote more time to making the facial modelling more realistic when we see it in such short bursts.
Modifié par axl99, 01 avril 2013 - 09:40 .
#145
Posté 01 avril 2013 - 10:39
#146
Posté 02 avril 2013 - 02:59
I like the concept art. I would call them highly stylized.
#147
Posté 02 avril 2013 - 09:14
iOnlySignIn wrote...
Is the concept art for DA:I of any relevance to actual game art style?
I like the concept art. I would call them highly stylized.
I think Dragon Age concept art tends to look like that
#148
Posté 02 avril 2013 - 10:30
crimzontearz wrote...
Would you rather have DAI to be more like the witcher (in its looks) or Darksiders? Crysis or Gears of war? Metro or Bioshock?
I don't care about the numbers of pixels but talking only about art style I think that the best fit for DA is something very near to John Howe's vision of Middleearth.
#149
Posté 02 avril 2013 - 12:56
#150
Posté 02 avril 2013 - 08:21
I've liked how people look in both DA:O and DA2, although DA2 looks better obviously because it's newer. But some characters (Alistair) looked better in DA:O. Yet others looked better in DA2 (Cullen).
Modifié par motomotogirl, 02 avril 2013 - 08:21 .





Retour en haut






