In Exile wrote...
But for them to be affected by it at all (putting on my cognitive psychologist hat for a second) they have to flag lesbian or bisexual as being a relevant part of the relationship. And while I agree with Xil that we absolutely need more positive F/F relationships in DA, I don't think that Branka/Hespith or Marjolane/Leliana foreground their sexual orientation at all.
Their problems have nothing to do with their sexual orientation, but they are still the only F/F relationships the PC is not involved with and they both have significant moral and mental health problems. If the only F/F relationships that all players can see are depicted as horribly unhealthy, then it doesn't send a very positive message of F/F relationships.
Of course not. Again - I completely agree. I just think Bioware took a more significant stand by having well-developed S?S relationships for the PC in game, rather than having background S/S relationships (whether portrayed positively or otherwise).
And I disagree because the people wanting to pursue a F/F Romance with their PC already know and desire to have healthy F/F relationships, whereas people who don't know, or might have some subconscious prejudices, might find those prejudices consciously or subconsciously fed because the only F/F relationships they see in the world turn out to be miserable, amoral and/or tragic over and over.
It's equivalent of preaching to the choir. There is absolutely no point preaching to people who volunteer at church to come to church more often because they're obviously already there. Preachers should save it for people who don't often show up. Similar with making a "stand" for same-sex players by providing positive same-sex relationship
only to same-sex player character romances. Providing positive F/F relationships ONLY for Female Players in the said F/F relationship is not making a "stand" at all because they already know about and/or desire positive portrayals. It's like if I made a "stand" for LGBT treatment at my local LGBT Club Meeting. Not really going to do anything since the people there are obvsiously already LGBT friendly. Meanwhile the masses outside remain blissfully unaware because we haven't brought any of our ideas to their attention.
Only if they choose to pick up her character. It's contingent on (a) picking up Leliana and (
getting that far in her questline. So what I'm asking is - why does it mater that what the contingency is? That's what I'm curious about here.
Leliana's background happened regardless of whether the player character talks to her about it; that's why it's "inherent" in the world as opposed to only springing into existence when the player gets involved. Some players might learn about it while others can't, but all players of all genders and orientations can learn about her tragic F/F relationship past whereas ONLY Female Wardens entering a romance with her can experience a positive F/F relationship. What good does that do? Again, F/F relationship-desiring players already know F/F relationships can be nice whereas those who don't might develop unconscious biases or feel their biases are confirmed. If the devs don't provide any positive F/F (or M/M) representations that characters of any orientation can discover (even if they're not of the orientation), then they're guaranteeing that those players will never see it or think about it.
Again - of course not. But let's say that we had a happy lesbian couple in Redcliffe that you only see if you walk into the house that had the oil in Redcliffe only if you save the town? Does that mean that Bioware presented a lesbian couply properly? Even though you can only see the couple if (i) you choose to save Redcliffe; and (ii) you enter that particular house? What if there's just ambient dialogue, without a cutscene?
What I'm trying to get at here is that if you're right and a PC romance doesn't count, and a situation like Branka/Hespith is problematic, then we have to ask just what it means to counterbalance it.
I think it would be more useful if it's a couple stuck in a location that the player character has to pass by at least once, and if they speak within earshot of the player. Rather like the two sisters arguing about the Chant of Light in the Denerim Market District (or hell, anyone in the Market District), or the Doomsayers planted in the Lothering and Redcliffe town squares, etc. Or maybe characters that are required to complete a quest as opposed to just an optional component like the oil barrels in Redcliffe, or in a place the player is more likely to visit because it's marked on their map like the Wonders of Thedas, the Gnawed Noble Tavern, Wade's Emporeum, etc.
That way players of all genders and orientations will be more likely to see and hear of them without feeling forced.
Of course. What I was trying to get at was that the bigots that (hopefully) the series has left behind will likely just rail against the very idea of a non-heteronormative relationship. So those that are really there to reach out to are people who - for better or for worse - are more progressive on the scale. And so I think the question there is what is the best way to have a positive message.
I think positive representations that are plot-relevant and/or placed in a plot-required location (or at least in a quest/location that the player is very likely to run across) would be a good start.
No one wants to listent to my idea to make an Alistair/Zevran romance cannon...
Sorry, I'm with them. Al and Zev are great characters, but I just don't see them together.