Faerunner wrote...
Their problems have nothing to do with their sexual orientation, but they are still the only F/F relationships the PC is not involved with and they both have significant moral and mental health problems. If the only F/F relationships that all players can see are depicted as horribly unhealthy, then it doesn't send a very positive message of F/F relationships.
But why is it "all players" and "can" see? Not all players can see Leliana/Marjolane. Only the subset of players who progress that far in her quest and pick her up. Which is very likely more than play F!Warden and romance Leliana.
I think this point is important. Why? Because certainly not all players will see Wade/Herren and they (if threads here are any indication) will not figure out that Wade/Herren are an M/M couple. So even if we had their F/F equivalent, there's no guarantee players would actually see it as a positive example.
That's where my concern re: having to make a plot significant F/F relationship that is positive comes in, to counter B/H and L/M if that is a concern.
And I disagree because the people wanting to pursue a F/F Romance with their PC already know and desire to have healthy F/F relationships, whereas people who don't know, or might have some subconscious prejudices, might find those prejudices consciously or subconsciously fed because the only F/F relationships they see in the world turn out to be miserable, amoral and/or tragic over and over.
I'm not sure I agree. How many dudebros have you seen post (though this is more common in the ME forum) that they play as a female because "they don't want to stare at a dude's behind"? This is absolutely a sexualized choice for the wrong reasons. But it's precisely those guys who would most benefit by seeing a positive portrayal of F!Shepard/Traynor.
Now, again, I agree wholeheartedly that Bioware should have S/S NPCs more promminetly displayed to set a posie message. I just disagree with you that having these options for the protagonist is not significant and public endorsement of the importance of inclusion in games.
Providing positive F/F relationships ONLY for Female Players in the said F/F relationship is not making a "stand" at all because they already know about and/or desire positive portrayals. It's like if I made a "stand" for LGBT treatment at my local LGBT Club Meeting. Not really going to do anything since the people there are obvsiously already LGBT friendly. Meanwhile the masses outside remain blissfully unaware because we haven't brought any of our ideas to their attention.
Speaking as someone who comes from a particular minority, the fact that a group representing my ethnic background exists I can find people like me, and that there is something in society that counters the prevailing message that I shouldn't take pride in my identity is a big deal.
I think you're underselling the importance of this sort of support. Yes, it doesn't send a message (necessarily) to the masses beyond everyone is equal and we support them. But even saying that is very important, and the sense of inclusion that you foster for your audience is important.
Leliana's background happened regardless of whether the player character talks to her about it; that's why it's "inherent" in the world as opposed to only springing into existence when the player gets involved.
I thought we were talking about content that players experience?
Some players might learn about it while others can't, but all players of all genders and orientations can learn about her tragic F/F relationship past whereas ONLY Female Wardens entering a romance with her can experience a positive F/F relationship.
You still haven't explained why the contingency matters beyond the fact that it is more likely people will see the negative portrayal but not the positive.
I think it would be more useful if it's a couple stuck in a location that the player character has to pass by at least once, and if they speak within earshot of the player.
Of course, I agree. The point of my example was to show that a positive portrayal doesn't
mean anything if most players don't see it. And the same applies to a negative one. If the issue is that negative portrayals are front and centre in DA:O, I just don't buy that this one off conversation that most players could just walk by and dismiss in a rush for more plot is a counter-balance.
Sorry, I'm with them. Al and Zev are great characters, but I just don't see them together.
Alistair just so wants to lick a lampost in winter, and DA:O refuses to give him that chance...