David Gaider on Dragon Age II and Dragon Age III themes interview
#1
Posté 29 mars 2013 - 11:31
Some interesting stuff here. David Gaider confirms that it was a story about survival but he was harsher than I expected . I really liked Dragon Age II even if I felt Hawke could have had more agency over the events he was involved with directly.
I appreciate how attentive Bioware is to fan wants, however.
#2
Posté 30 mars 2013 - 11:20
Dagr88 wrote...
... I don't get that "old players over new ones" and vice versa. At least not in DA settings. Developers can't make it more "shootery" or make doorknob's textures more friendly to new players at the cost of veteran player's experience. When they talk about "We must remember newcomers", the first thing that comes to my mind is that some of the dialogs must have "introduction context"
- You Templars hunt and kill us mages because bla-bla-bla!!!
- Silence! You know full well how dangerous demons are bla-bla-bla!!!
- 5th Blight bla-bla-bla. Ferelden bla-bla-bla.
- Dwarves live under the rock.
Dialogs must not only "tell" us new story, but also reintroduce us to the Thedas and it's rules.
You're correct, and I'll point out to others that my response was in terms of the writing only-- we have to be careful, when writing the story for DA3, to not assume that everyone playing the game is intimately familiar with the previous two installments... and, indeed, may not know anything about them at all. That gets increasingly challenging as we move forward, and is a very easy thing for us writers to forget (as QA keeps telling us).
Taking my response to that writing-specific question as indicative of anything regarding gameplay or what-have-you would be a mistake. It may or may not apply, but that wasn't the question and I wouldn't advise trying too hard to interpret my response as applying to things which aren't part of my purview as a writer.
#3
Posté 07 avril 2013 - 04:49
Wouldn't it be easier to have a special cinematic available for newcomers that recaps "the story so far"?
Actually, it'd probably be more complicated and time consuming (hence expensive). It also wouldn't free up the dialogue word count, because it just means we'd have to take word count from the dialogue and move it to the expository cinematic.





Retour en haut






