Wulfram wrote...
We had a story that was about failure as much as it was about epic success.
The thing for me is that the game never really acknowledges the failure. It's always going on about how the Champion is the epicest, awesomest guy out there. And of course you've got the combat which has Hawke being capable of obliterating a small army or two before breakfast.
So it really felt more like the game was trying to be epic and failing than that they were trying to do anything different. If they wanted to have a more down to earth main character then they needed to commit to it, rather than end up with a situation where it feels like they're supposed to be epic but fail at everything important.
I would argue that was a major strength of the narrative, that it doesn't acknowledging the failures. We see them happen, however, as the story evolves.
If you really think about, in-game the Champion is only put on this pedastal because of the stories and rumors surrounding what happened in Kirkwall. Narrative-wise, that is what Cassandra is trying to rule out and thats why the framed narrative device exists. Its assumed the Champion is an epic figure, and Hawke can be, at certain points. But throughout the narrative hes still human in the end.
I think the problem is our expectations are like the mythical telling of the tale, of Hawke mowing down hordes of Darkspawn in the beginning and being ten feet tall and shooting lightning from his eyes. The story was never meant to be fully epic, and how the events play out kind of proves that point to be true.