Renmiri1 wrote...
DA2 is a game that took lots of risks and went for non obvious and non mass market art style and plot devices. And they vastly improved combat.
Oh, the irony.
Guest_Jayne126_*
Renmiri1 wrote...
DA2 is a game that took lots of risks and went for non obvious and non mass market art style and plot devices. And they vastly improved combat.
Modifié par Renmiri1, 08 avril 2013 - 03:32 .
Jayne126 wrote...
Renmiri1 wrote...
DA2 is a game that took lots of risks and went for non obvious and non mass market art style and plot devices. And they vastly improved combat.
Oh, the irony.
Modifié par Renmiri1, 08 avril 2013 - 03:37 .
Guest_Jayne126_*
Renmiri1 wrote...
Renmiri1 wrote...
....
We get it you hated DA2.
I loved it. Liked it much more than DAO, but I do admit the game was unpolished and Act 3 was rushed. Hopefully DAI will get more time.. But what has this to do with David Gaider's interview ?
Renmiri1 wrote...
Story ? Gone from Lord of the Rings clone to something very creative and innovative. Was it perfect ? No. Was it good ? Yup. And Bioware gets 1 billion props for trying something different IMHO
Modifié par Scelous, 08 avril 2013 - 11:48 .
Renmiri1 wrote...
Might have gotten my centuries wrong.. Wasn't in the mood to research the right period for a troll that would just reply "Nu-huh, they suck"
Modifié par ibbikiookami, 09 avril 2013 - 03:24 .
Renmiri1 wrote...
non obvious plot device:
From
DAO: Hero's Journey and Bioware's - and Tolkien's - old staple of gather a team of people to defeat big bad.
to
DA2: Rags to riches story taken place during a decade showing the time passing in a place / in a family and in a group of friends. Where "big bad" was different in each act, and not one of the villains were evil incarnate as the Archdemon (or Sauron) was
your turn
That's precisely the reason why your story should be self contained with proper ending and not cliffhangers with more questions. You are not capable to answer those questions in the next sequel, without messing the narrative, that is obviously written for the newcomers.RPS: Straddling that line between wider audiences and RPG diehards, where does your focus end up? As a writer, what gets top priority?
Gaider: The main concern over the story is that we have to balance the interests of long-time fans in the story. We’re talking about people who have played Dragon Age: Origins and Dragon Age II coming into Dragon Age III, but we also have to keep in mind people who are coming to Dragon Age III fresh, who have no previous experience. That’s the biggest thing we have to concern ourselves with.
So is that what DA 2 is about? Saving the world from what? The world is already at the brink of War. You know what? It's funny you mention "epic success" when it's more about epic failure to me. Unless you're speaking from Ander's point of view, instead of Hawke's point of view? Perhaps you should make your message clearer. I hope you do better with DA 3, "Saving the world from itself."The typical hero’s journey where you start off with humble beginnings, become a hero, save the day, save the world. I think it was good to do something different. We had a story that was about failure as much as it was about epic success.
Modifié par Sacred_Fantasy, 09 avril 2013 - 03:35 .
Scelous wrote...
Versus DA:O, which some people laud as the pinnacle of RPGness. Monsters threaten countryside, main character is the chosen one, levels up and stops threat, yaaaay.
Malsumis wrote...
Renmiri1 wrote...
non obvious plot device:
From
DAO: Hero's Journey and Bioware's - and Tolkien's - old staple of gather a team of people to defeat big bad.
to
DA2: Rags to riches story taken place during a decade showing the time passing in a place / in a family and in a group of friends. Where "big bad" was different in each act, and not one of the villains were evil incarnate as the Archdemon (or Sauron) was
your turn
Antagonists are an integral part of story telling, DA2 antagonists were the weakest of any bioware game I have played. You can't compare DA2 antagonists to IM, Saren, Loghain, master Li or the best of them all Irenicus.
Yes the more personal story was a good change from the usual bio play, but the execution of it failed. DA:O was the usual bio play, but it was well done.
As for DA2 'imporved combat'...... SMH.
kingjezza wrote...
Scelous wrote...
Versus DA:O, which some people laud as the pinnacle of RPGness. Monsters threaten countryside, main character is the chosen one, levels up and stops threat, yaaaay.
Oh yeah because that is all that happens in Origins right, absolutly no other plot strands other than killing a few monstors and defeating the big bad. Origins might be set against the back drop of your typical fantasy defeat a big evil type scenario but there is much more going on than that, shame you missed it.
For the record, most people don't have a problem with DA2's concept, the whole thing is just executed horrificly.
Well said. I agree completely.Scelous wrote...
Shame I did.
Oh, I know. I see that all the time. People say, "DA2 had a good concept but was executed poorly. DA:O was generic but was masterfully done."
And I still find that disappointing. I still find it disappointing that people would have another bland, generic story that was polished rather than something new, something different, that had flaws. Again, I think that's why we have these long-running generic series. Another first-person shooter set in the Middle East! Nicely polished, though. So good for that.
Scelous wrote...
kingjezza wrote...
Scelous wrote...
Versus DA:O, which some people laud as the pinnacle of RPGness. Monsters threaten countryside, main character is the chosen one, levels up and stops threat, yaaaay.
Oh yeah because that is all that happens in Origins right, absolutly no other plot strands other than killing a few monstors and defeating the big bad. Origins might be set against the back drop of your typical fantasy defeat a big evil type scenario but there is much more going on than that, shame you missed it.
For the record, most people don't have a problem with DA2's concept, the whole thing is just executed horrificly.
Shame I did.
Oh, I know. I see that all the time. People say, "DA2 had a good concept but was executed poorly. DA:O was generic but was masterfully done."
And I still find that disappointing. I still find it disappointing that people would have another bland, generic story that was polished rather than something new, something different, that had flaws. Again, I think that's why we have these long-running generic series. Another first-person shooter set in the Middle East! Nicely polished, though. So good for that.
renjility wrote...
DA2's story: fight the crazy persons.
Ultimashade wrote...
renjility wrote...
DA2's story: fight the crazy persons.
Yup, and that's just as generic as "save the world" stories. So once we saved the world, a second time we fought cultists and extremists, and now we're going to save the world again!
renjility wrote...
Ultimashade wrote...
renjility wrote...
DA2's story: fight the crazy persons.
Yup, and that's just as generic as "save the world" stories. So once we saved the world, a second time we fought cultists and extremists, and now we're going to save the world again!
Maybe destroy the world for a change?
Malsumis wrote...
Renmiri1 wrote...
non obvious plot device:
From
DAO: Hero's Journey and Bioware's - and Tolkien's - old staple of gather a team of people to defeat big bad.
to
DA2: Rags to riches story taken place during a decade showing the time passing in a place / in a family and in a group of friends. Where "big bad" was different in each act, and not one of the villains were evil incarnate as the Archdemon (or Sauron) was
your turn
Antagonists are an integral part of story telling, DA2 antagonists were the weakest of any bioware game I have played. You can't compare DA2 antagonists to IM, Saren, Loghain, master Li or the best of them all Irenicus.
Yes the more personal story was a good change from the usual bio play, but the execution of it failed. DA:O was the usual bio play, but it was well done.
As for DA2 'imporved combat'...... SMH.
ibbikiookami wrote...
So... You would rather have a very flawed new concept than a masterfully done generic "save the world" story? I don't understand why. You would rather babysit like DAII?
Modifié par Scelous, 09 avril 2013 - 06:06 .
Malsumis wrote...
Antagonists are an integral part of story telling, DA2 antagonists were the weakest of any bioware game I have played. You can't compare DA2 antagonists to IM, Saren
Modifié par Renmiri1, 09 avril 2013 - 05:55 .
Renmiri1 wrote...
Malsumis wrote...
Antagonists are an integral part of story telling, DA2 antagonists were the weakest of any bioware game I have played. You can't compare DA2 antagonists to IM, Saren
LOL
Saren ? Illusive Man ?
Those are your models of well written antagonists ?
Oh please, run along child... Come back when you can talk coherently about good writing for a villain
Let me guess... Sauron from Lord of the Rings is a "masterpiece" too right ? Emperor Palpatine ? The Wicked Witch in Snow White ?
G.d even George Lucas, the cheesiest dialog writer in modern fiction was able to add some nuance to some of his villains.. Darth Vader had some tiny ambiguity on him, not pure evil. IM, Sauron, Saren, Palpatine have none.
Disney villains as masterpiece.. What will BSN come up with next ???
Scelous wrote...
ibbikiookami wrote...
So... You would rather have a very flawed new concept than a masterfully done generic "save the world" story? I don't understand why. You would rather babysit like DAII?
The reason for me is because over my life, I have played plenty of generic "save the world" stories that were polished. I mean, if we are counting the past decades of gaming, back to my Intel486, there is no lack of polished "save the world" stories. Ultima did it. Chrono Trigger did it. Diablo, Xenogears, Deus Ex, Icewind Dale; they all deal with this kind of end boss that is threatening to take over the continent or world. In the case of Mass Effect, multiple worlds. It always has to be this huge threat to everyone, and only you, the chosen one, can stop it.
That isn't bad in and of itself, but the concept has been explored. Multiple times, in multiple ways. It has been run into the ground. I simply cannot get excited about that concept anymore. My cousin, who is younger than I am and isn't as big of a gamer, could not get through DA:O, despite me encouraging him to do so (I still think it's worth playing). He said it was too derivative of Lord of the Rings, and while I did enjoy the game, I couldn't blame him for his perspective. He absolutely fell in love with the Dwarf Commoner origin story -- he thought breaking out of jail and fighting in the tournament was awesome. And then he got to the whole "chosen one saves the world" again and quit.
People criticize Hollywood for being uncreative, for making the same type of blockbuster movies over and over. There's the Hollywood ending and everything. It's the same thing with this. These generic storylines hold no surprises anymore, they have no novelty. They are creatively barren, and yet it's what the masses lap up.
I think it's past time that the gaming industry as a whole, through multiple genres, not just RPGs, explore new territory. And yet when new territory is explored, ala DA2, when new ideas falter and stumble, people bring it down like a group of wolves on a sick buffalo. And so instead we get another polished, generic game, the same type we have been seeing for decades.
Modifié par ibbikiookami, 09 avril 2013 - 06:10 .