Restrider wrote...
I understand that a lot of those questions are nitpicks. Others, however, are not.
And since it has been a year since the release and - as far as BW has said - there will be no DLC/new content and Shepard's story is over, why aren't they answering these types of questions?
Whether on conventions, panel discussions or on the BSN story section?
Considering what they said, they cannot really spoil anything, can they?
Indeed. Why not clear the air Bioware?
As one of the contributors to this list, I'm to blame for some of the more nit-picky, anal retentive guestions. Perhaps they dilute the impact of the more pertinent questions that concern apparent flaws in the game's internal logic - like the teleporting Normandy, and the selective impotence of the Catalyst within his own home.
But if you are going to create and market a game designed to appeal to space-opera loving, science-geeks, raised on Star Trek, Babylon 5 et al, then you've rather asked for it! If Bioware aren't prepared to make sure that their story is absolutely nerd-proof, then perhaps they should stick to a more forgiving genre? Like high fantasy, for example, where you can write off everything odd with "a wizard did it!" or get some friendly eagles to help your heroes just enough to get them out of their immediate predicament, but not so much that the story is over in 5 minutes. (I kid, I'm as much a Tolkein fan as the next geek, but I'm not blind to his flaws).
Another big question that hasn't been very much addressed so far, is why failing to give Anderson another 2 minutes of life has such an impact on Shepard's ability to survive explosions? Failing to "save" Anderson effectively subtracts 1000EMS. This was definitely true in the original cut, and I believe it holds true in the EC. If it is just a "game mechanic" then what purpose does it serve? What was the point of going to the time and trouble to insert that mechanic, based on an arbitrary event that has no logical connection to the breath scene?
Modifié par Eryri, 30 mars 2013 - 11:59 .





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