Aller au contenu

Photo

Unanswered Questions


  • Veuillez vous connecter pour répondre
150 réponses à ce sujet

#76
Eryri

Eryri
  • Members
  • 1 850 messages

Restrider wrote...

I understand that a lot of those questions are nitpicks. Others, however, are not.
And since it has been a year since the release and - as far as BW has said - there will be no DLC/new content and Shepard's story is over, why aren't they answering these types of questions?
Whether on conventions, panel discussions or on the BSN story section?
Considering what they said, they cannot really spoil anything, can they?


Indeed. Why not clear the air Bioware?

As one of the contributors to this list, I'm to blame for some of the more nit-picky, anal retentive guestions. Perhaps they dilute the impact of the more pertinent questions that concern apparent flaws in the game's internal logic - like the teleporting Normandy, and the selective impotence of the Catalyst within his own home.

But if you are going to create and market a game designed to appeal to space-opera loving, science-geeks, raised on Star Trek, Babylon 5 et al, then you've rather asked for it! If Bioware aren't prepared to make sure that their story is absolutely nerd-proof, then perhaps they should stick to a more forgiving genre? Like high fantasy, for example, where you can write off everything odd with "a wizard did it!" or get some friendly eagles to help your heroes just enough to get them out of their immediate predicament, but not so much that the story is over in 5 minutes. (I kid, I'm as much a Tolkein fan as the next geek, but I'm not blind to his flaws).

Another big question that hasn't been very much addressed so far, is why failing to give Anderson another 2 minutes of life has such an impact on Shepard's ability to survive explosions? Failing to "save" Anderson effectively subtracts 1000EMS. This was definitely true in the original cut, and I believe it holds true in the EC. If it is just a "game mechanic" then what purpose does it serve? What was the point of going to the time and trouble to insert that mechanic, based on an arbitrary event that has no logical connection to the breath scene? 

Modifié par Eryri, 30 mars 2013 - 11:59 .


#77
NeonFlux117

NeonFlux117
  • Members
  • 3 627 messages
Bioware will never clarify the endings of ME3. They are what they are. It is what it is.

#78
demersel

demersel
  • Members
  • 3 868 messages
And what they are - is a cliffhanger. )

#79
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

BansheeOwnage wrote...

That's an impressive list! It's absolutely disgraceful that there are not only so many questions to be asked, but more importantly, that they refuse to answer virtually any of them, and avoid the most important ones at the top like they will die if they answer them. When in reality, it could only help them to shed light on the situation.

More broken promises I guess. It'll be interesting to see how fans anticipate ME4's prerelease info.


+1. But I think the fact that there are this many questions is worse than the fact that they don't answer them. This thread proves the calibre of quality writing that went into Mass Effect 3.

#80
Suron

Suron
  • Members
  • 2 245 messages

Jadebaby wrote...

BansheeOwnage wrote...

That's an impressive list! It's absolutely disgraceful that there are not only so many questions to be asked, but more importantly, that they refuse to answer virtually any of them, and avoid the most important ones at the top like they will die if they answer them. When in reality, it could only help them to shed light on the situation.

More broken promises I guess. It'll be interesting to see how fans anticipate ME4's prerelease info.


+1. But I think the fact that there are this many questions is worse than the fact that they don't answer them. This thread proves the calibre of quality writing that went into Mass Effect 3.


no.  the fact people want answers to nonsensical questions is what's wrong here.

the majority of that list can be completely thrown out.

yes there are a lot of plotholes..yes a lot of the writing was crappy....yes ME1's entire plot was rendered moot thanks to ME3.  But questions like "why can't you shoot the starchild..why can't you shoot the Keepers" are complete nonsense.

If you want BioWare to take you seriously (not quoted person specifically..any of us) then present them with legit questions. 

Most would ignore such a long list when the vast majority are idiotic "questions"

TL:DR -> if you want LEGIT answers...ask LEGIT questions.  Kill a good 80% of that list.

#81
anathesnail

anathesnail
  • Members
  • 54 messages

demersel wrote...

anathesnail wrote...

NeonFlux117 wrote...

anathesnail wrote...


If you look through Legion's files on the Broker's base (Specifically the normandy's audio transcript) it says:
"Note: We are still unable to directly tap geth communications. Cerberus decryption programs look promising, but Wilson´s death will make integrating new agents onto Minuteman difficult."

I doubt they were talking about a different Wilson who works for Cerberus



Damn your right! I never looked at Legions stuff that close. The broker was into everyting and everyone.


I missed it in my first playthroughs of LotSB too, there are a LOT of files to read. So sometimes bioware answers our questions, but very discretely :P


You're missing the point of the question - Sure Wilson was the guy who pulled the trigger (or was he really? what if it was just a hurried up clean up of the project, done by Miranda, and highjacked by Wilson becasue he didn't want to be be wasted?)
And yes, he was in contact with the shadow broker. But why would HE, the shadow broker want project lazarus destroyed and who was he working for? 


He would want it destroyed so he could have Shepard's body back because the collectors offered him a bounty for it. The reason Feron stopped working for the Broker was exactly that, he believed the Broker's organization should be about trading information not people (which was what he was doing by handing Shepard's body to the collectors).

#82
Eryri

Eryri
  • Members
  • 1 850 messages

Suron wrote...

no.  the fact people want answers to nonsensical questions is what's wrong here.

the majority of that list can be completely thrown out.

yes there are a lot of plotholes..yes a lot of the writing was crappy....yes ME1's entire plot was rendered moot thanks to ME3.  But questions like "why can't you shoot the starchild..why can't you shoot the Keepers" are complete nonsense.

If you want BioWare to take you seriously (not quoted person specifically..any of us) then present them with legit questions. 

Most would ignore such a long list when the vast majority are idiotic "questions"

TL:DR -> if you want LEGIT answers...ask LEGIT questions.  Kill a good 80% of that list.


Which is why the OP put a TL:DR version with the most important questions at the top of his original post. 

TL;DR Version


Since we know you wont answer all the questions we came up with we have picked out a few important ones. 
 
1.Where does the breath scene take place?
2.Why did the Catalyst need Sovereign to open the relay?
3.How does Shepard survive the crucible blast in Destroy ending?
4.How does Shepard's squad know that Anderson is dead?
5. Where is this planet that the Normandy lands on in the end.
6.Why does Anderson's death effect Destroy ending?
7.Why is it that all of our squad mates return to the Normandy?


Yes, some of the questions are more facetious than others. However,regarding the bullet-proof keeper. That was included as a semi-comic attempt to vent our overall frustration with the endings. While you are correct that it is a trivial issue in the grand scheme of things, it is sub-optimal game design. It breaks immersion to see the game's rules broken in this way. Obviously all games have NPCs that you can't kill - Skyrim prevents you from killing children for example (although you can attack almost anything else), but the trick is to make those rules less obvious. Most people wouldn't want to shoot a child even in a game, but even I took a pot shot at that Keeper, especially since it seemed to be helping to process bodies for the reapers.

It would have made more sense for Bioware to simply make Shepard holster his gun for that (long and rather tedious) walk from the transporter pad to Anderson because, God knows, there's no actual gameplay there. That way the issue would have gone unnoticed. He could then have drawn his gun when the Illusive Man appeared, but then been immediately paralysed by TIMs new, and not terribly well explained, ability to instantly indoctrinate / enthrall / dominate or whatever it is he does to both Anderson and Shepard.
Either that or just make the Keeper killable like the space-cows and pyjacks. You could even earn renegade points and a trophy for doing it. It's not as though it's essential to the plot.

But anyway, as you say, it's far from the biggest issue with the ending.

Modifié par Eryri, 30 mars 2013 - 05:39 .


#83
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
Wow so much crap is answered. Rather than "answering" non sense, explain where it was found in game. I'm not giving you my opinion without stating them as such. The answers come from lore, if you want made up head cannons why even answer come here to begin with you already got your own stories made up.

Naswering questions with, nonesense, or false doesn't dispute them. Who says otherwise, explain the character and the event not just  a one word that does nothing for the conversation.

Damn dung beetles.

Modifié par Spartas Husky, 30 mars 2013 - 07:41 .


#84
Eterna

Eterna
  • Members
  • 7 417 messages

mtmercydave09 wrote...

I'm thinking there's no response yet because there's just so many unanswered questions.

However, I think the sheer number of questions makes your point. Bioware needed to answer more.


I could go to any Sci-fi series ever and come up with just as many unanswered questions. The majority of these questions don't matter at all to the main plot. 

Modifié par Eterna5, 30 mars 2013 - 07:56 .


#85
hiraeth

hiraeth
  • Members
  • 1 055 messages

.



#86
Eterna

Eterna
  • Members
  • 7 417 messages
^ I could go through ME1 and ME2 and find just as many unanswered questions.

#87
hiraeth

hiraeth
  • Members
  • 1 055 messages

Eterna5 wrote...

^ I could go through ME1 and ME2 and find just as many unanswered questions.


Awesome, feel free to post them on BSN. This is a place to discuss the ME campaign, right?

I'd also argue that open questions in ME1 and ME2 have the potential of being answered in ME3--after ME3 is nothing. This is the end. Any major plotholes left are here to stay. Really, this list is more of a statement on how improperly a story was concluded.

#88
Eterna

Eterna
  • Members
  • 7 417 messages

MassEffectFShep wrote...

Eterna5 wrote...

^ I could go through ME1 and ME2 and find just as many unanswered questions.


Awesome, feel free to post them on BSN. This is a place to discuss the ME campaign, right?

I'd also argue that open questions in ME1 and ME2 have the potential of being answered in ME3--after ME3 is nothing. This is the end. Any major plotholes left are here to stay. Really, this list is more of a statement on how improperly a story was concluded.


The entirety of ME3 is a conclusion, not just the last 10 minutes. The last 10 minutes resolves the Reaper threat and technological singularity, nothing more. 

#89
The Night Mammoth

The Night Mammoth
  • Members
  • 7 476 messages

Eterna5 wrote...

The entirety of ME3 is a conclusion, not just the last 10 minutes. The last 10 minutes resolves the Reaper threat and technological singularity, nothing more. 


What technological singularity? 

#90
Eterna

Eterna
  • Members
  • 7 417 messages

The Night Mammoth wrote...

Eterna5 wrote...

The entirety of ME3 is a conclusion, not just the last 10 minutes. The last 10 minutes resolves the Reaper threat and technological singularity, nothing more. 


What technological singularity? 




The entire purpose for the Catalysts existence. 

Modifié par Eterna5, 30 mars 2013 - 08:32 .


#91
The Night Mammoth

The Night Mammoth
  • Members
  • 7 476 messages

Eterna5 wrote...

The Night Mammoth wrote...

Eterna5 wrote...

The entirety of ME3 is a conclusion, not just the last 10 minutes. The last 10 minutes resolves the Reaper threat and technological singularity, nothing more. 


What technological singularity? 


The entire purpose for the Catalysts existence. 


The Catalyst doesn't say anything about a technological singularity. 

Modifié par The Night Mammoth, 30 mars 2013 - 08:39 .


#92
Maxster_

Maxster_
  • Members
  • 2 489 messages

The Night Mammoth wrote...

Eterna5 wrote...

The Night Mammoth wrote...

Eterna5 wrote...

The entirety of ME3 is a conclusion, not just the last 10 minutes. The last 10 minutes resolves the Reaper threat and technological singularity, nothing more. 


What technological singularity? 


The entire purpose for the Catalysts existence. 


The Catalyst doesn't say anything about a technological singularity. 

His headcanon is stronger than yours. :wizard:

#93
Maxster_

Maxster_
  • Members
  • 2 489 messages

Spartas Husky wrote...

Wow so much crap is answered. Rather than "answering" non sense, explain where it was found in game. I'm not giving you my opinion without stating them as such. The answers come from lore, if you want made up head cannons why even answer come here to begin with you already got your own stories made up.

Naswering questions with, nonesense, or false doesn't dispute them. Who says otherwise, explain the character and the event not just  a one word that does nothing for the conversation.

Damn dung beetles.

Sure, answering "that was made in that way because they needed to fill a plothole" is a perfect in-universe explanation. :police:

#94
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
Does change the point of it however?

Why does the normandy come in to rescue teamates. To fill a plothole of how they got back. Asnwering based on lore and answering based on headcannon are different things. If you dont agree with them that is fine, tell me what based on lore says otherwise.

#95
Megaton_Hope

Megaton_Hope
  • Members
  • 1 441 messages

Eterna5 wrote...

The entire purpose for the Catalysts existence. 

But the Catalyst exists to kill advanced organic civilizations.

#96
thehomeworld

thehomeworld
  • Members
  • 1 562 messages

Dr. Megaverse wrote...

We're all still reading....


Yeah this. Long post OP! But my personal unanswered question is the entire Lazurus Project what went into shep, is shep really himself?, How did he get back his memeories, and now with clone shep introduced I've just added about 15 more questions to my already 90+. But BW decided they were too good to explain a pivitol project such as that. It was only the sole reason our character and their hero was alive to defeat the reapers and it gets a rehashing handwave.

Modifié par thehomeworld, 31 mars 2013 - 01:35 .


#97
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages
Going to answer them IN MY OPINION, one by one

Beggining:

-Why did we hear a reaper scream when the kids shuttle was hit by the reaper as Shepard was leaving earth on the Normandy?     Because there was a Reaper there... It makes loud noises. The noises can be heard across a big distance


-Why
when Shepard was blown off his feet in the explosion in the committee
chambers, did Anderson escape - despite the fact he was stood right next
to Shepard? Maybe he got caught in the explosion, but managed to get up faster than Shepard.

-How does Vent Brat vanish without a sound? Because of the Reaper Invasion(Reaper making loud noises) and Anderson talking to Shepard, distracting him, would be a perfect time to the Vent kid vanish


-What's
up with that weird electrocution warning sign? Why would an air vent be
electrified, and if it was how did Vent Brat avoid getting fried? Air vents in the future could be eletrocuted because maybe the crime rate has increased and people found out how to enter houses from air vents. If that's the case, maybe the Reaper Beam destroyed it's power source(or something like that) thus making the air vent lose power


-Why doesn't Anderson seem to notice or care about the child? He was too busy wanting to survive and planning an getting to the Rendezvous. 


-Why is Vent Brat playing alone on the outskirts of a military base? Maybe that is his house... It could be distant, but we can't notice it, because Shepard is on a high building


-How
does he get from his little rooftop garden, to a balcony on a
supposedly secure military building, despite the door to that balcony
being shown to be locked by a red hologram? He got lost and then he crossed paths with Shepard. Maybe he accidentaly hit the button while running


-How does the Child then pass through that locked door again moments later? Maybe there had buttons or something...


-How does the Child survive the blast from the Reaper's weapon? Because he is in a Air Vent... Maybe he was far of the entrance/exit of the Vent when the Reapers blasted the building

-Why do levels in Core engineering building are numered from top to bottom? Sorry, don't know what you're talking about

-Why the 2d sprites? Why are they all running towards the massive slusho machine of death at the beginning of the game? So that the game doesn't become too laggy putting each different model, running to one place then to the other, OR Lazyness.

Here is the beggining. More to arrive shortly

PLEASE NOTE: MY OPINION.

#98
mass perfection

mass perfection
  • Members
  • 2 253 messages
In Vaporize (Low EMS Destroy) why isn't the dream planet a pile of ash?

#99
conjmk

conjmk
  • Members
  • 476 messages
"-What are the voices in the background that we hear after the Rannoch missions in the War room."

What? I've never heard any voices. Does anyone have a vid of this?

#100
mass perfection

mass perfection
  • Members
  • 2 253 messages

conjmk wrote...

"-What are the voices in the background that we hear after the Rannoch missions in the War room."

What? I've never heard any voices. Does anyone have a vid of this?

I'm also confused.