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#126
Home run MF

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 -Why didn't the Prothean VI on Ilos mention the Crucible?


twitter.com/DrewKarpyshyn/status/209035587552940033

"I don't like to comment without having played the game, but the Crucible (as I understand it via spoilers) was new."

#127
Xamufam

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sH0tgUn jUliA wrote...

Eryri wrote...

sH0tgUn jUliA wrote...

Kesak12 wrote...

TL;DR Version


Since we know you wont answer all the questions we came up with we have picked out a few important ones.
 
1.Where does the breath scene take place?
2.Why did the Catalyst need Sovereign to open the relay?
3.How does Shepard survive the crucible blast in Destroy ending?
4.How does Shepard's squad know that Anderson is dead?
5. Where is this planet that the Normandy lands on in the end.
6.Why does Anderson's death effect Destroy ending?
7.Why is it that all of our squad mates return to the Normandy?
-


Well I'll do my best....

1. Since IT is dead. The breath scene takes place on the Citadel, and some place where there is air.
2. The Catalyst would normally receive a signal from the sentinel left in the galaxy and then signal the Keepers to open the relay. The Protheans modified the Keepers so they would not respond to the signal. Thus the catalyst had to have Sovereign do this manually.
3. How does Shepard survive.... Mac wanted Shepard dead. Casey wanted Shepard to survive the high EMS destroy ending with a more optimistic open ending than we got. So Shepard survives High EMS Destroy because Casey said so, but that got scaled back because some loud mouth at SDCC was worried about stepping on some emo destroy peoples "I wanted Shepard to die anyway" head canon.
4. They know about Anderson because of well... it is not something you can comprehend.
5. It resembles that planet that had operation Overlord, but it is probably somewhere within 12 ly of Earth around a red dwarf star. It would significantly increase the chances of getting lucky.
6. Because of reasons. Mac decided them. One does not question what goes on in the mind of Mac. It is not something you can comprehend.
7. Because Shepard took two with him/her. The others did not participate in the battle in case they were needed later if everything went to hell.

There, now I've answered the most critical questions to the best of my abilities.


No offence to you personally, that was a good, well thought out effort, but some of those answers just make me ask more questions:

1. How can there be air where Shepard is on the Citadel? The station is in ruins, and the decision chamber is open to space at the best of times. If there was an invisible field holding in the air, how is it still operational after the destroy blast which damages machinery?
2. Why didn't the Catalyst have back-up systems if the Keepers failed? Bit of a design flaw for an advanced AI. If it can only work through the Keepers, then how was it able to lift Shepard up on the elevator of light, or shut off the beam following Refusal? Also, how was the Shepalyst able to command the Crucible arms to close following Control?
3. How many emo types would really have complained if that was the case? Would they really have had more complaints than just an unambiguously happy, crowd pleasing ending?
4. Not only do they know for certain Anderson is dead, the LI (and only the LI) seems certain that Shepard is alive. That might make some sense for Liara, with her Asari mind-melding "thing" that she does, but makes no sense at all for the likes of "psychic as a brick" Garrus or Ashley.
5. Good explanation, but one would have thought all such habitable planets so close to Earth would have been colonised. It's a little moot now anyway since the whole "Garden of Eden" theme where we were supposed to infer that the Stargazer was a descendent of the stranded crew in the Original Cut, was retconned due to fan distaste. The crash seems pretty pointless now, since they are able to return home in all but the lowest EMS endings.
6. Agreed, that way madness lies.
7. Well since the charge to the beam was supposedly our last and only hope, and everything had already gone to Hell, they may as well have come with Shepard now and died sooner, rather than possibly get liquified later.


Yes, this ending is maddening isn't it? It just leaves you with more questions. As Smudboy put it, "it is turtles all the way down."

1) Jessica Merizan said Shepard got thrown to one of the ward arms after the blast. Well, according to the codex, with the ward arms open like that all the air and everything that wasn't nailed down would have been thrown off the arms. If you look closely you can see debris flying off when they open. And we know her lack of credibility regarding things. So there are two other possibilities. (a) Shepard is still where she was which is .3 g, and inside the kinetic barrier and there is still air in there. OR (B) Shepard got beamed back down to London on that white transport beam before everything blew up as part of the way the Crucible was designed since we don't know exactly how it worked anyway. This way Shepard would not have to survive re-entry and would be in on Earth. This may be better explained in 2 where I can build off of this with a supporting ass pull.

2) You got me there. I'll have to come up with an ass pull here.... Okay. Face the facts. The Leviathans were not that bright. Intimidating, but not that bright. Any race that would create a super intelligence like they did, give it the directive to preserve organic life at all costs, and not put a restriction on it similar to Asimov's three laws is pretty f****** stupid. Look what happened to them. There's your design flaw. How did Shepard get up there? Shepard never got there. That part happened in Shepard's mind. See, that control panel in front of Shepard was the interface. When the Crucible attached and Shepard tried to get up Shepard got close enough and due to bad graphics engine actually activated something.

The "intelligence" possesses properties of its creators, the Leviathans, to project itself into Shepard's mind. And thus while Shepard was laying there unconscious, it projected itself into Shepard's mind as a glowing ghost child. There was no special chamber. There were no control rods, there was no disintegration beam, there was no tube. There was only the panel. Shepard had to stand up and push a button on the panel. For synthesis a beam would do the thing. For Control different beam would do the thing. For destroy Shepard would be transported back to earth and Crucible would fire. For refusal, it just gave the illusion of walking off and leaving Shepard alone in a chamber. Whew! That was a hard one, but I think I pull a good one.

3) Only one emo type was necessary.... Mac. I'm also sure that a small minority was sufficient. See, those of us in the "vocal minority" (really the majority) just didn't understand the need for sacrifice. Shepard was supposed to sacrifice themselves for the galaxy's sins to become "The Shepard" of the galaxy. This is not something any of us can comprehend.

4) Psychic as a brick Ashley and Garrus.... The scenes were out of order for artistic reasons only known to Mac. The correct order was Breath Scene, Take off, Memorial Scene. That is how they would know about Anderson. Something a little more definite than just cradling the name would have been more welcome, but again ... Mac.

5) Even if the worlds were all colonized, there would still be parts that would be wild. And if they were colonized it would make getting parts for the Normandy easier. Take a shuttle to the nearest town for materials and use their machine shop to make replacement parts. Makes even more sense to me. Solidified.

6) not touching this one again.

7) If the battle for earth fails, or if Shepard refuses, the Normandy would get the hell out of there. Hackett would call for a full retreat. There are plenty of places to hide. It's a big galaxy. Liara would continue with her seeding project. There is a very good chance the humans would live to old age, and the Normandy would become a very lonely place with just EDI and Liara, and maybe pick up a few Asari from one of the Asari ships, for a crew along the way. Who knows? When she is done they just may find a world and say so long to EDI, and spend the rest of their days there and live like a primitives after planting the last of her beacons. The reapers may never find her. The woman in the Stargazer scene in the refuse ending talking to the boy does look Asari. Possible they co-habit this world with the native race.

Not smudboy it's mrbtongue who said it
& this
social.bioware.com/forum/1/topic/355/index/16423141/3#16424780

Modifié par Troxa, 02 avril 2013 - 01:16 .


#128
Xamufam

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Home run MF wrote...


 -Why didn't the Prothean VI on Ilos mention the Crucible?


twitter.com/DrewKarpyshyn/status/209035587552940033

"I don't like to comment without having played the game, but the Crucible (as I understand it via spoilers) was new."


& this
"The Catalyst didn't exist until I after I left the MassEffect franchise, so I can't really say what it would do."

twitter.com/DrewKarpyshyn/status/290936902222233600

#129
Rodia Driftwood

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Some of these can be answerd by a lore-friendly "Well, you see, it was explained here that..", while most of these can be answered with an all-round "Bad writing and a rushed game".

#130
FlyingSquirrel

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Troxa wrote...

Home run MF wrote...


 -Why didn't the Prothean VI on Ilos mention the Crucible?


twitter.com/DrewKarpyshyn/status/209035587552940033

"I don't like to comment without having played the game, but the Crucible (as I understand it via spoilers) was new."


& this
"The Catalyst didn't exist until I after I left the MassEffect franchise, so I can't really say what it would do."

twitter.com/DrewKarpyshyn/status/290936902222233600


This one doesn't really bother me that much. Javik didn't know about the Crucible either, so the Protheans' various "last-ditch" operations must have been working independently of each other. The Protheans were defeated partly because the Reapers were able to gather so much information on them by taking the Citadel first, so they would compartmentalize subsequent efforts to keep all their remaining operations from being compromised at once.

#131
FlyingSquirrel

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I have some keeper-related unanswered questions:

- Are the keepers sapient?
- Do they understand what's going on around them most of the time?
- What are the ones in the tunnel where Shepard "beams up" doing? Are they back under the Reapers' control? Checking for survivors? Doing some other routine that has nothing to do with all the bodies?
- Were they a harvested species, or were they created artificially?
- Do they communicate with each other at all, or do they each just go about their business independently?

#132
MetioricTest

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lostmercenary99 wrote...

I have only 1 question.

1. What the hell was the point of the human reaper?


None now :/

Was set up with a different ending in mind.

Canonically: Reaper reproduction.


FlyingSquirrel wrote...

I have some keeper-related unanswered questions:

- Are the keepers sapient?
- Do they understand what's going on around them most of the time?
- What are the ones in the tunnel where Shepard "beams up" doing? Are they back under the Reapers' control? Checking for survivors? Doing some other routine that has nothing to do with all the bodies?
- Were they a harvested species, or were they created artificially?
- Do they communicate with each other at all, or do they each just go about their business independently?


Actually this is pretty much answered.

The Keepers know what's around them in terms of being aware that people exist. But they do not care one way or another for them.  (As seen by ignoring everyone and killing them) Their only concern is the upkeep of the Citadel. They clearly communicate (or at least are aware) with each other because they have to repair things and keep their numbers up.

As for their origin? It is implied they were a race from a previous cycle that the Reapers harvested. And are just another species' husks. This is never confirmed but it's implied.

#133
hiraeth

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Troxa wrote...

Home run MF wrote...


 -Why didn't the Prothean VI on Ilos mention the Crucible?


twitter.com/DrewKarpyshyn/status/209035587552940033

"I don't like to comment without having played the game, but the Crucible (as I understand it via spoilers) was new."


& this
"The Catalyst didn't exist until I after I left the MassEffect franchise, so I can't really say what it would do."

twitter.com/DrewKarpyshyn/status/290936902222233600


The Catalyst one bugs me. One of my biggest questions was "Why did the Catalyst need Sovereign to open open the Citadel in ME1," and it sounds like the answer is "'Cuz we made up the Catalyst after we published the Sovereign storyline and didn't bother to incorporate an explanation for how they'd work together in-game.":blink:

#134
Skullheart

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- How didn't Traynor locate Ceberus base when she was tracking Kai Lame?. After Thessia Leng went to Cronos to deliver the Prothean VI, after that he goes to Sanctuary.

#135
Xamufam

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MassEffectFShep wrote...

Troxa wrote...

Home run MF wrote...


 -Why didn't the Prothean VI on Ilos mention the Crucible?


twitter.com/DrewKarpyshyn/status/209035587552940033

"I don't like to comment without having played the game, but the Crucible (as I understand it via spoilers) was new."


& this
"The Catalyst didn't exist until I after I left the MassEffect franchise, so I can't really say what it would do."

twitter.com/DrewKarpyshyn/status/290936902222233600


The Catalyst one bugs me. One of my biggest questions was "Why did the Catalyst need Sovereign to open open the Citadel in ME1," and it sounds like the answer is "'Cuz we made up the Catalyst after we published the Sovereign storyline and didn't bother to incorporate an explanation for how they'd work together in-game.":blink:



http://www.holdtheli...ffect-jpg.3826/

#136
MonkeynKnot

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KENNY4753 wrote...

-Who were the Keepers originally?


I saw this and thought I would answer I don't know if anyone answered but in the codex or in me1 it was said the keepers worked with the reapers. It wasn't known if they were a race in one of the cycles and the reapers have them around as fun. They would after the cycles have reached to what they wanted, they sent a signal to the reapers to come out of dark space and do their thing. The protheans found out and before it was to late or as the reapers were invading, they reprogramed the keepers and they never sent a signal.

I love the questions and I don't find them picky. So keep up the questions Image IPB

#137
Stigweird85

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Skullheart wrote...

- How didn't Traynor locate Ceberus base when she was tracking Kai Lame?. After Thessia Leng went to Cronos to deliver the Prothean VI, after that he goes to Sanctuary.


More importantly how come Miranda who has been inside the station(beginning of ME2) doesn't tell you where it is. Would be a hell of a lot easier. ME3 starts 

Miranda: Shepard TIM is clearly indoctrinated, we need to end the threat.

Okay it would eliminate half the game but it seems like a major oversight:D

#138
FlyingSquirrel

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MetioricTest wrote...
The Keepers know what's around them in terms of being aware that people exist. But they do not care one way or another for them.  (As seen by ignoring everyone and killing them) Their only concern is the upkeep of the Citadel. They clearly communicate (or at least are aware) with each other because they have to repair things and keep their numbers up.

As for their origin? It is implied they were a race from a previous cycle that the Reapers harvested. And are just another species' husks. This is never confirmed but it's implied.


When do the keepers ever kill anybody? I thought it was established that they self-destructed if anyone messed with them very much.

And I get what you're saying - I'd have just liked to know whether they were in fact husks or were created by the Reapers as a new life form, and if they actually understood their purpose. Plus, I'm still wondering what they're doing at the end in that tunnel, given that the Protheans broke their link to the Reapers and nobody said anything about it being re-established.

#139
Eryri

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 [quote]sH0tgUn jUliA wrote...Yes, this ending is maddening isn't it? It just leaves you with more questions. As Smudboy put it, "it is turtles all the way down." [/quote]LOL, Ain't that the truth?! Anyway, your explanations for points 1, 2 and 7 are actually really good, 2 particularly, although I still wish the game itself made those things clear, rather than relying on the good will of fans to run around, filling plotholes with creative headcanon. However number 7 brings up another of my pet peeves. Why doesn't anyone just find a nice planet, get their ship to drop them off before flying away on autopilot, and just hide from the reapers. Go back to nature a la Battlestar Galactica. The galaxy is a huge place, even for the reapers, and if no one uses radio technology for a while then they'd never find them (particularly since Harbinger is apparently too blind to see Shepard right in front of him, more on this later.) 

@MetioricTest Firstly, thanks for having a go. As you may have guessed, I still have issues with many of those points, but thanks for making the effort. As you said, some of the questions are variations on a theme. That is because there were several contributors to this list, and many people had the same issues. Anyway, to reply to some of the points that I thought were important. Apologies if any of my points seem snippy, my frustration is with the game, not with yourself.

[quote] MetioricTest wrote...-How does Vent Brat vanish without a sound?

Because he's a small child trying to stay out of sight. While explosions and roaring happens around him. [/quote] But he's still only a child. If he was scurrying away from that Reaper in panic then he'd be likely to make more noise not less. The reason Shepard goes over to that vent is because he hears the child moving from across the room. Later the child vanishes, silently, in the time it takes Shepard to turn his head to the Reaper and back again.

[quote]-What's up with that weird electrocution warning sign? Why would an air vent be electrified, and if it was how did Vent Brat avoid getting fried?

Why does McDonalds Coffee have "Warning: Coffee maybe hot" signs. Probably just legal covering for danger, where there is none. Besides It's nitpick of all nitpicks to complain about a warning sign for a vent we know nothing about. [/quote]But we don't need to know anything about the vent. We're playing a game, why should it matter to us if a fictional vent is dangerous? Why would Bioware go to the trouble of putting an incongruous sign in our view? If it was meant to add atmosphere or immersive detail to the scene then it failed, because instead of being upset about the child, as I'm presumably supposed to be, I'm thinking "why is that odd sign there"?

[quote]-How does he get from his little rooftop garden, to a balcony on a supposedly secure military building, despite the door to that balcony being shown to be locked by a red hologram?  How does the Child then pass through that locked door again moments later?

Because Bioware missed it. And ****ed up leaving the door unlocked.If you need a cannonical explanation for game design oversights, persumably it was damaged by the Reaper fire. You bump into a lot of damaged doors throughout Mass Effect. Hell and if you hate that, maybe the kid had a passcode, or lived there. Who knows? The truth is it was just a background screw up. [/quote]But it's the big, dramatic opening section of the game, which was completed well in advance so as to be included in the demo versions that they took to all those important events like E3 etc. They didn't check and double check that this section was as flawless as possible? They went to the trouble of showing the kid cowering against the balcony before Shepard gets to that area, an image most players would miss as they would be looking ahead of them to Anderson, not down to their right. They showed him get up, and the doors opening to let him in, but they didn't bother changing the colour of that light from red to green? Actually, why bother putting a hologram of any colour on the door if they were that lazy? No-one would have noticed the door being blank, but they have noticed the door being the wrong colour.

[quote]-How does Mr Random Soldier dude know everyone you want to contact by name, and their exact whereabouts and how is he able to actually contact them right on the spot?

He doesn't. You ask him who you want to talk to. And persumably commuincations is his job. This is just a silly question. [/quote]I disagree. Shepard's crew are important to us because we know them, but Zaeed say, or Samara would not be particularly famous or important to the war effort, so the fact that he knows who they are is too convenient. Also we're in the middle of a pitched battle, yet Shepard is making what amount to personal calls when one would have thought "communications guy" would be put to better use co-ordinating the attack. Finally, it's also convenient that everyone Shepard wants to talk to happens to be in a nice quiet spot where they can take his call, rather than being busy fighting off hordes of ravenous husks.

[quote]-How did Harbinger miss Shepard when he had stumbled to the ground and wasn't even a moving target?

Persumably he thought Shepard was dead. Reapers are not infalliable. [/quote]One of my questions. I meant why did his beam miss Shepard? Harbinger was previously shown effortlessly vaporising multiple moving targets as they approached the conduit. His weapon is a stream of relativistically accelerated molten metal, capable of cutting through a warship. Yet he only succeeds in injuring Shepard. Harbinger is very much aware of who Shepard is, the Rannoch Reaper confirms that Harbinger "speaks of" Shepard. Yet he doesn't take the opportunity to take revenge for the destruction of the Human Reaper larva?
Harbinger then compounds his error by flying away before checking that Shepard is dead, despite him having whatever sophisticated sensors a Reaper might possess (not to mention six eyes). So the most powerful of all the Reapers, built from the bodies of the galaxy's most powerful and intelligent species, is not just fallible, he is actually incompetent? That's a little depressing. That's one of my major criticisms of the game actually. We (the Alliance) didn't so much win the war, as the Reapers lost it. We won by default because the Reapers really aren't terribly clever.

[quote]-What's the noise Shepard makes after getting transported to the Citadel?

Is this seriously a question? [/quote]The noise in question is the so-called "defibrillator" noise. To be fair, it's a very odd sound that accompanies Shepard jerking awake, almost as though he's suffered an electric shock. The only other time you hear it, is at the climax of Leviathan when Shepard emerges from the Leviathan's illusion. 
[quote]-why hide major Coates's head on the citadel?

Laziness in reusing models.  [/quote]If lazyness, then why go to the trouble of adding that detail at all? That little scene was added by the EC. In the furore prior to its release, no one was complaining "I wish we could have seen more corpses being desecrated by some keeper." It's a completely unecessary scene that adds nothing to the plot. And if you are going to add it, then why use Coates instead of a random Alliance Soldier? I'm told by those who know that because of the way the game engine works, all the characters with helmets have faces underneath. Therefore there were plenty of anonymous soldiers they could have used without running the risk of the fly-cam brigade, (who Bioware must have known would go over every scene with a fine tooth comb) finding something as immersion breaking as Coates' body, when he turns up alive in the epilogue.

[quote]-The Citadel is a vast miles-long structure. How did the Illusive Man know exactly where to wait for Shepard and Anderson?

He got all the information from the Protehan VI. He knew more about where to go than anyone else. Also, plot. [/quote]But the VI had incorrect information. It told Shepard that the Citadel itself was the Catalyst. It was unaware that the true Catalyst was an AI that inhabited the Citadel. Also, during the Prothean cycle, the Reapers took the Citadel immediately. There was no way the Protheans would have had access to the hidden parts of the Citadel in order to research how it would interface with the Crucible, so how the VI knew anything is a bit of a mystery. Yes the team from Ilos entered the Citadel to sabotage the Keepers after the Reapers left, but that was presumably long after Vendetta was hidden on Thessia.

[quote] -If there are inactive relays within the galaxy, does that mean there are pockets of space where the Crucible had no effect? Would the Reapers in those pockets have survived Destroy?

Yes. But why would the Reapers be there if the Relays are inactive? It would take them months to get there and the game only takes place over a short amount of time. [/quote]True. But this would also mean that if we chose Synthesis, there would be pockets of unaltered organics, who would presumably go on to make pure synthetics, and according to the Catalyst's logic, go on to destroy everything, rendering this solution ineffective.
[quote] -Why is Shepard wide awake after the Catalyst says "Wake up"?

Because he was just told to wake up... That wakes people up. [/quote]Not after they've just passed out from blood loss it doesn't. Sorry that was facetious. The point is that Shepard seems to be on the verge of death at the end of the Anderson scene, but he is strong enough to converse with the Catalyst moment later. Yes heroes often make miraculous recoveries in fiction, but it's always a bit cheesy, and I'm less inclined to be forgiving when the story isn't fun.

[quote] -Once the Reapers had the Citadel, why didn't they use it to deactivate the relay network, and isolate the Alliance fleet?

This is a very very very valid question. But considering the events of ME2 and Javik's dialogue, it seems this Relay Network control was retconned.[/quote]Thanks, that was another one of mine. I suppose one could headcanon that the Reapers wanted to draw the entire fleet to Earth to obliterate it in one fell swoop, but it was a bit of a gamble considering they were using the one thing in the galaxy that could destroy them as bait. I'm sorry to say the Reapers seem to have had a serious reduction in IQ somewhere between ME2 and ME3.

Again my apologies if any of my points came across as facetious or condescending. I find myself somewhat frustrated with Bioware's refusal to talk about some of these questions.

Modifié par Eryri, 03 avril 2013 - 10:41 .


#140
Spartas Husky

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Eryri wrote...

 

-Once the Reapers had the Citadel, why didn't they use it to deactivate the relay network, and isolate the Alliance fleet?This is a very very very valid question. But considering the events of ME2 and Javik's dialogue, it seems this Relay Network control was retconned.

Thanks, that was another one of mine. I suppose one could headcanon that the Reapers wanted to draw the entire fleet to Earth to obliterate it in one fell swoop, but it was a bit of a gamble considering they were using as bait, the one thing in the galaxy that could destroy them. I'm sorry to say the Reaper seem to have had a serious reduction in IQ somewhere between ME2 and ME3.
Again my apologies if any of my point came across as fecetious or condescending. I find myself somewhat frustrated with Bioware's refusal to talk about some of these questions.


So...

We draw them to eartha nd suffer casualties.

Or we close the relays and we ensure their starvation with NO casualties.

.............................................................................
...........................
:blink:?

#141
Eryri

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Spartas Husky wrote...

Eryri wrote...

 

-Once the Reapers had the Citadel, why didn't they use it to deactivate the relay network, and isolate the Alliance fleet?This is a very very very valid question. But considering the events of ME2 and Javik's dialogue, it seems this Relay Network control was retconned.

Thanks, that was another one of mine. I suppose one could headcanon that the Reapers wanted to draw the entire fleet to Earth to obliterate it in one fell swoop, but it was a bit of a gamble considering they were using as bait, the one thing in the galaxy that could destroy them. I'm sorry to say the Reaper seem to have had a serious reduction in IQ somewhere between ME2 and ME3.
Again my apologies if any of my point came across as fecetious or condescending. I find myself somewhat frustrated with Bioware's refusal to talk about some of these questions.


So...

We draw them to eartha nd suffer casualties.

Or we close the relays and we ensure their starvation with NO casualties.

.............................................................................
...........................
:blink:?




Yeah, I know. It doesn't make much sense.

#142
Spartas Husky

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Eryri wrote...

Spartas Husky wrote...

Eryri wrote...

 

-Once the Reapers had the Citadel, why didn't they use it to deactivate the relay network, and isolate the Alliance fleet?This is a very very very valid question. But considering the events of ME2 and Javik's dialogue, it seems this Relay Network control was retconned.

Thanks, that was another one of mine. I suppose one could headcanon that the Reapers wanted to draw the entire fleet to Earth to obliterate it in one fell swoop, but it was a bit of a gamble considering they were using as bait, the one thing in the galaxy that could destroy them. I'm sorry to say the Reaper seem to have had a serious reduction in IQ somewhere between ME2 and ME3.
Again my apologies if any of my point came across as fecetious or condescending. I find myself somewhat frustrated with Bioware's refusal to talk about some of these questions.


So...

We draw them to eartha nd suffer casualties.

Or we close the relays and we ensure their starvation with NO casualties.

.............................................................................
...........................
:blink:?




Yeah, I know. It doesn't make much sense.


Doesn't give the star brat hudson alot of crediblity... oh wait, he didn't have any LOL

#143
Sovereign330

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Valhart wrote...

A lot of your questions are already answered or don't even need to be asked....



#144
BansheeOwnage

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Sovereign330 wrote...

Valhart wrote...

A lot of your questions are already answered or don't even need to be asked....

That's true to a point, but there remain a lot of very important ones. Some that are just so important, Bioware either can't answer them because they don't know the answer, or won't, which is not only cruel, but shows a lack of integrity.

#145
hiraeth

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BansheeOwnage wrote...
That's true to a point, but there remain a lot of very important ones. Some that are just so important, Bioware either can't answer them because they don't know the answer, or won't, which is not only cruel, but shows a lack of integrity.


+1

#146
Dendio1

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mtmercydave09 wrote...

I dunno. All I know was that the game was pretty fun to play through, even with all the unanswered questions.



#147
Guest_ZacTB_*

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Dendio1 wrote...

mtmercydave09 wrote...

I dunno. All I know was that the game was pretty fun to play through, even with all the unanswered questions.


Yeah it's still my favourite game series. Not every question can be answered. 

#148
TJBartlemus

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MassEffectFShep wrote...

BansheeOwnage wrote...
That's true to a point, but there remain a lot of very important ones. Some that are just so important, Bioware either can't answer them because they don't know the answer, or won't, which is not only cruel, but shows a lack of integrity.


+1


+1 :lol:

#149
MetioricTest

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Just to give an example of why over half these questions are dumb, let me do the same thing with a randomly selected quest.

Random number generator gave me this:

http://masseffect.wi...:_Asari_Consort


Ok unanswered questions!

Why can't I blow up Xeltan with Grenades!?
How come Shi'ira manages to overhear my conversation with the attendants even though she has to activate her communication device when she wants to join in and hear replies?
Why does Shi'ira just stand stock still doing nothing in the middle of the room when I leave and come to return!?
How come we never see Xeltan leave the room?
How come we "hear" he leave the room but yet he is still standing there!?
Why does Ashley have the Datapad and give it to Xeltan when Septimus gave it to me!
Why does that human girl who looks like Rogue from the X-Men imply she's gotten physic connections to the consort when no other human has ever before?
How come these random Asari have physic connections in the first place?
How come she only sleeps with me If I'm a dick?
Why does she lock the door and keep me out once we're done?
And if it's because of clients, how come she didn't have any until I was done?
Why does she have a random trinket that leads me to unlocking a random Prothean thing in the middle of no-where that tells me about proto-humans?
When did Septimus fight the Krogan? They've been sterile and had no warships for centuries.
Why does Ashley bang on about the lake and not mention the ****ing Brothel she is standing in?
Why does nobody react to me ****ing Shi'ira?
Why does Septimus happen to carry around a data-pad with all of Xeltan's secrets in it while getting drunk at bar?
Why doesn't Shi'ira simply tell Xeltan that Septimus is spreading the secrets?


Now I could take these questions, then state them again but worded slightly differently 7 times each to pad them out. Add a couple of random ones like "what are the technical specifics of how Shi'ara's communicator works?" And "Why is X on the wall in the background." and beef this up to as many questions as the OP contains.

But they';re mostly dumb questions

#150
MetioricTest

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ZacTB wrote...

Dendio1 wrote...

mtmercydave09 wrote...

I dunno. All I know was that the game was pretty fun to play through, even with all the unanswered questions.


Yeah it's still my favourite game series. Not every question can be answered. 


I agree with this actually.