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ME4 should be in unreal engine 4? clip looks like Masseffect but not.


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#1
Artifex_Imperius

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here's a clipo

youtu.be/3EJC1edU3Y4

awesome! instead of frostbite?
 
mwahaha theirs an infiltrator in the clip ^_^

thes shet looks like mass effect! :P

not true but looks like. an infiltrator fighting cerberus mooks in the wards :happy:

Modifié par Artifex_Imperius, 30 mars 2013 - 07:30 .


#2
neubourn

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Yeah, that definitely looks very Mass Effecty.

But, im glad they are going with Frostbite instead of UE. Its sad that they are switching now that they have pretty much perfected their UE3 skills (well except for humans anyway), but its good that the new engine is made by Dice, so if there is any issue, im sure EA will tell them to just call up Dice and ask them about the problem. Say what you will about EA's business practices, but they certainly know how to dump resources into gaming franchises, especially popular ones like ME.

Also, the new Frostbite Engine is no slouch either, just look up the 17min gameplay footage of Battlefield 4

Modifié par neubourn, 30 mars 2013 - 09:33 .


#3
Veganterror

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Frostbite will probably make way for much better sounds in the game. I'm not talking about the music and such, that's one of the best parts of the trilogy, but the quality of sound effects.
To be honest, I can't wait to see what they will cook up for this one.

#4
Artifex_Imperius

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Amazed with Bioware for ME3 graphics i dont know what they did to the UE3. compared to laggy me1 and me2... almost no lags in me3.

somehow bw did something to me3 graphics that it looks good but does not stress my PC. compared to me1 and me2 you can feel the slow down. but in me3 no lags smooth as silk. and i run a weak rig only i5 w/ hd5500 graph

i considered ME3 UE graphics were very very efficient.

Modifié par Artifex_Imperius, 30 mars 2013 - 11:12 .


#5
Battlebloodmage

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I gotta say, Unreal engine produces some amazing graphic; however, we don't know the learning curve of this engine. From the sound of it, Frostbite is very user-friendly for the devs and a lot easier than Eclipse, which is the engine for DA2. If it's convenient for the developers, they should consider using it for the ME4 as I doubt they have developed much for ME4 using Frostbite.

#6
Barge6000

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not enough gray

#7
ZeCollectorDestroya

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I suggest BW use UE4. Frostbite is seriously overrated. Even the destruction mechanic is overrated for the Frostbite engine.

If you want destruction, go play Red Faction Guerilla/play a game using the GeoMod2 engine.

Also, UE4 looks better. *Waves UE and Source Engine fanboy flag*

#8
SmokePants

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Most people don't know how to contextualize the information when they're told what engine a game is using. They usually look at one demo using that engine and assume everything is going to look like that if it uses that engine. The reality is that these engines are just different ways to skin a cat. At the end of the day, the graphics output is the skinless cat. The differences between them are under the hood and in the tools, hidden from view.

There aren't any real secrets with graphics technology. Most of the breakthroughs are done by researchers in academia that publish papers. The engines are implementations of those publicized graphics techniques. So, you could probably run this same demo on Frostbite 3 or CryEngine 3 and you'd be hard-pressed to see a difference.

Since EA owns Frostbite, that saves them the licensing fee for an Unreal Engine 4, which is over a million dollars for a big budget game. Of course, they're still paying to develop Frostbite, but that's spread out over all the games they'll publish that uses it.

I do question how developer-friendly Frostbite is. Whether its tools are stable. How easy it is to debug and implement new features, etc. Unreal is much more of a known quantity, because it's publicly available and evolved toward wide adoption across the industry. That doesn't happen unless the tools aren't good.

So, while I think the DA team is taking a step forward with Frostbite, the ME team may be heading in the opposite direction. But only someone with first-hand knowledge of the two would know for sure.

Modifié par SmokePants, 30 mars 2013 - 11:53 .


#9
Tangster

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Looks more like starcraft to me. Starcraft Spectre. City is reminiscent of Illium though.

#10
Battlebloodmage

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SmokePants wrote...

Most people don't know how to contextualize the information when they're told what engine a game is using. They usually look at one demo using that engine and assume everything is going to look like that if it uses that engine. The reality is that these engines are just different ways to skin a cat. At the end of the day, the graphics output is the skinless cat. The differences between them are under the hood and in the tools, hidden from view.

There aren't any real secrets with graphics technology. Most of the breakthroughs are done by researchers in academia that publish papers. The engines are implementations of those publicized graphics techniques. So, you could probably run this same demo on Frostbite 3 or CryEngine 3 and you'd be hard-pressed to see a difference.

Since EA owns Frostbite, that saves them the licensing fee for an Unreal Engine 4, which is over a million dollars for a big budget game. Of course, they're still paying to develop Frostbite, but that's spread out over all the games they'll publish that uses it.

I do question how developer-friendly Frostbite is. Whether its tools are stable. How easy it is to debug and implement new features, etc. Unreal is much more of a known quantity, because it's publicly available and evolved toward wide adoption across the industry. That doesn't happen unless the tools aren't good.

So, while I think the DA team is taking a step forward with Frostbite, the ME team may be heading in the opposite direction. But only someone with first-hand knowledge of the two would know for sure.

Wow, it's the benefit to be a part of the big company, you get the same technology they acquire. ^_^

If Bioware can use Frostbite for free then they should just use it and use the resource for something else. 

#11
crimzontearz

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I forgot how solid things look in that engine

#12
Delacruz

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Frostbite is owned by EA so of course it's a better deal for both EA and Bioware, and since frostbite is made by DICE which is owned by EA, i'm sure that Bioware will be able to get any help they need.

#13
Nitrocuban

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Even Unreal Engine v3 looks pretty good


The main reason to switch to Frostbite is that EA owns Frsotbite and does not need to pay for it and nearly all EA games use Frostbite so there is a lot of knowledge BW can use.

#14
Delacruz

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Nitrocuban wrote...

Even Unreal Engine v3 looks pretty good


The main reason to switch to Frostbite is that EA owns Frsotbite and does not need to pay for it and nearly all EA games use Frostbite so there is a lot of knowledge BW can use.


I actually just discovered that DICE had a big part in helping Bioware out with the sound design in ME3, (which i personally think is one of the few places where ME3 had major improvement over the first two games). i hope we will see the same kind of collaboration during the next ME development, Not that i wan't the next me to become "space battlefield" but because DICE have some very talented and passionate people working for them and i belive that having those people on Biowares side would be a huge plus. 

#15
Skullheart

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They won't use UE4, it EA we are talking now. They would rather to use an in-house engine to promote it instead of paying for a license.

#16
Zehealingman

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If the thing is Mass Effect, why are the guns using classical clips? :P

#17
Matthias King

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EA owns Dice, who developed the Frostbite Engine, so effectively, EA owns the Frostbite Engine.

Most EA games previously used the Unreal Engine, but Unreal requires a license fee be paid to EPIC, the creators of Unreal.

EA is focusing on transitioning all their game franchises to the Frostbite Engine. Army of Two: Devil's Cartel, Dragon Age 3, Mass Effect 4, etc... as a cost-cutting measure and to control every aspect of their games in-house.

#18
Shad Croly

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Battlebloodmage wrote...
Wow, it's the benefit to be a part of the big company, you get the same technology they acquire. ^_^

If Bioware can use Frostbite for free then they should just use it and use the resource for something else.


Nice way to put it, and I most definitely agree.

#19
Obadiah

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Troopers get not respect. Cut scenes always show their shots missing. Its damn classist!

#20
N7-RedFox

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Both Unreal 4 engine and CryEngine 3 would have been better choices than Frostbite 3

#21
Mcfly616

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Unreal 4 looks great. I'm certainly excited about next gen....but Frostbite is just coming of of age.....it'll produce some of the best visuals that next gen consoles have to offer for the next few years. (Hell, its producing some of the best visuals on PC right now)


Oh, and....dat Audio! Frostbite is producing arguably the best audio in the industry at the moment.

#22
Volc19

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I just hope that Frostbite can handle good liquid physics.

Mass Effect has been struggling with that.

#23
Gemini Freak

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Yeah, maybe I can use the Monolith-Gunship as inspiration for part of my project...