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What do you think is the hardest thing to create?


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15 réponses à ce sujet

#1
Originsmaster

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You can create many things with the toolset but what do you think is the hardest thing to create or morph to look like?
In my opinion a Griffon would be the hardest. try to top that LOLImage IPB

Modifié par Originsmaster, 15 janvier 2010 - 02:08 .


#2
Wisermyzer

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Relative. Im bungling just making custom monsters show up in the single player campaign.

#3
Originsmaster

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Your not the only one im on the same page. I want to find some one whose talented enough to make a griffon id like to incorperate it in to my project but I dont think anybody could do that so for now ill just keep trying to "master" the toolset LOL! :)

#4
DarthParametric

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Making a griffon has nothing to do with the toolset.

#5
Nattfodd

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The hardest thing of Toolset would be the creation of a well organized and detailed documentation. There are much information scattered all over the social network, wiki, external sites.
The most missing thing is a well explained documentation on how all resource of the toolset (animations, creatures, script, plots, items, gda's) are interconnected on each other.
Actually we have specific tutorial or generic informations, nothing that unifies these two things IMHO.
After that i see nothing so much hard to create, even griffons or horse riding.

Modifié par Nattfodd, 15 janvier 2010 - 02:53 .


#6
Wisermyzer

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Yeah i have to string the pieces together and filter out any lesser methods before I have a proper process. The Custom Item tutorial was perfect.. read through it once and im good to go on items.



Areas are blah, lol. But yeah the toolset wiki needs to be uber-reconstructed. \\



http://social.biowar.../5339/blog/576/ <-- How i learned items. Perfect.

#7
-Semper-

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i think it's difficult, even hardly possible, to create decent looking flat levels. the toolset is great for hilly levels, mountain areas and in some way woods too... but the heck flatland. it's too f*ing hard to make it look right <_<

Modifié par -Semper-, 15 janvier 2010 - 10:14 .


#8
Originsmaster

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Yea I just tryed that and it looks kind of ...... Deformed Image IPB 

Edit : I'm going to check those tutorials

Modifié par Originsmaster, 15 janvier 2010 - 10:51 .


#9
EJ42

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The hardest thing to create is high-quality content.

#10
ITSSEXYTIME

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Custom Armour models.




#11
Apolyon6k

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custom races in my opinion

#12
Originsmaster

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I haven't tried making a costum race yet so I wouldn't know but it does sound hard


#13
ladydesire

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Originsmaster wrote...

I haven't tried making a costum race yet so I wouldn't know but it does sound hard


The models are going to be the hardest part of this, followed by levels and areas for the Origin Stories; I already know how to do the rest.

#14
Bibdy

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Cutscenes are probably the most time consuming. Even if you know what you're doing, it can take a while to find all of the animations you want and test everything out.



Keeping track of what's going on in large dialogues can be quite a bit of a mental chore.



But, for me personally, its writing a story that doesn't suck :)

#15
Challseus

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Relative to everything else with the toolset, level creation is definitely the hardest thing for me. Not so much the technical aspect, but rather the aesthetic.

#16
Originsmaster

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You guys have some good points I think Cutscenes is not hard but not easy either its moderate. level design and writing a story that does not suck as said above is definatly some of the most hardest things. Models are also up their with cutscenes.