Was suprised to notice that in the Area Properties window, there's an "On Enter" event and an "On Client Enter" event. Which one should be used to fire a script upon a PC entering the area? "On Client Enter" in NWN1 was just for the Module events.
I guess the real question is, what's the difference between the two?
Area: On Enter or On Client Enter...?
Débuté par
Jeddia
, mars 30 2013 11:06
#1
Posté 30 mars 2013 - 11:06
#2
Posté 30 mars 2013 - 12:15
OnClientEnter fires once the PC is fully loaded in the area. On Enter fires whenever any creature enters the area.
Maybe a better way to think of it is OnEnter is when the PC enters the area, but OnClientEnter is when the player enters the area. I like to use the on-enter to re-dress the area, so some of the lag occurs while the player is still looking at a load screen. For anything that requires manipulation of the PC, like starting a conversation, you need to use on-client-enter.
Maybe a better way to think of it is OnEnter is when the PC enters the area, but OnClientEnter is when the player enters the area. I like to use the on-enter to re-dress the area, so some of the lag occurs while the player is still looking at a load screen. For anything that requires manipulation of the PC, like starting a conversation, you need to use on-client-enter.
Modifié par Lugaid of the Red Stripes, 30 mars 2013 - 02:31 .





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