So, it doesn't fire ever? Not sure I understand the deal with that. I gather that there's a call from the nw_o0_death script, of some kind...but I can't seem to get my respawns working correctly.
And does PopUpDeathGUIPanel not work at all?
On Player Respawn event...
Débuté par
Jeddia
, mars 30 2013 04:43
#1
Posté 30 mars 2013 - 04:43
#2
Posté 30 mars 2013 - 05:40
...onRespawn is one of several "I'm here but don't works" lying in wait ...
What happens instead is, get an onDeath script to fire up a GUI (see 'nwn2_scriptsets.2da', remembering that basically only the onHB and onDeath fire those scripts for the PC) and use a callback to do the respawn.
There are default functions in 'ginc_death' but i imagine you'll want to learn Gui basics
gb_comp_death & k_mod_player_death is the place to start ..
ps. 'nw_o0_death' seems (is) obsolete.
What happens instead is, get an onDeath script to fire up a GUI (see 'nwn2_scriptsets.2da', remembering that basically only the onHB and onDeath fire those scripts for the PC) and use a callback to do the respawn.
There are default functions in 'ginc_death' but i imagine you'll want to learn Gui basics
gb_comp_death & k_mod_player_death is the place to start ..
ps. 'nw_o0_death' seems (is) obsolete.
#3
Posté 31 mars 2013 - 07:15
Are there other module or area events that don't fire?
#4
Posté 31 mars 2013 - 07:22
all the rest work fine.
(What i meant was, out of a thousand things that work, 2 won't -- I think most of us have come to accept it as part of the territory.)
(What i meant was, out of a thousand things that work, 2 won't -- I think most of us have come to accept it as part of the territory.)





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