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Basic [?] Editing Question


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#1
Wisermyzer

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Been reading around like crazy, the wikis, vidjas, but I just can't seem to get two things working on my own.

Basically, i wanna make an alternate instance of the party camp as a place for me to fight my test monsters. If the monsters work, I wouldnt know because I can't get the instance to work. I also tried just editing an exisitng place like Lothering or the regular party camp (the camp wasn't gonna work stickin to basics i get that now lol), but the farthest I got was just making Sandal a non-clickable dragon with the name. At least that showed change whereas Lothering didnt put the monster in,

I just wanna learn the proper a-b way to:

1) Edit a monster existing in the game and make it take effect in the single player campaign. I know how to do stuff related to the monster I just don't know how to allocate the module properties and export it to work.

2) Take an existing area and stick a monster in it and have it work. Can be whatever, for just placing my own monster in the single player campaign I attempted to put a high dragon copy in Lothering. Dragon gets saved into the area and is acitve but does not show up in the game.

3) Make a copy of an existing area and make it its own accessible alternate instance. In this case a combatable party camp zone where i can drop my monsters in to fight them. Im thinking i chose the wrong camp zone anyway since I picked the first one which has no fighting. I havent fought any shrieks yet but I mguessing that would work better since fighting can actually happen there?

Modifié par Wisermyzer, 15 janvier 2010 - 04:14 .


#2
EJ42

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Try looking here.

#3
Wisermyzer

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Modifié par Wisermyzer, 17 janvier 2010 - 01:51 .


#4
Wisermyzer

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Bump. ******!

It's just not working. It says override (sounds simple enough) but it's no good.

I have Lothering with a custom dragon in it in the field with the now-dead human bandits, that's all. I deleted the original from the stock resources of the origin module so the only Lothering file i have is in my custom module (nbd right?), but how do I export it to take effect mid-game?

Do i have to change a variable, or set the module properties of Lothering a certain way? Export it a certain way? Does eah area need its OWN module? Cuz I have the cusotm boss and a few custom items i include but only the items seem to work.

I know this is simple but im just not getting it by guessing and i'd rather not do the weird scripting just for 1 area.

Modifié par Wisermyzer, 17 janvier 2010 - 02:09 .