Basically, i wanna make an alternate instance of the party camp as a place for me to fight my test monsters. If the monsters work, I wouldnt know because I can't get the instance to work. I also tried just editing an exisitng place like Lothering or the regular party camp (the camp wasn't gonna work stickin to basics i get that now lol), but the farthest I got was just making Sandal a non-clickable dragon with the name. At least that showed change whereas Lothering didnt put the monster in,
I just wanna learn the proper a-b way to:
1) Edit a monster existing in the game and make it take effect in the single player campaign. I know how to do stuff related to the monster I just don't know how to allocate the module properties and export it to work.
2) Take an existing area and stick a monster in it and have it work. Can be whatever, for just placing my own monster in the single player campaign I attempted to put a high dragon copy in Lothering. Dragon gets saved into the area and is acitve but does not show up in the game.
3) Make a copy of an existing area and make it its own accessible alternate instance. In this case a combatable party camp zone where i can drop my monsters in to fight them. Im thinking i chose the wrong camp zone anyway since I picked the first one which has no fighting. I havent fought any shrieks yet but I mguessing that would work better since fighting can actually happen there?
Modifié par Wisermyzer, 15 janvier 2010 - 04:14 .





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