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SP Adept Bonus - Reave, Lash or Stasis?


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#1
Stabby McGoodstab

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This would be for Insanity difficulty. I can't seem to decide which of these bonus powers to take.

Reave
- Instant cast
- Works on bosses
- AoE
- Damage reduction
- No BE bonus
- Very little or no CC
- Overlaps with Warp

Lash
- Pierces shields, but only with rank 6 evolution
- Can instantly kill enemies by tossing them off the map
- BE bonus
- No AoE
- No effect on armor

Stasis
- Instant cast
- Pierces shields innately
- Enemies stay still, good for headshots
- Large damage bonus with certain evolutions
- Can affect multiple enemies
- Bubble evo can make a trap
- Longest cooldown of the 3
- No effect on armor
- Dimishing returns on the same target
- No BE bonus

Modifié par Stabby McGoodstab, 30 mars 2013 - 09:56 .


#2
OneCoolCow

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reave is much better in my opinion.  it affects all defenses, is instantanious, long range, and gives DR

Modifié par OneCoolCow, 30 mars 2013 - 10:15 .


#3
spockjedi

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Are you considering other powers? Because I just finished the third game on Insanity with Defense Matrix and it was a bless. The adept has a lot of cooldown-based biotic powers to compete with Flare, Reave or Stasis, and I needed a quick panic button to restore my shields when depleted.
If you are importing a ME2 save, I reccomend reseting the powers with the research terminal while still playing ME2, then you'll have all points free and you'll be able upgrade your Defense Matrix to level 6 (Durability-Shield Recharge-Power Recharge) at the very beginning of the game.
Edit: I did most of the killing with just Double Pull, Double Throw, Piercing Warp and Cerberus Harrier. Singularity, Shockwave and Cluster Grenades were very situational, so another biotic power would have been a waste, at least for me.

Modifié par spockjedi, 30 mars 2013 - 10:33 .


#4
Abraham_uk

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Stabby McGoodstab wrote...

This would be for Insanity difficulty. I can't seem to decide which of these bonus powers to take.

Reave
- Instant cast
- Works on bosses
- AoE
- Damage reduction
- No BE bonus
- Very little or no CC
- Overlaps with Warp

Lash
- Pierces shields, but only with rank 6 evolution
- Can instantly kill enemies by tossing them off the map
- BE bonus
- No AoE
- No effect on armor

Stasis
- Instant cast
- Pierces shields innately
- Enemies stay still, good for headshots
- Large damage bonus with certain evolutions
- Can affect multiple enemies
- Bubble evo can make a trap
- Longest cooldown of the 3
- No effect on armor
- Dimishing returns on the same target
- No BE bonus


Stasis is the most useful of the three.

Reave: You have warp.
Lash: You have pull.

Stasis. Now we're talking! Best way to desl with those pesky phantoms!:wizard:

#5
Stabby McGoodstab

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Abraham_uk wrote...

Stasis is the most useful of the three.

Reave: You have warp.
Lash: You have pull.

Stasis. Now we're talking! Best way to desl with those pesky phantoms!:wizard:


Lash skips the shield-stripping part though, unlike Pull. It works on Kai Leng too for some reason.

Modifié par Stabby McGoodstab, 30 mars 2013 - 11:06 .


#6
RedCaesar97

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I would recommend Fortification or Warp Ammo myself.

Warp Ammo: passive ammo power, provides extra damage to health, armor, and enemies affected by biotics ("Lifted" targets, but "Lifted" applies to all enemies affected by biotics including Warp).

Fortification: Of the three shield powers--Barrier, Fortification, and Defense Matrix--it has the best damage reduction (up to 40%), power damage bonus (+30% at rank 5), and cooldown penalty (-50%, -20% with rank 6 Recharge Speed evolution).

If you are really dead-set on using one of those three as a bonus power, then I suppose you would get more use out of Lash.

Oh, and if you take Lash, then bring Javik with you so you can try to set up double detonations with Slam and Lash.

Modifié par RedCaesar97, 30 mars 2013 - 10:40 .


#7
brad2240

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I don't really see Lash as being all that great, given the rest of the Adept's skillset.

Reave is great to use on mooks, and doesn't neccessarily have to overlap with Warp. If I were to make a build with both, I would reserve Warp for armored targets/bosses for the debuff and stronger BE.

However, my pick of these choices would be Stasis. Use Singularity (or Pull, as I prefer) on unshielded mooks, Stasis on shielded mooks, and gunfire or Throw to kill them. And Warp + Throw means you have no worries about armor anyway.

#8
capn233

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None of the above, but Reave if I had to choose between the three.

It is instacast and cannot be dodged, and it gives damage reduction all the while priming and detonating biotic explosions. You can argue that it is redundant, but that is the case with most other powers on a pure class.

Stasis is only marginally useful because the only unit you can make a case using it against are Phantoms. In SP you run into a total of 16 if you have all DLC (4 on Citadel of which you have to fight 3, 1 on N7 Comm Hub, 2 on Horizon, 7 on Cronos Station, 2 on Omega), and they typically are never present more than 2 at a time. There are all sorts of ways to deal with them, and since their barriers are not all that strong it is likely you can strip them quickly and use any number of powers. Or you can fire a power at them and get them to bubble up, at which point you can do anything to them. Singularity isn't bad for that.

Lash is gimmicky and I do not like that it sometimes flings targets in odd directions. It can be fun though, so if that is what you are after go for it. But ragdolling shielded targets is really not as useful as it sounds, IMO.

Fortification is a solid choice. If you want to stay a pure class, my picks would be "throwing up a Barrier!" or Warp Ammo.

#9
RA RA XD

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 As the adept, biotic explosions are your best friend. If your main goal as the adept is anything other than creating the biggest blusplosions possible, you would probably be better off playing a biotic sentinel for the greater flexibility. Put simply, you're playing the class wrong.

Neither reave, stasis nor lash have detonate evolutions, so their utility is limited, especially when the adept has access to similar powers WITH detonate evolutions (warp, singularity and pull respectively). Energy drain and defence matrix are good, but both are considered RP heresy by a large percentage of people (including myself) and should probably be avoided for lore purposes. 

I would go none of the above, instead opt for warp ammo or barrier, both fill gaps in the adepts skill set and synergies well with your existing powers.

Barrier gets pushed around a bit by the community, but it really isn't a bad power. Sure the other defence powers have a slight statistical advantage in several areas (DP and PA come to mind), but ~5% has very little impact on actual gameplay, and the explosive detonation it provides upon purging is quite effective against the adepts WORST enemy in ME3: 
cover busters :bandit:

Modifié par RA RA XD, 31 mars 2013 - 01:25 .


#10
RA RA XD

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Accidental double post, so I'm just going to use it to say Flare could be a worthwhile consideration, depending on weight

Modifié par RA RA XD, 31 mars 2013 - 01:24 .


#11
Stabby McGoodstab

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RA RA XD wrote...

Accidental double post, so I'm just going to use it to say Flare could be a worthwhile consideration, depending on weight


I tried Flare. I was... unimpressed.

#12
brad2240

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RA RA XD wrote...

 As the adept, biotic explosions are your best friend. If your main goal as the adept is anything other than creating the biggest blusplosions possible, you would probably be better off playing a biotic sentinel for the greater flexibility. Put simply, you're playing the class wrong.


I have to disagree with you here. My favorite Adept was built around Pull + Throw, that was my main form of attack. It doesn't make the biggest booms, but it makes them very fast. Clears mooks like nobody's business. Warp + Throw was saved for bosses mostly, or anything that could actually live long enough to be debuffed. I never felt like I was playing the class wrong. Posted Image

Neither reave, stasis nor lash have detonate evolutions, so their utility is limited, especially when the adept has access to similar powers WITH detonate evolutions (warp, singularity and pull respectively).


Lash actually does have a Detonate evolution.

Singualrity does not have an evo to increase the damage of biotic combos. Nor does Pull in single player, though it does have a very nice 75% bonus in multiplayer.

#13
leminzplz

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I'd probably go with stasis...however reave would also be good...just not lash :)

#14
RA RA XD

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brad2240 wrote...

snip


My bad on the lash evo:P thanks for the fix.  

Biggest was a poor choice of words on my account; being able to create many explosions in rapid succession can be just as devistating depending on the battlefield. What I mean is, given the choice, an adept should always opt for detonation evolutions over most other bonuses (such as damage and force or debuff). Of course there are some evolutions that any class would be hard pressed to forego (I'm looking at you, double throw), and the decision will have to be made bassed on the player's discression.

Are you sure stasis primes as well as singularity ? Maybe there is a little more of that ME2 bias clouding my judgement, but I swear the detonations from singularity feel far more deadly/impressive than those originating from stasis :huh: 

and that 75% bonus is VERY nice :P my most resent experience with pull has been in MP and I was ignorant of the discrepancy between the SP and MP iterations of the power. Prehaps lash would make a more favourable power ?

Modifié par RA RA XD, 01 avril 2013 - 05:18 .


#15
brad2240

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RA RA XD wrote...

Are you sure stasis primes as well as singularity ? Maybe there is a little more of that ME2 bias clouding my judgement, but I swear the detonations from singularity feel far more deadly/impressive than those originating from stasis :huh: 

and that 75% bonus is VERY nice :P my most resent experience with pull has been in MP and I was ignorant of the discrepancy between the SP and MP iterations of the power. Prehaps lash would make a more favourable power ?


Yeah, I'm sure Singularity has no evo to buff biotic explosions. If it looks more impressive, maybe it's because the ragdolled enemies are flying farther? Don't really know.

Lash has some utility in MP on a couple kits, but in SP I prefer to deal with enemy shields by using a squadmate power. At that point, the Adept has several options at his disposal that are better than Lash. I think it's a neat power, but it's just completely redundant with the other skills available.

I still say the OP should take Stasis if he has to have one of those three powers he listed. It neutralizes shielded enemies, can CC more than one target and can be set as a trap. I would use it in place of Singularity, personally, but I usually use Pull in place of that anyway.

My personal choice would be Warp Ammo, that's what I usually use on my Adept, but the OP didn't list that as one of his options.

#16
Stabby McGoodstab

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brad2240 wrote...

My personal choice would be Warp Ammo, that's what I usually use on my Adept, but the OP didn't list that as one of his options.


Honestly, it's because I find the game to be pretty easy even on Insanity. I don't even use any of the extended barrel mods anymore or get any ammo powers from squadmembers. I wanted a power that would add something the adept lacks (Reave can prime multiple targets and gives DR, Lash and Stasis both help with shields) without trivialising the game too much.

#17
brad2240

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Stabby McGoodstab wrote...

brad2240 wrote...

My personal choice would be Warp Ammo, that's what I usually use on my Adept, but the OP didn't list that as one of his options.


Honestly, it's because I find the game to be pretty easy even on Insanity. I don't even use any of the extended barrel mods anymore or get any ammo powers from squadmembers. I wanted a power that would add something the adept lacks (Reave can prime multiple targets and gives DR, Lash and Stasis both help with shields) without trivialising the game too much.


Perfectly valid reasoning. I hope I didn't come across as trying to shove my way of playing off on you.Posted Image

#18
Stabby McGoodstab

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brad2240 wrote...

Perfectly valid reasoning. I hope I didn't come across as trying to shove my way of playing off on you.Posted Image


Not at all! I appreciate the input.

#19
HolyAvenger

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I take Stasis as a purely situational power. Tbf I haven't unlocked Reave/Lash yet as I still need to do an Alenko-alive PT and don't have or plan to buy Omega.

I agree with you that the game is pretty faceroll easy regardless.

#20
Tron Mega

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stasis.

i play on console and i rarely enter the power wheel so im mainly using three abilities. singularity, stasis, and throw. i miss the warp+throw combo, but i can never get enough ultimate crowd control.

#21
buthane22

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Reave is really useful for it's DR and instacast.
Lash is amazing against Kai Leng since you can just own him with it and ragdoll him around the room.
Stasis for me is useless because you have amazing destruction power, you don't need to stop, you need to destroy! But it's my playstyle ;)

#22
Guest_Aotearas_*

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Wut.?

Since when is Lash a SP power?
Maker I haven't been playing enough ME3.

#23
RedCaesar97

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Neofelis Nebulosa wrote...

Wut.?

Since when is Lash a SP power?
Maker I haven't been playing enough ME3.

Requires Omega DLC.

#24
Urdnot Trex

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buthane22 wrote...

Lash is amazing against Kai Leng since you can just own him with it and ragdoll him around the room.


just that alone is making me buy the Omega DLC to get lash. Thanks!<3

#25
buthane22

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Urdnot Trex wrote...

buthane22 wrote...

Lash is amazing against Kai Leng since you can just own him with it and ragdoll him around the room.


just that alone is making me buy the Omega DLC to get lash. Thanks!<3

NP Posted Image