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What did you do today in the Mass Effect trilogy


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#8301
SlottsMachine

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Finished Tali's loyalty mission, that renegade speech check to wrap up the trial is one of the best.

 

"Do whatever you want with your toy ships..."


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#8302
Antmarch456

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I just recently watched Interstellar and it reminded me of Mass Effect.
I really need to finish my arsonist-infiltrator and biotic-sniper build...
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#8303
Grieving Natashina

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I just recently watched Interstellar and it reminded me of Mass Effect.
I really need to finish my arsonist-infiltrator and biotic-sniper build...

Um, is that Legion with a wig?


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#8304
Para-Cord43

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I just recently watched Interstellar and it reminded me of Mass Effect.
I really need to finish my arsonist-infiltrator and biotic-sniper build...

I literally just did that exact same thing!!! I felt these weird connections between the movie and the game! 

 

So, therefore, I went back to my ME2 playthrough and picked it back up again. Gained Grunt's loyalty and kicked some Blood Pack butts  B)


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#8305
Antmarch456

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Um, is that Legion with a wig?


Legion: "Correct, your arguement is invalid."

#8306
Grieving Natashina

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Legion: "Correct, your arguement is invalid."

I think it's oddly cute, in a bizarre sort of way.   :P


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#8307
Mrs_Stick

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Just spent the last couple of hours going through all saves in ME1 and ME2 decided to delete some as I have no clue what i was going for in the play through and started a new ME1 Sentinel game


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#8308
fraggle

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No points in Tech Mastery?  :blink:

Not only that, but a maxed out Overload?

 

See, you guys, that's why I posted it, to learn :lol: I was only on my 2nd ever playthrough, and on the first Insanity. I still need to learn a lot about the various powers, as in my first Trilogy run I just ploughed through with mainly guns on Casual (I usually do that first to enjoy the story most). Now I try and catch up with the different powers and I was unsure where to put my last 9 points. I kept them until before the Suicide Mission, and as I would never be able to fully go for the Tech Powers with only 9 points, I decided to go for Area Reave since that could take care of multiple Collector barriers quite quickly.

And Heavy Overload seemed to make sense to me at first as it took down a shield in one go (remembering there are also loads of geth in that game), but I guess there are better alternatives :rolleyes: I'm always open for any ideas from you more experienced guys, as like I said, I'm still a newbie, and it's actually the first time ever I go to such lengths and try to learn a combat system in that much detail (ME just fully got to me, what can I say).

 

Although I am as puzzled by your build as RedCeasar and Vazgen, I will say that is a good looking Shepard.

 

Thank you :)



#8309
cap and gown

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See, you guys, that's why I posted it, to learn :lol: I was only on my 2nd ever playthrough, and on the first Insanity. I still need to learn a lot about the various powers, as in my first Trilogy run I just ploughed through with mainly guns on Casual (I usually do that first to enjoy the story most). Now I try and catch up with the different powers and I was unsure where to put my last 9 points. I kept them until before the Suicide Mission, and as I would never be able to fully go for the Tech Powers with only 9 points, I decided to go for Area Reave since that could take care of multiple Collector barriers quite quickly.

And Heavy Overload seemed to make sense to me at first as it took down a shield in one go (remembering there are also loads of geth in that game), but I guess there are better alternatives :rolleyes: I'm always open for any ideas from you more experienced guys, as like I said, I'm still a newbie, and it's actually the first time ever I go to such lengths and try to learn a combat system in that much detail (ME just fully got to me, what can I say).

 

 

Thank you :)

 

The reason I commented on Overload was because the Collectors do not have shields, so Overload is basically useless. When I play on insanity I always respec my powers based on the mission, and for the suicide mission I spec out of Overload into something else. But Tech Mastery is always a priority, right from the start of the game.



#8310
fraggle

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The reason I commented on Overload was because the Collectors do not have shields, so Overload is basically useless. When I play on insanity I always respec my powers based on the mission, and for the suicide mission I spec out of Overload into something else. But Tech Mastery is always a priority, right from the start of the game.

 

I see! Well I had thought about respeccing, but I decided against it because, I dunno, maybe I'm stubborn (what's done is done :D), or just stupid, because I didn't know you could do that over and over again. Pick either ;)

I just want to point out that I didn't have any particular trouble with the Suicide Mission by not having put any points into Tech Mastery. I died maybe 5 times overall, and the worst section was the one with all the husks again, as always. I clearly have developed a grudge against husks in that game.

The only difference with the Tech Mastery is faster cooldown, right?



#8311
cap and gown

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I see! Well I had thought about respeccing, but I decided against it because, I dunno, maybe I'm stubborn (what's done is done :D), or just stupid, because I didn't know you could do that over and over again. Pick either ;)

I just want to point out that I didn't have any particular trouble with the Suicide Mission by not having put any points into Tech Mastery. I died maybe 5 times overall, and the worst section was the one with all the husks again, as always. I clearly have developed a grudge against husks in that game.

The only difference with the Tech Mastery is faster cooldown, right?

 

I find the Arc Projector is the best method for dealing with the Husk horde there. (engineer, insanity)

 

Besides the cool down (which is very important) Tech Mastery can be evolved to either do 15% more power damage, or 15% longer power duration at rank 4. In your build, 15% more power damage would be useful. I went with Dominate as my bonus power the last time, so I think I went with power duration for that mission. Power duration can also work well on Geth missions if you plan on doing a bunch of AI hacking.



#8312
niniendowarrior

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Malena Shepard threatened the fishbowl aliens and sided with the flashlight robots.  Turns out, the fishbowl aliens have brains and stood down.  Then, Malena went to Thessia to see the Purgatory dancers die by Reaper fire.  Lastly, Malena went to Sanctuary to see Miranda die again.


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#8313
fraggle

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I find the Arc Projector is the best method for dealing with the Husk horde there. (engineer, insanity)

 

Besides the cool down (which is very important) Tech Mastery can be evolved to either do 15% more power damage, or 15% longer power duration at rank 4. In your build, 15% more power damage would be useful. I went with Dominate as my bonus power the last time, so I think I went with power duration for that mission. Power duration can also work well on Geth missions if you plan on doing a bunch of AI hacking.

 

It does look nice and quick with that weapon, but I'm a horder, and I don't use the heavy ones often, except when I really can't go on ^_^

For this run I just tried to find out how I could effectively combine powers (part of getting to know the combat system). I took Miranda and Mordin with me and we managed quite well, Miranda using Warp and Mordin Incinerate and Cryo Blast on husks once their armor has been stripped.

But it's good to know and I'll definitely go for Tech Mastery next time :) Thanks!

I will probably need a few more playthroughs before I fully know what I do, hehe.


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#8314
Mrs_Stick

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Phew, guys, guys! I did it! I'm done with ME2 Insanity run :D Well mostly, anyway. I have left Arrival DLC for tomorrow or the day after, and the crates mission is also still open. Couldn't be arsed doing the Firewalker missions... Maybe at some point. But let's see how it went, shall we!

 

As soon as the Reaper IFF was installed, the Normandy got a visit by the Collectors. Of course something had to go wrong, but my squad and I have been off the ship! Joker and EDI worked as a team to get rid of the Collectors while the whole crew got abducted in the meantime.

Immediately after my return we went through the Omega 4 Relay and headed towards the Collector Base. After a bit of trouble we crash-landed at the base.

I sent Legion through the vents and had Garrus lead the diversion team. Soon after we cleared a way through killing Collectors, we all met up again. So far, so good.

We saw lots of tubes and then our crew in pods. We quickly got them out and Dr. Chakwas explained how all the colonists were processed and sent through the tubes, it simply disgusts me. Then I started making bad choices. I sent Zaeed to escort the crew back to the Normandy, but he wasn't loyal. I chose Samara to create the barrier that got Miranda, Mordin and me through the seeker swarms to follow the tubes, and I had Grunt lead the next diversion team.

After more fighting, husks and scions included, we met up with the rest of the team again. Samara held up well until the end, but Zaeed and Grunt died.

After that, Miranda, Mordin and I proceeded to take care of the Collector Base, while the rest of the team stayed back to cover us.

We fought more Collectors on platforms, and once all were defeated I activated one of the platforms to take us to... a gigantic human Reaper currently being built. What the hell...

EDI said it's being made of the processed humans. Didn't need to think twice, this thing has to go down. We shot at the feeding tubes while taking care of more Collectors in-between and the human Reaper eventually fell. The Illusive Man pops in and wants me to preserve the base. Nope, TIM, what the hell are you thinking? That I play it right into your hands? No, I planted the explosives and we have a few minutes to get out of there.

But of course our escape wasn't granted right away. Reaper baby returned.

Fired my whole heavy weapon ammo into this thing, while Miranda and Mordin used Warp and Incinerate frequently. Fought a few Collectors in-between again, but with patience and staying in cover we took it down for good. The whole place went down and we landed on another platform, buried under debris. I helped up Mordin, then got out Miranda, but she died on me. (I could never re-gain her loyalty after siding with Jack during their fight...)

Joker got us out in time, and we escaped the Collector Base for good. A tiny miracle.

But Tali had died as well :(

So then I cheated and replayed the Long Walk section to get everyone out alive :lol: I couldn't let Tali die, no way. (In my next playthrough I will let it all play out however it does, but not this time.)

Aaaand that was ME2 for my Shep. A few friendships have been built and some have been deepened even further.

 

Here's a screen of my Engineer Shep's final abilities:

 

 

Now I look forward to Arrival, as I've never played it before, and then finally ME3, can't wait!

No Tech Mastery interesting I can tell you from my own Engineer play through in ME3 no matter how you build I would suggest not carrying more then 1 weapon to keep that 200% recharge up on your abilities and with cryo and incinerate you can make some awesome explosions


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#8315
cap and gown

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It does look nice and quick with that weapon, but I'm a horder, and I don't use the heavy ones often, except when I really can't go on ^_^

 

 

During the SM, every time you pick a new team you get your heavy weapon ammo, and medi-gel refilled, so there is no need to horde.


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#8316
fraggle

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No Tech Mastery interesting I can tell you from my own Engineer play through in ME3 no matter how you build I would suggest not carrying more then 1 weapon to keep that 200% recharge up on your abilities and with cryo and incinerate you can make some awesome explosions

 

I love Cryo and Incinerate, it's fun! I will keep it in mind with only one weapon, thanks!

 

During the SM, every time you pick a new team you get your heavy weapon ammo, and medi-gel refilled, so there is no need to horde.

 

Also didn't know that... thanks a bunch! Next time I'm hopefully more prepared then :)



#8317
RedCaesar97

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See, you guys, that's why I posted it, to learn.  I was only on my 2nd ever playthrough, and on the first Insanity. I still need to learn a lot about the various powers, as in my first Trilogy run I just ploughed through with mainly guns on Casual (I usually do that first to enjoy the story most). Now I try and catch up with the different powers and I was unsure where to put my last 9 points. I kept them until before the Suicide Mission, and as I would never be able to fully go for the Tech Powers with only 9 points, I decided to go for Area Reave since that could take care of multiple Collector barriers quite quickly.

And Heavy Overload seemed to make sense to me at first as it took down a shield in one go (remembering there are also loads of geth in that game), but I guess there are better alternatives.  I'm always open for any ideas from you more experienced guys, as like I said, I'm still a newbie, and it's actually the first time ever I go to such lengths and try to learn a combat system in that much detail (ME just fully got to me, what can I say).

 

For Mass Effect 2 build and strategy advice, see List of Strategy Guides Found on the Forum. (Although you may want to click here to go to a post that has updated links.)

 

Generally, for first-time Engineer players in ME2, I recommend this build:

4 - Area Overload

4 - Incineration Blast

4 - Attack/Explosive Drone

0 - Cryo Blast

0 - AI Hacking

4 - Demolisher

0 - Bonus Power

 * 11 points left over. Put 10 points into either (Full) Cryo Blast or a bonus power, and then 1 point wherever else.

 

If you want Reave as a bonus power for stripping defenses, then you can get away with:

4 - Area Overload

0 - Incinerate

4 - Attack/Explosive Drone

0 - Cryo Blast

0 - AI Hacking

4 - Demolisher

4 - Area Reave

 * 11 points left over

 

 

The big reason you do not really need Cryo Blast on a defense-stripping build is that Mordin can Cryo Blast for you. At rank 4, Mordin's Cryo Blast has a 4.5 second cooldown. With your +20% cooldown bonus in Tech Mastery, your Overload/Incinerate/Reave cooldowns (base 6 seconds) are now 4.8 seconds, so you can Overload/Incinerate/Reave > Mordin's Cryo Blast, and they will both be off cooldown at the same time. With the Tech Cooldown bonus, your Overload/Incinerate/Reave and Mordin's Cryo Blast now take 3.6 seconds to cooldown.

 

Attack Drone/Combat Drone is a matter of preference. I prefer Attack Drone since it will typically deal more damage to a single enemy than Explosive Drone will, but Explosive Drone can damage more enemies in its blast radius. So whatever you prefer.

 

Good bonus powers for Engineer:

 - Neural Shock. It is good at 1 point. If you want to evolve it, max it to its Area evolution (Neural Shockwave).

 - AP Ammo. Bonus ammo powers are not that great -- their damage is based off base weapon damage -- but if you are focusing on defense stripping, why not.

 

 

I have played ME2 about two dozen times, so nowadays I typically spec my ME2 Engineers like this:

 

1 - Overload (to detonate Pyros)

0 - Incinerate

4 - Combat Drone

4 - Full Cryo Blast

4 - Improved AI Hacking

4 - Mechanic

4 - Bonus power


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#8318
Mrs_Stick

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I do have a question for y'all Has anyone done hardcore or insanity as a Solider? I need some tips could barley do Normal not sure what the play style should be or what I am missing.

 

Edit: Ask because I wanna play the Soldier again very soon



#8319
von uber

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I think they tried with 3, but there was not enough development time. 3 was where their faces changed dramatically from their 2 faces. They looked less cartoon-like, in my opinion, and it was because of this transition that may have destroyed other people's face codes. Some Shepards took a turn downhill. 

 

The problem with ME3 was that you ended up with situations like this - high(er) res face and godawful x-box textures on the clothing :

 

N5xsljy.jpg


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#8320
voteDC

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Well someone's had a little graphics upgrade, haven't they!

 

5w4rdCP.jpg

14cZtYT.jpg

This is actually one of my biggest issues with the game, it's small in the grand scheme but important to me.

Leliana looks nothing like Leliana. Nothing like she did in Origins or Dragon Age II. Time has obviously been spent on getting Varric to look like he did in the previous game but Leliana could be a different person entirely until she speaks.



#8321
Excella Gionne

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This is actually one of my biggest issues with the game, it's small in the grand scheme but important to me.

Leliana looks nothing like Leliana. Nothing like she did in Origins or Dragon Age II. Time has obviously been spent on getting Varric to look like he did in the previous game but Leliana could be a different person entirely until she speaks.

The hair gives it away. It seems Bioware loved braids back in DA:O.



#8322
Excella Gionne

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Garrus and Liara are like staring robots... 

jfYgXGe.jpg


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#8323
luckybaer

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Shows how little I dig into this game:

 

I played the mission where there was a clone of Shepard and the good-looking female who either posed as an Alliance analyst or was a traitor to the Alliance.

 

It was a fun mission.  Not sure what impact it has on the rest of the storyline outside of picking up some assets, but it was fun.


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#8324
Excella Gionne

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The problem with ME3 was that you ended up with situations like this - high(er) res face and godawful x-box textures on the clothing :

 

 

It really does bother me when I have to look at it closely. They could have just pulled them up from ME1 or ME2, because those textures looked decent enough and not Minecraft textured. I used to think the N7 Armor looked nice ME3 until I played on PC and saw how horrible and ugly it looked. Does playing at higher resolutions blur the already ugly textures even more?



#8325
BraveVesperia

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The Collectors hit Horizon, possibly targeting Ashley because she was on Shepard’s old team. Obviously he can’t let this stand, so he grabbed Mordin and Garrus and headed in. The doctor seems practically giddy at the chance to test his anti-swarm tech. It’s too bad the Collectors hit this place, because this one actually seems like a nice colony. The galaxy map blurb says Horizon’s full of ‘large flying insects’ though, so... maybe not.  :wacko:
 
Shepard soon discovered that Collectors love to trash talk. He could barely concentrate on the fight with all the blather coming from the glowing Collector. There was a colonist hiding in a locked room, who proved completely useless. The only thing he did was bad mouth Ashley, which automatically put him on Shepard’s list.
 
There are some creepy looking monsters down here, including scions with their fleshy sacks and built in gun. Once they reached the gun controls, there were two of the nasty things, and the team got swarmed by husks. Note to self: find better cover. Second time, Shepard ran up to a little platform that offered shelter from the scions while being able to mow the husks down with biotics. Mordin launched an incineration tech and said “Wish I was standing downwind!” Ha, that guy’s a little nutty too. Guess you have to be to sign up for a suicide mission.  :lol:
 
Once all the fighting was done, the Collector ship left. The AA guns were about as useful as throwing rocks at it. Shepard was very annoyed at how many colonists were taken, but at least some were saved. Then Ashley showed up, and she was none-too-happy that Shepard was alive and never told her. Oops. Didn’t he write an email? No? :P They got into an argument about Cerberus, Collectors, everything, and parted on bad terms.
 
Onboard the Normandy, Shepard headed straight for Kasumi’s bar and got slaughtered on neon drinks. She might have said something sympathetic, but he wasn’t entirely listening. Talking about how Ken and Gabby would make a nice couple did not help his mood at all. He’s going to the Citadel to buy some pets. Pets are better than girlfriends any day!  :lol:

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