Tonight, Emma Shep finally got around to answer the call from Ramón Antonio Gerardo Estévez:
Spoiler
- This is another mission where they should have cranked up the creepy for longer. Having a fight straight off the bat was a mistake, much better to explore the colony first before getting ambushed
- The conversation with Kaidan is really poor. Not a single explanation is given to Kaidan about where you have been, how you are or even the ability to say 'Hey! Good to see you!'. In fact you can't even get him to send a message back to the Alliance or anything. Railroading of a conversation at its poorest
- These missions really do feel like an afterthought of the story, something to get out of the way before doing the more interesting vignettes in different places. A game based around Shep being a SPECTRE exploring the galaxy, discovering minor crimes whilst investigating a larger conspiracy would have been brilliant series of games - ME2 feels a little like that (like certain parts of ME1 do too). On reflection, THAT is the game I would want
- The lighting is really good in this level, and some of the music
I totally agree on the "power of silence" idea. However they do it several times: one already and two later. They did it for Freedom's progress and later do that for both the Collector Cruiser and the Derelict Reaper. They could do it here too but maybe they wanted to change it up. Even good things can get stale.
Actually, at least for ME1 romanced Ashley, (I forget on my Femshep romanced Kaidan playthrough) the friendliest response is something like "Hey, good to see you." I couldn't believe it. It was as if they simply hadn't seen each other in awhile, not like one of them had been dead.
The main plot missions were pretty bad. The story was terrible. All he good this game has is in its character stories.
I like the picture of Shepard and Mordin as well as the one of Shepard in cover hiding from the scarab. (I forget what it's really called)


























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