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What did you do today in the Mass Effect trilogy


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#12751
RedCaesar97

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Not damping? Sorry, I mean flashbang grenade? That's what it is. No, even better, it's a sabotage and damping combo. It's perfect for an engineer, it's two ME1 tech powers rolled into one. It's also the best bonus power in the game, makes Harbinger literally harmless. All his attacks are biotic, which damping shuts down entirely. Hell, I don't even call it flashbang grenade. It's damping, no question. Damping was even a grenade in ME1, it was just fired instead of thrown. I could see Shepard turning it into a manually thrown grenade for the tactical ability to arc it over cover.

 

I tested using Flashbang Grenade on the Engineer (test 1 and test 2). I didn't like it.

 

Flashbang has a default cooldown of 6 seconds. The Engineer already has three powers with 6-second cooldowns: Overload, Incinerate, and AI Hacking. All those powers would be fighting for the same cooldown.

 

At rank 1, Flashbang's duration is less than its cooldown. Its duration only gets as long as its cooldown at rank 3 or 4. Which means you have to max it out to make it effective. 

 

And I think most importantly, the Engineer does not have any good ammo powers of its own, particularly Cryo Ammo, which is why I think it would be better suited to the Infiltrator (see The Agent - A Guide to the "Other" Infiltrator by Tony Gunslinger).


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#12752
andy6915

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I tested using Flashbang Grenade on the Engineer (test 1 and test 2). I didn't like it.

 

Flashbang has a default cooldown of 6 seconds. The Engineer already has three powers with 6-second cooldowns: Overload, Incinerate, and AI Hacking. All those powers would be fighting for the same cooldown.

 

At rank 1, Flashbang's duration is less than its cooldown. Its duration only gets as long as its cooldown at rank 3 or 4. Which means you have to max it out to make it effective. 

 

And I think most importantly, the Engineer does not have any good ammo powers of its own, particularly Cryo Ammo, which is why I think it would be better suited to the Infiltrator (see The Agent - A Guide to the "Other" Infiltrator by Tony Gunslinger).

 

You're simply wrong on this one. Whatever testing you did was screwed up, trust me. It forbids enemy powers for quite a duration, and the lockdown of enemy guns is good too. It stuns, it hits an extremely wide area, it shuts down enemy guns, it shuts down enemy powers entirely, and it works through every single form of protection. If you think that isn't worth having... I don't know what to say.

 

What's wrong with having to max an excellent power? Should I complain that charge needs rank 6 before it starts giving me my full barrier back like it did in ME2 at rank 4?


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#12753
RedCaesar97

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You're simply wrong on this one. Whatever testing you did was screwed up, trust me. It forbids enemy powers for quite a duration, and the lockdown of enemy guns is good too. It stuns, it hits an extremely wide area, it shuts down enemy guns, it shuts down enemy powers entirely, and it works through every single form of protection. If you think that isn't worth having... I don't know what to say.

 

What's wrong with having to max an excellent power? Should I complain that charge needs rank 6 before it starts giving me my full barrier back like it did in ME2 at rank 4?

 

Flashbang is a good power. Maxing it is highly recommended. I just did not feel that it fit well with the Engineer's power set. 

 

If you want to continue this discussion, send me a private message. I do not wish to derail this thread further.



#12754
andy6915

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Flashbang is a good power. Maxing it is highly recommended. I just did not feel that it fit well with the Engineer's power set. 

 

If you want to continue this discussion, send me a private message. I do not wish to derail this thread further.

 

Well, that's better. I had issue with you seemingly arguing that FBG was bad, not that I think you're wrong to choose something else. Use whatever bonus power you want. Just... Don't try to say FBG is a bad power, because that's wrong. Which you just agreed to.

 

Besides, I'm glad I brought it up. I got a PM an hour or so ago from the person who liked my post, thanking me for explaining how good it is and that they want to try it out next time they play ME2. That alone makes it worth it that I brought it up, I like that I opened someone's eyes to it.


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#12755
Jukaga

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Played a bit of ME2 and ME3 over the weekend, both my sheploo Talimancer and a Femshep that's been saving herself for Traynor. On the strategic side, my grand fleet fought the Reapers sorry Scourge with a massive amount of cruisers and dreadnoughts. No conventional victory my foot!

 

aO0vJZA.jpg



#12756
fraggle

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Started my next Shepard, Maxine :) Infiltrator, Spacer, War Hero.

She's a cheeky, flirty, and a bit naive girl, which has a lot to do with how she grew up. She firmly believes in the good of everyone (at least in the beginning), believes in 2nd chances, and tries to solve things with words, not weapons, unless absolutely necessary. She's gonna be purely Paragon in the beginning, but I have plans for her later on to learn that things can not always be solved peacefully so she can be a little more Renegade.

My bonus power for ME1 is Hacking to have more consistency throughout the trilogy (also Hacking is great and I love it). Main squadmate will be Garrus, and second could be Wrex, or Kaidan, I haven't fully decided yet. For the first time I want to change up the order in which I do the missions and leave Liara on Therum for a bit so I can go to Feros first. But anyway!

 

 

Hey there. It's always somewhat strange to start a new journal as it's so empty, so blank... but I can't wait to see what kind of stories I can tell you. Some bad things already happened today. We are now en route to the Citadel, I'm really excited! Even though I grew up on space ships, I have never been there.

We have to go see the Council because things got a bit messy. It all started when my team and I touched down on Eden Prime. We were to secure a prothean beacon, simple in theory. Captain Anderson had briefed me only shortly before, and there was also Nihlus, a turian Spectre. He told me he was supposed to monitor me on a few missions, to see if I'm Spectre material. Can you believe it? Me, a Spectre?! Anyway... this is now off the table, because Nihlus died. Poor guy, he didn't deserve that. And we also lost Richard. I liked him. There was so much death on Eden Prime, thanks to some... strange creatures. They look like people, but they're not. Not anymore.

Oh, we also met another female soldier, Ashley Williams! She's nice I think. She got pinned down by some geth and we helped her out. She joined us, and it was not long after that we saw a HUGE space ship leave Eden Prime. That's when we also found Nihlus... a worker that had hidden nearby told us that there was another turian named Saren, and that he shot Nihlus. I wonder what happened between those two. Seems strange, especially since Saren is a Spectre as well!

We soon made it to the beacon, but it did not go exactly as planned. Kaidan got too close and I could just hurl him out of the way, but I was... caught somehow. I saw... vivid images, a warning of some sorts. It was pretty crazy. I woke up later in the med bay of the Normandy, Kaidan all worried about me. But I'm fine. Now we just have to see if we can convince the Council that Saren shot Nihlus, that he's gone rogue. We're there soon and I have to get ready.

Laters!

 

As usual, my screenshot spree continues :P

Spoiler

 

Well, it went so smooth that I actually checked in-between if I really am playing on Insanity :lol: I had no trouble at all, which is very weird for the beginning of ME1. Oh well, the truly tough parts still are about to come, but I had the feeling that everything was much easier than last time.

I look forward to roam the Citadel again, I always like doing the Keeper quest first, because you end up in pretty much all places and get to meet people on the way! ME1 still is so charming, despite being so old and the combat being better in ME2 and 3.


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#12757
NerdWithBigStick

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I completed Citadel DLC for the 3rd time, and just like the first two, I was a complete failure at the first part of the mission and had to reload multiple times, and I still have no idea what the trigger is to complete the battle against CloneShep.  I tend to just walk to the door when it open and eventually the scene plays.


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#12758
RedCaesar97

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and I still have no idea what the trigger is to complete the battle against CloneShep.  I tend to just walk to the door when it open and eventually the scene plays.

 

After the clone reaches 0 medigel, damage the clone enough to trigger the end scene.



#12759
Rascoth

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Finished ME1. Now I'm going to get rid of that strange post game feeling with ME soundtrack.



Perfect :P
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#12760
Obsidian Gryphon

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After the clone reaches 0 medigel, damage the clone enough to trigger the end scene.

 

Oh I didn't realise that.  :lol:  I just made it  a point to beat the crap out of the two. Brooks especially since I put her in the same category as Kai Leng; fights  a little better but an annoying character. I'm usually being kind when I used paragon when what I really want is to kill her and be done with it.


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#12761
MASSEFFECTfanforlife101

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Finished ME1. She saved the Citadel, and the Council. :D  The alliance between humanity and the other races has become stronger. Part Two of her story begins tomorrow, with Mass Effect 2! ;)


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#12762
AnimalBoy

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Trying to remember how to keep Steve alive. I know what I have to do, just forget how to get there. Just did Priority Thessia and still haven't gotten the scene with Steve at the bar.

#12763
fraggle

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Trying to remember how to keep Steve alive. I know what I have to do, just forget how to get there. Just did Priority Thessia and still haven't gotten the scene with Steve at the bar.

 

Did you already talk to him about space ships at the Normandy docking bay on the Citadel?



#12764
Rascoth

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Did you already talk to him about space ships at the Normandy docking bay on the Citadel?

And then met him next to memorial wall in holding area? I almost forgot that one once myself.

#12765
AnimalBoy

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Did you already talk to him about space ships at the Normandy docking bay on the Citadel?


Turns out, I had missed him on the docking bay completely and just recently found him and caught up with him. I'm at the part where he sends me the email to meet him at the bar but he's not there. Do I have to do a mission before he actually shows at the bar?

#12766
MASSEFFECTfanforlife101

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Imported to Mass Effect 2 with my FemShep! :D

 

E1EiTyA.png

 

I stopped for the night after completing the Normandy Crash Site.

 

v6S1A2X.png

 

To be continued tomorrow, with Omega!


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#12767
Jallard

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I was playing ME 3 multiplayer about 40 minutes ago, with my Turian Sentinel; playing on silver; when I got cornered by a Banshee. Had nowhere to run to, nowhere to hide. All I could do was stand toe-to-toe with her. I was firing my weapon for all it was worth, aiming at her head and frantically casting my Warp at the same time. Lo and behold I took her down and as she went down so did I. But, I got the points.  :lol: 


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#12768
fraggle

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Turns out, I had missed him on the docking bay completely and just recently found him and caught up with him. I'm at the part where he sends me the email to meet him at the bar but he's not there. Do I have to do a mission before he actually shows at the bar?

 

I think yes, a mission must be completed in-between. Maybe you have one of the N7's or any DLC left?

Either way, according to the wiki you only need to talk to him at the Memorial Wall to have him survive :) So if you never get his e-mail, it should still be fine.



#12769
KotorEffect3

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Been busy and have not had a chance to post here recently but started ME 3 last week and still in the middle of the genophage arc.  Rescued the Primarch's son last night.

 

Going to post pictures of what I have done since I last posted here.  Don't have pictures of everything I have done because sometimes I just want to play the game and taking pictures can be a pain in the butt sometimes.

 

Spoiler


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#12770
RedCaesar97

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DOCTOR BURNSIDE: Before I ask you about Virmire, I want to discuss some of your other exploits.
NICOLE SHEPARD: All right, go ahead.
 
BURNSIDE: You did many good things while tracking Saren, but some are troubling to say the least. 
SHEPARD: Let me guess: the colony where all the colonists were turned to husks. Once again, you are going to ask me how I could work for an organization such as Cerberus that would turn an entire colony into husks.
 
BURNSIDE: Ms. Shepard...
SHEPARD: Oh I am sure you were not going to put it quite so bluntly, but you were going to ask it weren't you? I'll say it again: I worked with Cerberus, not for Cerberus. That distinction is important. 
 
BURNSIDE: I understand. Well then, I want to ask about something else. Or rather, someone else: Helena Blake.
SHEPARD: What about her?
 
BURNSIDE: According to the mission reports, you destroyed two criminal operations that dealt with slavery and drugs, among other offenses. Their death left a vaccum that Miss Helena Blake took over. You then cut a deal with her: she disbands the gang and you let her go free.
SHEPARD: So what's the problem? Three gangs ended, one peacefully. Peace is luxury with me.
 
BURNSIDE: It is how you ended it peacefully, Ms. Shepard. Once again, your dealings with known criminals is most erratic. You killed Dr. Saleon, arrested Dr. Wayne, then let Helena Blake go free on a tenuous promise.
SHEPARD: She kept her word.
 
BURNSIDE: That is irrelevant Ms. Shepard. At no point during your service as a Spectre did you deal with criminal elements in a consistent manner. The Alliance doubts your claims about the Reapers in part because your dealings with criminals has been inconsistent, calling in to question your judgement.
SHEPARD: Oh give me a break! I had good reasons for how I dealt with each person you mentioned!
 
BURNSIDE: And what is your reason for letting Helena Blake go free, despite her extensive criminal history?
SHEPARD: She hated the more disgusting crimes perpetrated by the crime bosses. She said wanted to move the gang into more 'victimless crimes' like illegal gambling terminals. I asked her to disband the gang instead, and she said she would but only the condition I let her go free. So I did.
 
BURNSIDE: But why not kill her outright, like you did Dr. Saleon.
SHEPARD: As I told you before, C-Sec had their chance with Dr. Saleon. 
 
BURNSIDE: And they didn't with Miss Blake?
SHEPARD: Nope. And it all worked out. She turned her life around and became a social worker on Omega.
 
BURNSIDE: And the other members of the gang?
SHEPARD: No idea.
 
BURNSIDE: I see. Then let's talk about Chairman Burns, who was being held hostage by biotic terrorists.
SHEPARD: You want to know why I didn't just kill everyone? Because Hackett wanted him alive, if possible. I made it possible. Saving his life prevented more casualties in the future since he took another look at reperations for L2s. Same with Major Kyle and his biotic cult. Keeping him alive saved more lives.
 
BURNSIDE: I understand. Then let's talk about Terra Nova.
SHEPARD: I see where this is going...
 
BURNSIDE: You killed the Batarian leader, Balak.
SHEPARD: And let the hostages die, yes. He gave me a choice: I could save the hostages if I let him go free, or he would kill the hostages if I decided to fight him and take him down. It wasn't much of a choice.
 
BURNSIDE: How so?
SHEPARD: Batarians are running state-sponsored terrorism. The Batarian Hegemony is encouraging Batarians criminals to harass human colonies and organizations, although it is difficult to prove that the Hegemony is actually paying them. If I let Balak go, he would just go ahead and do it again somewhere else. Maybe do it more than once. Trade one failure for possible successes later? That would mean a lot of dead humans. No thanks.
 
BURNSIDE: But you let his second-in-command go.
SHEPARD: A mistake, but he gave me a keycard that I did not know I needed. It saved me a lot of time from otherwise looting his body; chances are high I would have not picked it up since I would not have known what it was for.
 
BURNSIDE: You loot dead bodies?
SHEPARD: The Alliance and Spectres are not exactly high paying jobs. The Alliance has garbage weapons and weapons -- seriously, I got a better gun and armor on Eden Prime within minutes of landing. Looting dead criminals for credits and equipment allows me to better survive and take down bad guys everywhere. 
 
BURNSIDE: Oh. I see. 
SHEPARD: Any other questions before we discuss Virmire? Wait, don't tell me, you want to ask about my negotiation with Darius.
 
BURNSIDE: Who?
SHEPARD: Darius. Or 'Lord Darius' as he wanted to be called. He was running a merc band in the Attican Traverse. He was harassing some Alliance miners. Hackett wanted me to negotiate a treaty with him. I ended up killing him instead.
 
BURNSIDE: I'm sorry, I do not recall that mission.
SHEPARD: It's in my file I'm sure.
 
BURNSIDE: No, I don't think so. That would have stood out.
SHEPARD: Son of a---
 
JAMES VEGA: Sorry to interrupt, but the committee needs to see you immediately. Anderson has arranged for a shuttle.
 
BURNSIDE: Very well. Then we shall talk about Virmire in our next visit.

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#12771
fraggle

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Hey again!

SO much has happened! I'm... a SPECTRE now!! This is huge! I was so surprised, it all happened so fast. At first, the Council did not believe our claims, there was not enough evidence. But we followed a turian called Garrus to a med clinic because we had ran into him before and knew he was investigating Saren. You should've seen him! There were some men in there threatening the doctor (lovely woman). Us arriving distracted them, and Garrus took down the guy who held the doctor hostage. Impressive shot! We took care of the rest of the men and Dr. Michel told us about a quarian that came by a few days ago. She was supposed to meet with a guy named Shadow Broker, set up by Fist. That's the owner of Chora's Den. Real shady and all. Garrus joined us and told me about a krogan who was after Fist as well. We had met him earlier in Chora's Den already. Huge guy! We met him at C-Sec Academy and teamed up with him. So Garrus, Wrex and I went to talk to Fist to find out more about the meeting. After a fight he told us the quarian was in danger and where she was, and I was just about to let him go when Wrex shot him. That was unnecessary. Fist already had surrendered...

We hurried to find the quarian and arrived just in time. She was surrounded by some assassins, so we took them out. She was safe. Her name is Tali and she had evidence of Saren working with the geth. Together with human ambassador Udina and Captain Anderson we went to see the Council again.

They believed us this time and Saren was stripped of his Spectre status. And I was made one so I can track Saren down. Captain Anderson stepped down and the Normandy's under my command now to get this done. It's a big task, but I'm gonna do my best. So much could depend on this...

Fingers crossed this all works out.

 

Oh, and the Citadel is amazing! It's everything I had hoped for. So much to see, so many aliens! It was pretty cool. I can't wait to return, but for now we're going to check out a colony on a planet called Feros. Geth are apparently attacking, so maybe we can find out a little more. I'm gonna go and talk to the crew now before we arrive. I want to welcome Garrus, Wrex and Tali! They seem like good additions. See you later.

 

Pics!

Spoiler

 

 

These goddamn assassins when first going to Chora's Den :lol: These are probably the toughest enemies for me in ME1 (except the krogan battlemaster), and I died like 5 or 6 times. It's kinda funny, because sometimes they run around and actually get close to you, which is very bad ;) Or they just sit behind cover waiting for me to come to them. I assume what they do is pretty random?

The rest went preeeetty well. Ran out of Chora's Den once to revive Wrex and Garrus :rolleyes:


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#12772
geth47

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Had to fled Earth because of a "surprise" Reaper attack right on the alliance base in Canada. Instead of leaving the solar system, one Admiral ordered a stop on Mars.

 

And now my official "no control powers" Engineer begins. The real intention is to try out the content of the citadel dlc while still wanting to have a relationship with Justicar Samara. I will try to find a way to keep my urges in check in order to delay Citadel till just prior to attacking Cerberus HQ and therefore triggering the final arc. I want Miranda and everyone else at the party. And for some reason I can only play the citadel content all in a row (otherwise there´s an enormous change in tone), so I need to be patient. 

 

Had some very amusing moments in the initial battle in Earth against the reapers, casting over 25 tech explosions by freezing them followed by incinerate. Once again Engineer is proven to be the best class to troll enemies. 

 

After the two initial missions that will come later today, I will probably recruit Javik. Not sure if I will be using him during the game yet, but I want to have all of his scenes aboard. 


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#12773
congokong

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I had a Citadel DLC party and you know what did not make sense? Mordin's datapad does not show up if you shot him, which I did. Logically, that makes no sense.
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#12774
KotorEffect3

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Today Kevin went to Tuchanka to make sure the genophage cure got deployed.   Of course complications arose with a reaper destroyer but a thresher maw took care of that.  Unfortunately Mordin lost his life in the process but now Kevin picked up both Krogan and Turian allies for earth.  A big victory for all three species.  The Salarian dalatross tried to cut a deal with Kevin if he were to sabotage the cure but Kevin is not one to trade away his integrity for political favors.  If the Salarians want to play politics instead of doing their part to save the galaxy that is on them.  Fortunately it appears there are those in the STG that aren't so thickheaded and they have pledged to help anyway.

 

Spoiler


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#12775
geth47

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I had a Citadel DLC party and you know what did not make sense? Mordin's datapad does not show up if you shot him, which I did. Logically, that makes no sense.

 

 

Maybe you should add this info to the "the things you just discovered" topic.

 

Honestly, this really makes no sense whatsoever. If Mordin had already left instructions so that the recording should be sent to Shepard in case he (mordin) died, it would be of no consequence if they had a disagreement of any sort while on the surface, even if it resulted with Shepard executing him. 

 

Well, unless if during the elevator trip he somehow accessed his files on an omni tool connected to the extranet and decided to delete the message.  ;) (worst case of head-canoning ever!)


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