DOCTOR BURNSIDE: Welcome back, Ms. Shepard. I hope we can avoid the outbursts we had last time.
NICOLE SHEPARD: I love how you say 'we' when you really only mean me.
BURNSIDE: Please Ms. Shepard. Let's not get off on the wrong foot this time.
SHEPARD: We were never on the right foot. Ever.
BURNSIDE: So let's talk about your early activities with Cerberus, your first missions.
SHEPARD: Fine. My job was to stop the Collectors, but we needed a team.
BURNSIDE: But you had a crew.
SHEPARD: A crew to run and maintain the Normandy, yes, but we needed specialists.
BURNSIDE: Specialists?
SHEPARD: Scientists, soldiers. We needed people who could help us beat the Collectors. They had advanced technology and were believed to live beyond the Omega-4 Relay. The Illusive Man figured we had one shot to take them out so we needed to be prepared.
BURNSIDE: So why build only a small team?
SHEPARD: Because that is how special operations works. N7, STG, the Turian Blackwatch... pick any number of specialized units in the galaxy. The organizations running these operations may be large, but the units themselves are small and contained. Armies are slow to organize and train and move and operatate in unison. But smaller groups are more nimble and can react quicker to situations and events during an operations. Think of it this way: a special forces unit has specialists: demolitions, snipers, communications. The group I was forming was similar.
BURNSIDE: And your first recruit was Mordin, a Salarian scientist.
SHEPARD: Yes. Strange guy, but extremely smart. Cerberus figured he was the best bet at finding a counter-measure to the Seeker Swarms the Collectors used to disable colonists.
BURNSIDE: And why would Cerberus, a pro-human group, recruit a Salarian?
SHEPARD: Because The Illusive Man isn't dumb. I needed the best, so if that means picking an alien over a human, so be it.
BURNSIDE: And next you recruited a thief, Kasumi Goto. How would a thief help?
SHEPARD: She's a tech expert. Plus she could help procure some other items that would be hard to acquire otherwise.
BURNSIDE: Such as?
SHEPARD: I have a thing for antiques.
BURNSIDE: Right. And then you helped her take down an arms dealer, Donovan Hock.
SHEPARD: 'Arms dealer' doesn't really cover the entire spectrum, but yes. He had captured and killed her old boyfriend, and took something of his, a greybox. It contained something that would implicate the Alliance in something bad.
BURNSIDE: Something bad?
SHEPARD: No idea what it was. We destroyed it. Problem solved.
BURNSIDE: Moving along, next you recruited an old friend, Garrus Vakarian.
SHEPARD: Not intentionally.
BURNSIDE: You did not intentionally recruit Garrus?
SHEPARD: Well, he was going by the name Archangel at the time. He was harassing criminal gangs on Omega. The gangs had killed his squad and had him cornered by the time I arrived. I was intentionally recruiting Archangel, but I did not know that Archangel was Garrus.
BURNSIDE: And then you destroyed a prison ship and rescued a prisoner named Jack.
SHEPARD: Oh wow, way to simplify things there, champ. Jack was a prisoner, wanted by Cerberus, and Cerberus was paid a lot of money to the Blue Suns mercenary group running the ship to get her. She was a very powerful biotic, potentially useful for our strike team. But the prison ship was essentially an extortion racket and profiteeting off selling prisoners to pirates and other scum, and then the warden got the idea to try and sell me off to the highest bidder. We broke out, then broke out all the prisoners to help distract the guards so we could escape. We managed to grab Jack on our way out.
BURNSIDE: Some of the prisoners escaped. They killed innocent people after they escaped.
SHEPARD: It was unfortunate. But compared to the lives we ended up saving...
BURNSIDE: Is that how you justify it?
SHEPARD: I don't justify anything. My job was to recruit Jack. Everything else was a consequence of the warden's dumb decision. Do not put that on me.
BURNSIDE: Very well, next you went to pick up a Krogan Warlord named Okeer.
SHEPARD: That... didn't work out as planned.
BURNSIDE: How so?
SHEPARD: He was a Warlord and also something of a scientists, a rarity among Krogan. He could have been very useful. He was working for some dingbat named Jedore running a Blue Suns merc group. Okeer was trying to create the perfect Krogan soldier. He gave the rejects to Jedore. She got pissed, and tried to kill him and start over. He died protecting his only success while I put a bullet in Jedore's stupid head.
BURNSIDE: And this success of his, the perfect soldier, the tank-bred Krogan. What happened to it?
SHEPARD: We took it aboard the Normandy, in one of the cargo holds.
BURNSIDE: And where is it now?
SHEPARD: No idea. The Alliance impounded the ship when I surrended a few months ago. I don't know what they did with it.
BURNSIDE: You didn't let it out?
SHEPARD: No. My job was to recruit Okeer but he died.
BURNSIDE: But a Krogan soldier -- considered the perfect Krogan soldier by Okeer -- would have been useful for your mission?
SHEPARD: If it was ready to fight maybe, but we had no way of knowing if it was even cooperative. For all we knew, it would only listen to Okeer or another Krogan. It was too risky.
BURNSIDE: I see.
JAMES VEGA: Sorry to interrupt, doc, but Anderson wants to see the Commander immediately.
BURNSIDE: Very well. Thank you for your time, Ms. Shepard. I am glad to see this visit was much friendlier than the last visit.