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What did you do today in the Mass Effect trilogy


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#12851
von uber

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Tonight Emma chose to do one of the most stupidest things in her life..

 

Spoiler

 

  • The contrivance for this mission to take place is breath taking. Regardless of the stupidity of fitting everyone into the 4? man shuttle, leaving the Normandy completely unguarded by even one of your crack team of bad-asses so as to, as Miranda puts it - 'You can choose who comes with you when we get there' -  is unbelievably ridiculous. What's worse is that Joker even lampshades it afterwards
  • The actual 'gameplay' part of this is also weak. It is literally 'run slowly from point a to b to c' past a series of events in the background. If someone opened the door for you, it would nearly be COD
  • This could have been interesting if you did leave your squad mates on here, and ended up playing as them to defend the ship. You could even have a chance of losing some of the prior to the suicide mission
  • The references to 2001 are amusing, if not somewhat out of place for a setting so far in the future
  • The Collectors must be absolutely blind not to notice Joker. He walks right past them and they just watch him go...
  • Miranda having a go at Joker is amusing when you realise he was just doing standard Cerberus operating procedure - do a risky experiment and get everyone killed
  • Having done the 'Talk to Legion twice' thing and got his loyalty out of the way, I can jump straight through the relay without any penalty

Next up: Suicide Mission

 

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#12852
obbie31

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So after several runs of creating the same looking femshep (I take the default femshep, remove the scar and give her black hair), I decided to try a different face model and make her blond. All I can say is, I'm in love. Making a totally different looking femshep makes the experience fairly fresh for me. I look forward to completing the trilogy with her on top of making different choices.

I don't think I'll ever change how my broshep looks because I think brosheps in general look awful outside of the one I created. Plus, broshep will always be a representative of me so I have to stick to the same look. 


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#12853
MASSEFFECTfanforlife101

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Quorra went on to help the Quarians by eliminating a massive Geth Dreadnought, which--if not destroyed--could have wiped out the entire Migrant Fleet. On that dreadnought, she was reacquainted with a friend, Legion. With anger and frustration, she punched Admiral Han'Gerrel for almost killing her. Tension increased. With a enormous battle happening outside, the Admirals were not very happy seeing a live Geth on the Normandy ("What the hell is this!?" - Admiral Shala'Raan). She then went deep into the minds of the Geth. Quorra was also able to save Admiral Koris with ease. This all led to a Reaper Base, where Quorra took down a Reaper Destroyer without breaking a sweat. In the end, she was able to make peace with two warring species after three-hundred-long-years of never-ending conflict. The Geth gained true intelligence, and the Quarians reclaimed Rannoch. Unfortunately, this new mark in history was not without loss...

 

The war is still out there; the fall of Thessia is imminent....

 

Spoiler

 

Next Time On Mass Effect 3: "Thessia Lost; Sanctuary Unmasked!"


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#12854
straykat

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I'm slowing replaying the trilogy. finally finished recruiting the ME2 team, but still have a lot left... then there's ME3. I wonder if I'll finish before some new games come out (No Man's Sky maybe?).



#12855
fraggle

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Hey again.

We're currently on our way to the Citadel, to meet the Council. A lot has happened on Noveria... we found Liara's mom, Benezia. She was indoctrinated.

She... she broke free, but not for long. We had to fight, and kill her. And I was the one who brought Liara because her mother was there... I'm so sorry for this, for Liara. But I just talked to her and she seems to take it rather well. I would be devastated if something like that happened to my mom.

After Benezia had died, there was another issue we had to take care of. Can you believe they had rachni there? Actual rachni? The species that was supposed to be extinct?! They had found an egg, frozen for thousands of years, a queen. And they used her to create an army of rachni for Saren... Unfortunately, for her children it was already too late, but her... I let go. I can't just kill off an ancient species like that. They deserve a chance.

So, thanks to Benezia's help we now have a lead on Saren. He's headed for Ilos. The Council promised us support to go after him.

To pass the time I talked with the crew, and I just had a sweet talk with Garrus. He thanked me that I took him with me, and that he learned a lot. Seems I'm a good influence for him, and I'm happy. He's a good guy, and became a good very good friend, so I'm really glad to hear that he's willing to not find the fastest way from now on to accomplish a goal, but the best. I was... actually a little flattered when he said that. But enough of that, I'm taking a nap now.

I'll see you later.

 

Pics:

Spoiler

 

For the first time I wanted to do the Hot Labs first, so I went there first chance I've got. But then all the NPCs in the Medical Bay area are gone when you get back. So I've reloaded before I went to the Hot Labs and did everything in my usual order :lol: I read now that you can take care of everything NPC-related first and then go to the Hot Labs, so I might try that next time.


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#12856
RedCaesar97

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  • The contrivance for this mission to take place is breath taking. Regardless of the stupidity of fitting everyone into the 4? man shuttle, leaving the Normandy completely unguarded by even one of your crack team of bad-asses so as to, as Miranda puts it - 'You can choose who comes with you when we get there' -  is unbelievably ridiculous. What's worse is that Joker even lampshades it afterwards

 

I think according to the codex the Kodiak is supposed to fit up to 12? 

 

I think I have said this before: instead of taking the shuttle to 'the next mission' that never happens, you and your squad should have went to Omega for some shore leave while the rest of the crew installs and tests the Reaper IFF. You could justify it by having the Normandy in the same system as the Omega-4 Relay so you can go through once the Reaper IFF is installed.

 

That way the abduction scene plays out exactly the same, but without the whole "where did they go in the shuttle?" thing, especially since you typically finish Legion's loyalty mission and you end up stuck in the middle of nowhere (and it's not like there is a relay nearby since you had to FTL travel to the system).


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#12857
Rascoth

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I think according to the codex the Kodiak is supposed to fit up to 12? 

 

I think I have said this before: instead of taking the shuttle to 'the next mission' that never happens, you and your squad should have went to Omega for some shore leave while the rest of the crew installs and tests the Reaper IFF. You could justify it by having the Normandy in the same system as the Omega-4 Relay so you can go through once the Reaper IFF is installed.

 

That way the abduction scene plays out exactly the same, but without the whole "where did they go in the shuttle?" thing, especially since you typically finish Legion's loyalty mission and you end up stuck in the middle of nowhere (and it's not like there is a relay nearby since you had to FTL travel to the system).

Thank you for new headcanon  :P


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#12858
straykat

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Yup.. my Shep went dancing in Afterlife, while his crew got kidnapped by giant bug things.



#12859
RedCaesar97

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So I played a bunch of Mass Effect 2 last weekend (imported Nicole Shepard from ME1) but never got around to writing anything because of other interests. So I am going to try to catch up today. I think I am going to break it up into three posts.

 

 

Part 1
 
DOCTOR BURNSIDE: Welcome back, Ms. Shepard. I am pleased to see that you have decided to continue with these sessions.
NICOLE SHEPARD: Now you are just mocking me, doc. You know damn well the Alliance is forcing me to see you.
 
BURNSIDE: Yet you are cooperative in our discussions.
SHEPARD: Beating you to death would kind of be counterproductive. And if I don't say anything, then you would only talk more. And if I actually answer your stupid questions, then the sooner I get to stop seeing you.
 
BURNSIDE: Ms. Shepard, are you always this mean?
SHEPARD: Only to people I find annoying. I find you annoying.
 
BURNSIDE: I see. Very well, then let's talk about your final moments on the Normandy SR-1. What happened that day?
SHEPARD: We were out investigating why some ships had disappeared. We thought it was the Geth. Then a Collector ship showed up and shot the Normandy to pieces. Some of the crew made it to life pods, but a lot of people died. I got spaced.
 
BURNSIDE: You died after saving your pilot, Jeff Moreau.
SHEPARD: We might have both made it if he was a little more willing to get to safety.
 
BURNSIDE: Pilots can be very protective of their ships.
SHEPARD: And they all think they're the best. Whatever. We were outgunned. 
 
BURNSIDE: What happened next?
SHEPARD: Hell if I know. My hardsuit was damaged, too many holes. I lost oxygen quickly and passed out. Next thing I know I woke up on some table in the middle of a damn firefight.
 
BURNSIDE: It was a Cerberus facility I understand.
SHEPARD: Space Station. Lazarus Station I think it was called.
 
BURNSIDE: How did Cerberus manage to get a hold of a space station?
SHEPARD: Don't know, didn't ask. Don't really care either. Maybe they built it. Maybe they bought it. Maybe they took it from someone else. Hell, maybe the Alliance gave it to them as a birthday present. Ask them if you want answers.
 
BURNSIDE: The Alliance never found Lazarus Station.
SHEPARD: Yeah well, space is kind of big. No surprise there.
 
BURNSIDE: And Lazarus Station was designed to bring you back to life?
SHEPARD: You say it like that and you would think I had died or something.
 
BURNSIDE: But you were dead.
SHEPARD: I was declared missing in action, presumed dead. Not actually dead. Besides, "clinically dead" isn't actually "dead dead". For whatever reason, Cerberus rescued me and got me back into fighting shape.
 
BURNSIDE: And why did Cerberus rescue you?
SHEPARD: The Illusive Man said something about needing a leader. Doesn't matter really, because he believes the one thing that the Alliance and the Council and everyone wants to ignore: the Reapers are real and they are coming for us all.
 
BURNSIDE: It always comes back to the Reapers.
SHEPARD: You can ignore the evidence all you want, fine. But I won't, and I will find a way to stop them whether the rest of the galaxy wants me to or not.

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#12860
RedCaesar97

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Part 2:
 
DOCTOR BURNSIDE: But the Illusive Man did not send you to stop the Reapers.
NICOLE SHEPARD: The Reapers are somewhere in Dark Space at the moment, and it did not make much sense to hurl a few tiny ships after them. Just a thought. Besides, entire human colonies were disappearing and no one else was doing a damned thing about it. So he sent me to investigate who was doing it then stop them.
 
BURNSIDE: And you just went along with it?
SHEPARD: Uh, yeah. Cerberus rescued me and patched me up back into fighting shape. I figure I owed them one. considering the Cerberus projects I shut down years ago, they did not appear to hold a grudge, so why should I? And oh yeah: entire human colonies were disappearing. That's hundreds -- no thousands -- of human lives. You think I was just going to stand by with my arms crossed and say "Nope, not gonna do it."? Plus I I had no other way off that space station. I kinda needed Cerberus to fly me out of there.
 
BURNSIDE: So what did you find?
SHEPARD: Another missing colony, but we lucked out: a Quarian was there on his pilgrimmage and he survived. He managed to get some footage showing the Collectors had abducted the colony. We had our target.
 
BURNSIDE: And that's when you decided to join Cerberus?
SHEPARD: For the hundredth time, I did not *join* Cerberus. I worked for Cerberus. There is a difference. They put me in charge of stopping the Collectors. They gave me a goal, a crew, lots of resources, and even a my own ship. 
 
BURNSIDE: Which you named the Normandy SR-2.
SHEPARD: It seemed appropriate.
 
BURNSIDE: It was a copy of the Normandy SR-1.
SHEPARD: Not quite. It was a little bigger with a bigger drive core. And brighter. The Alliance seems to have this thing about dark interiors. Or maybe Cerberus likes brigher lights so the footage from its monitoring devices comes through clearer. I don't know.
 
BURNSIDE: So how did they copy a top-secret human stealth ship?
SHEPARD: It was a joint human-turian design. And I found out later that Cerberus had a member on the design teams, who forwarded the plans to Cerberus who immediately began working on an updated design.
 
BURNSIDE: That can be considered treason.
SHEPARD: And I'm sure the Alliance and Turian Hierarchy did not do anything similar. No sir, they play by the rules sir! No way would they ever turn around and steal from each other, governments just don't do that!
 
BURNSIDE: You're patronizing me.
SHEPARD: Yes I am. I love sarcasm.
 
BURNSIDE: But why continue to work for Cerberus? Did you consider going to the Alliance?
SHEPARD: I went to both the Alliance and the Council for help. Collectively they gave me Jack and Squat. The council refused to help and the Alliance was convinced it was Cerberus. Both of them considered Cerberus a terrorist group and me a traitor and did not want anything to do with me or Cerberus. They only agreed to stay off my back until the matter was resolved. 
 
BURNSIDE: And you considered no other options?
SHEPARD: What other options? Are you dense? The Alliance was doing jack freaking squat, the Council refused to do anything, and do you think any of the other races would do anything if the council wasn't going to do anything? No. Cerberus was the only group doing something about it so I decided to keep working for Cerberus until we stopped the Collectors for good.
 
BURNSIDE: Ms. Shepard, please calm down.
SHEPARD: No, we're done for today. Vega, I'm leaving. Escort me back to my room so I don't get into another incident like yesterday.
 
JAMES VEGA: You started that incident, Commander.
SHEPARD: Shut up and just take me back to my room.

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#12861
RedCaesar97

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DOCTOR BURNSIDE: Welcome back, Ms. Shepard. I hope we can avoid the outbursts we had last time.
NICOLE SHEPARD: I love how you say 'we' when you really only mean me.
 
BURNSIDE: Please Ms. Shepard. Let's not get off on the wrong foot this time.
SHEPARD: We were never on the right foot. Ever.
 
BURNSIDE: So let's talk about your early activities with Cerberus, your first missions.
SHEPARD: Fine. My job was to stop the Collectors, but we needed a team. 
 
BURNSIDE: But you had a crew.
SHEPARD: A crew to run and maintain the Normandy, yes, but we needed specialists.
 
BURNSIDE: Specialists?
SHEPARD: Scientists, soldiers. We needed people who could help us beat the Collectors. They had advanced technology and were believed to live beyond the Omega-4 Relay. The Illusive Man figured we had one shot to take them out so we needed to be prepared.
 
BURNSIDE: So why build only a small team?
SHEPARD: Because that is how special operations works. N7, STG, the Turian Blackwatch... pick any number of specialized units in the galaxy. The organizations running these operations may be large, but the units themselves are small and contained. Armies are slow to organize and train and move and operatate in unison. But smaller groups are more nimble and can react quicker to situations and events during an operations. Think of it this way: a special forces unit has specialists: demolitions, snipers, communications. The group I was forming was similar.
 
BURNSIDE: And your first recruit was Mordin, a Salarian scientist.
SHEPARD: Yes. Strange guy, but extremely smart. Cerberus figured he was the best bet at finding a counter-measure to the Seeker Swarms the Collectors used to disable colonists. 
 
BURNSIDE: And why would Cerberus, a pro-human group, recruit a Salarian?
SHEPARD: Because The Illusive Man isn't dumb. I needed the best, so if that means picking an alien over a human, so be it.
 
BURNSIDE: And next you recruited a thief, Kasumi Goto. How would a thief help?
SHEPARD: She's a tech expert. Plus she could help procure some other items that would be hard to acquire otherwise.
 
BURNSIDE: Such as?
SHEPARD: I have a thing for antiques.
 
BURNSIDE: Right. And then you helped her take down an arms dealer, Donovan Hock.
SHEPARD: 'Arms dealer' doesn't really cover the entire spectrum, but yes. He had captured and killed her old boyfriend, and took something of his, a greybox. It contained something that would implicate the Alliance in something bad.
 
BURNSIDE: Something bad?
SHEPARD: No idea what it was. We destroyed it. Problem solved.
 
BURNSIDE: Moving along, next you recruited an old friend, Garrus Vakarian.
SHEPARD: Not intentionally.
 
BURNSIDE: You did not intentionally recruit Garrus?
SHEPARD: Well, he was going by the name Archangel at the time. He was harassing criminal gangs on Omega. The gangs had killed his squad and had him cornered by the time I arrived. I was intentionally recruiting Archangel, but I did not know that Archangel was Garrus.
 
BURNSIDE: And then you destroyed a prison ship and rescued a prisoner named Jack.
SHEPARD: Oh wow, way to simplify things there, champ. Jack was a prisoner, wanted by Cerberus, and Cerberus was paid a lot of money to the Blue Suns mercenary group running the ship to get her. She was a very powerful biotic, potentially useful for our strike team. But the prison ship was essentially an extortion racket and profiteeting off selling prisoners to pirates and other scum, and then the warden got the idea to try and sell me off to the highest bidder. We broke out, then broke out all the prisoners to help distract the guards so we could escape. We managed to grab Jack on our way out.
 
BURNSIDE: Some of the prisoners escaped. They killed innocent people after they escaped.
SHEPARD: It was unfortunate. But compared to the lives we ended up saving...
 
BURNSIDE: Is that how you justify it?
SHEPARD: I don't justify anything. My job was to recruit Jack. Everything else was a consequence of the warden's dumb decision. Do not put that on me.
 
BURNSIDE: Very well, next you went to pick up a Krogan Warlord named Okeer.
SHEPARD: That... didn't work out as planned. 
 
BURNSIDE: How so?
SHEPARD: He was a Warlord and also something of a scientists, a rarity among Krogan. He could have been very useful. He was working for some dingbat named Jedore running a Blue Suns merc group. Okeer was trying to create the perfect Krogan soldier. He gave the rejects to Jedore. She got pissed, and tried to kill him and start over. He died protecting his only success while I put a bullet in Jedore's stupid head. 
 
BURNSIDE: And this success of his, the perfect soldier, the tank-bred Krogan. What happened to it?
SHEPARD: We took it aboard the Normandy, in one of the cargo holds.
 
BURNSIDE: And where is it now?
SHEPARD: No idea. The Alliance impounded the ship when I surrended a few months ago. I don't know what they did with it.
 
BURNSIDE: You didn't let it out?
SHEPARD: No. My job was to recruit Okeer but he died.
 
BURNSIDE: But a Krogan soldier -- considered the perfect Krogan soldier by Okeer -- would have been useful for your mission?
SHEPARD: If it was ready to fight maybe, but we had no way of knowing if it was even cooperative. For all we knew, it would only listen to Okeer or another Krogan. It was too risky.
 
BURNSIDE: I see.
 
JAMES VEGA: Sorry to interrupt, doc, but Anderson wants to see the Commander immediately.
 
BURNSIDE: Very well. Thank you for your time, Ms. Shepard. I am glad to see this visit was much friendlier than the last visit.

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#12862
Inkvisiittori

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I'm replaying ME2... the progress is very slow... and I blame the planet scanning. Today I scanned some planets... for a few minutes before I got tired of it... and went to recruit the Justicar and then to search the collector base. That was fun but afterwards... just more planets to scan *sigh*



#12863
geth47

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I began a personal canon of sorts. T.F. Shepard is a male Earthborn who survived the tragedy at Akuze. He´s an Engineer, mostly Paragon minded. Since I hate pistols in ME1 and like to be engaged on the combats very often I have picked the snipper riffle as bonus talent. 

 

Today was just warm-up. Went to Eden Prime, saved the colony, went to the Citadel, visited some shops and spoke to Conrad Verner and the reporter. These were the only side-missions I did. Went almost straight to speak to the Council. Got Garrus and Tali really fast. Became a Spectre soon after and departed on the ship. Went to Luna and disabled the VI (nice to meet you, Edi). Then rescued Liara. Returned to the Citadel with Liara and Ashley and did all possible side-quests while at it. Obtained the side-missions of the missing brother, the missing asari sister and the 2 crimelords. I just returned to the normandy and ended for today.

 

Tomorrow the real action begins. I´m undecided at this moment if I will simply keep on doing side-missions, if I will do the DLC chapter or if I will head to Noveria or Feros in order to continue the story. All that I know for now is that Virmire will be the very last quest prior to triggering the final act since I want to keep both Kaidan and Ash alive for as long as possible. I won´t do the renegade side-mission (since i will earn few renegade points), nor the collectibles aside from the ones in order to keep conrad alive in ME3. 

 

I want as much story-freedom as possible with this run, so in order to avoid any risks with squad-composition I will be playing on normal since I know that I can easily beat any mission of the trilogy on this level with any possible squad-combination. 

 

I will also do an alternate female canon afterwards probably romancing Liara across the entire trilogy. 

 

Personally, I was very resistant on doing canon runs. A big part of the fun in games like Baldurs Gate, Mass Effect and Dragon Age is that there´s no canon protagonist. The real fun is dealing with the different possibilities offered. I´ve enjoyed runs of ME trilogy with the original council dead as well as alive. With Shepard having no romance, with him romancing Liara, Tali, Ash, Jack, or her romancing Traynor, Garrus, Kelly (NOT Jacob, what they did to him in ME3 wasn´t fun). With most of my crew alive, with most of them dead (with some of them being replaced in ME3 by other characters)... So, my personal canon will consist of a combination of the sequences that I liked most across the trilogy in a consistent manner. Surely, I can´t have all of them, otherwise it would require my shepard to be at the same time male and female (some of the exclusive female content is fantastic, like the "show me yours, I bet mine´s bigger"), to romance more than one person, to having multiple origins, as well as having Mordin both alive and dead (Padok is amazing once you get to know him better!) as well as Tali alive and dead in ME3 (Admiral Xen has very amusing scenes exclusive to her extended role), having two different doctors in ME3, etc. I know I won´t be able to fit all my favorite scenes and comments in a single play, but I will try to mix together as much as I can. This pseudo-canon will be made of the majority of the scenes that I would like to have happened. The ones I´ve enjoyed the most. 

 

 

Too bad you can´t have your cake and eat it too. Wait... You CAN! That´s why I plan to have more runs in the future. 


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#12864
KotorEffect3

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I have not been posting here lately but I've been playing.  Right now I am at the FOB in London and I am about to wrap up Kevin's journey.  Anxious to get my infiltrator I plan on making started in ME 1.  Just don't know what first name I will give her.


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#12865
MASSEFFECTfanforlife101

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Quorra attempted to locate an artifact that could find the Catalyst. The artifact was actually a Prothean beacon. Unfortunately, Cerberus had the upper hand. They took the data. The Reapers overwhelmed Thessia. A tragic loss.

 

Spoiler

 

Hell had erupted on Horizon. Quorra and her squad discovered that Sanctuary was actually a Cerberus facility made to study Reaper Indoctrination. This involved turning innocent people into the Reapers' creatures. The man in charge was none other than a madman named Henry Lawson. He had to be taken down. Miranda was able to save her sister in the process. All was well.

 

Spoiler

 

Next Time On Mass Effect 3: "The Evil Clone And The Big Party."


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#12866
fraggle

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Ugh, the worst thing just happened! The Council refused to help! They didn't want to send anyone after Saren to Ilos, not even us. We are grounded. And Udina didn't even help, quite the opposite... I'm so pissed off right now, like never before in my life. How can they not help right now? Right now, when it's important? I don't get it...

 

Sorry, I had to go. Captain Anderson wanted to meet me at Flux. This man is a genius! Or insane! Or both!! He told us to just take steal the Normandy after he gets her out of lockdown, and we did! We just did! We are currently on the way to Ilos, I'm so glad we can still go after Saren. I'm not sure what will happen, but I hope I'll see you later.

 

Heyaaa, I'm back! We did it, we actually did it! We took down Saren... actually, he shot himself. He saw reason that he was already indoctrinated by Sovereign...

But something made him come back. He was hopping around like crazy, but we soon managed to take him down for good. The fleet destroyed Sovereign and for a short time I was separated from my team because part of it came through the window in the Council Chambers... I think I was lucky! I got out of the rubble and there they were. Garrus. Tali. My two good friends. And the Captain. It was good to see him, good to know he was okay.

Gosh, so much has happened, a long journey is coming to an end. Even though it's just the beginning... The Reapers will come. We need to do something, and soon.

But now, we enjoy our victory with a little party. So... see you later!

 

Pics of the final stretch!

Spoiler

 

 

I skipped the last side missions because why not we had to go after Saren! It was only the rachni ones left anyway (I hate them :D). It was the worst idea again to run with Tali and Garrus, because it made the Saren fight soooo tedious. And Garrus died like 100 times :lol: But the geth sections were so much fun! Of course I also died once AGAIN from these stupid turrets on the Citadel. They get me every f*cking time, argh.

Anyway, now it's done and Maxine already made it into ME2! I'm currently before speaking with TIM for the first time. Of course, it will still take a while until Maxine gets the Normandy, and a new journal for her to write in, so here's some pics only ;)

Spoiler


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#12867
straykat

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I killed Maelon, but told Mordin to save the Data.

 

And Wreav is leader. 

 

i wonder how I'm gonna handle this in the next game.  :lol:


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#12868
von uber

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(Last) night Emma found out that suicide was painless, but it brought about many changes..

 

Spoiler

 

 

  • Playing through this again, it really struck me as to how perfect this would have been as the last mission of ME3. A mission where you bring together 3 games worth of characters who have survived through hell and highwater, to finally place their trust and survival on the line for the galaxy in a final, last ditch attempt to stop the Reapers. it could have been so perfect.. and yet we have it here; a brilliant idea whose consequence is a bunch of fucked up ME3 cameos, a choice boiling down to getting a few war assets or not and a real wasted opportunity. Oh what could have been
  • I killed Thane and Jack as I have not seen their ME3 counterparts yet. This actually hints at one of the problems of the suicide mission, that you can effectively game the system to get differing outcomes. it's at once a strength and a weakness, the strength being the differing characters you meet in ME3 and the weakness being that these same characters are effectively rendered redundant because of their killability
  • The other issue is that you can game the system - I knew I was going to kill Jack and Thane because I deliberately did not upgrade those ship systems. Whilst this is to be expected in a game, it does take some of the drama out of proceedings
  • The section where you come out of the relay and it is all mysterious with the galactic core is great. However, how do the occulli know you are a bad guy if you are broadcasting the IFF signal? Surely they should think you are a friend?
  • In fact the atmosphere in general veers between the sublime and the ridiculous. I think they really should have played up the horror and abandonment side of things, make it really feel like you are alone and it is a one way ticket. Again, this may have been better suited to ME3
  • I can not work out the purpose of the Tech expert at the start, they seem to arrive at the same time as your squad so what's the point of them going through the vents? Am I missing something?
  • Harbinger nearly ruins the atmosphere with his taunts. It's so juvenile and immersion breaking. I cannot fathom how they thought it was a good idea
  • The long walk is easily one of my favourite sections of ME2. It actually is a pint where it feels like you squad mate has a purpose outside of being another gun. Plus, the music and situation are really unique - I really like it
  • Watching the colonist melt is also a great moment. Only spoilt by Chakwas' speech about grey goo - it was a really flat delivery which makes me feel like she was reading it out of a Haynes manual (ask you dad, kids!)
  • The final floaty platform section feels really tacked on and unnecessary. We already did this on the collector ship, and it was harder then. A wasted opportunity at more exploration of the collector base
  • Speaking of which, the biggest flaw of the entire mission - and game for that matter - is that unless TIM knew that the only thing on the other side of the omega4 relay was a single base with one ship defending it, and a few mooks, sending a maximum of 1 Messiah and 12 Disciples in a frigate through it when you could have been jumping straight into the hibernation place of the Reapers (that's how ME3 should have ended, folks) seems very optimistic. At least send a probe through first, or maybe have a game beforehand where you explore and investigate how to get to the reaper hibernation place and thus have a point in assembling a team..
  • I blew up the base, cos, you know, Paragon. I think it would have been more interesting to have Miranda turn on you under certain conditions. Instead of that it is the fairly sensible idea of saving the collector base and gaining valuable intel - not any of the myriad other horrors of Cerberus - that makes her revolt against TIM
  • I'm not sure what to say about the human reaper other than what has already been said. I think it is a horrendous misstep that almost destroys the mission. It is so ridiculous and so out of place that again, like the decision for harbinger taunting all the time, you have to wonder what went through their minds. Had someone been watching too much terminator? How could anyone think it is a good idea? of course the whole Reapers taking the form of their species - as shown in the ending cinematic - was swiftly junked which was disappointing if entirely to be expected

That's that done. We have Overlord, LotSB and Arrival to do - not sure what will be next (I'm not going to bother with firewalker I think).

 

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#12869
geth47

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T.F. Shepard did go to Pinnacle Station, followed by the Asteroid. I think it was the first time I took Kaidan and Liara together with me to Bring Down the Sky. Their powers really turn the battles against the varren into jokes. Did the blasting caps complex first. Took one shot from Simon/Varric/Hammeerhead/Keiji/Normandytutorialvideo who sadly discovred that all enginneers were dead. Let Balak go in order to secure the lives of the hostages. 

 

Again with Kaidan and Liara I visited Noveria. Sided with Rafael Vargas and obtained extra money from the Asari spy after fooling her. Obtained all possible talks with Matsuo. By the way, she should become a member of the team in Mass Effect Andromeda. Such a cool character. Gave the item from the hanar to the salarian, and soon after Giana arrested her boss. I started dying to get a single garage pass. Now I have 3 (one from the salarian, one from the turian and one from Giana). Giana also owes me a beer. 

 

Confronted the Betazoid Consel... I mean, the Asari Matriarch with Lightning, oops, Liara. 

 

Then I went to Feros. Took Tali and Wrex with me. Fixed all the problems with the colony and saved everyone I could, including the Asari. 

 

Tomorrow I shall do at the very least half of the side-missions. I still need to travel back to the citadel in order to inform the admiral that his crew died in order to trigger the cerberus mini-arc. 


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#12870
KotorEffect3

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Well Kevin seized control of the Reapers and ended the Reaper war.  Started a new Shepard in ME 1 and named her Kate Shepard.  She is calculating and ruthless but loyal to her friends and crew.  She grew up as an orphan on Earth and learned to look after herself, she enlisted in the alliance military and was trained in infiltration due to her resourcefulness and her willingness to get hands dirty if need be.  Tactically she will use what she has at her disposal at max efficiency, she can  weaken and sabotage enemy defenses with her tech knowledge.  She also brings considerable weapons training that she has to the battlefield as she is proficient with pistols, sniper rifles, and assault rifles.  She can hurt you in any number of ways and from just about any distance.   Her tactical philosophy is not much different than that of the Salarian STG.  She likes to be in control and likes to strike first and have the battle take place on her terms so she can end it on her terms and if at all possible her target will be finished before they even have a chance to respond.

 

Some pics from remainder of Kevin's story and a peek at Kate

 

Spoiler


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#12871
Melbella

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Your Kate sounds like my Kate, except mine was an Adept.


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#12872
KotorEffect3

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Your Kate sounds like my Kate, except mine was an Adept.

lol I spent at least a good 5 minutes trying to come up with a name that made sense for the type of Shepard I was playing.   I wanted something that was short, blunt, and direct.


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#12873
Natureguy85

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Tonight Emma chose to do one of the most stupidest things in her life..

 

Spoiler

 

  • The contrivance for this mission to take place is breath taking. Regardless of the stupidity of fitting everyone into the 4? man shuttle, leaving the Normandy completely unguarded by even one of your crack team of bad-asses so as to, as Miranda puts it - 'You can choose who comes with you when we get there' -  is unbelievably ridiculous. What's worse is that Joker even lampshades it afterwards
  • The actual 'gameplay' part of this is also weak. It is literally 'run slowly from point a to b to c' past a series of events in the background. If someone opened the door for you, it would nearly be COD
  • This could have been interesting if you did leave your squad mates on here, and ended up playing as them to defend the ship. You could even have a chance of losing some of the prior to the suicide mission
  • The references to 2001 are amusing, if not somewhat out of place for a setting so far in the future
  • The Collectors must be absolutely blind not to notice Joker. He walks right past them and they just watch him go...
  • Miranda having a go at Joker is amusing when you realise he was just doing standard Cerberus operating procedure - do a risky experiment and get everyone killed
  • Having done the 'Talk to Legion twice' thing and got his loyalty out of the way, I can jump straight through the relay without any penalty

Next up: Suicide Mission

 

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While everything you said is correct, I actually like having Joker helplessly watch his friends and coworkers get taken. Everything is set up very well visually, the best being the shadow of the tall Husk (Scion?) walking on the upper platform as Joker climbs the stairs. The problem is that's all there is to it. Joker's a loner so we don't know of any attachment he has to these people personally. Particularly if it's on a second playthrough, we are already annoyed with how this situation arose, as you describe,so all that tension is destroyed.

 

 

 

So after several runs of creating the same looking femshep (I take the default femshep, remove the scar and give her black hair), I decided to try a different face model and make her blond. All I can say is, I'm in love. Making a totally different looking femshep makes the experience fairly fresh for me. I look forward to completing the trilogy with her on top

 

The priiiiiiiiiiiiiiiiiiiiiiiiize!



#12874
MASSEFFECTfanforlife101

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After weeks into this war, the Normandy had to go to dry dock for repairs. She has been through lots of action, so it make sense to get her ready for the the final push. Shore leave was nearly RUINED, however, due to a plot to destroy Quorra, led by a ruthless, emotionally unstable, and especially evil clone. She stopped her from taking the Normandy out of Citadel-controlled space, but not before kicking her off the ship. Brooks was no exception either. Quorra has had enough of betrayal and other bulls**t in this war. Brooks tried to run. Big mistake. Quorra shot that b**ch right in the back. How ironic. Brooks stabbed Quorra in the back, only to get a bullet in hers.

 

Spoiler

 

Now for some fun. The shore leave was allowed to continue. Quorra spent time with friends and loved ones. They all had on final get-together, one big party, before the end.

 

Spoiler

 

Next Time, On The Conclusion Of Mass Effect 3: "Cerberus' End, Sword And Hammer, And The Leap Of Faith..."


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#12875
geth47

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The day started really sad. Had to notify quite a lot of people on the citadel that close individuals perished. Told the admiral about his team. Told the man about his brother. As for the Asari, she wasn´t so saddened to hear of her sister. 

 

Went to Eletania, had one more vision (but the special effects suffered a drastic budget cut). Recovered the data module without killing any of the monkey. 

 

Took Kaidan with me as well as Liara in order to talk with the biotic kidnappers. We reached a good solution.

 

Visited a camp with a lot of drugged scientists. I had to replace the explosive rounds with cryogenic ones so the explosion would not injure people close to the intended target. Took them all down with no scientists dead all by myself (I could never complete this mission with the help of the squad, since the CPU allies with their stupid AI always injure the innocents in the crossfire).

 

A similar solution happend in regards to Major Kyle and his cult. 

 

I went to a ship that was mined. Listened to several recordings and was able to figure out what happened there. Then I was attacked by a crazy woman. Even though we had several options at our disposal such as Neural Shock, Stasis, Damping or Overload her gun, our group of 3 well trained officers simply had no choice but to kill her. 

 

Helped Garrus confronting the Salarian butcher. Attempted to arrest him but once again we were forced to kill.

 

Helped Wrex to recover his family armor.

 

Investigated a survey team gone missing and was attacked by several husks. But nothing that Liara´s singularity could not handle. 

 

Entered the armstrong nebula and heard about Geth outposts in the area. That´s the kind of thing that Tali would like to hear. Decided to take her with me from now on along with Garrus. We are going to have some fun killing AIs and later investigate a group called Cerberus. 


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