I feel the warrior class is lacking.
The one weapon choice that is unique to warriors for damage dealing is two-handed combat and I feel it isn't what it should be because of the massively slow weapon swing. Everytime I see my character swing that two-hander I feel like I'm a child trying to handle daddy's sword after finding the key and unlocking the footlocker. Aside from that, the tree itself is fine and the abilities are good and *almost* make up for that ridiculously slow swing.
The other unique tree would be sword and shield. Yes, I feel this tree is fine when it comes to tanking. The damage-dealing part of the tree is nice, but it lacks AoE damage. Something like a multiple-target shield-bashing ability would be really nice and would go a long way. I would really like to see this tree being used as a pure damage-dealing choice. I don't know if you're aware, but getting shield-slammed can really hurt!
Another lacking part of the warrior is his base talent tree. I dislike how there are threat boosting abilites on BOTH rows in there. To get to Bravery and Deathblow, you have to go through threaten, which is an ability I will never care to use as a damage-focused warrior since I usually have a tank running about with me. And similarly, you have to go through Taunt AND Disengage to get to Perfect Striking. Now I can understand disengage *in case* you manage to pull aggro from the tank (which barely ever happens with the number of items that reduce hostility in this game and the threat of a tank using threaten) but taunt? I'll never use that on a damage dealer... Maybe if the aforementioned abilities were all in the same row and the damage dealing ones on another it might be more appealing. I don't know.
Now on to specializations...
The Reaver. Ahh, the pinnacle of uselessness. Sure, Devour is fun...when you don't have potions handy. The AoE damage aura is pathetic. I only use it to tickle the opponents into dying from laughter while I myself take damage and end up dying for real. Sure, I get stronger as I get closer to dying, but keeping myself in a specific range of health just to get the bonuses hardly seems worth it compared to any other specializations.
Not that the others are great either... This leads me to the berserker. Now I know this class can be nice when you use mods that completely modify it. As a vanilla class it is ''meh'' at best. Final blow is clearly weaker than what it should be. Unless you have tons of stamina regeneration items, once you use that you can kiss your special moves goodbye for the rest of the fight...and it's not a good idea to use other abilites before using final blow unless you want it to do no damage at all.
Onto the champion. Now this is by far my favorite specialization. This is what a champion should be all about..inspiring allies, shouting and instilling fear into enemies and demoralizing them, etc. This is one specialization I feel is well made and well balanced.
And finally, the templar. It is good, yes, but I feel it is lacking for two-handed warriors. Righteous strike is not nearly as effective when used with a weapon that hits once every century (leading us back to that initial problem I have with two-handers' swing speed). Aside from this, cleanse area is a really nice ability and it shows how a templar is the bane of any spellcaster. Smite is a pretty good spell overall. The base stat increase of the specialization is (thankfully) fixed by mods to add to willpower instead of magic(really?) since the spells of the templar are based on that.
And that is pretty much how I feel about the warrior class. In the end I think it is the weakest class out of the three. Mages blast millions of opponents to dust with their multitudes of AoE damage spells, while rogues deal MASSIVE damage with their backstabs (or arrows of slaying, for that matter). Hope it was enlightening.
Modifié par Leznar, 15 janvier 2010 - 02:16 .