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Dev Question: Warrior class


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#1
Victor Wachter

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Thanks for the great response to our last question about the tactics system. We're continuing to look to the community to make the Dragon Age franchise the very best that it can be. This week, we are interested in learning about the different classes in Dragon Age: Origins in threads dedicated to each.

In this thread, we'd like to ask your opinions of the Warrior class. Upcoming threads next week will cover the Rogue and the Mage.

  • What do you like and dislike about the Warrior?
  • Is there anything that you feel that is underpowered or overpowered on the Warrior?
  • What are your favorite Warrior specializations? What are your least favorite?
  • What are your favorite Warrior talent trees? What are your least favorite?

Be sure to answer the poll on Warrior specializations as well!

Modifié par Victor Wachter, 15 janvier 2010 - 01:35 .


#2
Sloth Of Doom

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Overall the warrior is my least favorite class. Although they get some good stuff, it all seems slightly underwhelming considering that they are so similar to rogues.

I really like the 2h tree but it can seem a bit limiting sometimes. I think a *mild* increase of 2h swing speed would net a very positive result.

I love DW warriors. If done right the are way better than a 2h rogue.

Al warrior specializations seem kind of lame, IMHO. Berserker could be good except for the massive cooldown coupled with kicking you out of rage every 3 seconds for a zone transfer or cutscene.

Modifié par Sloth Of Doom, 15 janvier 2010 - 01:39 .


#3
tymay33

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I have only been a DW warrior so far and i am Berserker/Reaver



I do find myself a little overpowered only in the sense that i wasnt trying to become the main tank, but i can dish out a great amount of damage and i can also take a lot of damage too. I might add that i haven't really invested in constitution at all



The only thing i would fix is the Berserk mode, i do not like how it is disabled every time you leave battle, it is especially annoying when your fighting off waves of enemies and you leave combat and then re-enter as soon as the next wave arrives. So perhaps make it a true sustained ability or atleast reduce the cooldown

#4
Skellimancer

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2 handed speed is too slow.

#5
Malfurus

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I feel like there should be more moves for the shield tree and I'd definitely like to see a Polearm and Monk tree.

I'd also like to see more benefits to the Shield Tree, their Armor and Defense buffs should be increased. 

I'd like to see Templars with a little bit more useful skills. Mana clash works a ton better than any Templar skill and I don't think that is justified, considering Templars are supposed to be a lot better at quelling Mages. 

Modifié par Malfurus, 15 janvier 2010 - 01:50 .


#6
Abriael_CG

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Victor Wachter wrote...

What do you like and dislike about the Warrior?


Like: the animations of the various talents, very well done, expecially the shield ones
Dislike: sometimes aggro control is a bit weaker than I would like. Taunt seems to need a lil more omph to it.

Is there anything that you feel that is underpowered or overpowered on the Warrior?


The two weapons tree is probably underpowered compared to the others due to the necessity of speccing heavily in dexterity. I don't see anything really overpowered

What are your favorite Warrior specializations? What are your least favorite?


Favourite: Templar and Champion. They are both very useful to a tanking warrior. Maybe Templar should deal a tad more damage to mages.
Least Favourite: Berserker. The improvement in damage seems kind of insufficent compared to the usefulness of the other specializations.

What are your favorite Warrior talent trees? What are your least favorite?[/list]


Sword and Board is derfinitely my favourite, dual wield my least favourite, for the reason stated above.

As a final comment, I feel that warriors should have a "break free from crowd control ability", maybe with a long cooldown. At the moment warriors are a bit too susceptible to the tens of crowd control spells in the game. An "unstoppable" ability with a 3 miniutes cooldown would make it definitely better.

Modifié par Abriael_CG, 15 janvier 2010 - 01:51 .


#7
Kosh_Naranek

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I really like how my warrior feels like a walking tank. What I don't like is how easy it is for him to get frozen by cone of cold/winter's breath. Cone of cold is especially annoying since I HAVE to be at close range to be doing my job (I could specialize in bows, I guess, but that's boring). I'm strong enough to swing a six-foot-long magical greatsword, yet some ice stops me cold (har har)? I think Warriors should have some resist against getting frozen or locked into place.



Also, two-handed weapons feel a LITTLE underpowered. I think it has to do with the lack of slots when compared to dual-wielders and the lack of defense when compared to guys with shields (I've played all three types of Warriors). It's not a huge thing, but it is there.



My favorite specializations are a very close race between Templar and Champion, with Templar edging out for sheer utility of Cleanse Aura and Holy Smite against those stupid, stupid STUPID Emissaries. I've never used Reaver, so I can't comment on that one, but Berserker just feels weak. Half of its abilities merely tweak the first one, which shuts off at the end of every fight and takes forever to recharge, and the final power is, I *think*, a copy of one of the two-hand powers (hit your enemy with all of your stamina, basically). I could be wrong on that count, I don't have the game open to check.



I personally love the sword and shield talent tree. It feels Knightly, has some great animations and toys to play with (the various shield stances having different uses is fun) and the kill animations are top-notch (especially the one where you skewer an enemy on your sword and then use your shield to push them off). Least favorite is probably the two-handed one. It's so SLOW, and you can accidentally interrupt one of your attacks with one of the powers, thereby wasting that long swing. Also, the animations are pretty blah, with just variations on I HIT YOU WITH MY SWORD REALLY HARD. I'm not sure how that could have been changed, but it just feels like all of my powers look the same. Sunder Arms and Sunder Armor even have the same animation, I think. Also, none of the powers really feel INTERESTING like Shield Wall or Whirlwind. Which is too bad, because Ageless is one of the coolest-looking swords in the game.

#8
Kyzzo

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Playing on 360;
What do you like and dislike about the Warrior? : I played one shield&sword and one two-handed warrior. The offensive shield talents and some of the kill animations of the two-hander kind of appealed to my inner barbarian, and I did have fun at least in the beginning. However I do not think that I'll play another warrior again; playing that class just does not entertain me as much as mage and rogue do.

Is there anything that you feel that is underpowered or overpowered on the Warrior? : I can't think of any at the moment.

What are your favorite Warrior specializations? What are your least favorite? : Holy Smite talent alone makes the Templar specialization my favorite. I find the whole Reaver specialization, on the other hand, quite underwhelming.

What are your favorite Warrior talent trees? What are your least favorite? : I can't say I'm particularly partial to any of the trees. But if I had to make a choice, then I'd go for two-handed talents as my favorite, and archery as my least favorite.

#9
nmal015

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I love the warrior class, except for the 2 handed tree, it definitly feels underpowered compared to the dual wield tree for whatever reason.

Most importantly imo perhaps constitution should have a bigger effect somehow, i find that as a tank it is much more effective to simply invest all your points in strength to get top tier massive armour, at least early on, than to bother investing in constitution. Which considering strength also effects so much else seems a little silly.

Modifié par nmal015, 15 janvier 2010 - 01:55 .


#10
Lucy Glitter

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I was never a purely combat oriented person, to be honest. Perhaps if the warrior were able to have more "spiffy" abilities I would consider it. I always liked the reaver class. That is a very cool specialisation. I think the shield tree is a little... underwhelming. Nothing fun to use in there.

#11
Sadinar

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I played as a two handed warrior and there were three things that bothered me about my character.

First, I did not like that attacks made as part of an ability, like sunder armor, did not benefit from runes. I also felt the debuffs applied when an attack ability such as sunder armor succeeded were underwhelming and ultimately not worth the endurance cost. Lastly, as others have said already, it is very annoying that berserk must be turned on at the beginning of every fight.

#12
falon-din

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Two handed attacks are waaaay too slow.
Also the weapon-and-shield tree has too many passives and lacks any sweep attacks. That's bad. Alistair looks like a retard always having to attack one enemy at a time.
Dual Weapon tree is by far the most versatile.
Champion is my favorite specialization.
Overall I guess warriors are balanced.

Modifié par falon-din, 15 janvier 2010 - 02:22 .


#13
Bibdy

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There are simply too many similarities between Warriors and Rogues in my eye. I like the disparity between them in WoW (*gasp!* he mentioned it!), where warriors are slower, harder hitting monstrosities that charge up their strength and brute force things down (i.e. slow stamina regeneration, low cost abilities), while Rogues are more fast-paced and more about control and using the right thing at the right time (i.e. high stamina regeneration, with high-cost abilities).



Additionally, they share too many of the same abilities. A DW or Archer Warrior is no different than a DW or Archer Rogue, really. The class-specific talents don't really distinguish them much in the middle of combat. Warriors just seem to get a fatigure reduction and some threat-based abilities, while rogues can stealth and get some control/avoidance stuff, but actually using either of them mid-combat is more about the type of weapon they're wielding, rather than the class they are.



2-Handed style doesn't have nearly enough 'oomph' attached to the abilities, particularly in terms of AOE damage. You have to go all the way to the end of the tree, get 42 strength, and your only AOE damage ability turns out to be your AOE CC ability and thus is on a very long cooldown, so you just spend the majority of the time watching the guy auto-attack, which isn't very fun. Stamina regen just isn't high enough to do anything fun with it.



Sword and Board style is awesome, though. The animations are fluid and fun to watch, but the talents and the tooltips are ridiculously confusing. Way too many have the world 'shield' in it. I think a good 8/12 start with 'Shield'.



The specialisations are okay, but I don't really like how you guys dealt with the specialisation system in general. You have 4 guys in your party, which means you get to pick EIGHT out of TWELVE total specialisations in a single playthrough? That kind of kills the replayability and intrigue of the specialisation system. I would have much preferred each character restricted to only ONE specialisation, but each trees had more depth and breadth to them. Only 4 talents per specialisation means you can't really offer much in a single specialisation. A Champion becomes all about his AOE shout and nothing else. A reaver just sucks life from stuff. A berserker does more damage. A Templar has a dispel and a ranged AOE bomb.



In the end, playing a Warrior seems to be about having tons of pretty dull and uninteresting abilities (I can do an auto-attack, or take the same amount of time to spend half my stamina and guarantee a critical hit...woo?), and yet, nowhere near enough stamina to even use them.

#14
hwlreckles

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My biggest gripe with warrior class is that some of the weapon and shield abilities require too much dexterity.



My favorite warrior tree though is two handed. I thought it was well balanced and fun to play.

#15
Kosh_Naranek

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Also, and I am terribly disappointed that this isn't the thread title...



WAaAAAaaarriorrrrrs! Come out and plAYYYAYYYYYY!!

#16
KigenBarzhad

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    * What do you like and dislike about the Warrior?
In all honestly, I feel that the Warrior class is lackluster and has
little to nothing that makes it more special than a rogue. What I would
certainly kill for is a Warrior passive ability that allows me to equip
a 2hand'd weapon to one hand, possibly then expand to  a dual wield 2
2handers, etc

    * Is there anything that you feel that is underpowered or overpowered on the Warrior?
Due to the fact that Warriors share alot of thier abilities with Rogues I would like to see an offshoot that applies to warriors only (such as the ability I described above.)

    * What are your favorite Warrior specializations? What are your least favorite?
In all honesty, they all play the same or all count very little. I feel like there isn't anything outstandingly special about any of the specs. With Rogues you can summon a pet, or buff, or stick to melee damage (assasin) or survivability (duelist). If I had to pick a favorite, it would be  Champion for its psuedo buff abilities but this is barely used/useful due to low stamina, etc. Templar needs alot of work, many of its abilities rarely apply to my playthoughs and like others have said, mana clash is infinitely more useful. (Though I must say, Holy Smite is fun to look at.)

    * What are your favorite Warrior talent trees? What are your least favorite?
Sword & Shield purely because it's warrior specific. The rest are merely standard.

Edit: On an important general note... many people would like to see effects persist past zoning or battle end. The abilites that come to mind or beserker abilites, blood magic, summoned pets (ranger or animate dead), etc.

Edit Again: I also agree to so many things people have said. Constitution really means nothing sadly and too often I have to spend too many points on Strength to wear the best armor rather than spend points on Dex (which on my second playthrough realize would help my shield abilites) and Cons. How about an abilities much like Combat Magic but instead lowers the Strength cost to wear certain items? Just an idea.

Modifié par KigenBarzhad, 15 janvier 2010 - 02:21 .


#17
Leznar

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I feel the warrior class is lacking.

The one weapon choice that is unique to warriors for damage dealing is two-handed combat and I feel it isn't what it should be because of the massively slow weapon swing. Everytime I see my character swing that two-hander I feel like I'm a child trying to handle daddy's sword after finding the key and unlocking the footlocker. Aside from that, the tree itself is fine and the abilities are good and *almost* make up for that ridiculously slow swing.

The other unique tree would be sword and shield. Yes, I feel this tree is fine when it comes to tanking. The damage-dealing part of the tree is nice, but it lacks AoE damage. Something like a multiple-target shield-bashing ability would be really nice and would go a long way. I would really like to see this tree being used as a pure damage-dealing choice. I don't know if you're aware, but getting shield-slammed can really hurt!

Another lacking part of the warrior is his base talent tree. I dislike how there are threat boosting abilites on BOTH rows in there. To get to Bravery and Deathblow, you have to go through threaten, which is an ability I will never care to use as a damage-focused warrior since I usually have a tank running about with me. And similarly, you have to go through Taunt AND Disengage to get to Perfect Striking. Now I can understand disengage *in case* you manage to pull aggro from the tank (which barely ever happens with the number of items that reduce hostility in this game and the threat of a tank using threaten) but taunt? I'll never use that on a damage dealer... Maybe if the aforementioned abilities were all in the same row and the damage dealing ones on another it might be more appealing. I don't know.

Now on to specializations...

The Reaver. Ahh, the pinnacle of uselessness. Sure, Devour is fun...when you don't have potions handy. The AoE damage aura is pathetic. I only use it to tickle the opponents into dying from laughter while I myself take damage and end up dying for real. Sure, I get stronger as I get closer to dying, but keeping myself in a specific range of health just to get the bonuses hardly seems worth it compared to any other specializations.

Not that the others are great either... This leads me to the berserker. Now I know this class can be nice when you use mods that completely modify it. As a vanilla class it is ''meh'' at best. Final blow is clearly weaker than what it should be. Unless you have tons of stamina regeneration items, once you use that you can kiss your special moves goodbye for the rest of the fight...and it's not a good idea to use other abilites before using final blow unless you want it to do no damage at all.

Onto the champion. Now this is by far my favorite specialization. This is what a champion should be all about..inspiring allies, shouting and instilling fear into enemies and demoralizing them, etc. This is one specialization I feel is well made and well balanced.

And finally, the templar. It is good, yes, but I feel it is lacking for two-handed warriors. Righteous strike is not nearly as effective when used with a weapon that hits once every century (leading us back to that initial problem I have with two-handers' swing speed). Aside from this, cleanse area is a really nice ability and it shows how a templar is the bane of any spellcaster. Smite is a pretty good spell overall. The base stat increase of the specialization is (thankfully) fixed by mods to add to willpower instead of magic(really?) since the spells of the templar are based on that.

And that is pretty much how I feel about the warrior class. In the end I think it is the weakest class out of the three. Mages blast millions of opponents to dust with their multitudes of AoE damage spells, while rogues deal MASSIVE damage with their backstabs (or arrows of slaying, for that matter). Hope it was enlightening.

Modifié par Leznar, 15 janvier 2010 - 02:16 .


#18
Adorn92

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MY favorite thing about the warrior, as lame as it may sound is the armor they wear. Honestly, every piece of armor other than heavy looks kinda bad and they all look alike. heavy armor is the only type of armor with unique look.

Warriors also seem slightly underpowered in the 2h tree. I played 2 warriors so far, 1 DW and 1 2h spec and loved both, although 2h is pretty slow and is limited.

Berserker is probably the only spec ive ever used.. since its pretty nice buff, Champion/Templar are decent aside from the giant cd. Never tried reaver because I never remember to not bring leliana/wynne to Sacred Ashes place...

best build? Throw up between Shield and DW. I made a warrior with a 1h/shield and based all talents on damage and I'm sad to say i do more damage with this than a 2h. I do around 150-200dmg with Overpower and over 200 with Assault.. Plus you get alot of defense.

If I might make a suggestion, I'd say make 2h hit harder and swing a bit faster. My 2h warrior's highest crit was 140ish, compared to my shield warrior critting for 70-80 each hit from overpower/assault.
Also, more talents to use on 2h build plz? =D

#19
Obadiah

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I loved playing a warrior. I was not specced in one weapon type and had abilities in shield, two-handed, and bow (even some in dual which pulled me out of the fire a couple of times). I really enjoyed swapping weapons just so I could throw in a shield bash or pummel at the last moment.

That said, I really felt limited by only two weapon sets. I would really have liked to have been able to swap between shield, two-handed, and ranged, maybe even a dual weapon combo as well. So, either adding more weapon sets or enabling sets in the toolbar like NWN2 would be awesome.

Modifié par Obadiah, 15 janvier 2010 - 02:16 .


#20
Harcken

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[*]I like the overall feel of the warrior, being in the center of the melee, slashing at enemies, and in turn taking blows from all sides. I disliked the warrior's lack of interesting talents, most simply stunned or AOE'd the enemy. The warrior could use some mage treatment and be given interesting abilities with a wide range of effects. More closing the gap talents, and more iconic and memorable weapon based talents with some flare.
[*]I felt the warrior's ability to gain aggro was waaaaaay underpowered. Let's be theoretical for a second, if an enemy and I were exchanging mace blows, and the enemy suddenly turned and trotted towards my partner 20 yards away; he'd recieve a killing blow to the head the second he turns. Enemies surrounding the warrior shouldn't lose aggro so easily, they are in the heat of combat. That doesn't mean they enemies shouldn't attack the warrior's partners, the warrior should make an active effort to get archers, mages, and stray rogues or other warriors off his companions. I didn't really feel the warrior was overpowered (at least not my warrior).
[*]I only tried berserker and templar, and I would definitely say that I liked templar and hated berserker. I really dislike Dragon Age's ability requirements in general. Make two or three different active forms that can use two to three different sets of abilities. Along with Berserker, there were like 10 different "active forms" that each led to differing abilities, and I could only use 1 or 2. This was just stupid and I ended up never using a berserker ability because I never felt that putting up berserker mode would benefit me. Let me use my talents, stop chaining them to a mess of active forms (and if you absolutely must, just have two active forms for each class).
[*]
[*]I only played through the sword and shield and the two handed tree. I must say both were pretty boring and uninteresting. All of the abilities were just stab and stun or arc with weapon. I never felt like: "OMG FINALLY, I can get the ________ ability, yay!" Take a lesson from Shale's abilities, he has lots of fun and interesting moves, apply that to the warrior class; BUT stay away from Shale's errors. Tying each interesting ability to an "active form," limiting me to two awesome talents per fight takes away the feeling of accomplishment in earning my toolbox of cool moves.

Modifié par Harcken, 15 janvier 2010 - 02:17 .


#21
BeljoraDien

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I've played all the classes and keep going back to the warrior tank... However, there's one big problem: My warrior excels in DEX since that enhances her tanking abilities, but this means that as of v1.02 I get the most damage from daggers.... Meaning I have massive armor, a huge shield, and a dinky knife, or I sacrifice damage to look cool with a long sword.

In fact, I can't see much of a reason to have a long sword once you start metagaming... if you're mostly concerned with STR and damage output, you're probably going to go with a 2H sword, and if you a DEX and tank based warrior, you're best off going with a dagger now... seems odd.



I like the Templar class, and I don't think it's underpowered like some... but I felt like there should have been some connection to the Lyrium potions... for example, maybe a skill that restores stamina with a Lyrium potion as if you were a mage? Not necessary... just thought it'd add to the lore.

As for the people mentioning Mana Clash... I feel it's broken on Mages, and would rather that broken ability did not get stuck onto the Templar class.

#22
Merci357

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Problem with the warrior class is, compared to mages, you are "locked" into one specialisation. A mage can cherry-pick from different lines, but a two-hand warrior always has all two hand talents, without variation, a dual wield warrior has always all dual wield talents - how very dull, compared to mages.



On top of that, while dual wield does fine damage, two hand isn't that hot in that department, the slow swing timer (and on top of that, the swing timer reset as soon as you issue a special), the lack of any real AE damage, makes my favorite playstyle (I love 2-H in "plate" armor :P) somewhat dull.



I can't really comment for sword&board or archer warrior, never had a PC of these specialisations, but, sword&board and dual wield have very, very hix dexterity requirements, and (imho!) dexterity is something fpr rogues, warriors in my book are all about -brute- strength. Also, constitution is hardly necessary, for any build, it's like a wasted stat.



While I enjoyed my two dps warriors, they both feel underpowered compared to mages; as for specialisations, I always picked Champion (additional AE stun, since warrior lack control tools), and never utilised the second specialisation besides picking one for the base bonus.



Like others already pointed out, warriors (archer and dual wield builds) are not in any way distinct enough to rogues.




#23
Guest_MrHimuraChan_*

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Kosh_Naranek wrote...

Also, and I am terribly disappointed that this isn't the thread title...

WAaAAAaaarriorrrrrs! Come out and plAYYYAYYYYYY!!


I see your warrior name must be Ajax, Swan or Cochise :P

Modifié par MrHimuraChan, 15 janvier 2010 - 02:23 .


#24
Whisa

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DW warrior I think is just right. You've got a right mix of aoe and single target, along with enough stuns to help control things without locking everything out. However, I'd agree with the previous comment that it's very much like playing a rogue. In fact, the only difference I can see is that you can't pick locks and have slightly less fatigue/ more health.



Shield and Sword I'm doing right now and I have to say, it's a little... boring. Threaten is pretty much required to keep aggro and Shield Wall/ Shield cover make sure that you don't get smashed into pieces while doing so. However, this takes up most of your stamina to do so, which means you can't do very much in the way of attacks without taking one or the other off. I'd also say that aoe threat is very very poor - taunt is nice, but only if they're already all grouped up around you. Compare to Shale: mobs aggro on him just looking at him. With my S+S warrior, I had Morrigan pulling aggro from having an aura on at one point. At least, that's what I think it was - she was attacking my target, had 1 armor to my 10, and still grabbed all the aggro from anything that walked near. That stopped happening with taunt, but again, with that restriction as well as hoping I have enough stamina to use it.



2H warrior is very.. boring. As others have stated, you're basically standing there, single target only (save 1 long cooldown), with most abilities that say "ok, now I'm gonna crit". Sunder arms/ armor and destroyer are nice for a melee party, however. Personally, I've tried to have my warden a DW warrior and just can't do it.



Specializations:



Ehh. Beserker is nice if you're a 2H warrior, but only because you get to see big numbers pop up more. Templar is very nice against any mage class, and for utility in cleansing things big nasties might have put on your character. Champion is lackluster unless you have the extra stamina to put up the aura and need an aoe stun (getting a mage to do this is, imo, more beneficial, as your tank is generally not taking much damage from them anyway). I haven't played Reaver much, so I don't have much to comment on that.

#25
SAFairGame

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Like:



All the best-looking armor in the game is geared for a warrior (or an Arcane Warrior, I guess), so they look really good in cutscenes and exploration.



Not overly complex to play. Typically just point it at something until it dies.



The second line of the warrior tree is very interesting in terms of battlefield management.



Dislike:



"Point at something until it dies; repeat" gets old



For tanks, very few active abilities. 4 shield bashes; that's it.



Nothing "unique" about it: Mages can a wide variety of spells, rogues can scout and stealth, fighters can...fight.



Underpowered:



The 2h tree is absolutely brutal in the early game, and while it's useful by the time you have it nearly filled out and an ally with Haste, you'll be terrible for a good many levels. There's not enough talent points in the game to make a hybrid, so you're stuck being terrible for a while.



Overpowered:



Momentum+Haste+Precise Striking = anything dies in seconds to massive criticals delivered a billion times/second. As loathe as I'd be to give up my dw warrior, it'd probably be better to only allow 1 + speed mod at any given time. Or make the stamina drain on Momentum such that you really could only run it for a brief period of time during battle. Kind of like the old D&D spell Improved Haste, which'd give you 2x attacks/round, but only for a brief period of time.



Favorite Specialization:



-Berserker, since I favor dw, and a fixed +8 damage per swing adds up quickly. That said, it's a very "point at something until it dies" spec.



Least Favorite:



-Champion: Too much work to manage the Rally aura



Favorite Tree:



2nd line (Precise-->Perfect Striking): A good balance of battlefield management and speed/damage trade-offs with a short enough cool down that you can switch back and forth.



Least Favorite: 1st line (Powerful-->Death Blow): Too many passive skills; keeps up the "point at until it dies" mechanic.