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Dev Question: Warrior class


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#251
vortican

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My first playthrough was with a Sword and Shield Warrior, second with Dual-Wield Rogue and I've watched people play as a mage. Overall, I felt the game was hardest with the Warrior. That doesn't mean it was easy with the other classes but comparatively, it was more difficult with the warrior. I also felt the Warrior didn't have as many class-specific opportunities to advance, not including the broad story arc which tied in nicely with the origin story. The Rogue got experience for every chest he opened, every door unlocked, and class-specific sidequests, and was still regularly front and center (errr... rear and center) in combat. Overall, the Rogue was probably more powerful than the warrior with his combination of speed and critical hits. While the Warrior was fun to play the story (as was the Rogue), the Rogue was much more fun to play in combat.



I am not sure of the wisdom of allowing Warrior's the Duel-Wield tree, although I can't see a good reason to make this Rogue-exclusive. It probably would give the Warrior a more powerful combat ability if one chose it, but Sword and Shield seemed a bit underwhelming. The Warrior definitely needs more light and medium armor choices as well. At higher levels, he just gets spanked unless in Massive or Heavy armor and he can't avoid as well as the Rogue, so he really has no choice but to wear Massive armor. I liked the animations, but some of them were too similar to be unique on their own and as a consequence, some were a disappointment. Most of the fun of the Rogue didn't even come from the specializations; it was from the normal Rogue talents. The specializations added something decent and worthwhile as well, but the talents available were more than enough.



The Warrior was fun, but definitely needs improvement.

#252
Tulaugu

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# What do you like and dislike about the Warrior?

I think the warrior does what it should do and is what it should be. Its either a bulky damagedealer with very good damage, or it's an excellent tank. The only thing it lacks imo is a charge ability.



# Is there anything that you feel that is underpowered or overpowered on the Warrior?



# What are your favorite Warrior specializations? What are your least favorite?

I think Champion is my favorite. It give the warrior extra crowd control while it also boosts your partymembers. If you have 2 warriors in your party, you just want to have atleast 1 champion.

My least favorite is the Reaver. It simply doesn't work on Nightmare. You just don't want to sacrifce health for damage against high resistance mobs with high hit points. Furthermore the mobs on nightmare hit quite decent, so when your reaver is finally swinging hard, he dies a few seconds later probably.



# What are your favorite Warrior talent trees? What are your least favorite?

My favorite talent tree is the tanking tree. It's a very usefull tree and you just want every talent of it. So I think that tree is well done. The least favorite tree is the archer tree.... I mean..... come on.... you just don't want to make your warrior an archer. There is no specialization that has any usefullness for archers... only when you are a rogue.

#253
lazuli

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Tulaugu wrote...


My favorite talent tree is the tanking tree. It's a very usefull tree and you just want every talent of it. So I think that tree is well done.


What about the different shield modes (Shield Cover, Shield Defense, and Shield Wall)?  Is there any reason to use Shield Cover or Shield Defense after you get Shield Wall, especially once you get Shield Wall's passive bonuses?  I found these three modes to be too similar in what they set out to do.  Clearly defining what they do and what they don't do, and maybe buffing the weaker two to actually be desirable, could make the sword and shield Warrior more interesting.  I believe Bioware's philosphy on developing talents was to avoid redundancy and make all talents have a use.  For example, even once you get Cone of Cold, Winter's Grasp is still useful for cheap, precise, long distance cold damage and freezing.

I would like a reason to switch in and out of these modes depending on the situation as opposed to just camping in Shield Wall.

And while we're at it, less of a focus on these sustained modes and more on temporary buffs might help the Warrior with his stamina problems without introducing more poorly balanced potions.
 

#254
KennethAFTopp

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I think my biggest gripe with Warriors is the slowness of 2handers, and the lack of unique weapons that are NOT swords.

#255
A_Grey_Warden

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I don't like how Berserk keeps turning off each time I exit a fight. It's annoying. Also, I could be wrong, but the templar specialization seems a little underpowersd.



Other than that, I'm very much enjoying my warrior.

#256
Valiantheart

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Two Handers are Bad:

As a lot of others have said 2H builds in this game are just terrible.  There is no reason what so ever for a two hand sword to be as slow as it is.  Its like every two hander in the game is a 35 pound sledge when in actually most hand and a half swords weighed under 4 pounds and the increased leverage allowed them to be swung more quickly than their arming sword counter parts.

Talents:

The warrior talent trees are compltely lackluster.  Rogues get 4 trees when wars get 2 trees that do close to the same thing.

A lot of talents from the two handed tree such as indomitable, pommel strike, shattering blows, destroyer could be pulled out into its own warrior centric tree. 

Momentum:

This talent is just broken.  Its foolish to not get this talent.  A DW PC with momentum can do more dps than all 3 of his companions combined.  My suggestion would be to change it to something similar to a Duelist's Pinpoint Strike.  A short duration haste buff. 

Runes and Spell buffs always benefit DW the most:

Runes and mages weapon buffs need to scale better based on the weapon its applied to.  Obviously a two hander should receive more benefit than a single hander from a rune or mage buff. 

Also, mage buffs need to apply to range attacks.  Archers are severly hurt by this design decision.

Stamina:

Stamina does not work very well in the current game.  Once you have gone through 2-3 abilities you have to wait 30 seconds or more before you have enough stamina to do anything else.  And this after you patched regeneration to make it better.

Also, please look at armors penalty to stamina regen more closely.  Right now warriors suffer from this very heavily while mages can blast things almost indefinitely.

Modifié par Valiantheart, 17 janvier 2010 - 05:28 .


#257
cembandit

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I want a strong 2 handed warrior that smashes things like friggan Conan.

Too many post on warrior complaints in this forum say "You are not Conan....blah blah blah."

Well...why shouldnt I be? Once apon a time, before WoW, warriors where more than meat shields.

I played this game once through as a mage, was fun. My character felt strong.

Havent been able to get back into it since.

Modifié par cembandit, 17 janvier 2010 - 07:21 .


#258
What a Twist

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If aggro worked correctly in this game, warriors would be twice as useful. As it stands, I don't know why anyone would be tempted to even use taunt.

#259
awak3ning

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# What do you like and dislike about the Warrior?

+ additional weapon techniques
- nothing that really makes the class unique compared to others: Rogues got locks, traps and stealing, mages got spells, and both can use weapons.

In order to make Warriors really unique, I would recommend to make some kick-ass weapons ONLY trained warriors can use (i.e. no strong Rogues or Arcane Warriors can use them because they lack warrior talent & training).
I'm thinking of stuff like this:

Image IPB


# Is there anything that you feel that is underpowered or overpowered on the Warrior?

2-handed is too slow.

# What are your favorite Warrior specializations? What are your least favorite?

Top is Templar because opponent mages can be a b****, and it has cool animations.
Least is Beserker, just not unique enough imo.


# What are your favorite Warrior talent trees? What are your least favorite?

Dual Wield has the coolest animations and the most variety, I really love it.
Shield and 2-handed have too little variety.

Modifié par awak3ning, 17 janvier 2010 - 09:58 .


#260
ZerebusPrime

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[*]What do you like and dislike about the Warrior?
Two of the class trees, dual weapons and archery, are cut and paste from out of the Rogue class.  I'd rather the warrior specialize in receiving and dishing out damage than finesse, so alter the trees so that the Warrior gets crossbow specializations, dual wields larger weapons, etc.
[*]Is there anything that you feel that is underpowered or overpowered on the Warrior?
Until higher levels are achieved, the Two-Handed Weapons specialization can be murderously slow and weak, IMHO.  After you achieve the ability to sweap everyone in hitting range with a single attack, however, the Two Handed weapon comes into its own.
[*]What are your favorite Warrior specializations? What are your least favorite?
Champion and Berserker are the two I come back to over and over again.  However, I find that at higher difficulty levels having a Templar in the group is almost a requirement for general magic defense.  I have not played Reaver enough to make a quality judgement for that specialization.
[*]What are your favorite Warrior talent trees? What are your least favorite?
Sword and Shield and Two Handed Weapons are the favorite trees.  See above comments on the Archery and Dual Weapon trees.

#261
TafkanX

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Asurablade wrote...

Seriously tho i doubt any significant changes will be made, this being done as it is now the 'social convention'. Enough said though Warriors need changes..i mean who comes up with terribly unimaginative moves. i also noticed most specialisations played only minor roles compared to most rpg archetypes. That said it is merely what i perceived in the game. As said by other posters a warrior charge move would seem quite adequate as they 'charge through the frontlines'.


Not to the current game, but as this question is being posted by the developers these opinions stand a good chance of influencing the sequel.  Just sayin'.

#262
Inarai

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TafkanX wrote...

Asurablade wrote...

Seriously tho i doubt any significant changes will be made, this being done as it is now the 'social convention'. Enough said though Warriors need changes..i mean who comes up with terribly unimaginative moves. i also noticed most specialisations played only minor roles compared to most rpg archetypes. That said it is merely what i perceived in the game. As said by other posters a warrior charge move would seem quite adequate as they 'charge through the frontlines'.


Not to the current game, but as this question is being posted by the developers these opinions stand a good chance of influencing the sequel.  Just sayin'.


Or, you know, expansions and DLC.

#263
TheRealIncarnal

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I'd like to mention that today I beat the game with my Dual Wielding Warrior Elissa, and without a doubt she was channeling the spirit of the lawnmower. I mean, as a Two-Hand Weapon using warrior in my last play though some places where challenging, and Loghain was a real test of skill, but for Elissa she killed Loghain easily, so easily that he only hit me ONCE. I destroyed Gaxkang with Elissa tanking, and it was cake. A few times while I was playing the game I just had to pause and double check the difficulty, as I was intending to play on Hard, but the game just felt so incredibly easy that I thought I might be on Casual. It was on Hard.

So, there's the update on that situation.

I mean, I had a great time doing it, but it's definitely much stronger than the other paths of the warrior.

Modifié par TheRealIncarnal, 17 janvier 2010 - 11:02 .


#264
Andat

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Inarai wrote...

TafkanX wrote...

Asurablade wrote...

Seriously tho i doubt any significant changes will be made, this being done as it is now the 'social convention'. Enough said though Warriors need changes..i mean who comes up with terribly unimaginative moves. i also noticed most specialisations played only minor roles compared to most rpg archetypes. That said it is merely what i perceived in the game. As said by other posters a warrior charge move would seem quite adequate as they 'charge through the frontlines'.


Not to the current game, but as this question is being posted by the developers these opinions stand a good chance of influencing the sequel.  Just sayin'.


Or, you know, expansions and DLC.


Or whether some minor tweaks will be done to some talents.  If enough people are saying that x talent is [ under | over ] powered then you may see slight tweak there.

#265
Ulicus

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TheRealIncarnal wrote...

I'd like to mention that today I beat the game with my Dual Wielding Warrior Elissa, and without a doubt she was channeling the spirit of the lawnmower. I mean, as a Two-Hand Weapon using warrior in my last play though some places where challenging, and Loghain was a real test of skill, but for Elissa she killed Loghain easily, so easily that he only hit me ONCE. I destroyed Gaxkang with Elissa tanking, and it was cake. A few times while I was playing the game I just had to pause and double check the difficulty, as I was intending to play on Hard, but the game just felt so incredibly easy that I thought I might be on Casual. It was on Hard.

So, there's the update on that situation.

I mean, I had a great time doing it, but it's definitely much stronger than the other paths of the warrior.

I am now going to refer to all Dual Wielders as "Young Grasschoppers". Thankyou! :D

#266
silentassassin264

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 [*]What do you like and dislike about the Warrior?[/list]           I liked the versatility with the move sets the most 
           I disliked that no origin started you with 2handed talents, there was nothing to increase 2handed attacks speed other than draining your life with the tainted blood powers.  Also, the Champion and templar specializations were incredibly underwhelming.  
[*]Is there anything that you feel that is underpowered or overpowered on the Warrior?
[/list]           The damage they do is incredibly underpowered.  It is incredibly easy to get mages and rogues to dish out 200 damage willy nilly by the end of the game but not so much with the warrior.
[*]What are your favorite Warrior specializations? What are your least favorite?
[/list]          Favorite Reaver.  Least favorite Champion or templar, take your pick.  Probably templar.

#267
FierachEredasSoulchiou

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What do you like and dislike about the Warrior?

The warrior truly feels like, well, a warrior in most cases, be it in medium, heavy, or massive armor. It feels proper. I dislike the overall weakness of taunt and threaten however, although I find that easily rectified with the Reaver sub-class. I dislike that damage buffs from runes aren't applied to the damage skills that warriors get though, it just doesn't seem right.

Is there anything that you feel that is underpowered or overpowered on the Warrior?

Dual-Wielding warriors are definately overpowered, in both damage, and defense, being able to hit hard and avoid attacks, while being sturdy enough to take damage if they have to. Sword and Board are right where they need to be, but two-handers are the ones who get the short end of the stick. The auto-attack is simply too slow, the sustainables and the skills consume too much stamina for relatively poor effects. Sunder Arms/Armor debuffs are too low, and the difference between Mighty Blow and Critical Strike are not appreciable (if I use mighty blow on a target I can kill with Critical Strike it'll likely die anyway). I prefersonally would like to see Indominatable and Powerful Swings give additional bonuses, perhaps like, stamina regeneration, damage resistance, and faster auto-attacking. Make Shattering Blows more useful in general then against only constructs by giving the character a higher chance to critical strike or make critical strikes automatic stuns. Give two-handed swords a higher strength bonus to match hammers.

That being said, my favorite talent tree is indeed Two-Handed, but it just seems so laughable compared to the other Talent Trees.

What are your favorite Warrior specializations? What are your least favorite?

My favorite specialization has to be Champion, being effective at crowd control and inspiring allies. My least favorite are Berserker and Reaver, the former more so for the lack of power and scaling behind the Berserk skill, and the completely useless final blow skill, and although Reaver is an effective and interesting class, to actually get it means gimping your party of certain companions.

#268
HardestWorker

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What do you like and dislike about the Warrior?

Know that I play on the console, so some patches might not be on the console yet.[/list]       
   I might by spoiled on what a warrior should be after playing WoW for some odd years.  But I'm going to give   my opinion.  Overall I really didn't like the warrior. 



Sword and Shield tree is much cluttered.  I guess it was poor reading skills on my part but most of the skills where very confusing.  Some of the abilities looked like they did the same thing. 
 
I really felt stamina deprived when I was running shield wall and Threaten as sustained.  I was disappointed with threaten and taunt.  Taunt was very inconsistent for me.  Sometimes I used it, nothing happened the enemies kept on running by or kept attacking another party member.  Threatened didn't look like it did anything as first before I got frightening appearance.
 
The Sword and Shield tree could definitely use something to help mitigate spells.  The only thing I died to was the Stupid Crushing Poison.  It really is a spell that shouldn't have been put in the game.  Oh cool, I get to watch my tank/party member die by a spell where they can't use health potions or nothing.  I don't mind the dot, but don’t make the character unplayable for a few seconds.




I really liked the 2H tree.  It was much easier to understand and less cluttered.  I really didn't notice the 2H swing timer like other posts on these forums said.  I figured, it’s a sword half the size of a body, I guess it would take a while to swing.  Two-handed sweep could have been bumped down to a lesser tier.  Overall not much complaints about the 2h tree.[/list]           I feel the DW tree needs to be reworked requirement wise.  I noticed that a Warrior would have to go some 34+ Dex in just to get all the talents.  But hey, isn't that what a rogue does to? So what makes DWing different from rogue to warrior? Nothing.  I didn't go DW on the warrior because I like my warriors having Massive armor.  So going 34 Dex then going 42 Strength was just a no go for me.  I feel they need to replace Dex requirements with Strength.

             Overall I didn't even bother going Archery for a Warrior.  I feel that it doesn't even belong to a Warrior.  Warrior just isn't the archery type of character like an Elf or Rogue.  Just my personal Opinion.
 

Is there anything that you feel that is underpowered or overpowered on the Warrior?

Overall I think what’s underpowered is the threat on Threatened and Taunt.  Frightening Appearance should be baseline, IMO and it should be replaced by something else.  [/list]What I found somewhat overpowered, was when you got high armor with a good mix of Dexterity (Defense). I found it really hard to die in melee combat.  The only thing I died to was spells.

What are your favorite Warrior specializations? What are your least favorite?

Berzerker is my favorite.  It just fits the RPG style, big angry warrior does to destroy stuff. I eventually got tired of having to reactivate it. Champion was pretty good, Rally could use the same tweaking as Berzerker and more range.  Templar was really confusing, Tier 1 was garbage, tier 4 was useless with manaclash IMO.  Reaver looked awesome but when I saw the skills, I was disappointed. Only reason I even took the specialization was for frightening appearance.
 
What are your favorite Warrior talent trees? What are your least favorite?
I really like shield wall, the other sword and board sustained couldn't be used with shield wall, so I didn't bother with them.  My least favorite is taunt, again such a crucial ability, it just seemed so inconsistent.[/list]
Sorry if this post looks horrible.  My first post on these forums.[/list]

#269
daguest

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What do you like and dislike about the Warrior?
-like the armor. I have never think about it, i just wanted to use 2h axe/sword :)
-dislike the warrior tree, i found it useless for a pure damage warrior. Many skills are for tank (taunt, threaten).
-I also dislike all the buff (most of them available only in fighting). Some should be permanent, or passive, like berzerker buff.
-2H is a bit slow. Maybe decrease the damage and increase the RoF, slightly. Keep the same DPS of course.

Is there anything that you feel that is underpowered or overpowered on the Warrior?
-i find the DW tree underpowered vs a rogue.
-as i just said, the rogue have a lot of damage dealing in the rogue tree. The warrior doesn't.

What are your favorite Warrior specializations? What are your least favorite?
Favorite : Berzerker. Less favorite : templar, or reaver.
The berzerker was the only pure damage specialization. Reaver is a lot of self damage for few damage, and if you use the DLC skill, you can't handle all the damage.

What are your favorite Warrior talent trees? What are your least favorite?

-favorite : 2h weapons
-least favorite : dunno, i found bow useless (even on rogue anyway), and i found DW underpowered.




+=> Just to say, plz, plz, make  something about the DLC skill buff (don't remember the name). I want to keep it fighting or not, but i lost life out of combat. Remove the life DOT when exploring.

Oh, and just remember, NO HALLEBERD ! Or spears ! WTF ? Sorry, im a big fan of those weapons, and i still expect a warrior with a skill tree with this. A bit like the guardian in AOC (which could be a AoE dps with a halleberd).
A scythe could be accepted.
I know it's too much work for a patch. Maybe in an expansion pack, or for dragon age 2. Just think about it, Alexander conquier half the world known with an hoplites army, a spear warrior :)

Modifié par daguest, 18 janvier 2010 - 06:42 .


#270
Steel_Soldier

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There should be other forms of warrior intimidation that actually make other foes fear you so they have reduced stats when fighting you.

#271
draxynnus

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I know it's too much work for a patch. Maybe in an expansion pack, or for dragon age 2. Just think about it, Alexander conquier half the world known with an hoplites army, a spear warrior :)

That's because spears are at their most powerful fighting as a unit with buddies on both sides also armed with spears. In the single- or small-unit combats that adventurers tend to get into, the options provided are all probably more effective then a spear.

That's not to say that I wouldn't welcome a spear/polearm tree if it was introduced, just that I can see why it may not be the highest priority.

#272
Dlokir

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awak3ning wrote...
nothing that really makes the class unique compared to others: Rogues got locks, traps and stealing,

Well not exactly, in fact Rogues get 4 unique rows of talents when fighters get 8 unique rows. So in fact warriors have much more unique talents than Rogues.

But that need to be counter ballanced by many points:
  • Traps and stealing can be learned by all classes but only rogues can disarm traps, that's a weak design for me. And stealing match better Rogues trees, this is probably another weak design.
  • The talents shared by rogues and warriors have high dex requirement like 2 rows of rogues talents. And the two other rows of rogues talent have cuning requirement that can match well the 2W tree.
  • DAO companions suggest that talents shared by rogues and warriors are for rogues, because that's companion rogues that learn those talents when warriors companion learns only 2H and S&S.
  • Most players will wish try the 3 classes and for rogues they won't have other choice than using 2W or Archer and then using them again with warrior won't appeal most players. So 2W and Archer are more for hardcore fans replaying the game many time.
Myself I'm shared about this point. I consider aggro management very important in the game but difficult to manage in practice through the warrior talents, I practice more the shared aggro and attack tempering.

But still it's an interesting idea to build a dex fighter with aggro mastering, something that cannot do a Rogue. In end game such fighter could have a very high defense and good armor and could probably involve some deadly tactics eventually combined with the spell Force field. For the Archer tree, shared by warriors and rogues, it seems strange but a same appraoch could be tried too.

I haven't tried any of those 2 options, companions don't allow it and I have been appealed by other choices for my main character.

Modifié par Dlokir, 18 janvier 2010 - 07:26 .


#273
auxleyleonard

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What do you like and dislike about the Warrior?

- It's too bland. No flashy moves.

- No specialization for Warrior Archer.



Is there anything that you feel that is underpowered or overpowered on the Warrior?

- There is no point to use Shield Cover. This ability is heavily underwhelm.



What are your favorite Warrior specializations? What are your least favorite?

- Templar is my favorite.



What are your favorite Warrior talent trees? What are your least favorite?

- Most favorite is sword/shield.

- Least is archery.

#274
Dlokir

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-2H is a bit slow. Maybe decrease the damage and increase the RoF, slightly. Keep the same DPS of course.

Myself I'm one of the rare playing enjoying how slow is 2H, I can follow the fight much better and feel have more control for micromanage a single character.

I also love how you could use a special attack without to wait the hit delay, that's a very cool point making rather funny micro manage a 2H warrior. That's what make Pommel Strike so unique, it's a very fast attack and you can trigger it at any time (almost), its cooldown is fast and endurance cost not too high.

Pommel Strike with the unique and very great Indomitable talent, both are available soon, and make soon the 2H quite unique and rather fun.

About dps, some fans made some dps computing and as far I know combination arround 2W with dagues and momentum give a significantly higher dps. If that's right, even if dps isn't all, 2H could get some dps increase. But it's highly linked to weapons damages. Ie damage level of fasters weapons vs damage level of normal weapons vs damage level of 2H weapons. The possible problem of damages could be linked to weapons design not to classes design.

Modifié par Dlokir, 18 janvier 2010 - 07:48 .


#275
Rogue-Element

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What do you like and dislike about the Warrior?
Great looks and allot of options, from tank to two forms of melee DPS and ranged combat. Specialization is a bit limited with only to really usefull ones.

Is there anything that you feel that is underpowered or overpowered on the warrior?
Overall warriors seem fairly balanced. Hitting and missing is a bit of a problem for two handed warriors, no matter how much I invest in dexterity misses seem to frequent for this group of warrior skills.

What are your favorite Warruirs specialization? What are your least favorite?
Champion and Berserker both work really well and really feel like they add something new to the warrior. Templar is ok but it's really the final skill that seems to be worth going for. Reavers currently don't seem that usefull the balance between losing and gaining health doesn't really work or feel advantageous.

What are your favorite Warriors talent trees? Waht are your least favorite?
Weapon and Shield, Two handed are my favorites. Ranged my least favorite, it does work as a warrior but seems a more fitting skillset for a rogue.

Modifié par Rogue-Element, 18 janvier 2010 - 09:07 .