Aller au contenu

Photo

Dev Question: Warrior class


  • Veuillez vous connecter pour répondre
419 réponses à ce sujet

#276
HeroicAntagonist

HeroicAntagonist
  • Members
  • 9 messages
  • What do you like and dislike about the Warrior?

I enjoy playing the warrior because it allows me to be in the 'front row' of combat. For me, they are fun to play, develop, and watch.

I dislike that so many companions are also warriors. With my main character as a warrior, I usually only have room for one other warrior, which eliminates many party combinations.

  • Is there anything that you feel that is underpowered or overpowered on the Warrior?

I have only really played a 2-handed warrior. I enjoy it a lot, though it frustrating to often deal about 85% of the enemy's HP in damage to have a weaker companion steal my kill. Maybe I'm just in it for the glory, I guess.

Somewhat related, the way sustained talents interact with alternate weapons can be frustrating at times. For example, I may switch to a crossbow to fight at range while the enemy closes distance; when he gets to me and I switch to melee, though, I'm still waiting for Indomitable and other talents to recoup from cooldown. Why not allow the stamina to stay committed when switching weapons, even if I don't gain the benefit?

I feel like Warriors would greatly benefit from additional Attributes per level or increased derived statistics per level, balanced against the rogues getting a new Skill every 2 levels. There are just so many areas they need to develop; a rogue or mage can get away with less Constitution, Strength, etc., but I need to spread my points really thin to be able to deal damage, take damage, and use my abilities. It gets worse when you also want your warrior to be proficient in social situations without resorting to the Intimidate option.

  • What are your favorite Warrior specializations? What are your least favorite?

I use Champion/Berserker on my favorite character, and I enjoy it. Thematically, I think Berserker should have something that increases movement/attack speed, perhaps in relation to the warrior's kill count in the current scene, but it doesn't suffer terribly from its absence. I had a warrior, since deleted, who used Champion/Templar to good effect. I made Sten a Reaver just to try it, and I can't say I'm terribly impressed with it.

  • What are your favorite Warrior talent trees? What are your least favorite?

As indicated, I enjoy the 2-handed sword tree most. I wish there was a wider selection of unique 2-handed swords in Origins. The Talent Sunder Armor seems somewhat redundant with Destroyer, and Shattering Blows is really only useful against maybe 5% of the total "monster" population of the game, so it doesn't seem terribly beneficial (in other words, I never concluded a fight and said "Wow, it's a good thing I have Shattering Blows; otherwise, I might not have survived that fight!")

The warrior's basic tree is pretty lacking, in my opinion. I didn't even want Threaten/Taunt/Disengage, but I needed them to access the tier-4 talents. Also, since I used every skill book I could buy, I actually ended up with extra points to put in talents I had no interest in using, just to get rid of the level-up indicator (this is an end-game character).

I don't think the warriors really need to have access to the Archery talent tree. The other talents they have access to, including those provided by specializations, do not support it, often in mechanics but almost universally in theme. Archery doesn't seem to satisfy the bloodlust intrinsic to the Berserker or Reaver. A Champion Archer would be too far from fray to really do anything, and I don't think I've ever seen a Templar equipped with a bow.

The warrior, more than any class, would probably benefit most from more passive abilities like Powerful and Death Blow, and it would fit their thematic more than the other classes, in my opinion. For example, a passive resistance-based tree would help warriors who didn't want to be constrained to the Juggernaut armor set (Going across, +Physical Resistance, +Elemental Resistance, +Increased Health Regeneration, Capped by an upgrade talent that affects each of the prior three; leave Mental Resistance for the Templar). Talents that passively increase damage output, armor penetration, movement speed, attack speed, reduce fatigue/upkeep, increase equipped weapons' Attribute modifiers, or resist sundering and armor penetration might be viable also.

As a side note, and I am probably the minority, but an 'unarmed' Talent Tree might have been a cool alternate combat area to play with, perhaps adding design space for disarm-type abilities. The fighting style could be focused on speed and versatility, perhaps featuring "modes" like Shale; grapples and throws, punches and kicks, etc. with 'weapon damage,' if any, coming from equipped gauntlets and boots. Of course, you would want it to be Fereldian in theme, so the influence would dictate more brawling/boxing than esoteric/meditative martial arts styles (and I would be completely cool with that).

Modifié par HeroicAntagonist, 18 janvier 2010 - 09:19 .


#277
Kulyok

Kulyok
  • Members
  • 749 messages
- Main problem with the warrior is the lack of specializations.



Berserker is uncomfortable in using: you cannot turn berserker mode on whenever you want; tactics options are not helping. Reaver has no clear "bonuses" - it's either sacrificing blood for damage(which doesn't work because the char has a very high defense rating), or - nothing. Templar - basically templars get a nice bonus to mental resistance(would be cool, but, alas, most spells and abilities require a phyiscal resistance check), a spirit damage and a dispel ability - which sound like weak mage spells. The only "useful" specialization is Champion, but the red bright light is uncomfortable, so I can't use it.



(Then again, I might be picky: I only use Duelist for Rogues, and I don't see a useful specialization for your plain primal Mage, either).



I'd like to see something like "Duelist" for fighters - a fighter that uses finesse would be cool.



Another Warrior problem is "Attack bonus", "Taunt", "Disengage" talent lines. Attack is not a problem - it skyrockets to 100 quite soon, there's no need for extra talents. And Threaten-Disengage talents aren't needed, either: if a party doesn't use a mage, there's no need to manipulate threat levels: it's just attack, kill and gulp potions as necessary.



On the other hand, Bravery talent and the talent which restores stamina are worth putting a point in "Threaten".



Basically, Passive talents and Sustained talents are the best Warrior can use. That, and Pommel Strike, of course.

#278
Nudo Judo

Nudo Judo
  • Members
  • 18 messages
Sword and Shield works great.  I wish it was SLIGHTLY more durable, but maybe Alistair always seems to be getting his butt kicked compared to my dual-wielder because he's drawing more attention.

2-handers need faster weapon speed.  Or something to change the attack swing mechanics.  Having to wind up to swing like that makes moving around in combat, or even being disturbed in combat, to be annoying, as it resets the slow-ass swing time.

Dual-wielders are great.  Possibly overpowered.  Surprisingly durable, and I love the early access to an AoE.  I doubt this is feasible, but I would like a bit of difference between rogue dual-wielding and warrior dual-wielding, to distinguish the two from each other.

Archery special attacks need to be instant, instead of having them "wind up" and then unleash.  The other trees tend to have seemingly instant special attacks.  As with dual-wielding, I'd prefer some minor differences between rogue archery and warrior archery.

The visual appearance of the Champion's Rally is annoying, as is the sound effect when you enter it and are under its effect.  Make it invisible and quiet, please.

I wuv the Templar's Holy Smite.  The other abilities don't seem as useful, but I could just be lazy and stupid,.

#279
joshfishyu

joshfishyu
  • Members
  • 9 messages
What do you like and dislike about the Warrior?
[/list]             I love warriors !  They are reliable in combat

Is there anything that you feel that is underpowered or overpowered on the Warrior?
[/list]             two-handed warriors are too slow... and theres no really useful specialization for archers

What are your favorite Warrior specializations? What are your least favorite?
[/list]            favorite: champion
            least favorite: reaver

What are your favorite Warrior talent trees? What are your least favorite?
[/list]             favoite: dual wield/archer hybrid
             least favorite: two-handed weapon

#280
Haplose

Haplose
  • Members
  • 1 262 messages

Rogue-Element wrote...
Hitting and missing is a bit of a problem for two handed warriors, no matter how much I invest in dexterity misses seem to frequent for this group of warrior skills.


Why do you invest in Dexterity with a two-handed Warrior? Every point invested in Strenght provides the same 0,5 Attack bonus a point invested in Dex would (minus the damage).

#281
Darkovan

Darkovan
  • Members
  • 11 messages
  • What do you like and dislike about the Warrior
  • Like:  General Survivability :wub:
  • Dislike: Lack of armor options. The Warrior class, particulary Tanks, require excesive amounts of stamina to use effectivly. Limiting their armor options to those that grant bonuses to stamina or stamina regeneration.  :unsure:
  • Is there anything that you feel that is underpowered or overpowered on the Warrior?
  • Underpowered: Shield and Sword Spec. :pinched:
  • Overpowered: Twohand Spec & Champions. :sick:
  • What are your favorite Warrior specializations? What are your least favorite?
  • Favorite: Reaver (most versatile) <3
  • Least Favorite: Champion (overpowered)
  • What are your favorite Warrior talent trees? What are your least favorite?
  • Favorite: Duel-Wield (i dont actually like it, its just that its less walk in the park then 2hand spec without being as underpowered as sword and shield) Sword and shield would be my favorite but the higher your level gets the more usless it feels. :pinched:
  • Least Favorite: Sword and Shield. (pointless after level 15)


#282
NorseDude

NorseDude
  • Members
  • 71 messages
I love the Warrior, and they certainly have a lot of potential for customizing. However, I find too many Sustained and Passive skills for my taste. Maybe it's just me, but I want a lot more active skills to avoid spamming the same skill over and over.



As a general dislike, how come each tree only has four ranks? That's only 12 skills in total for the entire aspect, including both passive and sustained skills. Even worse, some sustained skills are simply better versions than others. That makes it even less skills in total. And that's not even considering you can only have one sustained skill active at a time. Sure, we could use specializations, but they only have four skills each. True, that's eight skills more with both specializations, but even this isn't good enough as most are more powerful versions of the previous skills. Or maybe I'm missing something huge.

#283
Dfranco83

Dfranco83
  • Members
  • 8 messages
I personally enjoyed being a 2 handed warrior. The best ability was Indomitable. The fact that my character can resist knock down and stun was immensely helpful. The only ability I didn't care for is the Powerful Swings, because I really didn't want a penalty to my attack for just a minor damage boost.



I don't know how many people actually did the archery, but it didn't stick out to me as a warrior build.



My favorite has to be Templar and Champion just for having the best abilities. I personally played a Berserker/Champion and I really only engaged the Berserker during a very difficult challenge. It worked for that, but I didn't really use it otherwise. The Reaver seemed very good only when you had a spirit healer constantly keeping tabs on your health or casting the cleansing aura.


#284
dan107

dan107
  • Members
  • 850 messages
The warrior is the class that I usually play in RPGs and DA was no exception. Overall I thought that it was very well balanced and a lot of fun to play. On higher levels it got a little boring, but I think that that's due to the fact that the game overall gets way too easy at higher levels even on Nightmare. Can't really think of anything warrior-specific that I didn't like about the gameplay.

One thing that I want to mention separately is that it's great even the sword and shield warrior had agressive attack talents. It's nice to not be automatically relegated to being a passive tank. Plus smacking people around with your shield is pretty bad-ass! Image IPB

#285
Eudaemonium

Eudaemonium
  • Members
  • 3 548 messages
What do you like and dislike about the Warrior?

I enjoy playing Warriors, particularly Dual-Wielding Warriors (my favourite character is my female dual-wielding City Elf Warrior). I do agree with some people that played right they can be better than DW Rogues, partially due to the lack of micromanaging and maneuvering that is required, both for offense (no need to backstab) and defense (higher armour values/health). And hey, let's face it - DW longswords looks fantastic. I play a warrior largely for the fun and the cool looking armour and weapons. It's an enjoyment thing. 
 
Is there anything that you feel that is underpowered or overpowered on the Warrior?

I feel the two-handed tree could benefit from increased attack speed - it is too slow. The abilities in it seem decent (with the possible exception of the one that increases damage versus constructs, which is of limited use). Archery suffers the worst, however, particularly with the lack of decent specialisations (see below).

As for the Warrior skill-tree itself, I feel it could be expanded and/or rearranged. Particularly regarding the Threaten/Taunt/Disengage abilities, which IMHO should really be grouped together. Playing as a DPS Warrior, these skills are of limited use, however I have to get them to get to Bravery/Death Blow and Perfect Striking, which are all very useful. As others have noted here, I think warriors should perhaps gain more passive resistance skills (honed through many battles, etc.). Perhaps similar to the Survival Skill, in that it might increase physical resistance or certain elemental resistances (mental resistance should be left to Templars, I believe). You might even have a talent branch that was entirely based around increasing physical resistance (perhaps by 10 per talent, for a maximum of 40). A talent branch that increased health and/or (especially) stamina regen might also have been welcome for those longer fights as well as general utility.

One problem I had with the game, though, is the abundance of warriors. Therefore, playing as a warrior meant a significant portion of the cast went unused. Of all possible companions, you get two rogues, two mages and six warriors. I generally think this could have been mitigated somewhat by giving warriors a means to 'bash' open locked chests (perhaps with a chance of breaking loot). Heck, prising open chest lids with your sword might also have worked. If the need to take a rogue for chest-openings was less necessary, it would allow more warriors to be used. That or increasing the size of the available party by 1 character (but there were obiously reasons the party was capped at 4). Or just having less warriors as cast members, but I dearly love them all. 


What are your favorite Warrior specializations? What are your least favorite?

My least favourite warrior specialisation is Reaver. I've just generally found it not that useful. It is a reasonable specialisation for a Tank, due to the devour and frightening appearance abilities. However Aura of Pain is only really useful against large amounts of fodder enemies which can be taken out easily anyway. I've never used Reaver on any of my PCs. I have used it on Sten, Oghren and even Alistair, though. I generally found it the weakest.

The other specialisations are all very good, depending on situation/play style. As noted above, however, none of them are remotely useful for a Warrior Archer, which gives the impression that giving Warriors the archery tree was something of an afterthought. The Champion auras are useless, as you're too far away. Templar's drain-mana skill is melee only, the mental resistance has its uses and Holy Smite is impractical due to its own stamina cost versus the generally already high-cost of Archery talents (Scatter Shot and Arrow of Slaying are much more useful). Reaver is more useless than usual. Berserker might be useful, if the effect works with ranged weapons (I am unsure of this), but (a possible) one out of four is sloppy. I hope a ranged-warrior specialisation might be added in Awakening.

For Melee Warriors (the majority), the specialistions tailor fairly well. My current DW Warrior is Templar/Berserker, and while the final Berserker talent is of limited use, the increased damage and health-regen of the first three works excellently for this setup. The drain-mana of Templar is highly effective with the fast attack speed, the mental resistanceis always welcome and Cleanse Area is tactically useful. Champion is also good, as War Cry and Rally are almost-always useful. Champion is perhaps the best all-round Warrior spec, in that it can be utilised in almost all builds, but works particularly well in SnS warriors.

What are your favorite Warrior talent trees? What are your least favorite?

I've noted this throughout my post, but I'll summarise my views here. My favourite is undoubtedly the DW tree, for aesthetic reasons as much as utility, probably followed by SnS. I feel both of these are well-balanced, the various talent lines build up in expected ways. Two-handed weapons, from my limited play experience as PC and from controlling characters like Sten and Oghren have convince me that it needs improving. The damage-versus-constructs skill appears to be of very-limited use, but teh other skills - on paper, seem highly effective. My main probably is the attack speed, and the way activating talents can interrupt standard attacks. An excellent possible option for two-handed warriors might be a 'combo' -style effect which increases attack speed as the battle increases. That is, a slow initial swing that builds up as the warrior uses the weapon's weight to drive the attacks home. There could be a certain (small) time-span it could be effective in, so it would be excellent when fighting tough single opponents or tightly-packed groups, allowing teh warrior to plow through them with increasing speed. Taking too long moving between opponents would naturally break the flow, thus reducing attack speed to its initial swing-time. Due to the size of the weapon, I also think it would benefit from more 'area' attacks like Two-Handed Sweep.

Archery is without a doubt the weakest of the Warrior talent trees, not necessarily for the talents themselves (which I have found to be highly effective), but simply its cohesion with warrior skills and (particularly) the specialisations. As noted, it seems like an afterthought. Personally, I enjoy it greatly. My City Elf Warrior is a master of both DW and Archery, and manages to use both to great effect. However, it gells badly with the overall warrior style. Unlike a DW warrior, which is played differently to a DW Rogue and can be just as (albeit differently) useful, Archery very-much seems like a Rogue tree that was grafted onto the warrior one.

#286
ransompendragon

ransompendragon
  • Members
  • 211 messages
I nearly always play a warrior so that is what I am playing (still on my first playthrough). I like Alastair w sword and board and templar/champion

I gave my dwarf champion but no second spec yet. Switched him from sword and sheild to 2 handed. 2 handed, as others have said is a little slow but I like indominable (wrong spelling, yes).

The game needs stamina potions! For the amount of time used to eat a mushroom the bump in stamina is not enough.

#287
Gegenlicht

Gegenlicht
  • Members
  • 317 messages
What do you like and dislike about the Warrior?[/list]The Warrior's main strength is being uncomplicated. I like the combination of damage dealing and survivability with some crowd control and debuffing thrown in. It's appealing and straightforward. You can concentrate on Strength to unlock almost everything you need and the other stats required to unlock skills or talents I might need are never wasted points spent anywhere.

I dislike that the Warrior's functionality right now only seems to lend him to a straight-up tank role with weapon and shield, which essentially annihiliates its damage output, or as a boss killer with a two-handed weapon. The slow delivery of two-handed damage makes it often wasteful against lower-level enemies. I'm undecided on the dual-weapon Warrior. In theory, they should be great at slicing through minions and staying alive in the process. In practice, a Rogue (Duelist and/or Assassin) does so much better with the right skillset, and fares exceedingly well against high value targets. Essentially, the Rogue trades in safety for being better at anything that a Warrior can also do, and offers lockpicking, pickpocketing, trap placement and removal and poisons.

At the end of the day, the Warrior comes out simply feeling like a beginner's class for this. If you pick up and retain Wynne and/or Morrigan, the combination of support and crowd control they exhibit makes a single Rogue dish out several times the damage that a Warrior can generate and without any troubles.

You could say I dislike that the Warrior really lacks a role of its own. Yes, it can soak up more damage than anyone else, but that can be mitigated. In the category of dishing out damage it's overshadowed by dual wielding Rogues on its home turf and by damage-focussed Mages on every count. This essentially leaves the two-handers DeBuff line and the Specializations as the only thing that leaves Warriors standing out from the crowd at all. Personally, I only tend to bring out my Warriors when facing down Dragons.


Is there anything that you feel that is underpowered or overpowered on the Warrior?

Damage output is ridiculous, as outlined above. Everything a Warrior can do, someone else can do better, except debuffing Armor maybe, and the Warrior as a whole is not as efficient as any other teammate. The bleeding Dog is more efficient than any Warrior in the game.

Lack of utility. I play a lot of MMOs, and team composition comes down to noone wanting a teammate that doesn't contribute to the team in a meaningful way a lot of the time. Currently, the Warrior doesn't really do so. Yes, tanking is an option. But pointless when enemies are slept, frozen, hexed or simply bounced back in masses. The few enemies who can actually resist Mage crowd control and the punishing flurry of DPS dealt by Rogues don't justify dragging a Warrior along most of the time.

Maybe Wynne is just too good at what she does. Luckily, performance isn't everything. I do take characters along because I like them or because I want to see if they pop into conversations I'm having along the way. But if I had to build the most efficient party for 90% of the game, it'd be three Mages and a Rogue or two Mages and two Rogues. Two Rogues on opposite sides of the same enemy spells instant doom after all.


What are your favorite Warrior specializations? What are your least favorite?

Favourite is Champion due to the Buff/Crowd Control options. It's close to making Warriors useful in teams.

Least favourite is Berserker at this point. More damage still doesn't make Warrior damage worthwhile IMO.


What are your favorite Warrior talent trees? What are your least favorite?

Two-handed weapons. As outlined above it's the only talent tree that seems to offer anything useful, but it's still stifled by the slow delivery of damage. Against high value targets, though, it rocks.

The shield tree is painful, to say the least. Eats Stamina like crazy, damage is nonexistent even with Assault when compared to everyone else, including Wynne.

I'm also not very happy with the two vanilla talent trees offered for Warriors. Both contain desirable and undesirable talents for both tank and damage-dealing builds.


But my least favourite thing about all talent and skill trees in the game is in all honesty that they're kept too simple. It's not that I necessarily desire unnecessary complexity in my games, but if I play a two-hander warrior and end up picking up Sten and Oghren, I'm essentially stuck with three almost identical characters if I don't reach for a Respec Mod. A two-hander user is a two-hander user is a two-hander user. Due to the limited amount of choices, the basic talents for two-hander users will look exactly the same in the late game. There will be a small variation in Skills as really only one person in the party needs Survival and the main character will want Coercion but beyond that, their Specialties might be the only thing to offer a smidgen of variation. If there were avanced and exclusive choices and I would be able to further specialize one guy's talents to be a crowd controller, one a debuffer and the last a straight-up damage dealer, this would go a long way to make me more satisfied with the game.

#288
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
One a warrior reaches the point where he has all talents for his weapon, all warrior talents and two specialisations, levelling up is useless. It is only a level or two but its annoying. Im sure more weapon talents are on their way withthe expansion though.

#289
Jymm

Jymm
  • Members
  • 128 messages
Disclaimer: I have only played PC warriors for the origin stories, not through the rest of the game.  So my opinion is based on playing through about 75% of the game with Alistair and Sten in the party full-time.

What is good and bad:
They do the job of keeping enemies' attention, but it does seem rather boring to be the warrior.  I understand that the PC is generally more effective than any of the companions, but at least in my game Sten and Alistair together add up to about 2/3 of the damage potential of my rogue or Morrigan.  If the enemies in this world had any sense they would stroll right past anyone in heavy armor because they are of no threat whatsoever.  Aggro seems completely reversed to how it would logically behave given the utter ineffectiveness of these clods.  Warriors get all the best armor though.  (Unless you are doing Arcane Warrior, which is still, well, a warrior.)

Specializations:
Aren't they all worthless?  I can't really get excited about very many of the specializations for any class.  They have almost no draw compared to just more spells / more combat abilities / more rogue abilities.  The mage specializations are the best but that's probably because mages are just ridiculous in every conceivable way.  Berserker gives some benefits at some cost but doesn't really seem that cool vs just smacking away. Champion is at least a little more interesting, but I didn't unlock Reaver.   Templar might be interesting if you ever fought very many mages.  There are only a couple of mage-heavy areas and several of them are in solo-only areas so since I wasn't a warrior PC Alistair was of no use there.  Any one or two mages in a room are easily just contained or dispatched by my mage.  All in all, ho-hum.

Favorite abilities:
I love indomitable.  The single best reason to be a 2H warrior (or to keep one around in your party even though he's only 9% of the party damage.) For those occasional fights where enemies just keep flattening or stunning you it is unbelievably joyous to have one guy totally immune.  I use threaten all the time on one tank. Its required but utilitarian, not "fun" per se.  I use mighty blow, overpower, and critical strike solely to shatter people and each are responsible for probably hundreds of shatter kills.  The fully souped-up shield wall has its uses, as do the various abilities that knock people down.  My dual-weilding rogue is so effective that I struggle to imagine why I would try to DW warrior, though I know some people swear by it.

Best of luck with your tweaking of the classes, and thanks for asking all of us about it!

#290
Dallo

Dallo
  • Members
  • 187 messages
Two-handed swing speed is too slow, and having a similar speed for all 2h weapons doesn't make a lot of sense. A greatsword, for example, should be way quicker than a maul. Also there doesn't seem to be any collateral damage to enemies close by your primary target. At lower levels the extra damage doesn't seem to balance out with reduced armour ie you're vulnerable.



Not enough versatility. Talents often seem to be just a slightly better version of previous ones as you progress in a tree rather being something unique. I haven't tried to make a combo swordsman/archer because I felt I'd end up with something gimped.



I don't like the descriptions of Reaver talents (a dangerous spec to use, I'm guessing) but the other specialisations are ok. It would be nice if 'beserk' didn't keep dropping out.



Easily my least fave class to play.

#291
theczaroftsars

theczaroftsars
  • Members
  • 90 messages
The warrior was fun... for a while. The templar and champion specs were my favorite and i picked DWs mostly and tried some shield talents which were very satisfying =shield bash. This talent chain could have been so much more powerful though, i think using a shield is the most effective combat style, historically as well, and could potentially deal more damage in combat than any other style depending on the shield (if is spiked or fitted with blades) and the power and strength of the user and how the shield is used in combat, for example slicing a limb or head off with a very sharp rounded shield or using a shield with a large pointed spike in the center to continually pierce your oppnent as you bash with your shield. The main hand weapon is also important, but the shield is your defense and your attack, so maybe shields should have had a damage component with special shields or more modifiers with special shield talents, like overpower and assault. The chain also could have had a few more activated combat talents, although i like the sustained abilities which reflect the fact that stance is also important when positioning your shield



The warrior as a class is missing something though; the rogues have their stealth and backstabs, the mages of course have their magic, some would say the warrior then, has his greater health and advanced equipment and also extra weapon talents, but the other two classes can balance those out.



He needs something solid and permanent like magic and stealth, i dunno what it is, maybe all warriors should have had a talent where they gain defense, damage, attack, speed, etc like an adrenaline rush, there are already talents that increase attributes but this could be an all round one specific to warriors, or a talent that activates special moves and combat animations that only the warrior can execute, rogues would never be able to pull them off with out this warrior talent, and have the talent add bonuses or increase some attributes as well, and maybe have a talent or two as a chain to upgrade this talent with furthur bonuses or more animations. I just think the warrior can get a bit boring sometimes, i never got bored using stealth or magic,

#292
Ralnith

Ralnith
  • Members
  • 126 messages
What I like:
- Warriors get all the nice shiny toys. Rogue equipment is fairly rare and getting something for a mage is a reason to celebrate, but nice looking armors appear seemingly everywhere (even though I would prefer medium and heavy armor to be much more useful and keep the massive plates to full tanks that sacrifice mobility for being a walking fortress).
- NPC warriors are "order and forget". They seem to do just fine attacking whatever they want, while my PC mage always uses the rare chance to use his tactics to AOE the entire party or do something even more stupid.

What I don't like:
- Warriors are so simple they become boring. You pick a weapon and have no choice but to get all the associated talents, and even those trees seem full of fillers. Come on, extra damage to golems? 3 shield sustainables each replacing the previos one? And how many sustanables are there in archery?
- Why do warriors even have the archery skills? The class talents and specializations are all geared for melee. It would be much better to add some general ranged talent line or even make warrior archers different from rogue archers. For example, let ranged combat warriors specialize in fast shots and crowd control while rogue archers would be stealthy snipers with talents geared to take out single enemies from long range.
Same for dual wield: I'd like DW-warriors to be what they are now and let DW-rogues be more "backstabby" and focused on single targets and the use of stealth.

Overpowered:
I can't think of anything overpowered about the warriors. It's not like they have some silly mana clashs with a crushing prison on top...

Underpowered:
I think of warriors as heavy infantry. They should be tough and strong, which means they should deal some damage to those who get in melee range and last longer than anyone else in a fight. Except that they don't actually survive really long. In fact, warriors seem to be the party members that kiss the dirt most often, and not just because I use them as tanks. It's just that melee damage is so high that they get crushed all the time and armor is not helping as much as it should and some enemies are as silly as mana clash. I actually started to call Revenants pot-holes because they just force the tank to drink a healh poultice after almost every hit.

By the way, am I the only one who thinks it looks totaly stupid when a warrior suddently drinks stuff in the middle of a battle? I'm fine with mages drinking lyrium potions because mages aren't famous for being hit in the face all the time, but warriors would miss so many strikes at them that they would die several times over before even opening the bottle. I think it would be much better to allow potion drinking only when the character is not attacked in melee, but also make health poultices regenerate health over time, with the duration and magnitude of the effect being dependent on constitution. It would also give us a reason to take several tanks instead of rogue and 3 mages or something like that. Also, potions which regenerate stamina over time in a similar way are needed (or just a higher base stamina regeneration, as long as fighters and rogues don't have to auto attack once they are out of stamina it's fine).

Specializations:
- Champion is fine, templar dispell is useful as well, but nothing to be excited about aside from that. This is a general problem however, the specializations need at least 2 or more extra trees to choose from (seriously, an Arcane Warrior gets no melee talents? Not even synergies with already known spells, like a weak drain life on strike or a sustainable ability to swing a weapon telekinetically while leaving both hands free for casting?! *rant*) Berserker turns itself off and is annoying. I didn't test the Reaver yet but it should be no less than badass to make up for the way you get it. Even a warrior needs some serious brain damage to have such low foresight.

Favorite talent tree:
- 1H+Shield. Stan seems to die too quickly and strikes painfully slow, DW is nice but a rogue can do that better and with utility skills.
Least favorite:
- Archery. There is simply no reason to pick that on a warrior.

#293
RampantBeaver

RampantBeaver
  • Members
  • 212 messages
  • What do you like and dislike about the Warrior?
I loved the visceral use of the shield as a weapon to bash opponents and enjoyed the abilities/crowd control that came with it. Gave the tank of the group a role other than just absorbing blows. My biggest dislike and what lead me to discontinuing my warrior playthrough was their relative inadequacy compared to the other classes; a silly combat mechanic where they would miss frequently, sometimes even immobile objects; couldn't keep themselves alive via their own skill, instead relying on an addiction to health potions.
  • Is there anything that you feel that is underpowered or overpowered on the Warrior?
A warrior suited to 2h weapons came across as inferior.

  • What are your favorite Warrior specializations? What are your least favorite?
I enjoyed the champion spec. because of the war cry ability which when maxed out would send opponents flying. Also the buffing and inspiring role that a champion fullfilled.

  • What are your favorite Warrior talent trees? What are your least favorite?
Sword and shield; able to crowd control. All others seemed inferior; duel wield outdone by the rogue class and 2h was ineffective; died too quickly; too slow.

Modifié par RampantBeaver, 19 janvier 2010 - 12:54 .


#294
GeorgeZip

GeorgeZip
  • Members
  • 150 messages
The class works pretty well with tactics. You can leave the tank on autopilot pretty easily while controling the mage and rogue..



Something about the champion and bezerker classes seem messed up. Those modes activate and deactivate kind of unpredictably at least for me. I've struggled to get the correct macro and usually turn them off and manually turn them on each battle.



There's also the issue of the rally talent removing stealth from your rogue. This seems like a glitch, I don't see any logic to it and it is dangerous for your rogue to scout ahead with this ability potentially activating.



The non-shield warriors should have a talent that improves missle defense.

#295
IgotTheMeat

IgotTheMeat
  • Members
  • 41 messages
warriors and rogues feel too much alike and really turned me off from both classes and once that happened i never really tried out a mage. Each class needs its own flavor. Mages are flavored well, being that they are well... mages and no other class can really fling spells around. But as far as combat goes, backstab and stealth didn't do enough to seperate rogue from warrior. And better armor and better tanking skills didn't do enough to serpate warrior from rogue.

#296
draxynnus

draxynnus
  • Members
  • 338 messages

theczaroftsars wrote...

The warrior was fun... for a while. The templar and champion specs were my favorite and i picked DWs mostly and tried some shield talents which were very satisfying =shield bash. This talent chain could have been so much more powerful though, i think using a shield is the most effective combat style, historically as well, and could potentially deal more damage in combat than any other style depending on the shield (if is spiked or fitted with blades) and the power and strength of the user and how the shield is used in combat, for example slicing a limb or head off with a very sharp rounded shield or using a shield with a large pointed spike in the center to continually pierce your oppnent as you bash with your shield. The main hand weapon is also important, but the shield is your defense and your attack, so maybe shields should have had a damage component with special shields or more modifiers with special shield talents, like overpower and assault. The chain also could have had a few more activated combat talents, although i like the sustained abilities which reflect the fact that stance is also important when positioning your shield

Historically, sword and shield was popular up until what the game calls "massive armour" started to become common, at which point most knights went over to two-handed weapons for two related reasons: first, because it was needed to have a chance of getting through the armour, and second, because any attack that could get through the armour could probably get through the shield (or break the shield-arm) as well.

Continuing to allow sword-and-board to be useful with heavy armour around is an anachronism I'm willing to accept, however. One presumes that warrior fantasy heroes are Just That Good that they can cleave plate armour with an arming sword or hold up a shield against a blow that would shatter their own armour.

#297
Cobra842

Cobra842
  • Members
  • 6 messages
S&S talents are underpowered

Dual weapon  talents are WAY overpowered with zerker

Modifié par Cobra842, 19 janvier 2010 - 03:45 .


#298
Statisfaction

Statisfaction
  • Members
  • 63 messages
The biggest problem is that in the mess of battle, warriors start to look the same - they stand there, swing away, run at next enemy. High stats in Str/Dex/Con should start to influence behavior too.

Str - Killing blows can have a % chance to ragdoll enemies and knock them back, attacks like skewering and enemy on the sword, lifting them up and tossing them, cleaving shields in half, breaking weapons (not like we want to pick up all those extra Iron Darkspawn Axes, anyways).

Dex - Faster attack speed (which would be the best way to make more diverse warriors), faster animations, dodge animations, counterattacks

Con - Make the character a physical brute; they can shoulder charge (or just regular charge) to cover distance faster, a "last stand" ability when hp hits 0

Will - If fatigued characters move a little slower, it will really showcase your high endurance fighters

#299
adembroski11

adembroski11
  • Members
  • 189 messages
What do you like and dislike about the Warrior?
I like being the warrior. Something about being there in the middle of the action, especially with the sword-and-shield combination, is invigorating. Something I don't like is the fact that I can't seem to make the "Caramon" type warrior because DEX is so important, it feels like a waste dropping much into CON.

My biggest problem with the Warrior is that things that anyone should be able to do are essencially what we'd call Feats in D&D. A rogue can't pick up a shield and hit someone with it? Certainly a warrior who specializes in sword+shield would do it BETTER, especially in the midst of heavy combat.

This is an issue I have overall with abandoning the D&D rules in such a dramatic turn. When I heard you'd be doing a system more suited for video gaming, I thought that meant we'd get a deeper, more realistic combat system. I thought we'd see weapon specializations that would allow the warrior to use weapons as they were really used. Instead, many of the simplistic things we live with in our tabletop games remain, but we get a system that's almost, to my mind, dumbed down by comparsion.

Take the Fireball, for example (though not related to the warrior specifically, it's an illustration of what I was hoping for)... when I fireball hits, some people fall down, some people are on fire, some people are ok, whatever... those that fall down get up, brush themselves off and fight on. Those who save simply continue fighting. Those on fire... continue fighting.

When a Fireball goes off, I want to see my warrior duck under his shield to avoid the blast. I want to see characters on fire rolling on the ground trying to put it out or running about in a panic. I want to see those knocked down stumble to their feet, struggling to get their weapon up as another fighter clumsily attempts to bring a blow down in the inteded place.

The same concepts apply particularly to the Warrior. Using a longsword means using it as an offensive and defensive weapon, while weilding a hand axe is pure offense... the handaxe would be used to rail on someone's shield and back them down, not allowing them a chance to get an attack. It's tough to get the kill vs. someone with a shield, but they become intimidated and scared as blow after blow comes down heavily on their shield... eventually maybe even breaking a wooden one.

Anyways, yeah, my basic problem with the entire system; it's nice to get a departure from D&D, but it wasn't an imrpovement. It was a step toward WoW, which, to me, is a huge step back.

Is there anything that you feel that is underpowered or overpowered on the Warrior?
The skill trees outside of Sword and Shield don't seem to yield very good results for me without mods. I've added a mod that improves this, but vanilla, Sten sits in camp.

What are your favorite Warrior specializations? What are your least favorite?
My favorite is Champion, mostly for its final ability. This, however, is a problem. It's a completely nonsensical ability... I scream so loud everyone falls down? C'mon!

My least favorite is Reaver, but I haven't used it enough to really comment. I guess I take issue with this use (or lack there of) in game. There should be storyline problems with becoming a reaver.

What are your favorite Warrior talent trees? What are your least favorite?
Favorite is definately sword and shield. The defensive ability with the ability to have so many stuns and knockdowns is absolutely invaluable in how I do battle.

Not a fan of dual wielding. Just seems like it doesn't have much umph behind it.

#300
NinjaWJ

NinjaWJ
  • Members
  • 67 messages
What do you like and dislike about the Warrior?
[/list]I really like the versatility it brings and the feeling that you are charging straigjt into combat. You can choose to be DW, Archer, 2H, or a Shield and Weapon type. Pretty solid in combat as long as your alive.

The bad thing is that you are kind of limited ot only two choices: a tank or a damage dealer. If you go tank you probably will go Shield and Weapon and if you are a damage dealer u will probably go 2H. I wish you didn't have to do this and mix and match. Also the lack of weapons is disappointing. The only good weapons seem to be Longswords and some waraxes. I find the maces to be extremely lacking. Also there needs to be more weapons in the game. Cmon where are the spears, clubs, pikes, etc. Those weapons have been used since the dawn of humanity and its sad not to see them in the game. They need to make more good weapons besides Longswords.


Is there anything that you feel that is underpowered or overpowered on the Warrior?
[/list]Its a pretty solid class but the 2H swing time is sooooooo slow. I know its a bigger and heavier weapon that a one handed weapon but it feels like you are swinging a 45 pound sword at everything.


What are your favorite Warrior specializations? What are your least favorite?

[/list]Champion is the most useful. I also really like the Templar but its really situational. I really dont like the Reaver because it seems you dont gain any benefit from using it. The fact that you trade life for damage turns me away.


What are your favorite Warrior talent trees? What are your least favorite?[/list]I like the Sword and Weapon tree the best. It has solid animations and really makes a difference in survivability and damage output. I like the 2H tree too but that fact that your siwng speed is sooo slow makes it hard to appreciate. 

Unfortunately the Archery tree and Dual Weapon tree feel exactly the same to the Rogues. I hope in the future there would be some specializaitons or diffeences the talent trees for the Rogue and Warrior. I really like being a Warrior Archer but right now it dosen't seem to have much benefits in doing so.

Modifié par NinjaWJ, 19 janvier 2010 - 06:23 .