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Dev Question: Warrior class


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#351
Dlokir

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St

Berserker leaves me cold, mainly because of the nuisance of having to turn it back on every three steps in some areas.

This berserker sustained state is rage, it makes no sense to be able to activate it during exploration or even before a fight. It make sense you could activate it only during a fight.

The bug is you can activate it (for no use) out of a fight. If you think this state should be always on during a fight, put it first in tactics list. 

I'm replaying the game, this time in hard difficulty. For first parts of the game, 2H seems rather efficient. The DLC help quite a lot:
  • Level 6 and bellow: Chasind Flatblade with 1 rune
  • Level 7 Qunari Sword with 3 runes
  • Level 8 Red Dragon Armor
  • Level 9 Startfang 2H and Commander armor for Sten
  • Level 10 Two Hander Sweep.
During this replay I most often use two 2H, my warrior and Sten. Killing the first Revenant in Mage Tower was terribly easy, just used one lesser healing potion. Well later on some better armor will come but not enough to keep the lead. Anyway I wanted point that when you make it consistent and give the great items available, the 2H can rule. Not that I mean that no re balance should be done or not, no idea about that. In my previous play I used a rogue with dex and cun, and I clearly see the plus of 2H and of 2W in first parts of the game. The blood mage house had been quite complicated I bet that with the 2 warriors 2H it will be a breeze. 2H could be weaker (or not) but it kick buts anyway.

#352
Bekter

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What do you like and dislike about the Warrior?



Warrior is fun to play as I like being the heavily armored melee character in a group. That being said, Sword and Board is fairly boring, Two Handed Warrior is RIDICULOUSLY ineffective (comparatively, I was still able to beat the game on Hard with my Two Hander), and Dual Wield is probably somewhat overpowered (haste/momentum+berserk/blood frenzy+dual striking with full runes on each weapons and 2-3 sustained elemental weapon spells equals near instant death for 95% of enemies -the damage bonus and faster attack animation from dw makes critical hits irrelevant



Is there anything that you feel that is underpowered or overpowered on the Warrior?



See above.



What are your favorite Warrior specializations? What are your least favorite?



They are all "good" although I would have liked to see more specialization specific gear so your character can really embrace his or her role.



This is more of an overall issue that probably won't be fixed since it is fairly broad and its really just a personal quibble but I'll throw it out here. Warrior specializations didn't feel like they defined your character. When I was a berserker, I didn't feel like a berserker, I just turned on this mode that gave me a damage bonus at the start of most battles. I'm not sure how this could be addressed though. Gear possibly, building it into the storyline, or even just relatively minor specialization-specific quest lines are all I can think of right now.



What are your favorite Warrior talent trees? What are your least favorite?



My favorite Warrior talent tree was Dual Wield for Combat effectiveness and Two Hander for style.

Sword and Shield was effective if your party needed a dedicated tank, not all do, but is fairly boring to play.

#353
gabrekthetank

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Sword and board seems more like it was designed offensively than defensively, and thus failed as both. Tanks invariably fail- the game ignores Threaten and Taunt equally well in favor of the damage being dealt by the berkserker/reaver two hander, or the rogue, or the mage, or the ranger pet, or the *snicker* archer. They do not do enough damage, and/or their threat production from damage is too low, and/or the enemy perception of threat is flawed.
Realistically, the enemy would figure out the dps is the real threat and not the walking suit of armor, but this does not lend well to game mechanics. Why bother to have a tank when you can have three dps and actually have the damage be spread out more evenly? And for that matter, without a tank to heal, the bloody healer is somewhat pointless- why waste heals on light armored, heavy threat units when your mage could be blowing things up or hexing them?
And for that matter, why do high dexterity rogues take less damage in a face to face fight than the tanks? A few points of armor get heavily weighed out by a substantially higher defense.

As for the warrior selection from the NPCs-
Alistair (whining aside) would be a good tank, with the party loyalty constitution buff, except that tanks are fail.
Oghren is just flat out broken. All of his points in two handed combat when you get him, and that would be okay if his stats were placed where he could actually hit something. Or if his loyalty buff gave him strength instead of constitution. Or if he had points in dual wielding instead of two handed.
Sten is actually okay- you get him early enough where his stat and talent placement aren't completely ruined and gets a strength bonus instead of constitution.

In short: I cannot get the warrior class to work outside of dual wielding reaver berserkers, and then they're just sick. Provided you make health poultices, because Lord knows healers are only wasting a valuable dps slot.

#354
BlackCrusader

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I've now played with every weapon choice and all four sub-classes.  I can honestly say, without a doubt, the warrior is one of the msot under-powered classes in the game.

Sword and Shield as well as 2H sword are both seriously underpowered; I believe this could easily be solved simply by speeding up attack speed for both.  My dual-wield warrior could deal out more damage in less time than the other three weapon specializations.  My archer was more useful in combat than weapon/shield and 2H because of the abilities that came with it.  Arrow of Slaying is ridiculously powerful and useful later in the game against Ogres, Generals, and various other powerful creatures.

I noticed that my characters who fell in battle the quickest are in this order, from shortest amount of time to most:
1) Two-handed
2) Weapon and shield
3) Dual wield
4) Archer

What really threw me off was that my Rogue Archer lasted even longer than my Warrior Archer, and could deal equal damage or more; however, my dual-wield Rogue was super weak compared to my dual-wield Warrior.

But really, my best character was a fully armed/armored Arcane Warrior with Mana Cleanse and other mana-draining/manipulative abilities.  No mage could stand up to my AW,and any warrior that confronted him was easily fended off with all the AW and Mage sustainable abilities (Rock Armor, Haste, Flame Weapon, etc...).

All in all, a Rogue with ranged spec, or virtually any Mage was far more useful and deadlier than a warrior, excluding my dual-wield warrior, which dealt damage so quickly that most opponents didn't last too long.

#355
philippe willaume

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yasuraka.hakkyou wrote...

What I like / dislike:

1) I <3 dual wielding. my berserker can charge in and just slaughter. she's really fun to play because of her point-and-it-dies playstyle.

2) sword & board seems underpowered. might be because of a mod I'm using, but my tank's a human noble and half (most?) of my abilities were useless because the knights would activate Indomitable. about the abilities; you'd think being hit with a broad object the size of your chest would usually knock you on your butt, or stun I guess, but it seems to be 50/50. the different stances reserve too much stamina, at least early game. and like someone else said, the fact that you get an ability and then later have to get a couple passives to make that ability useful is lame.

3) a fairly pure warrior archer is useless. rogues can stealth into a good vantage point, will be able to use the best bows more or less as they find them, and will generally (always?) do much more damage.

4) it seems that warriors in general have too many stats to raise, or to think about raising. a S&B tank will want to raise strength and dexterity for abilities, but as a tank they'll need health, and if your character is the tank, you'll either need to run Broken Circle asap for the +5 cunning or you'll need to spread your points even thinner. you might want more willpower so you can actually use more than 2 or 3 abilities, and maybe magic so self-healing works better. mostly theory, though.

5) Specializations - haven't played with champion or reaver yet, but the champion seems much better designed. the health-from-nearby-corpses ability seems like the only useful reaver ability EDIT: ok, the others don't seem terrible, but could have been done better probably. I like the idea of a crazy warrior that gets stronger the closer to death they get, but I don't think it was implemented well. like I said, this is just theory.
- I have played enough to get alistair up a few levels, and I just gun for Mental Fortress, really. Perhaps instead of that Cleanse ability, something like that magic neutralization glyph? I hate fighting templars on my mage, but I think I've read that Holy Smite is better when it's being used on you, not vice versa (like other things...coughchainlightningcough). I've also read that the final berserker ability needs to have more oomph, the stamina -> damage ratio needs to be better or something...and having to activate Berserk for every fight + its 30s cooldown was annoying, but I have mods for those now.

6) 2-handed needs to swing faster, and / or do more cool things in the tree.


Well really full plate is a 15th century thing
The 13th and 14th have seen the evolution of what is called transitional harness.
I.e. from mail sandwiched between two padded garments to the use upper garment being replaced by coat of plates and boiled leather on the articulation
The leather becoming steel (or carburised iron)
By the 14th century the mail chausses had been replaced by complete metal leg harness and plates was worn under mail for the rams and under the cuirasses all covered by a padded garment.
By the end of the 14th the full plate started to appear.
 
By that time the shield and maces were really useless, in fact maces were replaced by “hammer” (basically ice pics).
In full plate medival fencing text tell you that the best way to sop a blow is to deflect it with you armoured arm.
The only way to defeat plate is to set the point of your sword where there is no plate (and where there mail) and use the sword as a mounted lance, bracing the cross guard on your cuirass.
 
Dual wielding is useless when you have a weapon that is capable of a decent thrust and a descent cut, which the medieval long/TH sword are. Not to mention the reach gain or the two edges. As well a two handed sword is much more manoeuvrable than any one handed sword. Though sword and buckler can still be used when un-armoured, the buckler being mainly used to protect the sword hand.

Phil

#356
philippe willaume

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Part deux

That entire historical crap aside, I have the feeling that weapons and armour are treated conservatively compare to the medieval fantastic genre. And the galling thing is that reality well over takes fiction.

Before I read the manual and tried it I would not have believed that you could deflect an incoming lance when riding using you own lance or your arm. Let alone hit the guy at the same occasion.



One of the tenant of the medieval fencing in general is that regardless of the weapon you really do the same thing, on , so you need to have a bolt on system for how the other type of weapon behave in the situation that the system creates.

What makes you a “ warrior”is the ability to adapt to the situation more that riding on the specifics of one combination

phil


#357
lazuli

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ArathWoeeye wrote...


I believe Dog has warrior talent tree on consoles.



This is true, at least according to the wiki.

http://dragonage.wikia.com/wiki/Dog

Huh.  I wonder why PC users don't have Warrior talents on the dog.

#358
Giles_Warrior_Champion

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well I LOVE warriors. I have my DW which is definitely my favorite. the couple of  things i wish that were different would be that instead of maybe dex to use DW it would require str OR less dexterity since as a warrior if i really want to use 2 main hands i have to get 36 dexterity to do it which really don't help to much other then in defense because after that i just dump into str to get the damage and that the DW warriors tree would be different then the DW Rogues tree so that they are more different then warriors wear heavier armor and have main hand weapons where rogues were light armor use daggers and backstab are the main differences between the too and it would be cool for the warrior to have a different tree other then those i love the class overall

Modifié par Giles_Warrior_Champion, 22 janvier 2010 - 01:47 .


#359
lazuli

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gabrekthetank wrote...

Sword and board seems more like it was designed offensively than defensively, and thus failed as both. Tanks invariably fail- the game ignores Threaten and Taunt equally well in favor of the damage being dealt by the berkserker/reaver two hander, or the rogue, or the mage, or the ranger pet, or the *snicker* archer.


Positioning above all else seems to be the clincher in the aggro game.  If the Warrior is the first one the enemies see, isolating aggro rarely even calls for Taunt.

#360
QuiTamGogh

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[*]What do you like and dislike about the Warrior?
I think the warrior is the most satisfying combat class.  The mage is so detached.  The rogue is so scared.  I can feel Shield Bash.  I know it in my bones when I land a crit with Massive Blow. 

I do not like that warriors cannot open locked chests.  If a warrior can learn to steal, trap, and poison, why can't he learn to lockpick?  Or at least break the damn things.


[*]Is there anything that you feel that is underpowered or overpowered on the Warrior?
At the end of the game, I felt like I could just wade through darkspawn with impunity.  I don't know if that was intended, or if the warrior is just too powerful at higher levels.

Besides opening chests, I can't think of any disadvantages to playing warrior.

[*]What are your favorite Warrior specializations? What are your least favorite?
Champion and Beserker are by far my favorite. 

Since the vast majority of enemies are non-mages, I felt that Templar, while very useful in a few situations, was not a very efficient was to spend points.


[*]What are your favorite Warrior talent trees? What are your least favorite?
The Shield tree was all good ... but I felt like the lower level sustainables became worthless after I got Shield Wall.

The archer talent tree for warriors seemed sort of silly.  Warrior specializations (and their other basic talents) really didn't do much to support ranged combat.  Archer is an iconic rogue job for a reason.

#361
Giles_Warrior_Champion

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The damage runes such as +5 fire damage and the spells to do that should stack on your abilities such as riposte or flurry for every class 2h sns dw because the weapons are still affected and your still using the weapons to hit the enemy like you do on a regular attack plus they could use the extra dps especially SnS they need every bit of dps they can get to help hold agro. Also if we can't open locked chests we should be able to smash them...you find broken chests all the time and the stuff inside is fine so why not let us do that? and maybe small doors can be kicked in...

Modifié par Giles_Warrior_Champion, 22 janvier 2010 - 01:52 .


#362
Tekkaman Saber

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I have no problem with them except the sheer number of party members who use the class.
Dog and Shale both have the potential to be used differently due to their differing skill sets.
But Ogrehn, Alistair, Sten and the secret one all have the same skill sets.
I know that you can level them differently but when you take into consideration that the rogues and mages are under staffed so to speak, perhaps it would of been a good idea to take two of those and have them re-classed?

Modifié par Tekkaman Saber, 22 janvier 2010 - 02:48 .


#363
Jacody

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Victor Wachter wrote...

Thanks for the great response to our last question about the tactics system. We're continuing to look to the community to make the Dragon Age franchise the very best that it can be. This week, we are interested in learning about the different classes in Dragon Age: Origins in threads dedicated to each.

In this thread, we'd like to ask your opinions of the Warrior class. Upcoming threads next week will cover the Rogue and the Mage.

  • What do you like and dislike about the Warrior?
  • Is there anything that you feel that is underpowered or overpowered on the Warrior?
  • What are your favorite Warrior specializations? What are your least favorite?
  • What are your favorite Warrior talent trees? What are your least favorite?

Be sure to answer the poll on Warrior specializations as well!

[*]I like how the warrior class can make or break large-scale, difficult battles throughout the game.
[*]I dislike how the warrior hasn't got a very large variety of tree talents, like the rogue.For example, the rogue can pick locks and disarm traps, whilst the warrior has no special abilities.An incorporation of  breaking through doors and large obstacles etc. would have been a nice warrior talent tree.
[*]I enjoy all of the specs, but especially the champion and reaver specs.I've no problems with it either.=]
[*]My favorite talent trees would be the sword and shield talent trees and the 2h talent tree.
[*]I dislike the dual wielding talent tree for warriors because it seems to just not fit a warrior, though it's a good incorporation for people who want it.
[*]Overall, I think the warrior is very well done with some room for improvement.I love it!^_^

Modifié par Jacody, 22 janvier 2010 - 02:42 .


#364
draxynnus

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aeonlord92 wrote...

Like: They can actually use and do most of the stuff in the game. Namely, with warriors you can give them Medium-Massive armour with no problems and equip them with pretty much any type of weapon - this is due to them being focused on strength mainly. This is unlike rogues who are generally restricted to light armour, which their are too few good sets of, and daggers/bows.

Mages seem to have it even worse than rogues, at least in the endgame - even rogues can get tier 7 armour fairly cheaply (the light Wade's sets - 10 sovereigns for the two if you play your cards right) and bows if not daggers. Getting top-tier staves for three mages, on the other hand, is expensive.

Bekter wrote...

This is more of an overall issue that probably won't be fixed since it is fairly broad and its really just a personal quibble but I'll throw it out here. Warrior specializations didn't feel like they defined your character. When I was a berserker, I didn't feel like a berserker, I just turned on this mode that gave me a damage bonus at the start of most battles. I'm not sure how this could be addressed though. Gear possibly, building it into the storyline, or even just relatively minor specialization-specific quest lines are all I can think of right now.

Personally, I found I had the opposite response to the Mage specialisations - they all seem to essentially redefine the character in some way (Spirit Healer pushes you into healing, Arcane Warrior and Shapeshifting into melee, and Blood Mage means you're technically a maleficarum) - there's no mage specialisation that basically says "you know what, I'm just going to concentrate on being better at what a Mage does". Dabbling in Spirit Healer and Arcane Warrior is probably the closest, but there's nothing that really stands out for the "I just want to blast things without burning my own life force in the process" mage.

The point about specialisation quest lines is a good one, though - when I first found out about Spirit Healer, I was expecting that specialisation to involve quests to appease the spirits (I wonder if the Warden's guardian spirit is that Spirit of Valour in the Harrowing?) rather than simply reading a book.

philippe willaume wrote...

That entire historical crap aside, I have the feeling that weapons and armour are treated conservatively compare to the medieval fantastic genre. And the galling thing is that reality well over takes fiction.

Before I read the manual and tried it I would not have believed that you could deflect an incoming lance when riding using you own lance or your arm. Let alone hit the guy at the same occasion.

With a name like that, I bet Loghain didn't like you much...

But yes, medieval fantasy does tend to miss out on a lot of things historical warriors did - a lot of people have the idea that medieval European fighting basically just involves beating on each other until somebody fell down, and roleplaying games have a historical tendency to reflect this attitude. Image IPB

It's a tendency that's been improving, and Bioware has done a decent job, but it would be nice to see someone introducing halfswording for 2H warriors, for instance. (Increased attack speed and defense for decreased damage?)

Incidentally, I'd believe the bit about the lances, although I'd guess you need to have pretty good timing to do it.

#365
Morroian

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In general I find warriors are boring in comparison to mages and rogues with little to recommend in their talents. 2 handed in particular I find useless until their strength and dex is built up.



If I'm going dual wield it will be for rogues not warriors.

#366
_Aine_

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I have to preface this with a bit of a disclaimer -- I do *not* normally gravitate to warriors as I tend to want to have to worry about positioning etc as I am very rogue-inclined in most games I play, so perhaps I have a bit of a bias....that said, I usually play *every* character to some degree, this game is less of an exception even because I am often playing the different classes in *each* game simply for control  :bandit:


The sword/shield line is the great. It FEELS warrior or knightish and Shield Bash is strangely rewarding.  
Animations suit the class.  ( the ones i have opened up anyway. )  I know much has been said about 2 hand being slow but it was one of the first things I noted, and not negatively. I was impressed that DA:O actually made what would have been very heavy weapons look *gasp* as heavy and unwieldy as they would have been. *IF* the damage output is in line with the speed decrease, I like it. Otherwise, i would think the damage output maybe could be increased to make the speed decrease more endurable to those the speed bothers some.  :)  

The warrior dual wield in my opinion should be more dual sword or dual axe based bezerker type with bonus to strength damage to make them slightly different than rogues.    Strangely my one rogue has ended up wielding two axes which always makes me giggle, because it really doesn't fit.  Not exactly a stealthy sort of thing, but this is about warriors, and the dual axe *would* suit warrior, I guess I am saying maybe there could be restrictions on weapon usage, or bonuses for certain builds as opposed to others ( probably easier) 

I think warrior focuses too much on sustained abilities and some of the sustained abilities could be temporary buffs which would lessen the huge stamina drain from the get-go.  

On a whole, I think warrior is a satisfying but *easier* class to play than some.  Once you know your sustained abilities you can just step in and smash away at things.  Which admittedly *is* fun so i can see the appeal.  Strategy is there for sure, but to a much lesser degree than other classes.

I will likely be smacked for this, but i wish there was less bulky heavy armor.  It is HUGE!  I always wonder where my lance and horse is, because that is the weight of that armor, you would not be charging into battle with it that is for sure :)  (ALthough, it does explain some of the bodies on the men, but the women don't get the muscles in this game to deal with it   ;)  The armour Maric is wearing on the cover of the Stolen Throne is perfect sized, it appears to be some sort of plate, but he doesnt look like a transformer with personification issues inside it.   But again, that is minor aesthetic issue, but it is warrior related :)  

#367
Costello_Anasazi

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What I liked:

Due to my character always being at the front of the group its very good to be able to soak up some damage. As most enemies target the person at the front at the start of a fight. So one of the big likes has to be the armor both how useful it is and what it looks like. Though the boots for the warden commander armor do look a little strange and should be knee high not ankle high. So survive ability was a bit one.

I also liked the over all feel of the warrior being up front and mixing it up, while not as vestile as the other classes being in the thick of the fight does mean that if I notice a mage or an archer then I can quickly move into strike them down. I found with the rogue this was a little bit harder unless I go archer. Its a good feel to be in the midle of the fight. 

What I disliked: (before going to much into dislike I'd like to like to say I very much enjoyed the warrior experience)

From an RPG perspective the warrior felt very under powered compaired to the mage and wasn't as useful as the rogue. I found the party required at least one mage and one rogue to be full effective. And after a while it would have 2 mages. They seemed to bring so much more versitily into the fight offering AOE, Healing, Holds and stuns, single target damage and AOE stuns and holds. While the rogue is a must have for all the traps and chests and its talent trees seem to offer more.

Talent Trees:

 I've kind of answered this one. So all I really need to say is that there need to be more general talent trees cause by the end you have everything you want and end up purchasing a second weapon set which you can't fill out and seem mostly pointless.


The Warrior talent trees seem the worst of the lot. I seldom fight much of a use for all the threaterns or taunts or any of those skills. Maybe somethings wrong with that but I find once my mages go down the hex and crushing prison route they are going to be chased no matter what. So rather than waste stamina on taunting the enemy my warrior needs to be dealing as much damage to kill it as quickly as possible. That or the monsters worth taunting has aoe attacks and so even doing so often means they still damage my rogue. Similarly with may of the specialisations I feel they are filler slots. And once I have maxed out my specs and fighting style with the top line of warrior any further purchases seem pointless. Last go I went 2 handed on top of duel wield for when I get the Kings Sword in RtO. But I never use them at the moment and it feels like a waste. Therefore rogues and mages always have something else that I want.

A lack of versitlity. I think Archery offers the most verstility of the talent trees and this is a path best left for the rogue. If my fighter is hiding at the back of the group it would require me to have a second fighter to tank as it were. While as I mentioned above the rogue is a must have so they are best suited to the archer route. So that leaves a couple of stuns and maybe a few proc effects but ultimately most the attacks are some form of additional damage attack.

Specialisations:

 Sadly I would have loved the rogue specs but had to make do with the warrior ones. First off my fav has to be templar, all for the bonus to mental resistence with mental fortress. Purge is also nice but sadly doesn't always work and with my warrior being at the front is often the one hit by what I want to purge. Second I go reaver. I must admit before getting it this was my must have, the ability to heal myself in combat and other nice things. Sadly never really materialised, though frieghtning appeareance is a must have for the warrior as its a mental reistence stun.

  Champion is alright but I find its best for a companion as they can confer the bonuses on me without having to be around. Though constantly going in and out of the effect gets annoying. As for beserker, If the name and the source were different I might go for it. But given its role model is a drunken dwarf who is a healing spong I stay away from it. Though I hear its a good choice.

#368
Dark_Infinity_1

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Victor Wachter wrote...

  • What do you like and dislike about the Warrior?
  • Is there anything that you feel that is underpowered or overpowered on the Warrior?
  • What are your favorite Warrior specializations? What are your least favorite?
  • What are your favorite Warrior talent trees? What are your least favorite?



My Opinions:
Likes
I like most of the Weapon related skills.
The general skills are ok but didn't really peak my interest.
The specializations were good, but nothing that was really exciting like the other classes' spcializations.

Overpowered/underpowered
I thought the warrior was pretty balanced overall.

Spcializations:
I thought the specializations were pretty balanced, I don't really have a favorite or least favorite. They were all good.

Talent Trees:
I liked focusing on the weapon tallents, but did take the basic talent trees that included permanant bonuses.

#369
wylfsbane

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I don't know if it has been touched on before but one option that I believe is missing from the Warrior class is the martial artist build similar to that represented by the dwarf Utha in David Gaider's excellent DA:O novel "The Calling".

Besides Utha's considerable unarmed combat skills, she was also proficient in what I inferred from the description to be some type of "nunchaku" weapon. Translating David's wonderful graphic descriptions in the novel of some of the combat scenes involving Utha, besides making very interesting martial artist talent trees, would also I believe give the opportunity for some amazing combat animations in the game.

Other combat weapon proficiencies could be incorporated into this build that are currently not available such as quarterstaffs, spears and possibly shuriken (the shuriken being possibly usable as either a stabbing/slashing or ranged weapon).

I think the potential of the martial artist build is such that it is also strong enough to have the makings of a very interesting DA:O Origin story line.

Modifié par wylfsbane, 22 janvier 2010 - 09:52 .


#370
Ariq007

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-Warrior is probably my favorite class. I like having all the different weapon options available, though picking one weapon tree and sticking with it is pretty much necessary. I kind of wish the Warrior had a Spear and Shield tree. It seems like for such a universal weapon, the spear never makes it into a fighters arsenal in most games. I thought it was a nice touch that they added the archery tree to the warrior and not just the rogue (too bad archery itself needs some work to make it viable). Warriors also have a fantastic armor selection (aesthetically, medium armors are my favorites). Finishing moves for the melee weapons are a nice touch too, they should have added some for archery.



-I did feel somewhat overpowered when using a DW warrior over my 2-handed warrior. I have no idea what the damage comparison was between the two, but my dual-wielder just felt overpowered. I seemed to be killing things much faster using that style (dual-striking is a killer).



-As for specializations, I typically go for Berserker. The added damage (especially w/ dual-striking) racks up serious damage quickly. Champion is also quite useful. I don't use Reaver skills much; I find them unnecessary in most situations, and too risky in others. Devour would be nice, but it seems to be bugged since it only seems to work once in awhile. I typically leave Templar to Alistair, and never touch it otherwise.



-Favorite talent tree is 2-handed. Some say it's underpowered, but I don't see it (maybe compared to some dw builds, idk). Except archery, they are all good for what they are supposed to do. 2-handed may be a bit slow, but it has some great skills. Sword and shield could use some more varied moves, instead of always bashing w/ the shield (still pretty cool; few games ever utilize shields as offensive weapons).



As a side note, I'm surprised to see some people complaining about mages being able to out-damage warriors, and declaring warriors "underpowered" as a result. Isn't that what mages are supposed to do? They trade higher damage for less survivability, relying on warriors to occupy enemies. Also, warriors never need to worry about friendly-fire, and are still quite deadly even when their stamina reserve runs dry, unlike mages who utterly rely on mana and mana potions. As long as a warrior is alive, they are useful. I see no imbalance here.

#371
Lady Olivia

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What do you like and dislike about the Warrior?

In general I had the feeling that the worrior is infreior to the other two classes. Playing with two warriors in the party was much harder than playing with two mages. Usually they were the ones I had to heal and micromanage the most.

Is there anything that you feel that is underpowered or overpowered on
the Warrior?

I think they should simply have more hit points. I suppose that's not strictly related to class, but then perhaps it should be? With an expensive ring, I could easily make my mage have more HP than my warrior, and that results in unnatural play.

They are also too slow. It makes sense to punish a mage or a rogue for wearing heavy and massive armor, but a warrior shouldn't suffer as much from it.

What are your favorite Warrior specializations? What are your least
favorite?

My favorite is the Templar specialization. Because it's unique to the setting and very useful. The Reaver is my least favorite: it didn't arouse my interest enough to sever select it for any of my characters.

What are your favorite Warrior talent trees? What are your least
favorite?

I like the offensive talents from Sword&Shiled the most. It's in general my favorite warrior "school" becaue it's the most versatile.

#372
macrocarl

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First off, let me just say that this is the best RPG I have ever played! Bioware folks: You are geniuses!



I played a human fighter and loved it! I played a sword/ shield combo, Champ with a smidge of 'zerker and tanked through every fight.



The only problem I had really was that I felt railroaded into certain styles and would rather have had more leg room to cherry pick from different focuses not unlike the mage or rogue.



I'm just nit picking really. Everything else about the class (animations, specializations, weapon upgrades, groovy looking armor, awesome helmets etc.) were awesome.



Some previous posts suggested kicking in doors/ smashing open chests........ I think that would make warrior even better for future stuff!

#373
Zusia

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I really don't understand the the "underpowered" remarks. I'm on my second warrior play through and just don't see it. I mean you can beat this game on nightmare with a naked party if you really want to put the effort in. I really enjoy the warrior class and specs and would only make a one change that has already been mentioned. 2hd animation needs to be sped up a bit that's the only thing that bugged me about the warrior class.




#374
highcastle

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The warrior is the one class I can never complete a playthrough wish. I've tried several times, but I always get super bored with it. Sword and Shield is great for defense, but there are only 4 activated talents which means I run out of cool moves pretty fast and instead I'm left just swinging my sword around waiting for everything to cool down again. 2H would be nice, especially with all the cool swords in the game, but the movement speed is sooooo slow. I know I shouldn't compare it to my DW rogue with momentum activated, but after playing such a character, I just feel like a dinosaur in comparison. Archery isn't bad...but as a warrior I want my place to be on the front lines, not in the back of the back. And it limits you to just lighter armors. Really, it should be a rogue exclusive, in my book. And DW...my rogue seems to do it better. Maybe if there were different talents available to rogues versus warriors, but since there aren't, I'd rather stick with rogues.



Now, warriors by far get access to the best armor in the game. I keep trying to make one I really like because the armors are so pretty, but alas I keep failing.



As far as specs go...I like Champion and Templar the best. I think the Templar is very underrated by most people. He can be a monster against mages when played right. Continuing Alistair's templar training makes him very effective against certain lieutenants and bosses. Champion is also very strong. I stay away from berserker and reaver because they just don't suit my play style.



In short, I'd love to see more activated talents for sword and board warriors and faster movement for 2H warriors. If either of those were implemented, I'd probably finish this class all the way through for once.

#375
ajm317

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The shield tree has some useful abilities in it, but when you get right down to it it's only half a tree. It's kind of absurd really. The bottom 2 lines of the tree have 3 useful abilities in it and they somehow stretched that into 8 talents.

Shield defense is useless because shield wall makes it obsolete. Shield balance is useless because all it does is enhance shield defense. Shield wall is good, but they stretch it out into two talents! In order to really get shield wall you need shield expertise, until then you're only getting half of it.

In the bottom line you get shield cover (useless because shield wall makes it obsolete) backstab immunity (nice but again they stretch it into 2 talents with shield block and shield tactics) and shield mastery, which is, again, nice but all it does is enhance the other talents in the tree.

If you simply make all the offensive talents do what shield expertise allows them to do in the first place, and you don't stretch backstab immunity and shield wall into 2 talents you're left with only 2 talents in the entire bottom two rows.

Basically the whole tree feels empty, and a lot of the time I'm slogging through useless talents like shield cover to get abilities I should already have (like the added defense on shield wall or backstab immunity).

Modifié par ajm317, 23 janvier 2010 - 08:48 .