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Dev Question: Warrior class


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#401
Haplose

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yasuraka.hakkyou wrote...

yay thread necro.

Now that I have a good bit of experience with 2 handers, I'm gonna add on to my post, wherever it is.

They truly need, Need, NEED to either swing faster, or have a higher chance to hit (only boosting strength and const., still doesn't seem to help). early game is just brutal, since you can't hit half the time, and you swing slower than molasses to boot. I'd like 2H weapons to say, swing at 3.0 speed if longswords swung at say 2.25 or 2.5. something like that, as opposed to the current "2H to other" speed of 5 to 2.5 (made up numbers, obviously, but hopefully you get the idea). I completely understand that the balance comes from 2H hitting harder but swinging slower, but it's ridiculous looking in game.

Also, you're swinging what, a 5+ foot long weapon? there should be a balanced, small but default chance to hit multiple enemies. maybe the non-targets only take half damage, or something? I think both of these things would really help.


That would actually detract from the true Strenght of two-handers which lies in activated skills rather then auto-attacking.

Most important change is to trigger damage effects (runes, buffs, poisons) on activated skills. This is vital.
Berserker's damage bonus should also scale with weapon size and speed.

Some tweaks to Talents would be very welcome as well (especially improvements to Powerfull Swings, Critical Strike, Destroyer).

But damage effects triggering on activated skills is absolutely crucial.
The swing speed can stay as it is. Gives Haste some purpose and you shouldn't be using auto-attack much anyways.

#402
yasuraka.hakkyou

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draxynnus wrote...

yasuraka.hakkyou wrote...

They truly need, Need, NEED to either swing faster, or have a higher chance to hit (only boosting strength and const., still doesn't seem to help). 

That might be your mistake - boost Dex instead. That increases your to-hit chance and your defense, so it's possibly just as good for survivability than the extra hit points as well as making you more likely to hit.

(Constitution is, at the moment, quite underpowered.)


I guess I'll boost dex after I get my con to 20 (its real close). more health will help in the long run, I guess.

I'm starting to wonder how the chuffing hell people can say that 2H is amazing for soloing nightmare. I'm desparately trying to enjoy my 2Hander, but it's just irritating me. maybe it's better later, but with these irritations it's almost not worth it.

#403
yasuraka.hakkyou

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I only have 3 activated talents ATM (ishal tower), and it doesn't always work to only pull a couple of enemies in there, as a warrior. I agree the skills are awesome, but most of them are probably going to be on cooldown at some point, so you'll have to auto-attack at some point. adding rune damage / effects to skills would increase their power and usefulness, although DW may end up truly overpowered in that case. and I don't really call much of anything in single player games overpowered.

#404
Haplose

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Forget Con and Dex. Strenght all the way. May put a few points into Willpower if you feel like it, but it's not necessary.

Dex doesn't help hitting stuff more then Strenght does. And you will never have enough Dex to feel a difference Defence-wise (at least you shouldn't have enough Dex to notice the difference... unless you seriously gimp your damage).



Ishal Tower is early. Two handed Warriors are slow starters, I'll admit. To minimize the early pain, get the following feats ASAP: Sunder Arms, Sunder Armor (by level 10, as far as I remember), Two Handed Sweep (by level 10), DeathBlow (by level 12), Stunning Blows (don't remember when). Indomitable and Pommel Strike will also be usefull early on. As will Mighty Blow, when you have excess Stamina. Everything else is entirely optional early on.

And if you have trouble missing, don't use Powerfull Swings! Using it early on is a major mistake. Even late-game, when your attack bonus is high, it is of dubius worth.

#405
yasuraka.hakkyou

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I got Indomitable right in character creation, and I have the first sunder as well as stunning, and 2H strength even though I don't use powerful swings. I'm following all the advice to my knowledge, it's just annoying it seems.

#406
NetBeansAndJava

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# What do you like and dislike about the Warrior?

Like: Warriors have access to all weapons training

Dislike: Lack of "tools". Warriors just don't have enough tricks to make them fun.



# Is there anything that you feel that is underpowered or overpowered on the Warrior?

Underpowered: 2H weapons pale in comparison to dual wielding, imo.

Overpowered: Nothing.



# What are your favorite Warrior specializations? What are your least favorite?

Favorite: Templar, since it can remove CP an enemy casts on a team member. CP is so darn annoying when enemies use it!



# What are your favorite Warrior talent trees? What are your least favorite?

Favorite talents: the basic warrior talents. Taunt is good. Threaten is good. Also, the shield tree is very good.

Least favorite: 2H. The slow attack rate means runes and buffs aren't as effective. Also, misses become a huge issue. Lastly, 2H tends to overkill a lot, which wastes valuable swings. This could be remedied by a lot of micro management, but that's asking a lot of the player. It would be nice if 2H had something like rapid shot that increased attack speed at the cost of dmg or something.

#407
Thourton

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*What do you like and dislike about the Warrior?

Warrior is definitely my favorite class in this game, specifically Dual Wield warrior. I love the confidence of running balls-to-the-wall into combat knowing that I will be the last man standing. Also, the DW warrior has a very shallow learning curve, as opposed to rogues and 2h warriors. Once I hit level 7 and get Berserk, I'm a killing machine. I also love the armor and weapons -- hard to compete with the sexiness that is dual wielding Starfang and Maric's Blade.

I really have no general dislikes about the warrior.

*Is there anything that you feel that is underpowered or overpowered on the Warrior?

I would say that the lack of a learning curve for the DW warrior is a bit overpowered, but every time I start to think I'm unstoppable, some Darkspawn Emissary puts me in a Crushing Prison :unsure:.

*What are your favorite Warrior specializations? What are your least favorite?

Berserker -- hands down -- is the best. Any warrior build can benefit from it, and it adds so much dps. Champion is also another great specialization with its buffs and aoe knockdown.

Templar is my least favorite, simply because I've never used it and my assumption that it's good against only magic -- which we all know what they say about assuming.

*What are your favorite Warrior talent trees? What are your least favorite?

Dual Wield is the best. It does great dps and I love dual wielding two full-size swords.

Archer is definitely my least favorite. It's just so weak compared to the other trees: carry a shield and be invincible, dominate with a huge 2h sword, kill everything with a sword in each hand or... shoot arrows?

#408
Red Frostraven

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  • What do you like and dislike about the Warrior?

Like: Warriors are easy to maintain and can be trusted to get their job done without having to kick and order them around, and can easily be set up to deal with anything from normal encounters to smaller boss fights (archer, mage boss, warrior and warrior), and then you can focus on having your mage distributing the game winning spells without interruption.

Dislike: I dislike the warriors for the exact same reason as above, because the warriors have so simple combat mechanics that a simple script suffice for every encounter:
Regular sword and board AI that I set up:
Enemy: Elite &< THEN Attack
Enemy: Elite &< THEN Overpower
Health: 50% |> THEN Healing: Weakest
Health: 25% |> THEN Healing: Strongest

And so on... Just set it up to knockdown mages and yellow- and gold-names, and the warriors are golden.
Then comes the fact that the warriors don't have any overwhelm type of attack to deal with single targets, and cannot threathen even a single enemy very much because he only have so many knockdown and stun attacks, which are mostly useless versus exactly elites and lesser bosses like revenants, most demons and wraiths and stronger warriors... while crushing prison and petrify DOES affect most of them!
The mage is the master of overwhelming, having cone of cold, petrify, crushing prison and whatnot...
The warrior is effectively only capable of dealing damage, despite all the effort of giving him talents to diversify him -- my warriors are most often left on AI while I control the mages and rogue archers, who does the important stuff; stunning and disabling.

That, and the warrior only has two branches that are unique for the fighter, where the two
  • Is there anything that you feel that is underpowered or overpowered on the Warrior?
Overpowered: Nothing. Nothing at all.

Underpowered: Everything except damage-dealing talents.

  • What are your favorite Warrior specializations? What are your least favorite?
Favorites are templar and champion. I like trained the trained warrior type of characters, and don't like the "eat a mushroom" type of warriors who rage and whatnot...

Least favorite are berserker and reaver, because I usually play as a good characters, and I don't like suicidal classes.
Reavers deplete themselves from vital health which makes them vulnerable to mages who LOVE to stun people who's low on health for the easy kill, and the berserker drains his stamina which leaves him unable to knockdown enemies which causes him to take damage much faster and kind of makes him worse against regular minions, but better against bosses and elites who are immune to knockdown.
  • What are your favorite Warrior talent trees? What are your least favorite? 
Favorite WARRIOR talent tree...
...
...
None.
The best talent tree the warrior possess is the two weapon talent tree, but that isn't a warrior exclusive talent tree.
The second best is the sword and board, but... I can't bring myself to say it's my "favorite" "or "second favorite"... it's the lesser evil.

The two standard warrior trees are very, very underwhelming.
Two talents that gives you aggro and draws away aggro... On the 360, I've tried both on alistair, but noone cares:
If everyone's attacking my dual-wielding rogue with two aggro-reduction items (boots and amulet), they continue to do so after Alistair taunts them.
Probably because my dual-wield rogue deals much much more damage than Alistair and enemies beeing to "clever" to fall for that taunt when it's obvious that the warrior isn't going to kill anyone of them anytime soon...
In that same line is one passive that gives 0.5 chance to critically hit enemies per warrior level... But a rogue's lethality is approximately ten times better, because when a mage freezes or stuns or petrifies an enemy, the rogue will critically hit the enemy each attack, while the warrior's precise striking is sustained and the rogue's better lethality is not.

The other and first warrior branch is mandatory, to make the warrior a warrior and to separate him from the rogue.
BUT the third talent in the Powerful line, Bravery, which is passive, overrides the the critical hit ratio bonus of the bardsong Song of Courage which also increases critical critical hit chance considerably much more versus less than 8 enemies... making the third and passive talent in the Powerful line a LIABILITY versus bosses. A SERIOUS liability.

The Death Blow talent is interesting, but... what talents do you use with your stamina?
Warriors have got few activated talents within his combat styles, so few that I've never actually had any problem with running out of stamina.

At level 14, my rogue NEVER depletes from stamina, and can constanty spam his dirty fighting talent as soon as it's available, plus riposte and whatever else he got available.
Besides, Wynne can rejuvnate, and she can drink potions to restore her ability to rejuvnate when she's empty.

LEAST favorite will have to be two-handed.
...
Low damage compared to dual-wielding, low attack rate compared to dual-wielding -- which is an effing problem in mage and rogue fights where he'll get stunned or frozen between attacks.
I feel like dual-wielding characters can attack thrice before the two-hander attacks even once, effectively dealing double the damage, before getting stunned mid-attack... which in effect means they deal infinately more damage because the two-hander doesn't.
Doesn't deal damage that is -- because he's constantly interrupted.
The exception is against deep stalkers and groups of warriors...
Which are so horrendously easy to defeat that I'm wondering if the encounters with only warriors is a cruel joke to remind me that warriors are utterly useless.
Heck, the most dangerous enemy warrior in a group of four enemy warriors is the warrior with a bow, pinning shot and shattering shot... because he lets the other warriors deal their damage.

...
Which just reminds me: My warrior is kind of more like a deep stalker than a rogue or mage: A mindless sentinell on the battlefield, almost incapable of affecting the outcome of the battle on his own... which is why I play a rogue warrior hybrid rather than a pure warrior: He can do things on the battlefield other than absorbing hits and beeing the target for the enemy mage.
I can actually PLAY AS the rogue warrior hybrid, while when playing a pure warrior -- I HAVE to control the mage more than my warrior because my warrior cannot disable.

===========================

Why isn't there a weapon class specific tree?

Swords:
Cleave: Each attack strikes two enemies, but each attack deals less damage. Sustained
(0.75 damage to both enemies)

Lacerate: The warrior strikes an unarmored spot in the enemy's defense and causes massive bleeding. Activated

Great Cleave: Each time an enemy dies, the character can hit another enemy on the follow through. Passive.
Boosts cleave to 0.85 damage

Sword mastery: A small bonus to attack and damage with swords. Passive


Maces:
Breaking blows: The warrior focuses on striking and weakening the armor instead of going for the weak spots. Decreases enemy armor each hit. Sustained

Crush: The warrior puts all his power behind a single blow which becomes a critical hit, ignores all armor, and knocks down the enemy. Activated

Subdue: The warrior strikes for the head, knocking the foe out cold unless it passes a physical resistance check.
(Knockdown for a longer duration). Activated

Mace mastery: The warrior is trained in planning the next attacks with the mace, each attack leading into the next. The warrior gains a bonus to attack speed and damage (but not attack) when wielding the mace. Passive

Axes:
Find weakness: The warrior sacrifices attack for damage in relentlessly striking for the enemy's weak spots. Sustained

Crippling strike: The warrior strikes for the opponent's arm, and leaves the target unable to fight back for a short duration. Activated

Decapitate: Against a disabled foe, the axe wielding warrior can attempt to deal massive damage with a blow to the target's neck, possibly killing and decapitating the target. Strike once with a blow that deals double-critical damage. Becomes fatigued after using. Activated

Axe mastery: The warrior has learned to strike for maximum effect, and damage is increased.
(No addition to attack, only damage, more damage than swords and maces).

Modifié par Red Frostraven, 21 février 2010 - 03:06 .


#409
Jewsapalewsa

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The Reaver was, in my opinion, the most worthless class in the game.  I was quite impressed that all of the other specializations, across all of the classes, were quite balanced, but I found absolutley nothing useful in the reaver class.

#410
Thibbledorf26

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I was hoping cunning would be more important to certain warrior builds, as I feel warrior is a general class with many possible concepts. I was hoping for some weaponmaster type specializations for warriors that want to rely only with their skill at arms conceptually, and who do not fit into berserker or religious archetypes.

#411
Whiplash56

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Victor Wachter wrote...

Thanks for the great response to our last question about the tactics system. We're continuing to look to the community to make the Dragon Age franchise the very best that it can be. This week, we are interested in learning about the different classes in Dragon Age: Origins in threads dedicated to each.

In this thread, we'd like to ask your opinions of the Warrior class. Upcoming threads next week will cover the Rogue and the Mage.

  • What do you like and dislike about the Warrior?

  • Is there anything that you feel that is underpowered or overpowered on the Warrior?

  • What are your favorite Warrior specializations? What are your least favorite?

  • What are your favorite Warrior talent trees? What are your least favorite?

Be sure to answer the poll on Warrior specializations as well!

1. High survivability on frontlines, yet at same time can dish out a lot of damage.

2. Underpowered - nothing is underpowered they all do great damage and don't fall short of any bars.

    Overpowered - Two-handers can be a little bit too much damage when you factor in the armor debuffs one can place on their target with Sunder Armor and Destroyer. Leads to some quite massive numbers, ESPECIALLY with Final Blow. ( 350+ melee crit anyone? Image IPB) But other then that no, nothing else seems like too much.

3. Champion is my favorite specialization for sure, bonues to defense and attack are always helpful for warriors / rogues. Berserker is great for dps warriors, Templar is largely situational (only against mages, otherwise it has no effect). Reaver is my least favorite as the talents are mostly useless except for Frightening Appearence I guess so a tank could hold better aggro (I always managed it fine without it).

4. Sword and Shield was great, high survivability, can deflect missles, resist knockdowns and still dish out some damage. Archery is my least favorite, shouldn't even be a choice for warriors, they are melee fighters and not ranged IMO but whatever. A single sword and no shield spec should of replaced it tbh.

Modifié par Dat, 03 mars 2010 - 05:07 .


#412
asaiasai

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Because of the AI while it is good there is no replacing a solid tank. I preffer the sword and board warior because so much is dependant on having a good tank out front, the easiest games i play are when i tank and have either Morrigan or Wynne specced to spirit healer and in the combat tactice menu they are set to heal me at 75% and the rest of the party at 50%.



My chosen style of tanking is to run into the middle of the room, taunt everything and kill the weakest targets first rolling up the the toughest, the only exception is when there is a mage, the mages spells seem to ignore armor so for a tank a mage is the most dangerous class and must be killed first. Other than that it is just tank and spank, protecting my healer above everybody else. I have fought the high dragon by the ashes temple, and have had the fight go 20 plus minutes with just me tanking and Wynne healing everyone else is dead.



The only other easy play through is if i am a mage, it is still about the tank, i have to control the tank for the first few minutes of the fight to establish aggro on the tank than i can switch back to my mage and start grinding them up.



Asai


#413
DA_legend

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Like and dislike



Dislike: The first thing that i dislike about the warrior is that even though he is attacking an enemy relentlessly he cannot pin him down. What i mean is while your battling your enemy he can still run or attack your mage. the other annoying thing is that there is a lack of talents that could knockdown or damage multiple enemies.



Like: The thing i like about warriors are that they could be independent not like mages that has to be constantly controlled.



Underpowered and overpowered

Overpowered: they could yield any weapon except the mage staff. also the two handed weapons are a bit overpowered

Underpowered: stamina cus there is no potion of restoration



Specialization's



Like: i like the templar because he can neglect spells this proves very useful because warrior are extremely vulnerable to mages. another one that i like is champion war cry proves very useful in knocking down multiple opponents.

dislike: Reaver cus they are suicidal



Talents

Like: i like two handed because they deal a lot of damage and are good against massive opponents such as ogre's and golems

Dislike: shield because they don't have any talents that uses both shield and swords.




#414
Alias Oddvar

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Warriors are ok i guess. They are a bit too dependant upon items in my opinon.

I think that dwarf templar warriors  with sword and shield dagger build is the most overpowerd class you can get in the late game. It can be immune to hostile magic with a huge defence stat and it relies on auto attacks.

 a warrior that is  immune to magic and haveing a huge defence means it cannot die in the late game vs any opponent.

                                                    Archery is underpowerd
In my opinon archery needs each dex to do as the tooltip says and  give 1 attack per dex to offset the low hit rate on melee and long distance.
Also crossbows are broken, please let them have a attribute damage increase of 1.25 per strength(1.00 with attack boost of 0.5per strength)
There are a few options with crossbows but please choose one of the functional boosts.
Aim is also quite weak in that it slows down archery way too much compared to the bonus it gives.

                                                           OP weapons:
tier 7 daggers!! they benefit too much from poison, runes and flat damage increases because of theire speed.
Too offset this you might want to change runes and berzerk talent to give a persentage damage increase.
suggested persentage for runes can be 2% per rune level for a total of 10% at tier 5.
put into numbers you would do 3 ekstra damage per rune with 30 base damage.
suggested numbers for berzerk could be 20%. it would be a huge boost for 2 handers but a nerf for most dualwielders. 

The daggers with flat damage increases is the reason dualwielding is op!

Also because i think attack and defence is way to important when the defence rateing gets high i suggest you change the calculation a bit.
If you make it so it picks a random number betwean (defence + attack)and have it be a hit when Random number is> then defence.
Instead of useing a random number betwean 1 and 100 and compareing attack and defence.

                                                                Willpower and constitution

Putting points into these points is dscouraged because theire bonuses fade in comparison with item and level boosts. increaseing the bonus per point from 5 to 7 or 8 will go a long way into makeing it worthwhile to put a few points here.

Ps this will increase the ingame difficulty because a lot of enemies have a bunch of points in  willpower and constitution!.

#415
51Geezerino

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What do you like and dislike about the Warrior?
[/list]Likes: Easiest character type to master, lots of armor and weapons to play with

Dislikes: Limited abilities relative to the Rogue.  Many in this thread have commented that why play a Warrior when you can build a Rogue just as tough?  IMHO, the warrior should be the dominant weapon-based damage dealer on the battlefield.

So to make a warrior more battlefield dominant and interesting to play:

I'd recommend just combining the last two rows of the Weapon and Shield talent tree (e.g. combine Shield Defense + Shield block then Shield Balance with Shield cover, etc.) and open up a new tree with offensive weapon skills (Disarm comes to mind) or a line that was weapon specific (e.g. a talent line for long swords, one for maces, one for mauls, etc.).

Bow power (damage and range) should scale with strength, not dexterity.  Real bows are rated in terms of "pounds of pull".  A bow rated at 100 lbs of pull will shoot further and hit harder than a bow rated at 50 lbs of pull.  Obviously, one has to be stronger to use the 100 lb bow than the 50 lb bow.

Make the Constitution attribute more worthwhile: As stated earlier by others, award more hit points per point of consitution.  I'd recommend 10 hp's per point of constitution instead of 5.  Warrior/Rogue stamina should scale with constitution not Willpower (Mage mana should scale with Willpower).

For Warriors, increase attack speed (as well as damage) with strength: as one gets stronger that sword/shield/mace/whatever will feel lighter.  This should be scaled sparingly so as not to make fighters too powerful...say attack speed increase by 1.5X at Str = 45 and 2X at Str = 60.

Limit dagger damage.  There's a reason why ALL successful armies of the medieval age were not armed with daggers (even the Romans used short swords).

Is there anything that you feel that is underpowered or overpowered on the Warrior?
[/list]Taunt: the whole concept is a joke.  Aggro should just immediately be aimed a mages.  As a player, the second I identify a mage, that's where I concentrate the offensive power, pretty much to the exclusion of all else.  Once the enemy mage is down, battlefield survivability becomes much greater.

What are your favorite Warrior specializations? What are your least favorite?
[/list]Most favorite: Champion then Templar.  I always play the Lawful good character types, otherwise one is just a Darkspawn clone.

Least favorite: Beserker, then Reaver.

What are your favorite Warrior talent trees? What are your least favorite?[/list]Most favorite: Warrior, then Sword-and-shield or Dual weapon, then 2-handed, then Templar, then Archery

Least favorite: Any "blood magic" school.

#416
Jill Valentine

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Here are my thoughts:

1-I really like the warriors ability to control groups and keep the enemy focused on them.

2-I hate how some warriors are weak sometimes i would take Sten with my party he would have decent health and Alistair would be with him but still he almost always is the first one to fall.

3-My favorite Specialization is the Reaver, while my worst is the Berserker.

4-My favorite Talent Tree is the Sword and Shield tree, while the worst i think is the Two Handed tree.

Well here is what i think i hope it helps.

#417
nigelinooo

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I like the DW Warriors, but not a fan of the other two builds. I was really looking forward to the 2H warrior but I did not get the same sense of raw strength as I did with the DW. I love 2H in games, but this one missed the mark for me. I think it needs better AoE skills combined with the Taunt.



As for skills I like, I always had Rally on, anyhting to buff the party really.

#418
Dash Dylan

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[quote]Victor Wachter wrote...

  • What do you like and dislike about the Warrior?
  • Is there anything that you feel that is underpowered or overpowered on the Warrior?
  • What are your favorite Warrior specializations? What are your least favorite?
  • What are your favorite Warrior talent trees? What are your least favorite?


#419
Dash Dylan

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I like the multiple combat capabilties. However I dislike the archery for warriors it just didn't work well for me and the underimbelishment of sheild and sword sheild combat powers verses sustained and low amount of attention to solo sword combat.

I think the two-handed and dual-handed combat may have been a bit underpowered.

My favorite specialization was champion or guardian.

My least favorite though I wish it wasn't was reaver it looked promising and could have been but just didn't work as well as I'd hoped it would.


#420
TMZuk

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  • What do you like and dislike about the Warrior? A: Multiple choices in weaponry, versatility and solidity is what I like. Aside from the class-restrictions in general, the sluggishness of twohanders is what I dislike.
  • Is there anything that you feel that is underpowered or overpowered on the Warrior? A: No.
  • What are your favorite Warrior specializations? What are your least favorite? A: Champion and templar are my favourites. Reaver and beserker are to specilalized, and therefore my least favourite specializations.
  • What are your favorite Warrior talent trees? What are your least favorite? A: Warrior, Champion, Templar, Two weapons and bows are my favourites. Sword and shield, twohander, beserker and reaver are my least favourite trees.
In short, I like the warrior, especially with bows, and dual-vielding. However, I do find them very restricted compared to the rogue.

Modifié par TMZuk, 07 février 2011 - 09:05 .