- What do you like and dislike about the Warrior?
Like: Warriors are easy to maintain and can be trusted to get their job done without having to kick and order them around, and can easily be set up to deal with anything from normal encounters to smaller boss fights (archer, mage boss, warrior and warrior), and then you can focus on having your mage distributing the game winning spells without interruption.
Dislike: I dislike the warriors for the exact same reason as above, because the warriors have so simple combat mechanics that a simple script suffice for every encounter:
Regular sword and board AI that I set up:
Enemy: Elite &< THEN Attack
Enemy: Elite &< THEN Overpower
Health: 50% |> THEN Healing: Weakest
Health: 25% |> THEN Healing: Strongest
And so on... Just set it up to knockdown mages and yellow- and gold-names, and the warriors are golden.
Then comes the fact that the warriors don't have any overwhelm type of attack to deal with single targets, and cannot threathen even a single enemy very much because he only have so many knockdown and stun attacks, which are mostly useless versus exactly elites and lesser bosses like revenants, most demons and wraiths and stronger warriors... while crushing prison and petrify DOES affect most of them!
The mage is the master of overwhelming, having cone of cold, petrify, crushing prison and whatnot...
The warrior is effectively only capable of dealing damage, despite all the effort of giving him talents to diversify him -- my warriors are most often left on AI while I control the mages and rogue archers,
who does the important stuff; stunning and disabling.
That, and the warrior only has two branches that are unique for the fighter, where the two
- Is there anything that you feel that is underpowered or overpowered on the Warrior?
Overpowered: Nothing. Nothing at all.
Underpowered: Everything except damage-dealing talents.
- What are your favorite Warrior specializations? What are your least favorite?
Favorites are templar and champion. I like trained the trained warrior type of characters, and don't like the "eat a mushroom" type of warriors who rage and whatnot...
Least favorite are berserker and reaver, because I usually play as a good characters,
and I don't like suicidal classes.
Reavers deplete themselves from vital health which makes them vulnerable to mages who LOVE to stun people who's low on health for the easy kill, and the berserker drains his stamina which leaves him unable to knockdown enemies which causes him to take damage much faster and kind of makes him worse against regular minions, but better against bosses and elites who are immune to knockdown.
- What are your favorite Warrior talent trees? What are your least favorite?
Favorite WARRIOR talent tree...
...
...
None.
The best talent tree the warrior possess is the two weapon talent tree, but that isn't a warrior exclusive talent tree.
The second best is the sword and board, but... I can't bring myself to say it's my "favorite" "or "second favorite"... it's
the lesser evil.
The two standard warrior trees are very, very underwhelming.
Two talents that gives you aggro and draws away aggro... On the 360, I've tried both on alistair, but noone cares:
If everyone's attacking my dual-wielding rogue with two aggro-reduction items (boots and amulet), they continue to do so after Alistair taunts them.
Probably because my dual-wield rogue deals much much more damage than Alistair and enemies beeing to "clever" to fall for that taunt when it's obvious that the warrior isn't going to kill anyone of them anytime soon...
In that same line is one passive that gives 0.5 chance to critically hit enemies per warrior level... But a rogue's lethality is approximately ten times better, because when a mage freezes or stuns or petrifies an enemy, the rogue will critically hit the enemy each attack,
while the warrior's precise striking is sustained and the rogue's better lethality is
not.
The other and first warrior branch is mandatory, to make the warrior a warrior and to separate him from the rogue.
BUT the third talent in the Powerful line, Bravery, which is passive, overrides the the critical hit ratio bonus of the bardsong Song of Courage which also increases critical critical hit chance considerably much more versus less than 8 enemies... making the third and passive talent in the Powerful line a LIABILITY versus bosses. A SERIOUS liability.
The Death Blow talent is interesting, but... what talents do you use with your stamina?
Warriors have got few activated talents within his combat styles, so few that I've never actually had any problem with running out of stamina.
At level 14, my rogue NEVER depletes from stamina, and can constanty spam his dirty fighting talent as soon as it's available, plus riposte and whatever else he got available.
Besides, Wynne can rejuvnate, and she can drink potions to restore her ability to rejuvnate when she's empty.
LEAST favorite will have to be two-handed.
...
Low damage compared to dual-wielding, low attack rate compared to dual-wielding -- which is an effing problem in mage and rogue fights where he'll get stunned or frozen between attacks.
I feel like dual-wielding characters can attack thrice before the two-hander attacks even once, effectively dealing double the damage, before getting stunned mid-attack... which in effect means they deal infinately more damage because the two-hander doesn't.
Doesn't deal damage that is -- because he's constantly interrupted.
The exception is against deep stalkers and groups of warriors...
Which are so horrendously easy to defeat that I'm wondering if the encounters with only warriors is a cruel joke to remind me that warriors are utterly useless.
Heck, the most dangerous enemy warrior in a group of four enemy warriors is the warrior with a bow, pinning shot and shattering shot... because he lets the other warriors deal their damage.
...
Which just reminds me: My warrior is kind of more like a deep stalker than a rogue or mage: A mindless sentinell on the battlefield, almost incapable of affecting the outcome of the battle on his own... which is why I play a rogue warrior hybrid rather than a pure warrior: He can do things on the battlefield other than absorbing hits and beeing the target for the enemy mage.
I can actually PLAY AS the rogue warrior hybrid, while when playing a pure warrior -- I HAVE to control the mage more than my warrior because my warrior cannot disable.
===========================
Why isn't there a weapon class specific tree?
Swords:
Cleave: Each attack strikes two enemies, but each attack deals less damage. Sustained
(0.75 damage to both enemies)
Lacerate: The warrior strikes an unarmored spot in the enemy's defense and causes massive bleeding. Activated
Great Cleave: Each time an enemy dies, the character can hit another enemy on the follow through. Passive.
Boosts cleave to 0.85 damage
Sword mastery: A small bonus to attack and damage with swords. Passive
Maces:
Breaking blows: The warrior focuses on striking and weakening the armor instead of going for the weak spots. Decreases enemy armor each hit. Sustained
Crush: The warrior puts all his power behind a single blow which becomes a critical hit, ignores all armor, and knocks down the enemy. Activated
Subdue: The warrior strikes for the head, knocking the foe out cold unless it passes a physical resistance check.
(Knockdown for a longer duration). Activated
Mace mastery: The warrior is trained in planning the next attacks with the mace, each attack leading into the next. The warrior gains a bonus to attack speed and damage (but not attack) when wielding the mace. Passive
Axes:
Find weakness: The warrior sacrifices attack for damage in relentlessly striking for the enemy's weak spots. Sustained
Crippling strike: The warrior strikes for the opponent's arm, and leaves the target unable to fight back for a short duration. Activated
Decapitate: Against a disabled foe, the axe wielding warrior can attempt to deal massive damage with a blow to the target's neck, possibly killing and decapitating the target. Strike once with a blow that deals double-critical damage. Becomes fatigued after using. Activated
Axe mastery: The warrior has learned to strike for maximum effect, and damage is increased.
(No addition to attack, only damage, more damage than swords and maces).
Modifié par Red Frostraven, 21 février 2010 - 03:06 .