I like the visceral feel of the class. You can feel like a hero when jumping into combat, and going toe to toe with the darkspawn. The finishing moves add a great touch, and seem to trigger more often for the Warrior rather than the Rogue. I still remember the end of the battle with the first Ogre you encounter. It was an epic feeling.
The class operates well as a "tank" archetype, and while utilitarian, the role is needed and done well. I enjoy the fact that there are talents that allow flexibility in the balance between damage/threat/survivability.
That being said, I find the Warrior class to be the most pigeonholed of the three. The Mage has way more talents to choose from, while the Rogue seems to have more leeway in their choices. Having to hyper specialize to be effective leaves the Warrior feeling like he has fewer options.
Is there anything that you feel that is underpowered or overpowered on the Warrior?
Not horribly so, but like the Rogue, it seems to fill a minor niche to help bolster the Mage, who in turn carries the team.
My one big issue is that the class can be dull when you have to pile on the Sustained abilities to be an effective tank, and constantly run out of stamina.
I haven't noticed anything overpowered about the Warrior.
What are your favorite Warrior specializations? What are your least favorite?
My favorite specialization, which came as a surprise, was the Templar. It isn't the most effective, or the most needed for any particular role, but it has a ton of style, and is heavily entrenched in the game. I like the "Holy Warrior" archetype, and the Templar is the closest you get in this game.
My least favorite is the Berserker. I like the premise, I'm not a huge fan of the execution. It's mechanically fine, I just find that it lacks the "style" of a Berserker. I don't get the feeling that this is a character unleashing primal rage. I find it lacking in some way. It lacks a certain... brutality.
What are your favorite Warrior talent trees? What are your least favorite?
Sword and Shield feels just about right. Nice mix of abilities. My one issue is that it has quite a few Sustained abilities, which can limit choice.
Two Handed seems too slow by and large. The swings take forever, and you end up with a ton of wasted animation as you wind up for the swing, only to have a team mate finish that enemy off. A lack of AoE ability is something that seems odd as well, especially considering the size of the weapons.
Two Weapon Fighting seems about right to me. It's stat reliant, but I like the way it feels out.
Archery seems like the red headed stepchild of the warrior trees. It's not that it isn't effective, it's just that it doesn't seem to fit as well as it does with the Rogue. Building a Rogue that dabbles between melee and ranged seems workable. It doesn't feel the same way with a Warrior.
Modifié par jellmoo32, 15 janvier 2010 - 02:26 .





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