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[Release] Remove Diana Allers from Citadel


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15 réponses à ce sujet

#1
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Get Rid of Diana Allers

This mod removes Diana Allers from the Docking Bay on the Citadel.

#2
Big Magnet

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Awww but then I won't have the satisfaction of telling her to take a hike :3

PS: Although a chance of seeing an Allers-less Mass Effect is tempting :innocent:

Modifié par Mrhimura, 31 mars 2013 - 03:59 .


#3
ElectronicPostingInterface

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Nice!

I probably won't personally use this, but a lot of people can't stand this character.

#4
Zeldrik1389

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I just enjoy saying "No" to her face xD Well personally I prefer "F@CK NO!" but it's not an in game option, meh.

Modifié par Zeldrik1389, 31 mars 2013 - 08:14 .


#5
Ottemis

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My big FU was never modding her dress and keeping her in the intended plastic =P

#6
Dr_Extrem

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Ottemis wrote...

My big FU was never modding her dress and keeping her in the intended plastic =P


appropriate


my personal fav would be a "headbutt-diana-allers-mod". i never slapped al'jilani ... but alles ... its tempting.

#7
Mr.House

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Dr_Extrem wrote...

Ottemis wrote...

My big FU was never modding her dress and keeping her in the intended plastic =P


appropriate


my personal fav would be a "headbutt-diana-allers-mod". i never slapped al'jilani ... but alles ... its tempting.

Allers is lucky my Shepard didn't kick her ass after that comment about the colonies.

#8
Tup3x

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Lawlz. While I don't personally mind her much, after all, she's clearly just and object not a person... But for those who cant stand it at all, this can be useful.

#9
Zjarcal

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LOL

Seriously, this is ridiculous, haha.

#10
Demonique

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You can get Allers killed in ME3, if you kick her off the Normandy the ship she ends up on gets destroyed by the Reapers

My renegade PT will be giving her the boot

#11
iOnlySignIn

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Jeez. For a moment I thought she's in the Citadel DLC.

#12
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For me, the ambient voice acting is bad and annoying enough that I'd rather get rid of her altogether than just tell her to leave.

#13
LadyJaneGrey

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iOnlySignIn wrote...

Jeez. For a moment I thought she's in the Citadel DLC.


As did I.  I was trying to figure out how I missed her.

#14
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Requested information...

If you already recruited her or told her to go, here's some useful information:

(these are bools)
{id: 20624, name: "[Diana] Told to get off ship"},
{id: 20574, name: "[Diana] On Normandy"},

Make both of them false, and you won't get the Shasta being destroyed.

From my thread here:
http://social.biowar.../index/16199205

Modifié par HJF4, 02 avril 2013 - 04:14 .


#15
Getorex

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Can't stand that creepy biotch but I still always tend to take her (and then ignore her) because I wanted all the EMS as possible and her stupid stupid stupid existence on the Normandy added (incomprehensively) to the points. Maybe I'll try the removal mod and simply use Gibbed to add the points she would have provided by hand.

#16
Interloper

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This was always one of the major mistakes made in my opinion. It's a small detail but it just appears as though some vague, obscure character was being given more screentime and effort than someone fans actually cared about *cough Tali's stockphoto face cough*. In the end, I loved ME3, in fact, with the EC cut(apart from that aggravating little starchild) the ending was really good, and the pacing just felt right...but whilst Bioware did eventually rectify their mistake in the end(much credit to them for doing so!) I can't help but feel if there weren't so many people telling them that the endings were disjointed and suggested a severe lack of time and energy had been devoted to it, they just might not have cared at all. I personally would have no regrets if the next ME game had no multiplayer(and especially not that infernal Galactic readiness rating) as long as the single player was complete, and the plot made sense and was logical.