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Shadow strike 1-shot tool


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#1
corlist

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This tool will determine whether your chosen N7 shadow setup will 1-shot certain enemies.
It also includes the number of seconds worth of DoT it takes to kill the target if applicable.
If the target cannot be killed in 1 shadow strike, it also shows the number of shadow strikes it takes to kill the target.

link

Whenever there's an update, please re-download another sheet.
To use it, click on file > make a copy
or file > download as > Excel Spreadsheet or > OpenDocument Format

v1.1: Fixed a bug with melee mods.
v1.2: Fixed ambigious geth and collector trooper names causing data bugs.
v1.3: Fixed bugs with all the evo choices.
v1.4: Shield damage in sword mastery now applies to barriers.
v1.5: Fixed juggernaut shields melee % bonuses.
v1.6: Added new options, fixed DoT with shield/armour bonuses.

Modifié par corlist, 15 février 2014 - 07:31 .

  • Terminator Force aime ceci

#2
Koenig888

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Hi Corlist,

When I try to change the evolutions for SS, I got an error that permissions have been changed, the document needs to reload. The doc then reverts back to the default evolutions.

#3
corlist

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Please note that you are not able to change the spreadsheet in the link because permission are denied, you need to make a copy or download it.

#4
Guest_BlastoTheEnkindled_*

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everytime I change some parameter (for example from hydraulic joints to juggernaut shield) it keeps saying "skip SS lolwut?"...

Modifié par BlastoTheEnkindled, 31 mars 2013 - 01:01 .


#5
corlist

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BlastoTheEnkindled wrote...

everytime I change some parameter (for example to hydraulic joints to juggernaut shield) it keeps saying "skip SS lolwut?"...


Thanks for spotting that. I fixed that for now...

#6
THEEAV3NG3R

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A very nice tool Corlist, much appreciated good sir.

Also a question. When you update this tool, will we have to make a new copy for the changes to be applied?
It turns out you do.

Modifié par THEEAV3NG3R, 31 mars 2013 - 01:22 .


#7
UnknownMercenary

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Nice, will test later

#8
Guest_BlastoTheEnkindled_*

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corlist wrote...

BlastoTheEnkindled wrote...

everytime I change some parameter (for example to hydraulic joints to juggernaut shield) it keeps saying "skip SS lolwut?"...


Thanks for spotting that. I fixed that for now...


Thank you! :happy:

#9
Star fury

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How many SS to kill atlas?

#10
Nitrocuban

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Star fury wrote...

How many SS to kill atlas?


Well played. good Sir. Well played.

#11
megawug

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corlist, oh wow...! Thank you!!

#12
Arctican

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I was surprised by some of the results.

According to the calculator, with maxed damage SS, I could kill a Gold Banshee with three SS, a Gold Prime with four  three SS. Pretty neat.

Modifié par Arctican, 31 mars 2013 - 04:45 .


#13
Nitrocuban

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Arctican wrote...

I was surprised by some of the results.

According to the calculator, with maxed damage SS, I could kill a Gold Banshee with three SS, a Gold Prime with four SS. Pretty neat.


In theory. In game you get sync killed, stunned to death or just die randomly during SS animation.

#14
corlist

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Nitrocuban wrote...

Arctican wrote...

I was surprised by some of the results.

According to the calculator, with maxed damage SS, I could kill a Gold Banshee with three SS, a Gold Prime with four SS. Pretty neat.


In theory. In game you get sync killed, stunned to death or just die randomly during SS animation.


A trigger happy power spammer can also ruin SS's DoT by forcing a banshee to power block. The DoT is substantial and accounts for 28.6% of shadow strike's total damage. In fact, SS itself will do 0 damage on a power block.

#15
Arctican

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Nitrocuban wrote...

Arctican wrote...

I was surprised by some of the results.

According to the calculator, with maxed damage SS, I could kill a Gold Banshee with three SS, a Gold Prime with four SS. Pretty neat.


In theory. In game you get sync killed, stunned to death or just die randomly during SS animation.


True to certain degree, but it's up to the player to know when to SS and when not to blindly charge in to die. Bosses are good targets for SS provided you know their behaviours.

#16
Arctican

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Btw, I think the calculator missed the 0.5 melee damage from TC even though I put in that evolution on the main page. Total melee+power bonuses for maxed out SS should be 5.6 but it's showing 5.1.

Modifié par Arctican, 31 mars 2013 - 04:30 .


#17
corlist

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Arctican wrote...

Btw, I think the calculator missed the 0.5 melee damage from TC even though I put in that evolution on the main page. Total melee+power bonuses for maxed out SS should be 5.6 but it's showing 5.1.


You're right, I've been trolled by the data validation string again. It's fixed in v1.3.

#18
Zjarcal

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Ok, I think I'm going blind or stupid, but where do I actually see the results for how many shots it takes? I can see all the build options but nothing regarding enemies. :unsure:

#19
Ledgend1221

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So the only thing that needs the DOT is Dragoons and P.Captains.
Everyother non-boss gets owned.

#20
Aetika

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Zjarcal wrote...

Ok, I think I'm going blind or stupid, but where do I actually see the results for how many shots it takes? I can see all the build options but nothing regarding enemies. :unsure:


On the second list, it´s called "results". The lists are right under the table.


Very nice tool btw, thank you :)

Modifié par Aetika, 31 mars 2013 - 06:44 .


#21
Captain J. Sunshine

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I don't understand it but its cool

#22
corlist

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Zjarcal wrote...

Ok, I think I'm going blind or stupid, but where do I actually see the results for how many shots it takes? I can see all the build options but nothing regarding enemies. :unsure:


Please refer to the next sheet called "Results". Sorry that I did this because I did not want the main sheet to be unnecessarily long which will result in a lot of scrolling.

#23
Ledgend1221

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I don't suppose you could do one for the GS flamer?

#24
Zjarcal

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Aetika wrote...

On the second list, it´s called "results". The lists are right under the table.


corlist wrote...

Zjarcal wrote...

Ok, I think I'm going blind or stupid, but where do I actually see the results for how many shots it takes? I can see all the build options but nothing regarding enemies. :unsure:


Please refer to the next sheet called "Results". Sorry that I did this because I did not want the main sheet to be unnecessarily long which will result in a lot of scrolling.


DERP

I knew I was being stupid. :lol:

Anyway, great tool! Thanks for doing it. :wizard:

#25
corlist

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Ledgend1221 wrote...

I don't suppose you could do one for the GS flamer?


If the tool assumes that the player will use an acolyte/reegar to remove all shields & barriers and then just use flamer on boss armour, it would be pretty easy to do. It would be quite complicated otherwise.