Modifié par KaiserShep, 20 décembre 2013 - 04:28 .
Destroy = Chaos, Control = Order, Synthesis = Balance; Couldn't they be as simple as that?
#101
Posté 20 décembre 2013 - 04:28
#102
Posté 20 décembre 2013 - 04:33
I also think of it as a way of rejecting StarKid's nonsense.
#103
Posté 20 décembre 2013 - 05:17
#104
Posté 20 décembre 2013 - 07:02
ImaginaryMatter wrote...
HYR 2.0 wrote...
To me...
Destroy = romanticism.
Control = compromise.
Synthesis = progressivism.
Refuse = incompetance.
Hmm, interesting. I think I see where you're coming from for the colored choices but how do you see Refusal as 'incompetance'? Personally I always saw it as idealistic.
I've seen some people Refuse not for moral reasons, but thinking the options are not valid simply because Starchild informs us of them, so it's "only" logical to sit on your hands instead and doing otherwise is just player meta-gaming.
#105
Posté 20 décembre 2013 - 07:44
CosmicGnosis wrote...
Darth Brotarian wrote...
Darth Brotarian wrote...
Leonardo the Magnificent wrote...
But what does that entail?
I belive that entails that destroy is a chaotic anarchic path with the most freedom, control is a rigid and ordered path with the least freedom, and synthesis is the middle ground of freedom and security, but is also giving up portions of both equally.
None are really better than the other because each asks for upholding of an ideal at the cost of the others. It's up to you, the player or your shepard, what ideal they would uphold the most.
There isn't a "this option is the best everyone else is a retard" type ending, which this fanbase seems desperatly to want.
*sighs* So nostalgic, to see my posts full of passion for a bioware product. How things have changed.
Well, I liked your old post. Perhaps you should try to summon that passion again?
Honestly looking back, the above is an over-analysis at best. Its clear to me now, like studying why the shining has the type of carpeting it does in this shot or that scene, that studying the endings is a practice of nitpicky obssessive compulsive disorder. They are bad, they are poorly thought out, and they require a lot of mental gymnastics and the excuse that symbolism trumphs quality in order to work.
When bioware actually gives me information on their next mass effect game, I will see if I feel optomistic. Until then, no such luck I am afraid.
#106
Posté 20 décembre 2013 - 07:48
This is about the arguments for each ending, not the connotations that people want to put on them, themselves, which can never be bound to what one thinks. I for one, do not think that control is in the best interest of anyone, nor does it perserve anything but the Reaper Patrol Squad. Destroy actually perserves the status quo, a lot more than Control does.CosmicGnosis wrote...
Br3ad wrote...
Destroy=Logos, what does my sense of logic want me to do(in my opinion best)?
Control=Ethos, what do my ethics want me to do?
Synthesis=Pathos, what does my empathy tell me to do?
Some people think the Reapers must be destroyed because of "justice" and "revenge". That's not Logos. I think Logos could be attached to Control because you want to preserve the galactic infrastructure, which is good for everybody. Destroy breaks the infrastructure and implies a sense of "damn the consequences".
#107
Posté 20 décembre 2013 - 08:55
#108
Posté 20 décembre 2013 - 10:37
Well it does preserve the relays and all currently existing synthetic life, along with the "Reaper Patrol Squad." Destroy preserves nothing as far as I'm concerned. Everything about the galaxy's way of life is thrown away in destroy, at least until it can be re-established after presumably decades of chaos. The relays are gone, along with anyone who might be able to repair them in a timely fashion, Reaper tech is now lying around for anyone to take, all synthetics are dead and gone.Br3ad wrote...
This is about the arguments for each ending, not the connotations that people want to put on them, themselves, which can never be bound to what one thinks. I for one, do not think that control is in the best interest of anyone, nor does it perserve anything but the Reaper Patrol Squad. Destroy actually perserves the status quo, a lot more than Control does.CosmicGnosis wrote...
Br3ad wrote...
Destroy=Logos, what does my sense of logic want me to do(in my opinion best)?
Control=Ethos, what do my ethics want me to do?
Synthesis=Pathos, what does my empathy tell me to do?
Some people think the Reapers must be destroyed because of "justice" and "revenge". That's not Logos. I think Logos could be attached to Control because you want to preserve the galactic infrastructure, which is good for everybody. Destroy breaks the infrastructure and implies a sense of "damn the consequences".
#109
Posté 20 décembre 2013 - 10:51
Destroy = Chaos = Free will = Humanity
Control = Order = No free will = Husks
Synthesis = Order = No free will = Husks
The point is that every time a human synthesised with a machine, the machine eventually dominated the human part. Machines and humans (in the ME world) can't exist. What is possible though is some kind of democracy, as can be seen with the Geth and Quarians. But that, for the Reapers, isn't a viable option.
#110
Posté 20 décembre 2013 - 12:53
Modifié par Makai81, 20 décembre 2013 - 12:54 .
#111
Posté 20 décembre 2013 - 12:55
wizardryforever wrote...
Well it does preserve the relays and all currently existing synthetic life, along with the "Reaper Patrol Squad." Destroy preserves nothing as far as I'm concerned. Everything about the galaxy's way of life is thrown away in destroy, at least until it can be re-established after presumably decades of chaos. The relays are gone, along with anyone who might be able to repair them in a timely fashion, Reaper tech is now lying around for anyone to take, all synthetics are dead and gone.Br3ad wrote...
This is about the arguments for each ending, not the connotations that people want to put on them, themselves, which can never be bound to what one thinks. I for one, do not think that control is in the best interest of anyone, nor does it perserve anything but the Reaper Patrol Squad. Destroy actually perserves the status quo, a lot more than Control does.CosmicGnosis wrote...
Br3ad wrote...
Destroy=Logos, what does my sense of logic want me to do(in my opinion best)?
Control=Ethos, what do my ethics want me to do?
Synthesis=Pathos, what does my empathy tell me to do?
Some people think the Reapers must be destroyed because of "justice" and "revenge". That's not Logos. I think Logos could be attached to Control because you want to preserve the galactic infrastructure, which is good for everybody. Destroy breaks the infrastructure and implies a sense of "damn the consequences".
The Mass Relays and the Reapers themselves caused more chaos than Destroy ever could. The galaxy had a constant turnover of civilizations that never got the chance to evolve past conflict with each other and learning to use AI technology responsibly. Destroy ends that and gives galactic civilization freedom for the first time in millions of years.
#112
Posté 20 décembre 2013 - 02:07
wizardryforever wrote...
Well it does preserve the relays and all currently existing synthetic life, along with the "Reaper Patrol Squad." Destroy preserves nothing as far as I'm concerned. Everything about the galaxy's way of life is thrown away in destroy, at least until it can be re-established after presumably decades of chaos. The relays are gone, along with anyone who might be able to repair them in a timely fashion, Reaper tech is now lying around for anyone to take, all synthetics are dead and gone.
To say that "everything about the galaxy's way of life is thrown away in destroy" is no different from anti-Synthesis people claiming that choosing synthesis turns everyone into a reaper. The epilogue clearly disproves this assertion, as people move on and rebuild just fine without living in the ever-present shadow of the reapers. As for the relays, that was pretty much retcon'd away anyway. The Citadel, being made of the same material as the relays, and is also a mass relay itself, is seen restored at some point over Earth.
I don't see the problem with people reaping (heh) the benefits of salvaging the remains of the reapers for their most valuable parts like power sources, etc., that is, unless you're suggesting that it's still somehow capable of indoctrinating people.
#113
Posté 20 décembre 2013 - 02:09
#114
Posté 20 décembre 2013 - 02:23
#115
Posté 20 décembre 2013 - 02:29
#116
Posté 20 décembre 2013 - 02:34
Destroy = Freedom/Realism
Control = Oppression
Synthesis = Indoctrination/Servitude
I think you can tell which one I favor.
#117
Posté 20 décembre 2013 - 02:46
#118
Posté 20 décembre 2013 - 03:44
MassivelyEffective0730 wrote...
Anyone who chooses Principles over Goals is an idiot in my opinion.
Ouch.
Although what if Principles are the Goal? That's kinda why I play games.
Modifié par ImaginaryMatter, 20 décembre 2013 - 03:45 .
#119
Posté 21 décembre 2013 - 12:33
I was under the impression that the epilogue for destroy was the only one that showed the Citadel being permanently destroyed over Earth. And even if it is repaired, it is most definitely not a quick process. Ditto with the relays. They are disabled (as good as destroyed, since no one alive at that point understands them enough to repair them), rendering long range FTL impossible with current technology. This severely limits the effective range of ships, now taking years what would have only taken days before. And people choose this with the intention of "finding your own path?" That's a nice sentiment, but I fail to see the point in destroying it when you can simply use what you already have. Don't fix it if it's not broken. The only problem is the Reapers, not the Citadel, relays, or other synthetics currently living. Destroy is well named, considering how indiscriminate the destruction of the galaxy's infrastructure is. Like I said before, decades of chaos at least.KaiserShep wrote...
wizardryforever wrote...
Well it does preserve the relays and all currently existing synthetic life, along with the "Reaper Patrol Squad." Destroy preserves nothing as far as I'm concerned. Everything about the galaxy's way of life is thrown away in destroy, at least until it can be re-established after presumably decades of chaos. The relays are gone, along with anyone who might be able to repair them in a timely fashion, Reaper tech is now lying around for anyone to take, all synthetics are dead and gone.
To say that "everything about the galaxy's way of life is thrown away in destroy" is no different from anti-Synthesis people claiming that choosing synthesis turns everyone into a reaper. The epilogue clearly disproves this assertion, as people move on and rebuild just fine without living in the ever-present shadow of the reapers. As for the relays, that was pretty much retcon'd away anyway. The Citadel, being made of the same material as the relays, and is also a mass relay itself, is seen restored at some point over Earth.
Doesn't this kind of contradict the whole "We can advance on our own now!" ideal that people spout? If using Reaper tech is okay, then what exactly is wrong with a Paragon version of Control, or even Synthesis?I don't see the problem with people reaping (heh) the benefits of salvaging the remains of the reapers for their most valuable parts like power sources, etc., that is, unless you're suggesting that it's still somehow capable of indoctrinating people.
#120
Posté 21 décembre 2013 - 12:41
wizardryforever wrote...
Doesn't this kind of contradict the whole "We can advance on our own now!" ideal that people spout? If using Reaper tech is okay, then what exactly is wrong with a Paragon version of Control, or even Synthesis?
It is a path frought with danger, but in Destroy, at least they will elarn to master the technology.
In Control, the technology masters them.
And Synthesis, they become the technology, whether they will it or no.
#121
Posté 21 décembre 2013 - 03:24
MassivelyEffective0730 wrote...
Anyone who chooses Principles over Goals is an idiot in my opinion.
Depends on the Principles and Goals in question. I prefer to analyse each situation separately, since no two situations are ever the same.





Retour en haut







