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Your Top 5 Good/Bad things Bioware did


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#1
JLoco11

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MP related, so the ending of the campaign does not count.  Add your own personal list of items Bioware did right, and screwed up.

Good:
1) FREE DLC packs... especially coming from EA and all.
2) Weekend challenges for a whole year
3) The change to Firebase White's layout
4) Never nerfing the Claymore or Harrier
5) Fixing banshee magnet hands

Honorable mentions: Challenge System, fixing the Vanguards, Operation Lodestar, Fan Creation Banners, Citadel MP references

Bad:
1) Rolling out a Final Patch, before the Reckoning (so Recknoning bugs like the Talon on PC would never be fixed)
2) No PS3 fix for the Collector freeze... of all the glitches, this literally prevents you from playing the game
3) The number of UR guns released compared to Uncommon/Rare
4) 6 embarrassing attempts at trying to stop the rocket glitch on consoles, yet it still exists
5) Not adding another Terminus map (aside from Hazard Glacier) to give that section at least 2 unique maps

Dishonorable mentions: the excuse of "ran out of time" for not adding Salarians in 12 months, not adding vanilla human challenges, 350K husk points, Condor ammo boxes never fixed, Drell beam weapon glitch

Still the best entertainment I had for an entire year!

Modifié par JLoco11, 01 avril 2013 - 03:53 .


#2
TBLKNIGHT

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So the biggest screwup they made doesn't count? Seems legit.

#3
Tokenusername

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TBLKNIGHT wrote...

So the biggest screwup they made doesn't count? Seems legit.

Awww. Something about the story you didn't like? Want a tummy rub and a warm glass of milk before I throw you out the air lock?

#4
JLoco11

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TBLKNIGHT wrote...

So the biggest screwup they made doesn't count? Seems legit.


Does that include you not reading the title where it says YOUR top 5.... you know, where YOU create your OWN ideas for a list and YOUR own items?

Kids these days

#5
Blind2Society

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They really dropped the ball on maps. There are so many maps they should have added.

#6
soulstriker09

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Good:
Ammo IV's instead of character cards

Bad:
GETH

#7
TMB903

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Bad : Seeing a player fanbase complain for months about how cheap the Geth are and what does BW do? They give them MORE stagger with bombers (who are randomly immune to powers) and an incinerate drone that donkey punches you. Something else that annoys me is they added 4 Volus. I would have been fine with the engineer because his powers fit what a Volus should be. The other 3 are a joke and a Salarian or two would have been much better.

#8
SadisticStick

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JLoco11 wrote...

Good:
1) FREE DLC packs... especially coming from EA and all.
2) Weekend challenges for a whole year
3) The change to Firebase White's layout
4) Never nerfing the Claymore or Harrier
5) Fixing banshee magnet hands


1) Free DLC was an attempt at a cash stream by getting users to pay for a chance of getting the items they want. I will applaud that purchasing the item packs was never necessary. But lets not ignore what the free dlc was all about.

2) Most of these were abysmal. The community challenges were always a mystery as no one knew how close/far we were from the goal until someone at BW did a tally after the fact. For months people couldn't even be sure when the challenges ended. Once the N7HQ was initiated,  the challenges themselves became more stale and boring than ever. Only with Lodestar did they come close to what these challenges should have been like; an actual challenge.

#9
sparkydeltorro

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Am I still allowed cite the ending as the worst thing they did?

Other than that I loved this game, singleplayer and multiplayer.

#10
JLoco11

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SadisticStick wrote...

JLoco11 wrote...

Good:
1) FREE DLC packs... especially coming from EA and all.
2) Weekend challenges for a whole year
3) The change to Firebase White's layout
4) Never nerfing the Claymore or Harrier
5) Fixing banshee magnet hands


1) Free DLC was an attempt at a cash stream by getting users to pay for a chance of getting the items they want. I will applaud that purchasing the item packs was never necessary. But lets not ignore what the free dlc was all about.

2) Most of these were abysmal. The community challenges were always a mystery as no one knew how close/far we were from the goal until someone at BW did a tally after the fact. For months people couldn't even be sure when the challenges ended. Once the N7HQ was initiated,  the challenges themselves became more stale and boring than ever. Only with Lodestar did they come close to what these challenges should have been like; an actual challenge.


1) As opposed to other companies who make you pay for additional online content?  Would you rather pay $7.99 for more content or be happy that others are paying microtransactions to keep this free for others?

Or, did you pay those microtransactions to keep the entertainment free for everyone else?  Either way, the content was free and those who spent money on imaginary in game items made their choice to do so.  Like you said, no obligation to buy but a choice was made.

2) Again, your point being?  Do you see other AAA games rolling out weekend events to keep people interested in a game?  Do you see other major studios supporting a game regardless how easy the tasks were?

The weekend challenges were meant for casual players to keep an interest in the game long enough.  It wasn't meant for elitists looking to show off their e-peen.  Much like the free DLC, the idea is to keep people playing something new as opposed to status quo, stale games with nothing new.

#11
Cyonan

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Good
1. Free DLC. Yes I know micro-transactions. It was a good move to not fragment the community by using paid DLC which would have killed the MP off much quicker.
2. The amount of variety in kits. This is one of the reasons that I've played this game for so long with only 1 game mode.
3. Balance changes. Yeah I said it. Come at me, bro.
4. Weekend Challenges
5. Adding in a lot of content that we asked for on the forums. Male Quarians, Volus, Collectors, etc.

Honourable mention for the BSN boards: Them interacting with the community and posting here for more than just basic announcements.

Bad
1. Servers are a bit unreliable. Would have loved dedicated servers and a much better EA server.
2. I wish the PC port had more options that usually go into PC ports like FoV sliders rather than us having to mod our game files.
3. Giving the Geth more stagger
4. Wish we had an option to tone down graphical overlays of abilities. Firebase White really lives up to the name when using Biotic Focus, since white is all that I can see while outside.
5. I personally would have liked to see Platinum be more than boss mob with cranked up health spam, and instead add new mechanics.

#12
N7 Panda

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Good:
1) Claymore
2) Claymoar
3) The change to Firebase White's layout
4) Never nerfing the Claymore or Avenger
5) CLAYMOAR!

Honourable mentions: Challenge System, Operation Lodestar, Banners & Community Banners.

Bad:
1) Bugs in general
2) Not adding vanilla human challenges or these.
3) The number of UR guns released compared to Uncommon/Rare & drop rate
4) No fix for Rocket Glitching
5) No more Hazard maps or modes (Husk and Abom. horde mode is a must)

Dishonourable mentions:  This is probably me being picky, but not balancing the Harrier properly, simply giving a gun a small ammo pool is not really balance, that is just making it damn annoying.  Ramp up the recoil slightly, bring the damage down slightly - 4 or 5 points so that it fits the description of the gun and does less than the Mattock, and then give it a proper ammo pool.  Or instead of reducing the damage on the Harrier, make the Mattock a Rare, but give the Mattock a 4 or 5 points damage buff and increase it's ammo pool.

#13
Star fury

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JLoco11 wrote...

TBLKNIGHT wrote...

So the biggest screwup they made doesn't count? Seems legit.


Does that include you not reading the title where it says YOUR top 5.... you know, where YOU create your OWN ideas for a list and YOUR own items?

Kids these days


Why you are so loco?

#14
chcknwng

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That husk point is no thing compared to Guardians....

Also there are mentions in Leviathan as well. EDI commented that online forum complaint about sync kill being "overpowered".

#15
SadisticStick

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JLoco11 wrote...


1) As opposed to other companies who make you pay for additional online content?  Would you rather pay $7.99 for more content or be happy that others are paying microtransactions to keep this free for others?

Or, did you pay those microtransactions to keep the entertainment free for everyone else?  Either way, the content was free and those who spent money on imaginary in game items made their choice to do so.  Like you said, no obligation to buy but a choice was made.

2) Again, your point being?  Do you see other AAA games rolling out weekend events to keep people interested in a game?  Do you see other major studios supporting a game regardless how easy the tasks were?

The weekend challenges were meant for casual players to keep an interest in the game long enough.  It wasn't meant for elitists looking to show off their e-peen.  Much like the free DLC, the idea is to keep people playing something new as opposed to status quo, stale games with nothing new.


1) Make no mistake, I'm more than happy I get more content at the expense of those wiling to pay for RNG rewards. It would however, be a mistake to think the community got this content for free of some sort of altruism. Someone paid for it. It just wasnt me or most players I would assume. And that was its purpose. Keep people playing so people would keep buying item packs. Nothing more. Nothing less.

2) My point being they were never worth doing. Yes, engaging the community is a good thing, but if the reult is what weve seen here, it may as well have not have been done. If you're going to make the effort, do it right. Make it easily known, trackable and rewarded for the casuals while still making it interesting for the hardcore. And its not just the grander issues here. There small things like the blog announcements not using the same copy as the forum announcement which caused confusion among players who saw both.

Have I seen other publishers doing the same? There are smaller attempts yes. But thats neither here or there.
Again, the entire purpose of these challenges was to keep people interested in playing. What interest is there, when most people can and will complete this challenges within a span of an hour and they challenges are almost always some iteration of 'Use Kit X to get Ypoints on Map Z'. That is working precisely against the purpose of the effort: 'to keep people playing something new as opposed to status quo, stale games with nothing new'.

#16
SadisticStick

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wngmv wrote...

That husk point is no thing compared to Guardians....
 



Both are utterly ridiculous.
If you're going to give a high numbered chellenge to units, they should damn well spawn pretty decently. On all difficulties.
My condolances to anyone trying to farm those units without leaving Gold/Plat.

#17
oO Stryfe Oo

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Good
See Cyonan's post regarding this.

Bad

1. Unreliable servers, frequent crashes on Ps3, and limited match search options. A ping bar showing the hosts connection status would be most welcome come next title.

2. Geth & Cerberus. The team should have stuck to the original design of these two factions, instead of turning them into different flavors of the Reapers. Geth were supposed to be about ranged supremacy, and be terrible in CQC. This is no longer true, and probably hasn't been since the game came out. Geth kick ass in melee range, and frequent staggerlock/chain missile launchers ensure that they can still punish people from afar pretty well. Cerberus was supposed to be the tactical faction. The addition of the Dragoons completely ruined this concept, instead turning them into yet another flavor of Zerg rush. Maybe for the next game, prioritize different ways to make the factions feel different and stick to those ideals. The answer to combating camping doesn't always have to be "grenades/Zerg Rush", y'know...

3. Platinum. They could've had the different types of enemies collaborate and support each other in ways unique to the difficulty.

4. Powers vs. Weapons. 90% of the time, shooting your gun is far more efficient than using your abilities to kill something. Hell, some powers in the game are just not worth speccing into period.

5. Rebellion's kits (and to a lesser extent Retaliation's weekly kits). Please, BW, if you're skimming this list and you just happen to read this line, please don't resort to cookie cutter kits again. Appearances are important, and having two kits be exactly the same sans one power is just flat out lazy.

#18
sparkydeltorro

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I don't know if its the same on PS3 and PC

but on Xbox when I go to join a friend in a game I'm almost always in multiplayer mode anyway,

the game makes me go to the main menu

multiplayer->main menu->character select->game

its really irritating as it adds 30 seconds that doesn't need to be there.

Modifié par sparkydeltorro, 01 avril 2013 - 04:47 .


#19
DeadeyeCYclops

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BAD:
1. PARTNERED WITH EA GAMES, everything else bad is a result of this and not worth mentioning :D

#20
CrutchCricket

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MP-related?

Good:
Earth DLC
Juggernaut
Hazard Maps
Lowered Enemy shieldgate
Gear

Bad:
RNG
Nerfs
Cheap mechanics (instakills and stunlock)
****ty servers
Bugs that still aren't fixed

Modifié par CrutchCricket, 01 avril 2013 - 04:49 .


#21
JLoco11

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SadisticStick wrote...

JLoco11 wrote...


1) As opposed to other companies who make you pay for additional online content?  Would you rather pay $7.99 for more content or be happy that others are paying microtransactions to keep this free for others?

Or, did you pay those microtransactions to keep the entertainment free for everyone else?  Either way, the content was free and those who spent money on imaginary in game items made their choice to do so.  Like you said, no obligation to buy but a choice was made.

2) Again, your point being?  Do you see other AAA games rolling out weekend events to keep people interested in a game?  Do you see other major studios supporting a game regardless how easy the tasks were?

The weekend challenges were meant for casual players to keep an interest in the game long enough.  It wasn't meant for elitists looking to show off their e-peen.  Much like the free DLC, the idea is to keep people playing something new as opposed to status quo, stale games with nothing new.


1) Make no mistake, I'm more than happy I get more content at the expense of those wiling to pay for RNG rewards. It would however, be a mistake to think the community got this content for free of some sort of altruism. Someone paid for it. It just wasnt me or most players I would assume. And that was its purpose. Keep people playing so people would keep buying item packs. Nothing more. Nothing less.

2) My point being they were never worth doing. Yes, engaging the community is a good thing, but if the reult is what weve seen here, it may as well have not have been done. If you're going to make the effort, do it right. Make it easily known, trackable and rewarded for the casuals while still making it interesting for the hardcore. And its not just the grander issues here. There small things like the blog announcements not using the same copy as the forum announcement which caused confusion among players who saw both.

Have I seen other publishers doing the same? There are smaller attempts yes. But thats neither here or there.
Again, the entire purpose of these challenges was to keep people interested in playing. What interest is there, when most people can and will complete this challenges within a span of an hour and they challenges are almost always some iteration of 'Use Kit X to get Ypoints on Map Z'. That is working precisely against the purpose of the effort: 'to keep people playing something new as opposed to status quo, stale games with nothing new'.


1) Again, does any video game company roll out an item just because they feel like it?  There have been free DLC items from other companies, and the goal isn't because it's just lying around.  Of course the intention is to keep interest, so exactly how is this a bad thing? 

At the end of the day, you paid nothing for more than double the on disc characters & maps.  Do you expect a free box of cookies too?  Doesn't matter who paid for the item, the goal of any company is to keep interest and that's what the DLC managed to do, working as intended.

2) So you personally felt no challenge, so that somehow equates to a bad thing.  You spent all of an hour playing a game that you might not have otherwise done... in other words, Bioware managed to keep your attention slightly longer with the challenge that without the challenge.

In other words, working as intended and somehow this equates to something less than a company giving their community something to do.  Fact is if they rolled out a weekend challenge that required significant hours and people didn't have the time, people would have complained (ala Lodestar).  The 10 minutes some spent doing a challenge, is 10 more minutes they normally wouldn't have spent.

#22
tjbearpig

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My only beef with this game is sync-kills. Would be nice if there was a Mass Effect 1-esque button sequence to do, say, uppercut a banshee about to snu-snu you or dodge a phantom's sword.

#23
Aetika

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Hmm, this is hard, so many things to choose from....

Good:
Fixing the vanguard glitch
Community challenges
Redesign of singularity
Femshep BoB banner
No charge Acolyte(while it lasted) Image IPB

Bad:
"Fixing" the Prime´s drone to cast incinerate
Nerfing the decoy
Adding Bombers and Dragoons
Seeker swarms blocking powers and having insane "health"
Origin/EA servers

Modifié par Aetika, 01 avril 2013 - 04:52 .


#24
dasfranken

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Bad (no order):
1) DPS>Utility by a lot. Most pets, cryo powers, and some biotics become near irrelevant on higher difficulties compared to damage oriented builds. I hope the next game makes these powers a more appealing option (it's also feasible boss spam wasn't the best choice to increase difficulty as well) .

2) Shared powers between kits that caused nerfs to classes who didn't need it. A way to tweak the values of an individual character would be nice for balance issues.

3) Matchmaking Criteria. The option to omit a map or enemy would have been nice. This way a player could have avoided FBWGG or Rio easier. This could have been useful for PS3 to avoid Collectors, as well.

4) Primer overwriting. Pure Biotic casters can have a hard time creating explosions when teammates are using elemental ammo or tech powers. I'd like to see Biotics be able to bypass tech powers and detonate other biotics immediately (but still detonate tech if no biotic primers are active). Also, let the strongest primer on the target be the one detonated (like if it were hit with Warp then Dark Channel, you would detonate Warp).

5) Friendly screen shake. It's fine when enemies do it to us, but trying to snipe when teammates have arc grenades or shockwave can be frustrating. At least tone it down a bit. Also, please, please, please, let console players turn off aim assist!

Special mention to the inability to buy the rail amps or ammo type you want. I can live with RNG weapon unlocks, but at least add a pack with guaranteed level 3 amps and ammo if it's going to stay random.

Good (no order):

1) Challenge system and banners. This adds to replay value and customization. Fantastic addition.

2) The Talon's grenade regen based on weapon weight. I'd like to see this addition to grenade characters in the next game so grenade classes aren't constantly fighting each other for grenades at ammo crates.

3) Weekend Challenges. I remember being so jealous the first few weeks this game was out and PS3 didn't have these challenges. I think having community penalties for failure, like with the Banshee operation, is something with a lot of potential in the next game.

4) Character and build variety. This game did a great job of offering players with many options on how they want to play, and making it easy to switch up play styles from match to match. There were certainly balance issues, but nearly every kit in this game offers something unique.

5) The Krogan Rage Laugh. In all seriousness Bioware did a great job making the classes play how I imagined them. Krogan laughing as they headbutt their enemy is just one example, but the grace of an Asari dodge, the roar of a Vorcha entering Bloodlust, or just a Quarian saying "My suit!" all add such a nice touch to the game.

#25
january42

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Good:

0) Free DLC - yeah, they may have made money on it, but this is EA. Encouraging this is right

1)Variety Pretty much all the DLC added new and interesting things. There was only one with alot of rehashing and it had a ton of chars at least.   While it wasn't possible to as great a degree, I applaud them branching out with the weapons. Remember when the Reegar was the first real CQC weapon in the game? Acoltye was another one (even if they screwed it up). Less successful here, but I think it was a good try. Anyway, the generally added some reasonly significant things over the course of the game. Gear slot anyone? I also applaud the idea of the hazard maps.

2)Challenges and the HQ. Extended the life the game

3) Willing to change stuff- Maybe didn't go far enough,  but the store change was a step in the right direction. I would also give them credit for mostly stamping out the vanguard glitch.

4)Map wise, they did a decent job extending  a system that really didn't seem to be intended to do that. New objectives and the hazard maps were a good effort. Again, maybe didn't go far enough, but I thought it was a good effort. Platinum was pretty clearly an effort to extend a system that wasn't designed for it. But I give them credit for trying.

5) Balance changes were a mixed bag. Most of the buffs were pretty good. (they almost never over did it). If you include the ones they didn't do, I'd given them a perfect 50/50 record.


Bad:

1)Netcode:  They way this game deals with lag is HORRIBLE. Similarly, the way it interacts with the faster units and synch kills is one of the great flaws. Similarly, a bunch of classes are basicly impossible to play off host.

2)Support cutoff to early  - They really should have kept balance changes going a bit longer to iron out the kinks and a final patch for the Reckoning bugs would have been nice.

3)Some of the balance changes were pretty bad and obviously reactive. Utterly destroying some weapons comes to mind. Another one was the Smash nerf which was triggered by 1 room, on 1 map...that doesn't even exist anymore and was never undone. For shame.  Another one was using "our stupid interface quirks" as a balance factor, where they decided the acoltye was balanced because it was annoying...because we can't implement charge up weapons correctly

4)
ONE BUTTON TO RULE THEM ALL,
ONE BUTTON TO FIND THEM,
ONE BUTTON TO RUN, JUMP, ROLL, PRESS,   COVER AND REVIVE THEM.

5) A certian amount of incoherence in designe.  They made this cover system and then basicly made it so you never would want to use it.