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Your Top 5 Good/Bad things Bioware did


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#51
born2beagator

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Good
1. Brought a fun CO-OP MP to my favorite game series
2. Free DLC
3. Constant support for the game through balance changes.
4. Listen to fan input on DLC
5. Ban waves

Bad
1. The ridiculously low UR drop rate that doesn't change even once you have everything else maxed.
2. EA servers
3. Added promotionals to UR pool further diluting it.
4. Went overboard with the number of URs on the last DLC
5. "Fixing" the Geth Prime Combat Drone.

Modifié par born2beagator, 01 avril 2013 - 09:51 .


#52
flibber89-2

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They did so much right otherwise there wouldn't be so many people with 500 plus hours sunk into the game. In the end quite amazing that what at first was thought as a joke, as a lot of games multiplayer just feel tacked on and useless, became such an enjoyable experience. Certainly there are problems, but nothing that makes you want to put the controller down. I wish they had some more time to fix some of the issues like enemy fire going through walls, powers not affecting some enemies, and collectors on PS3. Otherwise I don't feel Geth need a fix for stunlock.. they wouldn't be geth without it or much of a challenge and the same for people that complain about platinum.. we asked for higher difficulty setting and they gave it to us.. what else could they really do but increase enemies and enemy health... One of the greatest things they did was bring in collectors with a dlc.. a whole new faction to fight.. amazing.. Oh I also wished they added new maps with the reckoning cause that would have made so many people happy.

#53
Shadow Storm

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flibber89-2 wrote...

They did so much right otherwise there wouldn't be so many people with 500 plus hours sunk into the game. 


You know most people couldn't figure out why people would put so many hours into grinding White Knight chronicles 2 either. They made a game which required people to grind endless hours to get simple items and wondered why the game failed miserably and was scraped. They literally had sales so bad that they never released 70% of the DLC on disc and even held back multi releases to the US for 2 months. After all this die hard fans still stick around to this day pathetically hoping for a DLC that will never come and playing the same old maps over and over.

Point being some people will play anything wether it is good or not. I liked the ME3 multi for a few months until reality set in and it became obvious that it was going to just be another horde mode like zombies with a few extras. Personally i would have created a multi tied into the Single player that directly influences individual outcomes during the final battle for Earth. (Like holding back enemies in key areas like the Missile launcher or saving Shepard from being Laser hit in the final run because tanks managed to push Harbinger back etc)

Furthermore i would have made it stages rather then maps. (Areas Shepard can visit i consider stages in opposed to simple maps with horde mode like multi) Give the N7 teams real missions for crying out loud, push them back into other maps when the fight gets tough, infiltrate Reaper hive ships, missions where you are not allowed to be seen or you fail, missions where you need to save stranded allies by holding off enemies, fixing turrets/equipment or even bringing supplies! So much potential and yet we get horde mode. -.- yay

Modifié par Raiden Storm, 04 avril 2013 - 02:56 .


#54
Ult_MPX

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Let's see...

The Good:
1. Making an MP that focuses more on Co-op
2. New Challenge every week for a year
3. Fun & addicting
4. Free DLC (Say what you want. Can't beat free)
5. Friendlier community (when compared to that FPS everyone loves to hate...)

The bad:
1. Can get monotonous at times
2. Players are left with unfix bugs/glitches/freezes
3. the bulls**t UR drop rate of the store
4. THE MOTHERF***ING PoS SERVERS!
5. IT MADE ME RAGE! (I don't ever rage at video games...until now)

Also, no more Salarians? Really!?

#55
jeansplice

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getting disconnected, and having a damn krogan vanguard take your place on wave 10/plat
what the hell, it takes us around 30-45 seconds to get back into the game that we were just kicked out of and why the fludge would you put someone during the final waves

#56
Daforth

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1) As opposed to other companies who make you pay for additional online content?  Would you rather pay $7.99 for more content or be happy that others are paying microtransactions to keep this free for others?


Would I pay $7.99 for the MP DLC AND getting ALL their content (chars, weapons, gears etc.) unlocked at respecitve max level? Or DOWNLOAD it for free and never get some of its content because of the RNG of the packs? Well, I would pay $7.99.

#57
DarkseidXIII

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Good - Game
Bad - omissions from game.

#58
N7Kopper

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Good:
Geth stuns: very effective at mitigating some of the unfair advantages (like Ops Packs) that the players have without overly pushing the only advantage the enemy have to the point of it being impossible to win.
Volus: Biotic Gods? Yes. Biotic Gods who can Falcon Punch people in the groin to explode their heads? Double yes.
Free DLC: Microtransactions are a legitimate way to make money, and a method which doesn't have me paying a single penny.
Awesome weaponry: From the DAKKADAKKADAKKA of the Typhoon and the KERPOW of Lord Claymore, to the pssshow of the PPR and CSR and the whieeerrrr of the Reegar, good sounds and good stats combine.
Extended Cut: What other game team would revamp highly fandom-controversial content without outright pandering to those pretentious few who would put all choice under the chopping block for the sake of a meaningless happy ending?

Honourable mention: Citadel DLC, in particular the "Shepard, Wrex, Grunt" part.

Bad:
No PvP: There would be no better way to train operatives in the necessary mindset for galactic war than putting them through war game drills against fellow operatives in AAA-esque conditions. Kind of throwing green, level 1 troops out there is silly, no matter how hard the fluff tries to pretend they're not untrained rookies. (No, you can't get green Justicars. A Justicar will only be level 1 via promotion - you get exp with character cards, remember?)
Collector PS3 Bug: Seriously, no memory management concerns there, after going to all the trouble of making the out of combat state for Shepard an entirely different set of internal classes rather than a button press like past titles? For shame.
Latency issues: This game handles latency almost as badly as Gears of War, and worse in some situations. Hopefully Frostbite 3 will have better netcode than Unreal Engine 3 does.
Mechanic obscurity: I shouldn't have to look up or datamine the damage formula for a Black Widow II with Duration Cloak, Sniper Rifle Bonus Damage, maxed damage Alliance Training, the HVB (or whatever that heavy barrel's called) and Phasic Rounds III. The game should just tell me straight-up.
The Original Endings: Nobody liked them. You kind of need an epilogue if you're not going for a blatant "To be continued" like the first two games. And don't be vague on my choices. If I'm firing blind, fine. But if I'm being informed, inform me well.

Dishonourable mention: The Rannoch arc - someone in-universe should have raised the concern that Shepard was being fed propaganda during the Geth Fighter Squadron mission. Really.

#59
Cyonan

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Daforth wrote...


1) As opposed to other companies who make you pay for additional online content?  Would you rather pay $7.99 for more content or be happy that others are paying microtransactions to keep this free for others?


Would I pay $7.99 for the MP DLC AND getting ALL their content (chars, weapons, gears etc.) unlocked at respecitve max level? Or DOWNLOAD it for free and never get some of its content because of the RNG of the packs? Well, I would pay $7.99.


Would you still want to pay $7.99 if it meant your friends couldn't play with you unless they bought $40 worth of DLC first on top of the main game, and the game's community was a lot smaller?

#60
Miniditka77

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They did nerf the Harrier at one point, didn't they?  I thought they increased the weight.

Anyway, my favorite thing that they did was all the new DLC.  New characters, new powers, new weapons, new maps, and new enemies gave this game more variety than any other game I've ever played, and that's why I love it.

The worst thing they did was to wait until the absolute last DLC to give us a good, balanced assault rifle.

#61
MP-Ryan

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Good:

1. Continual Balancing.
2. DLC was distributed to all players (paid DLC in a multiplayer environment kills multiplayer quickly).
3. Large variety of items and characters.
4. Genuinely fun to play.
5. Variety of character mechanics.

Bad:
1. Maintaining a single codebase, and thereby limiting bugfixes. I've said it before, but patches should have been released to the community on PC in beta form first to ensure they did indeed fix the old bugs and didn't introduce new ones prior to console deployment. This is the single worst thing about ME3 multiplayer - any other multiplayer developer would be raked over the coals for bugfix support this poor. The fact that may of the bugs still exist today, with support discontinued, is a testament to how poor the bugfixing has been.
2. Missile Glitch focus kept other legitimate issues requiring patching from being resolved.
3. Store system. Nothing inherently wrong with microtransactions or progress allowing unlocks, it's the fact that the system is gambling makes it broken. Also, while there is steady unlocking of items that are common, uncommon, and rare, the ultra-rare system is broken (again, due to its random nature). Unlocks should be a steady progression system, and that holds true until all rares are unlocked, and after that it's just frustration.
4. Balacing of weapons versus powers - poorly done in general, weapons still outshine powers.
5. Weapon diversity - there are a lot of weapons in multiplayer, but only about a third of them are consistently useful. I wish there was less focus on weapon variety and more focus on their diversity.

The patching support is really what irks me most though. Oh, and...

ORIGIN! =(