TheJediSaint wrote...
Gandalf-the-Fabulous wrote...
Why would the Christians need to be oppressed by a secular regime though for it to be marketable to a mature audience? In all likelihood it would probably drive away any mature audience as it would seem like you are trying to push the agenda that anyone who rejects religion is irrational and oppressive and that the only way to enlightenment is through Christianity.
The whole idea of an oppressive Secular or Atheist regime is an oxymoron as the whole idea of Secularism is that people should be free to form their own opinions and beliefs without being oppressed by the beliefs imposed on people by religion.
I think the Soviet Union under Stalin, or China under Mao count as oppresive Atheist regimes, but that's a different debate.
A game based on the idea of Christians being oppressed by a secular government is the stuff of fundamentalist conspiracy theory, so it's not going to appeal to a wide audience.
I do think a game with strong Christian themes can be marketable, but I think the conflict of the story needs to be spiritual and personal in nature in order to be appealing to a large audience.
You ninjaed me.
Anyway, I would personally agree that a game with strong Christian values would be better as a fantasy, rather than real world setting. Real world settings are generally more 'sensitive' then fictional ones are.





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