Custom Content Challenge: April 2013: Drow Stuff
Débuté par
The Amethyst Dragon
, avril 01 2013 03:39
#126
Posté 19 avril 2013 - 04:50
Ah guys you´re doing some very tasty stuff yes precious.. very very tasty
#127
Posté 19 avril 2013 - 07:04
Awesome crossbow. I think with all this stuff once its done, I will finally have some good underdark stuff I can put together and make a great playable module I've always wanted! We need more CCC ideas that match or rival the interest this one has brought to NWN.
#128
Posté 19 avril 2013 - 07:23
Lolth blessing, Shemsu-Heru! The crossbow are amazing! All of those weaponry you made will be included in my module for sure!
#129
Posté 19 avril 2013 - 08:57
Thank you Shemsu-Heru, a cross-bow any self respecting drow would love to use (ow, not on me you idiot!).
TR
TR
#130
Posté 20 avril 2013 - 12:26
Sorry not working hard on this today. Too busy drooling over Dr Who stuff...
#131
Posté 20 avril 2013 - 12:41
Just wow! ...
I've been avidly paying attention to all of this ccc stuff, and I am still astounded
".....wow.....".
Keep up the great work!!
While I think the spiderweb crossbow is righteous, does it shoot poisoned shiruken, special spell balls or just bolts?
I've been avidly paying attention to all of this ccc stuff, and I am still astounded
".....wow.....".
Keep up the great work!!
While I think the spiderweb crossbow is righteous, does it shoot poisoned shiruken, special spell balls or just bolts?
#132
Posté 20 avril 2013 - 12:45
".... wow! <again>...."
Modifié par Killmonger, 20 avril 2013 - 01:31 .
#133
Posté 20 avril 2013 - 04:05
Here's a couple of Drider I just started working on.
Modifié par Draygoth28, 20 avril 2013 - 04:06 .
#134
Posté 20 avril 2013 - 01:49
Excellent to have a drider that matches your drow
#135
Posté 20 avril 2013 - 08:10
Finally some progress today. Here's drow08:wizardm1 without any accessories on. And with color comparison against purple rogue and red warrior. Polycount 920 before gear. Much better than other male models I did so far. Has some wrist issues, but probably wont be noticed if he's killed in a round or two.


Modifié par MerricksDad, 20 avril 2013 - 08:12 .
#136
Posté 20 avril 2013 - 08:15
MerricksDad wrote...
Finally some progress today. Here's drow08:wizardm1 without any accessories on. And with color comparison against purple rogue and red warrior.
The faces of the other drow show some detail while the face of the priest is so black that one can't even see if it has got a nose.
#137
Posté 20 avril 2013 - 08:32
The priest or the wizard? I did darken the skin on the wizard, but I thought it was a bit dark. I had applied some shininess to the priestess' face and it seems to darken/lighten the opposite faces a bit much. I did the same on the wizard just now (after this pic was taken) and its a bit too shiny being that its darker than the rest of the drow. I need to half the entire mask on the wizard because the shiny cloak looks like metallic silk right now, pretty bad.
#138
Posté 20 avril 2013 - 09:17
Sorry, I meant the wizard, not the priest.
#139
Posté 20 avril 2013 - 09:49
ok, I'll definitely be toning his, er tone down a bit. Definitely too dark.
Edit: do-de-do, ok only about a week left, I better get a few more done and call it...
Planning on a red-robed wizard, maybe with some mantle armor instead of a cloak. Then a more robe-like priestess. I'm skipping one of my other rogues. Then I should do another male, maybe in more full armor. I'd like it if I could at some point recreate the "War of the spider queen" journey.
Edit: do-de-do, ok only about a week left, I better get a few more done and call it...
Planning on a red-robed wizard, maybe with some mantle armor instead of a cloak. Then a more robe-like priestess. I'm skipping one of my other rogues. Then I should do another male, maybe in more full armor. I'd like it if I could at some point recreate the "War of the spider queen" journey.
Modifié par MerricksDad, 21 avril 2013 - 09:05 .
#140
Posté 21 avril 2013 - 12:28
Anybody know why an uncompiled skin would be able to use the loincloth and cloak nodes but a compiled one would not?
Edit: is this simply the compiler I am using not getting the correct supermodel?
Edit: is this simply the compiler I am using not getting the correct supermodel?
Modifié par MerricksDad, 21 avril 2013 - 02:38 .
#141
Posté 22 avril 2013 - 02:54
Ew ew ew web elemental idea lol i know i awalys say web
#142
Posté 22 avril 2013 - 10:58
@MerricksDad The quickest way to test if it is a problem with the compiler is to try a different one. Yea it's a pain, but if you can rule out the compiler you're one step closer to solving it.
TR
TR
#143
Posté 22 avril 2013 - 11:50
I was reading up on some possibly related topics using NW Omnibus, which is where I got the compiler issue idea. I had been using the one that ships with nwmax, and then tried the one taken from MDA's website, posted as Torlak and updated by Rolo. For all I know they are the same, and output definitely seems to be. Which compiler do you all use to make the most of or your models. I thought I might try the compiled models for speed, and they really do load a bunch faster ingame. But if the on-model cloaks are faulty, then its no good to me.
Edit: maybe I will supermodel to my own external cloak patch file and then from there link to the p models. That might solve the compiled model issue without increasing model size or load time too much.
Edit: maybe I will supermodel to my own external cloak patch file and then from there link to the p models. That might solve the compiled model issue without increasing model size or load time too much.
Modifié par MerricksDad, 22 avril 2013 - 12:23 .
#144
Posté 22 avril 2013 - 01:23
I personally use NwnMdlComp which I think is torlack's. The link in the html file certainly points to a website with torlack as part of it. I compile my feeble offerings (hey they're all just rectangular planes) for speed because I tend to use large (between 256x256 and 1024x1024) textures and NwN needs all the help I can give it (
).
TR
TR
#145
Posté 23 avril 2013 - 12:01
#146
Posté 23 avril 2013 - 12:47
He will fit nicely in my Drow City.
#147
Posté 24 avril 2013 - 10:43
here is another head based on the Art of Gerald Brom (Thanks for the correction Ssythilac).
Modifié par Shemsu-Heru, 25 avril 2013 - 07:42 .
#148
Posté 25 avril 2013 - 12:16
Very good, Shemsu! This is one of my favourite illustrations of a drow. Anyway, the artist is Brom, not Lockwood.
#149
Posté 25 avril 2013 - 01:47
Nice work on the head. It looks very Drow....
#150
Posté 25 avril 2013 - 04:55
Kudos indeed...
Really very nice work Shemsu. I'd like to know how you capture such nuance upon the mesh.
MerricksDad: Just another enthusiastic fan... "wow".... I look forward to their invasion!
Really very nice work Shemsu. I'd like to know how you capture such nuance upon the mesh.
MerricksDad: Just another enthusiastic fan... "wow".... I look forward to their invasion!





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