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Custom Content Challenge: April 2013: Drow Stuff


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#126
NWN_baba yaga

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Ah guys you´re doing some very tasty stuff yes precious.. very very tasty :)

#127
MerricksDad

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Awesome crossbow. I think with all this stuff once its done, I will finally have some good underdark stuff I can put together and make a great playable module I've always wanted! We need more CCC ideas that match or rival the interest this one has brought to NWN.

#128
Ssythilac

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Lolth blessing, Shemsu-Heru! The crossbow are amazing! All of those weaponry you made will be included in my module for sure!

#129
Tarot Redhand

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Thank you Shemsu-Heru, a cross-bow any self respecting drow would love to use (ow, not on me you idiot!).

TR

#130
MerricksDad

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Sorry not working hard on this today. Too busy drooling over Dr Who stuff...

#131
Killmonger

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Just wow! ...
I've been avidly paying attention to all of this ccc stuff, and I am still astounded
".....wow.....".
Keep up the great work!!


While I think the spiderweb crossbow is righteous, does it shoot poisoned shiruken, special spell balls or just bolts?

#132
Killmonger

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".... wow! <again>...."

Modifié par Killmonger, 20 avril 2013 - 01:31 .


#133
Draygoth28

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Here's a couple of Drider I just started working on.

Posted Image

Modifié par Draygoth28, 20 avril 2013 - 04:06 .


#134
MerricksDad

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Excellent to have a drider that matches your drow

#135
MerricksDad

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Finally some progress today. Here's drow08:wizardm1 without any accessories on. And with color comparison against purple rogue and red warrior. Polycount 920 before gear. Much better than other male models I did so far. Has some wrist issues, but probably wont be noticed if he's killed in a round or two.

Posted Image

Posted Image

Modifié par MerricksDad, 20 avril 2013 - 08:12 .


#136
Zwerkules

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MerricksDad wrote...

Finally some progress today. Here's drow08:wizardm1 without any accessories on. And with color comparison against purple rogue and red warrior.


The faces of the other drow show some detail while the face of the priest is so black that one can't even see if it has got a nose.

#137
MerricksDad

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The priest or the wizard? I did darken the skin on the wizard, but I thought it was a bit dark. I had applied some shininess to the priestess' face and it seems to darken/lighten the opposite faces a bit much. I did the same on the wizard just now (after this pic was taken) and its a bit too shiny being that its darker than the rest of the drow. I need to half the entire mask on the wizard because the shiny cloak looks like metallic silk right now, pretty bad.

#138
Zwerkules

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Sorry, I meant the wizard, not the priest.

#139
MerricksDad

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ok, I'll definitely be toning his, er tone down a bit. Definitely too dark.

Edit: do-de-do, ok only about a week left, I better get a few more done and call it...

Planning on a red-robed wizard, maybe with some mantle armor instead of a cloak.  Then a more robe-like priestess. I'm skipping one of my other rogues. Then I should do another male, maybe in more full armor. I'd like it if I could at some point recreate the "War of the spider queen" journey.

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Modifié par MerricksDad, 21 avril 2013 - 09:05 .


#140
MerricksDad

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Anybody know why an uncompiled skin would be able to use the loincloth and cloak nodes but a compiled one would not?

Edit: is this simply the compiler I am using not getting the correct supermodel?

Modifié par MerricksDad, 21 avril 2013 - 02:38 .


#141
Builder__Anthony

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Ew ew ew web elemental idea lol i know i awalys say web

#142
Tarot Redhand

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@MerricksDad The quickest way to test if it is a problem with the compiler is to try a different one. Yea it's a pain, but if you can rule out the compiler you're one step closer to solving it.

TR

#143
MerricksDad

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I was reading up on some possibly related topics using NW Omnibus, which is where I got the compiler issue idea. I had been using the one that ships with nwmax, and then tried the one taken from MDA's website, posted as Torlak and updated by Rolo. For all I know they are the same, and output definitely seems to be. Which compiler do you all use to make the most of or your models. I thought I might try the compiled models for speed, and they really do load a bunch faster ingame. But if the on-model cloaks are faulty, then its no good to me.

Edit: maybe I will supermodel to my own external cloak patch file and then from there link to the p models. That might solve the compiled model issue without increasing model size or load time too much.

Modifié par MerricksDad, 22 avril 2013 - 12:23 .


#144
Tarot Redhand

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I personally use NwnMdlComp which I think is torlack's. The link in the html file certainly points to a website with torlack as part of it. I compile my feeble offerings (hey they're all just rectangular planes) for speed because I tend to use large (between 256x256 and 1024x1024) textures and NwN needs all the help I can give it (^_^).

TR

#145
MerricksDad

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Early representation of drow09:Archmage. He's got a shadow issue to debug, but otherwise the model looks good in-game. Needs a bit more in the texture department.

Posted Image

#146
Draygoth28

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He will fit nicely in my Drow City.

#147
Shemsu-Heru

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here is another head based on the Art of Gerald Brom (Thanks for the correction Ssythilac).
Posted Image

Modifié par Shemsu-Heru, 25 avril 2013 - 07:42 .


#148
Ssythilac

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Very good, Shemsu! This is one of my favourite illustrations of a drow. Anyway, the artist is Brom, not Lockwood.

#149
Draygoth28

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Nice work on the head. It looks very Drow....

#150
Killmonger

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Kudos indeed...
Really very nice work Shemsu. I'd like to know how you capture such nuance upon the mesh. :)

MerricksDad: Just another enthusiastic fan... "wow".... I look forward to their invasion! :)